The Angband Ladder: Thorian, Dunadan Paladin by <brabson@nc.rr.com>

  [Angband 3.0.5 Character Dump]

 Name   Thorian                                  Self  RB  CB  EB   Best
 Sex    Male              Age        57   STR! 18/100  +1  +3 +22 18/360
 Race   Dunadan           Height     80   INT! 18/100  +2  -3 +15 18/240
 Class  Paladin           Weight    170   WIS! 18/100  +2  +1 +14 18/270
 Title  ***WINNER***      Status     21   DEX! 18/100  +2  +0 +17 18/290
 HP     1074/1074         Maximize    Y   CON! 18/100  +3  +2 +12 18/270
 SP     401/401           Preserve    Y   CHR! 18/100  +2  +2 +15 18/290

 Level           50       Armor    [36,+143]     Saving Throw     Heroic
 Cur Exp   51877931       Fight    (+72,+62)     Stealth       Very Good
 Max Exp   51877931       Melee    (+90,+80)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+82,+14)     Shooting      Legendary
 MaxDepth   6350 ft       Blows       5/turn     Disarming        Superb
 Gold       5919089       Shots       1/turn     Magic Device     Heroic
                                                 Perception    Very Good
 Burden   176.1 lbs       Infra        20 ft     Searching     Very Good

 You are one of several children of a Serf.  You are a well liked
 child.  You have brown eyes, wavy brown hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:...*..++*.+.. Blind:...+.+...+...
 Elec:..**..+...... Confu:......+......
 Fire:*+.*+.++..... Sound:......+.++...
 Cold:...*..++.+... Shard:.........+...
 Pois:..+++........ Nexus:...........+.
 Fear:...++.+.+.... Nethr:...+.........
 Lite:.........+... Chaos:+....+..+....
 Dark:+........+... Disen:+.++.........

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:.......+.....
Feath:..+.......... Sear.:.....+...+...
PLite:.........+... Infra:.....+.......
Regen:..++......... Tunn.:+............
Telep:...+.+....... Speed:.++++..+.+.+.
Invis:..++.+...+... Blows:.............
FrAct:..+.....+++.. Shots:.............
HLife:..+.......... Might:.............


  [Character Equipment]

a) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) {Demon Pit, 4950}
   It increases your strength by 6.  It increases your tunneling by 6.  It
   slays animals, dragons, and all evil creatures, and is especially
   deadly against undead.  It is branded with fire.  It provides immunity
   to fire.  It provides resistance to dark, chaos, and disenchantment.  
   It aggravates creatures around you.  It cannot be harmed by the
   elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Greater Vault, 2300'}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Vilya' (+10,+10) (+3) {GSW, 6350'}
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
d) The Ring of Power 'The One Ring' (+15,+15) (+5) {Greater Balrog, 6350', cur}
   It increases all your stats by 5.  It increases your speed by 5.  It
   provides immunity to acid, lightning, fire, and cold.  It provides
   resistance to poison, fear, blindness, nether, and disenchantment.  It
   sustains all your stats.  It speeds your regeneration.  It grants you 
   the power of telepathy and the ability to see invisible things, but it
   also aggravates creatures around you, drains experience, and is
   permanently cursed.  It activates for bizarre things every 30+d30 turns.
   It cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Floor, 3000'}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Palantir of Westernesse (+2) {GHW, 4850'}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Greater Vault, 2}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2) {Floor, 2550'}
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {Greater Vault, 2300'}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {Maeglin, 4100'}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Monster Pit, 2500'}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) {Greater Vault, 4750}
   It increases your speed by 15.  It provides resistance to nexus.  It
   activates for haste self (20+d20 turns) every 200 turns.  It cannot be
   harmed by the elements.  


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook] {@p1@m1!d!k!v}
b) a Holy Book of Prayers [Words of Wisdom] {@p2@m2!d!k!v}
c) a Holy Book of Prayers [Chants and Blessings] {@p3@m3!d!k!v}
d) a Holy Book of Prayers [Exorcism and Dispelling] {@p4@m4!d!k!v}
e) a Holy Book of Prayers [Ethereal Openings] {@p5@m5!d!k!v}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights] {@p6@m6!d!k!v}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing] {@m7@p7!d!k!v}
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions] {@p8@m8!d!k!v}
   It cannot be harmed by the elements.  
i) a Holy Book of Prayers [Wrath of God] {@p9@m9!d!k!v}
   It cannot be harmed by the elements.  
j) 20 Green Potions of *Healing*
k) 13 Pink Potions of Life
l) 15 Light Green Potions of Restore Mana
m) 14 Scrolls titled "reasta oxy" of *Identify*
n) 14 Scrolls titled "petgar a erblu" of Banishment
o) 4 Scrolls titled "umbu esh wed" of Mass Banishment
p) 2 Bronze Rods of Speed {!d!k!v}
   It cannot be harmed by electricity.  
q) a Corundum Ring of Speed (+15)
   It increases your speed by 15.  


  [Home Inventory]

a) The Ring of Power 'Narya' (+6,+6) (+1) {Greater Vault, 4300'}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
b) The Ring of Power 'Nenya' (+8,+8) (+2) {Greater Vault, 4350'}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
c) The Amulet of Ingwe (+3) {GWoT, 3300'}
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
d) The Necklace of the Dwarves (+3) {Glaurang, 3650'}
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
e) The Jewel 'Evenstar' {Scatha 2300' !d!p!k}
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
f) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Floor, 1150'}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Al Pharazon, 3050}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Full Plate Armour of Isildur [25,+25] (+1) {Greater Vault, 2300'}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
i) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {GBW, 3200'}
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Gelugon, 3050'}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
k) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {Ancalagon, 4150'}
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
l) The Large Leather Shield of the Haradrim [4,+15] (+2) {Vault, 4800'}
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your strength 
   and constitution.  It aggravates creatures around you.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed by
   the elements.  
m) The Shield of Deflection of Gil-galad [10,+20] (+5) {GHW, 4750'}
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
n) The Golden Crown of Gondor [0,+15] (+3) {Sauron, 4950'}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
p) The Hard Leather Cap of Thranduil [2,+10] (+2) {Greater Vault, 2300'}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
q) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {Greater Vault, 2300}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
r) The Iron Helm of Dor-Lomin [5,+20] (+4) {Floor, 2300'}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
s) The Steel Helm of Hammerhand [6,+20] (+3) {Greater Vault, 2300'}
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
t) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {Demon Pit, 6350'}
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
v) The Long Bow of Bard (x3) (+17,+19) (+2) {Floor, 2300'}
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Giant Pit, 2550'}
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) {Ancalagon, 4150'}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark, 
   and blindness.  It aggravates creatures around you.  It activates for a
   magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 22.8.2004 00:27

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364. on the Ladder (of 18945)
49. on the Angband Ladder (of 6488)
Second best for this player (

Comments

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On 22.8.2004 15:09 brabson@nc.rr.com wrote:
This equipment is pretty close to what I wore to defeat Morgoth. The only changes were the two rings - instead of Vilya and the One Ring, I wore Nenya and Narya. I stood toe-to-toe with Morgoth with Deathwreaker, and Morgoth was surprisingly easy. I had to cast a few healing spells, but did not use any potions or scrolls for the battle.

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