The Angband Ladder: Gael, Dunadan Geomancer by <elcugo@gmail.com>
[ToME 2.3.4 Character Sheet]
Name : Gael Age 54 STR! 40
Sex : Male Height 82 INT! 39
Race : Dunadan Weight 155 WIS! 39
Class : Geomancer Social Class 57 DEX! 31
Body : Player CON! 37
God : Eru Iluvatar Chr! 29 31
+ To Melee Hit 28 Level 50 Hit Points 1010/ 1010
+ To Melee Damage -8 Experience 30480873 Spell Points 2489/ 2489
+ To Ranged Hit 32 Max Exp 30480873 Sanity 905/ 905
+ To Ranged Damage 14 Exp to Adv. ***** Piety 42964
AC 26+122 Gold 4079967 Speed Fast (+38)
(Miscellaneous Abilities)
Fighting : Excellent Perception : Good Blows/Round: 4
Bows/Throw : Excellent Searching : Very Good Shots/Round: 1
Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 4d4-32
Stealth : Bad Magic Device: Superb Infra-Vision: 90 feet
Tactic: coward
Explor: very fast
(Character Background)
You are one of several children of a Guildsman. You are a
credit to the family. You have blue eyes, straight brown
hair, and a very fair complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: OFF
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: ON
Persistent Dungeons: OFF
Recall Depth:
Mordor: Level 65 (3250')
Angband: Level 102 (5100')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 35 (1750')
Orc Cave: Level 20 (1000')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 40 (2000')
Dol Guldur: Level 67 (3350')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
Your body is a Player.
You are currently on level 101 of Angband.
You have defeated 14991 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved 39 princesses.
You saved Arda and became a famed King.
You found none of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 8th Quelle of the 2890th year of the third age.
You have been adventuring for 22 days.
adefkmnopsuxz{|@
Add Str : ...3.....3.3..6.
Add Int : ...32..3..3.....
Add Wis : ...32....3.....+
Add Dex : ...3............
Add Con : ...3.....3.3....
Add Chr : ...3............
Mul Mana : +...+.....+....+
Mul SPower: +...............
Add Stea. : .......3........
Add Sear. : .............36.
Add Infra : .............36.
Add Tun.. : .............36.
Add Speed : .**3.3.3.3.3....
Slay Orc : .............++.
Slay Troll: .............++.
Slay Giant: ..............+.
Slay Drag.: ..............+.
Acid Brand: .............++.
Sust Str : ...+..+.+.......
Sust Int : ....+..+........
Sust Wis : ....+...........
Sust Dex : ...+............
Sust Con : ...+...........+
Sust Chr : ................
Invisible : ................
Mul life : ...............+
Sens Fire : ................
Reflect : ........+.......
Free Act : ...+...+..+.....
Hold Life : .+.+++..........
Imm Acid : ......*.......+.
Imm Elec : ...*.....++.....
Imm Fire : .+....*..+......
Imm Cold : ......*..+......
Res Pois : ...+......+.....
Res Fear : ...........+....
Res Light : .....++..+......
Res Dark : .....+...++...+.
Res Blind : .........+......
Res Conf : .....+..++......
Res Sound : ........++.+....
Res Shard : ......+.........
Res Neth : ........+.......
Res Nexus : ......+.........
Res Chaos : .....+...+......
Res Disen : ...+..........+.
Auto Curse: ....+...........
Levitate : ...+......+.....
Lite : ....+....+......
See Invis : ...+.+...+......
Digestion : ...++....+......
Regen : ...++....+.....+
Activate : .+.+.+...++...+.
Cursed : +...+....+.+....
Hvy Curse : +...+...........
Climb : ...........+..+.
Orc.ESP : .....+.......++.
Troll.ESP : .............+..
Evil.ESP : ....+...........
Good.ESP : ....+...........
Skills (points left: 0)
- Combat 01.000 [0.200]
. Weaponmastery 02.200 [0.400]
. Archery 01.000 [0.000]
- Sneakiness 01.800 [0.900]
. Stealth 02.000 [0.400]
. Disarming 00.400 [0.000]
- Magic 50.000 [0.900]
. Magic-Device 24.600 [1.050]
. Spell-power 50.000 [0.700]
- Geomancy 50.000 [0.700]
. Fire 50.000 [1.050]
. Water 50.000 [1.050]
. Air 50.000 [1.050]
. Earth 50.000 [1.050]
. Meta 00.000 [0.700]
. Conveyance 10.500 [0.700]
. Divination 15.400 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.700 [0.700]
. Nature 00.700 [0.700]
. Necromancy 00.000 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.700]
- Spirituality 03.500 [0.550]
. Prayer 00.000 [0.500]
. Monster-lore 00.000 [0.500]
Abilities
* Perfect casting
[Character Equipment]
a) a Mage Staff of Wizardry (1d4) (+12,-16)(100%) (+5) {cursed}
It can be wielded two-handed. It can be used to store a spell. It
increases your spell power by 5. It increases your mana capacity by
100%. It is heavily cursed.
You found it lying in a vault on level 66 of Dol Guldur.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It increases your speed by 10. It provides resistance
to life draining and fire. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 36 of Mordor.
e) a Ring of Speed (+11)
f) The Ring of Power 'Vilya' (+12,+12) (+3) {!d}
It can be activated for greater healing (900) every 200+d200 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 90 of Mount Doom.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
It grants you the power of restore life if it is being worn. It
provides light (radius 1) forever. It can be used to store a spell.
It increases your intelligence, wisdom and luck by 2. It increases
your mana capacity by 40%. It sustains your intelligence and wisdom.
It provides resistance to life draining. It allows you to breathe
underwater. It allows you to sense the presence of evil beings and
good beings. It slows your metabolism. It speeds your regenerative
powers. It is heavily cursed. It can re-curse itself. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 60 of Dol
Guldur.
n) The Leather Scale Mail of Celin (-1 to accuracy) [11,+15]
It sustains your strength. It provides immunity to acid, fire and
cold. It provides resistance to light, shards and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 90 of Mount Doom.
o) a Fur Cloak of the Magi (-4,-4) [3,+14] (+3)
It increases your intelligence, stealth and speed by 3. It sustains
your intelligence. It provides immunity to paralysis. It cannot be
harmed by acid.
You found it lying in a vault on level 29 of The Sandworm lair.
p) The Small Metal Shield 'Guilmar' [3,+19]
It sustains your strength. It provides resistance to confusion, sound
and nether. It reflects bolts and arrows. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 66 of Dol Guldur.
s) The Golden Crown of Gondor [0,+15] (+3) {cursed}
It can be activated for heal 700 hit points every 250 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, wisdom, constitution and speed by 3. It provides resistance
to electricity, fire, cold, light, dark, blindness, confusion, sound
and chaos. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It is cursed. It
cannot be harmed by acid, cold, lightning or fire.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
It can be activated for mana bolt (9d8) 7+d7 turns if it is being
worn. It can be used to store a spell. It increases your intelligence
and luck by 3. It increases your mana capacity by 60%. It provides
immunity to paralysis. It provides resistance to electricity, poison
and dark. It allows you to levitate. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 66 of Dol Guldur.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {cursed}
It increases your strength, constitution and speed by 3. It makes you
completely fearless. It provides resistance to sound. It allows you
to climb mountains. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 90 of Mount Doom.
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
It increases your searching, infravision, ability to tunnel and luck
by 3. It does extra damage from acid. It is especially deadly
against orcs. It is especially deadly against trolls. It allows you
to sense the presence of orcs and trolls. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient blue dragon on level 78 of
Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to mud every 5 turns if it is being
worn. It increases your strength, searching, infravision and ability
to tunnel by 6. It does extra damage from acid. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides resistance to acid, dark and disenchantment. It
allows you to climb mountains. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 66 of Dol Guldur.
[Character Inventory]
a) a Fireproof Tome of the Eternal Flame {!k!d@m1}
b) a Fireproof Tome of the Blowing Wind {!k!d@m2}
c) a Fireproof Tome of the Impenetrable Earth {!k!d@m3}
d) a Fireproof Tome of the Everrunning Wave {!k!d@m4}
e) a Fireproof Tome of Translocation {!k!d@m5}
f) a Fireproof Tome of Knowledge {!k!d@m6}
g) a Fireproof Book of Beginner Cantrips {@m0}
h) a Sprig of Athelas
i) 11 Potions of Healing
j) 5 Potions of Restore Mana
k) 8 Scrolls of Teleportation {25% off}
l) 7 Scrolls of *Identify* {50% off}
m) a Silver Rod of the Istari of Speed (200/200) {@z1}
n) a Silver Rod of the Istari of Recall (200/200) {@z9!*}
o) a Golden Rod of the Istari of Home Summoning (250/250)
p) a Mithril Rod of the Istari of Healing (320/320) {@z2}
q) The Ring of Flare (+3) {!d}
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 61 of Dol
Guldur.
r) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
s) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
t) The Robe of Great Luck [-30,+11] (+60)
It increases your luck by 60. It provides immunity to paralysis. It
drains mana and life. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Hell Wyrm on level 60 of Dol Guldur.
