[Angband 3.0.9 Character Dump] Name Kemba Self RB CB EB Best Sex Male Age 40 STR! 18/100 +2 +5 +14018/1570 Race Dwarf Height 48 INT! 18/100 -3 -2 +13418/1390 Class Warrior Weight 144 WIS! 18/100 +2 -2 +14118/1510 Title ***WINNER*** Status 30 DEX! 18/100 -2 +2 +13818/1480 HP 1184/1184 Maximize Y CON! 18/100 +2 +2 +13418/1480 SP 0/0 CHR! 18/100 -3 -1 +14518/1510 Level 50 Armor [54,+135] Saving Throw Heroic Cur Exp 15747093 Fight (+67,+60) Stealth Fair Max Exp 15861527 Melee (+82,+78) Fighting Legendary Adv Exp ******** Shoot (+77,+14) Shooting Legendary MaxDepth Lev 109 Blows 6/turn Disarming Superb Turns 4737147 Shots 1/turn Magic Device Superb Gold 10084844 Infra 1300 ft Perception Poor Burden 184.2 lbs Speed 36 Searching Fair You are the only child of a Dwarven Prison Guard. You are a well liked child. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:..*...+.+++.. Blind:..++........+ Elec:..*...+.++... Confu:.........+... Fire:.+*.+.+..+... Sound:............. Cold:*.**..+..+... Shard:............. Pois:..+.+....+... Nexus:.......+.+.+. Fear:+.+.+....+..+ Nethr:..+......+... Lite:.....+...+... Chaos:............. Dark:.....++.++... Disen:..+...+.+.... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+..... Feath:...+......... Sear.:............. PLite:........++... Infra:.........+... Regen:..++......... Tunn.:............. Telep:..++.....+... Speed:.++++..+...+. Invis:+.++.+...+... Blows:............. FrAct:+..+......+.. Shots:............. HLife:...+.+....... Might:............. [Character Equipment] a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) (charging) It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed} It increases all your stats by 5. It increases your speed by 5. It provides immunity to acid, lightning, fire, and cold. It provides resistance to poison, fear, blindness, nether, and disenchantment. It sustains all your stats. It speeds your regeneration. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you, drains experience, and is permanently cursed. It activates for bizarre things every 30+d30 turns. It cannot be harmed by the elements. d) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It usually provides light of radius 4. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. j) The Massive Iron Crown of Morgoth [0,+2] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It usually provides light of radius 4. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) It increases your speed by 15. It provides resistance to nexus. It activates for haste self (20+d20 turns) every 200 turns. It cannot be harmed by the elements. [Character Inventory] a) 30 Rations of Food b) 8 Pieces of Elvish Waybread c) 13 Metallic Blue Potions of Healing d) 4 Grey Potions of *Healing* e) 7 Brown Potions of Life f) 2 Scrolls titled "ex prollus" of *Identify* g) 7 Aluminum-Plated Rods of Perception It cannot be harmed by electricity. h) 6 Copper Rods of Recall It cannot be harmed by electricity. i) 3 Tin-Plated Rods of Enlightenment (1 charging) [Home Inventory] a) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. b) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. c) The Phial of Galadriel It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. d) The Star of Elendil It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. e) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It usually provides light of radius 3. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. f) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It decreases your strength, dexterity, and constitution by 5. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things, but it also is heavily cursed. It cannot be harmed by the elements. g) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It usually provides light of radius 4. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. h) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed} It decreases your intelligence and wisdom by 5. It decreases your searching by 5. It provides resistance to fear. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you and is heavily cursed. It cannot be harmed by the elements. i) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. j) The Set of Gauntlets 'Camlost' (-12,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides resistance to fire and disenchantment. It grants you immunity to paralysis, but it also aggravates creatures around you, drains experience, and is heavily cursed. It cannot be harmed by the elements. k) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+0] (+3) {cursed} It increases your intelligence and dexterity by 3. It increases your stealth and speed by 3. It makes you fall like a feather. It is cursed. It activates for phase door every 20 turns. It cannot be harmed by the elements. l) The Small Sword 'Sting' (1d6) (+7,+9) (+2) It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It usually provides light of radius 4. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. m) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you and is heavily cursed. It cannot be harmed by the elements. n) The Two-Handed Sword 'Mormegil' (3d6) (-15,-15) [-10] (-10) {cursed} It decreases your speed by 10. It slays undead, and is especially deadly against dragons. It is branded with poison. It provides resistance to life draining. It grants you the ability to see invisible things, but it also aggravates creatures around you, drains experience, and is heavily cursed. It cannot be harmed by the elements. o) The Spear of Melkor (4d6) (-10,+20) (-4 to stealth) {cursed} It decreases your wisdom by 4. It decreases your stealth by 4. It is branded with poison. It provides resistance to light, dark, blindness, and nether. It aggravates creatures around you, drains experience, and is heavily cursed. It cannot be harmed by the elements. p) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It increases your dexterity and charisma by 3. It is branded with fire and frost. It provides resistance to fire, cold, and light. It usually provides light of radius 4. It grants you immunity to paralysis and the ability to see invisible things. It activates for word of recall every 200 turns. It cannot be harmed by the elements. q) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It increases your intelligence by 3. It slays animals. It is branded with fire. It provides resistance to fire. It cannot be harmed by the elements. r) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4) It increases your strength and constitution by 4. It slays animals, orcs, and trolls. It is branded with electricity and fire. It provides resistance to lightning, fire, fear, and dark. It cannot be harmed by the elements. s) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It slays orcs, trolls, giants, and dragons. It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. t) The Short Bow of Amrod (x2) (+12,+15) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements.