The Angband Ladder: Kemba, Dwarf Warrior by <martinlarsen@mail.dk>
[Angband 3.0.9 Character Dump]
Name Kemba Self RB CB EB Best
Sex Male Age 40 STR! 18/100 +2 +5 +14018/1570
Race Dwarf Height 48 INT! 18/100 -3 -2 +13418/1390
Class Warrior Weight 144 WIS! 18/100 +2 -2 +14118/1510
Title ***WINNER*** Status 30 DEX! 18/100 -2 +2 +13818/1480
HP 1184/1184 Maximize Y CON! 18/100 +2 +2 +13418/1480
SP 0/0 CHR! 18/100 -3 -1 +14518/1510
Level 50 Armor [54,+135] Saving Throw Heroic
Cur Exp 15747093 Fight (+67,+60) Stealth Fair
Max Exp 15861527 Melee (+82,+78) Fighting Legendary
Adv Exp ******** Shoot (+77,+14) Shooting Legendary
MaxDepth Lev 109 Blows 6/turn Disarming Superb
Turns 4737147 Shots 1/turn Magic Device Superb
Gold 10084844 Infra 1300 ft Perception Poor
Burden 184.2 lbs Speed 36 Searching Fair
You are the only child of a Dwarven Prison Guard. You are a well
liked child. You have dark brown eyes, straight black hair, a one
foot beard, and a dark complexion.
abcdefghijkl@ abcdefghijkl@
Acid:..*...+.+++.. Blind:..++........+
Elec:..*...+.++... Confu:.........+...
Fire:.+*.+.+..+... Sound:.............
Cold:*.**..+..+... Shard:.............
Pois:..+.+....+... Nexus:.......+.+.+.
Fear:+.+.+....+..+ Nethr:..+......+...
Lite:.....+...+... Chaos:.............
Dark:.....++.++... Disen:..+...+.+....
abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:...+......... Sear.:.............
PLite:........++... Infra:.........+...
Regen:..++......... Tunn.:.............
Telep:..++.....+... Speed:.++++..+...+.
Invis:+.++.+...+... Blows:.............
FrAct:+..+......+.. Shots:.............
HLife:...+.+....... Might:.............
[Character Equipment]
a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) (charging)
It increases all your stats by 2. It slays orcs, undead, and all
evil creatures, and is especially deadly against demons. It is
branded with frost. It provides immunity to cold. It provides
resistance to fear. It is blessed by the gods. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for mass banishment every 1000 turns. It cannot be harmed
by the elements.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It increases your speed by 10. It provides resistance to fire. It
activates for fire branding of bolts every 999 turns. It cannot be
harmed by the elements.
c) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed}
It increases all your stats by 5. It increases your speed by 5. It
provides immunity to acid, lightning, fire, and cold. It provides
resistance to poison, fear, blindness, nether, and disenchantment.
It sustains all your stats. It speeds your regeneration. It grants
you the power of telepathy and the ability to see invisible things,
but it also aggravates creatures around you, drains experience, and
is permanently cursed. It activates for bizarre things every 30+d30
turns. It cannot be harmed by the elements.
d) The Ring of Power 'Nenya' (+8,+8) (+2)
It increases all your stats by 2. It increases your speed by 2. It
provides immunity to cold. It provides resistance to blindness and
life draining. It sustains your intelligence, wisdom, and charisma.
It makes you fall like a feather and speeds your regeneration. It
grants you immunity to paralysis, the power of telepathy, and the
ability to see invisible things. It activates for large frost ball
(200) every 20+d20 turns. It cannot be harmed by the elements.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
It increases your strength, wisdom, and charisma by 2. It increases
your speed by 2. It provides resistance to fire, poison, and fear.
It activates for heal (500) every 200 turns. It cannot be harmed by
the elements.
f) The Arkenstone of Thrain
It provides resistance to light, dark, and life draining. It
usually provides light of radius 3. It grants you the ability to
see invisible things. It activates for detection every 30+d30 turns.