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
v) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
w) The Seeker Bolt 'Aeras' (4d5) (+24,+14) (+3 to speed)
[Home Inventory - Bree ]
a) Kelek's Practical Joke {tele}
It can be activated for teleport (range 100) every 100 turns.
You found it lying in a vault on level 30 of The Sandworm lair.
b) Kelek's Wormhole Machine {heal!}
It can be activated for heal 700 hit points every 100 turns.
You found it lying in a vault on level 3 of Barrow-Downs.
c) Benetar's Portable Plague {sane}
It can be activated for cure insanity every 200 turns.
You found it lying on the ground on level 5 of Barrow-Downs.
d) Gamenlon's Summoning Manual {geno}
It can be activated for genocide every 500 turns.
You found it lying in a vault on level 67 of Dol Guldur.
e) The Bottomless Bottle {food}
It can be activated for satisfy hunger every 100 turns.
You found it in the remains of a Dark elven warlock on level 10 of Orc
Cave.
f) The Grail of Kenault {lvltele}
It can be activated for teleport level every 50 turns.
You found it lying in a vault on level 97 of Mount Doom.
g) The Immortal Skull of Benetar {vampirekiller}
It can be activated for light absorption every 80 turns.
You found it in the remains of a Dark elven mage on level 13 of Orc Cave.
h) a Parchment titled ''Immortality For Dummies'' {mgeno}
It can be activated for mass genocide every 1000 turns.
You found it lying in a vault on level 30 of The Sandworm lair.
i) Cathal's Corrupting Cymbal {destruct}
It can be activated for Destruction every 100 turns.
You found it lying on the floor of a special level.
j) 23 Sprigs of Athelas
k) 3 Potions of *Healing*
l) The Pseudo Dragon Scale Mail 'Dorfin' (-2 to accuracy) [30,+25]
It can be activated for breathe light/darkness (200) every 60+d90 turns
if it is being worn. It sustains your wisdom. It provides immunity
to electricity. It provides immunity to paralysis. It provides
resistance to life draining, cold, light, dark, confusion, chaos and
disenchantment. It allows you to fly. It reflects bolts and arrows.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 84 of Angband.
m) The Chain Mail of Valan (-17,-36) [14,+14](40%)
It increases your hit points by 40%. It sustains your intelligence,
dexterity and charisma. It provides resistance to poison, dark, sound
and disenchantment. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 84 of Angband.
n) The Double Ring Mail 'Anwende' (-2 to accuracy) [15,+18]
It sustains your intelligence, wisdom and constitution. It provides
immunity to acid, electricity and cold. It provides immunity to
paralysis. It provides resistance to fire and confusion. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 83 of Angband.
o) The Metal Lamellar Armour 'Curhundar' (-3 to accuracy) [23,+15]
It provides immunity to acid and fire. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to life draining, electricity and disenchantment. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 72 of Erebor.
p) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 84 of
Angband.
q) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport (range 100) every 45 turns if it is
being worn. It increases your stealth and speed by 3. It provides
resistance to acid and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
r) The Small Leather Shield 'Carath' [2,+16]
It sustains your intelligence and wisdom. It provides resistance to
life draining, acid, shards and nether. It reflects bolts and arrows.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 74 of Angband.
s) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
wisdom, charisma, searching and luck by 5. It sustains your wisdom,
dexterity and charisma. It provides resistance to acid, electricity,
dark and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Bronze Thunderlord on level 98 of Mount
Doom.
t) The Light Crossbow of Helth (x3) (+29,+20) (+3)
It increases your wisdom, constitution and charisma by 3. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 84 of Angband.
u) The Seeker Bolt of Atharon (4d5) (+17,+18) (+3)
It provides light (radius 1) forever. It increases your dexterity by
3. It does extra damage from frost. It produces chaotic effects. It
is especially deadly against dragons. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Ancalagon the Black on level 45 of Mordor.
v) The Silver Bolt of Nasarya (3d5) (+4,+7) (+1 to speed)
It increases your wisdom, charisma and speed by 1. It produces
chaotic effects. It is especially deadly against dragons. It is a
great bane of demons. It fights against evil with holy fury. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 67 of Angband.
w) a Mage Staff of Wizardry (1d4) (-23,-25)(100%) (+5)
It can be wielded two-handed. It can be used to store a spell. It
increases your spell power by 5. It increases your mana capacity by
100%.