It cannot be harmed by the elements.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It increases your strength and charisma by 4. It provides
resistance to acid, lightning, fire, cold, dark, and disenchantment.
It activates for banishment every 500 turns. It cannot be harmed by
the elements.
h) The Cloak 'Colannon' [1,+15] (+3)
It increases your stealth and speed by 3. It provides resistance to
nexus. It activates for teleport every 45 turns. It cannot be
harmed by the elements.
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
It increases your wisdom and charisma by 5. It provides resistance
to acid, lightning, dark, and disenchantment. It sustains your
wisdom, dexterity, and charisma. It usually provides light of
radius 4. It activates for starlight (10d8) every 100 turns. It
cannot be harmed by the elements.
j) The Massive Iron Crown of Morgoth [0,+2] (+125) {cursed}
It increases all your stats by 125. It increases your infravision
by 125. It provides resistance to acid, lightning, fire, cold,
poison, fear, light, dark, confusion, nexus, and nether. It usually
provides light of radius 4. It grants you the power of telepathy
and the ability to see invisible things, but it also is permanently
cursed. It cannot be harmed by the elements.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It increases your dexterity by 4. It provides resistance to acid.
It grants you immunity to paralysis. It activates for a magical
arrow (150) every 30+d30 turns. It cannot be harmed by the
elements.
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
It increases your speed by 15. It provides resistance to nexus. It
activates for haste self (20+d20 turns) every 200 turns. It cannot
be harmed by the elements.
[Character Inventory]
a) 30 Rations of Food
b) 8 Pieces of Elvish Waybread
c) 13 Metallic Blue Potions of Healing
d) 4 Grey Potions of *Healing*
e) 7 Brown Potions of Life
f) 2 Scrolls titled "ex prollus" of *Identify*
g) 7 Aluminum-Plated Rods of Perception
It cannot be harmed by electricity.
h) 6 Copper Rods of Recall
It cannot be harmed by electricity.
i) 3 Tin-Plated Rods of Enlightenment (1 charging)
[Home Inventory]
a) The Ring of Power 'Narya' (+6,+6) (+1)
It increases all your stats by 1. It increases your speed by 1. It
provides immunity to fire. It provides resistance to fear and
nether. It sustains your strength, wisdom, constitution, and
charisma. It slows your metabolism and speeds your regeneration.
It grants you immunity to paralysis and the ability to see invisible
things. It activates for large fire ball (120) every 20+d20 turns.
It cannot be harmed by the elements.
b) The Jewel 'Evenstar'
It provides resistance to cold, dark, and life draining. It
sustains your intelligence, wisdom, and constitution. It activates
for restore life levels every 150 turns. It cannot be harmed by the
elements.
c) The Phial of Galadriel
It usually provides light of radius 3. It activates for
illumination every 10+d10 turns. It cannot be harmed by the
elements.
d) The Star of Elendil
It usually provides light of radius 3. It grants you the ability to
see invisible things. It activates for magic mapping every 50+d50
turns. It cannot be harmed by the elements.
e) The Palantir of Westernesse (+2)
It increases your intelligence and wisdom by 2. It increases your
searching and infravision by 2. It provides resistance to blindness
and chaos. It usually provides light of radius 3. It grants you
the power of telepathy and the ability to see invisible things, but
it also aggravates creatures around you and drains experience. It
activates for clairvoyance every 50+d50 turns. It cannot be harmed
by the elements.
f) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
It decreases your strength, dexterity, and constitution by 5. It
grants you immunity to paralysis, the power of telepathy, and the
ability to see invisible things, but it also is heavily cursed. It
cannot be harmed by the elements.
g) The Iron Helm of Dor-Lomin [5,+20] (+4)
It increases your strength, dexterity, and constitution by 4. It
provides resistance to acid, lightning, fire, cold, and fear. It
usually provides light of radius 4. It grants you the power of
telepathy and the ability to see invisible things. It cannot be
harmed by the elements.
h) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed}
It decreases your intelligence and wisdom by 5. It decreases your
searching by 5. It provides resistance to fear. It grants you
immunity to paralysis and the ability to see invisible things, but
it also aggravates creatures around you and is heavily cursed. It
cannot be harmed by the elements.
i) The Steel Helm of Hammerhand [6,+20] (+3)
It increases your strength, dexterity, and constitution by 3. It
provides resistance to acid, cold, dark, and nexus. It sustains
your strength, dexterity, and constitution. It aggravates creatures
around you. It cannot be harmed by the elements.
j) The Set of Gauntlets 'Camlost' (-12,-12) [2,+0] (-3) {cursed}
It decreases your strength and dexterity by 3. It provides
resistance to fire and disenchantment. It grants you immunity to
paralysis, but it also aggravates creatures around you, drains
experience, and is heavily cursed. It cannot be harmed by the
elements.
k) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+0] (+3) {cursed}
It increases your intelligence and dexterity by 3. It increases
your stealth and speed by 3. It makes you fall like a feather. It
is cursed. It activates for phase door every 20 turns. It cannot
be harmed by the elements.
l) The Small Sword 'Sting' (1d6) (+7,+9) (+2)
It increases your strength, dexterity, and constitution by 2. It
increases your speed and attack speed by 2. It slays animals, orcs,
undead, and all evil creatures. It provides resistance to fear and
light. It usually provides light of radius 4. It grants you
immunity to paralysis and the ability to see invisible things. It
cannot be harmed by the elements.
m) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It increases your constitution by 5. It slays trolls, demons, and
all evil creatures, and is especially deadly against dragons. It
provides resistance to disenchantment. It aggravates creatures
around you and is heavily cursed. It cannot be harmed by the
elements.
n) The Two-Handed Sword 'Mormegil' (3d6) (-15,-15) [-10] (-10) {cursed}
It decreases your speed by 10. It slays undead, and is especially
deadly against dragons. It is branded with poison. It provides
resistance to life draining. It grants you the ability to see
invisible things, but it also aggravates creatures around you,
drains experience, and is heavily cursed. It cannot be harmed by
the elements.
o) The Spear of Melkor (4d6) (-10,+20) (-4 to stealth) {cursed}
It decreases your wisdom by 4. It decreases your stealth by 4. It
is branded with poison. It provides resistance to light, dark,
blindness, and nether. It aggravates creatures around you, drains
experience, and is heavily cursed. It cannot be harmed by the
elements.
p) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It increases your dexterity and charisma by 3. It is branded with
fire and frost. It provides resistance to fire, cold, and light.
It usually provides light of radius 4. It grants you immunity to
paralysis and the ability to see invisible things. It activates for
word of recall every 200 turns. It cannot be harmed by the
elements.
q) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
It increases your intelligence by 3. It slays animals. It is
branded with fire. It provides resistance to fire. It cannot be
harmed by the elements.
r) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4)
It increases your strength and constitution by 4. It slays animals,
orcs, and trolls. It is branded with electricity and fire. It
provides resistance to lightning, fire, fear, and dark. It cannot
be harmed by the elements.
s) The Mattock of Nain (2d8) (+12,+18) (+6 to searching)
It increases your strength by 6. It increases your searching,
infravision, and tunneling by 6. It slays orcs, trolls, giants, and
dragons. It provides resistance to dark and disenchantment. It
activates for stone to mud every 2 turns. It cannot be harmed by
the elements.
t) The Short Bow of Amrod (x2) (+12,+15) (+2)
It increases your strength and constitution by 2. It increases your
shooting power by 2. It provides resistance to lightning, fire, and
cold. It speeds your regeneration. It cannot be harmed by the
elements.
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Posted on 9.2.2008 20:43
2566. on the Ladder (of 19313)
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