You found it lying in a vault on level 91 of Mount Doom.
[Home Inventory - Gondolin ]
a) a Fireproof Holy Tome of Eru Iluvatar
b) Boccob's Unfinished Works {lvltele}
It can be activated for teleport level every 50 turns.
You found it in the remains of a Nalfeshnee on level 61 of Dol Guldur.
c) The Box of Many Wonders {tele}
It can be activated for teleport (range 100) every 100 turns.
You found it lying in a vault on level 37 of Mordor.
d) The Skull of Vecna {meat}
It can be activated for satisfy hunger every 100 turns.
You found it lying in a vault on level 57 of Dol Guldur.
e) a Mithril Rod of the Istari of Healing (320/320)
f) a Rod Tip of Healing (120 Mana to cast)
g) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Thunder on level 61 of Dol
Guldur.
h) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
i) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 45 of Mordor.
j) The Amulet 'Mendar'
It sustains your constitution and charisma. It provides immunity to
paralysis. It provides resistance to acid, electricity, fire, cold
and disenchantment. It allows you to levitate. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 25 of The Sandworm lair.
k) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Saruman of Many Colours on level 36 of
Mordor.
l) The Rusty Chain Mail 'Aldanaur' (-5 to accuracy) [14,+1]
It provides immunity to acid and electricity. It provides immunity to
paralysis. It provides resistance to cold, poison, shards and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Water troll on level 36 of Mordor.
m) The Metal Brigandine Armour of Nivin (-3 to accuracy) [19,+7]
It sustains your intelligence. It provides immunity to electricity.
It makes you completely fearless. It provides resistance to life
draining, confusion and sound. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Young multi-hued dragon on level 45 of
Mordor.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being worn.
It increases your strength and charisma by 4. It makes you completely
fearless. It provides resistance to acid, electricity, fire, cold,
dark and disenchantment. It allows you to sense the presence of orcs.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 45 of Mordor.
o) The Filthy Rag of the Wight [1,+0] (+6 to searching) {cursed}
It increases your intelligence, searching and spell power by 6. It
provides resistance to blindness and confusion. It renders you
especially vulnerable to fire. It allows you to see invisible
monsters. It is heavily cursed. It cannot be harmed by acid, cold,
lightning or fire.
p) The Thunderlord Coat of Lumenoeg [9,+9]
It sustains your wisdom and constitution. It provides immunity to
acid and fire. It makes you completely fearless. It provides
resistance to cold, poison and shards. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Zombie Novice rogue on level 66 of Dol
Guldur.
q) The Cloak 'Holcolleth' [1,+4] (+2)
It can be activated for sleep nearby monsters every 55 turns if it is
being worn. It increases your intelligence, wisdom, stealth and speed
by 2. It provides resistance to acid. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 10 of Barrow-Downs.
r) The Cloak 'Colluin' [1,+20]
It can be activated for resistance (20+d20 turns) every 111 turns if
it is being worn. It provides resistance to acid, electricity, fire,
cold and poison. It allows you to sense the presence of good beings.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 66 of Dol Guldur.
s) The Cloak of Thingol [1,+18] (+3)
It can be activated for recharging every 70 turns if it is being worn.
It increases your dexterity and charisma by 3. It provides immunity
to paralysis. It provides resistance to acid, fire and cold. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
t) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and nether. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Vrock on level 57 of Dol Guldur.
u) a Dragon Shield of Preservation (-8,-5) [8,+27]
It sustains your strength, dexterity and constitution. It provides
resistance to life draining, dark, sound, chaos and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 66 of Dol Guldur.
v) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze monster every 500+d200 turns if it is
being worn. It provides light (radius 1) forever. It increases your
intelligence, dexterity, charisma, searching and speed by 3. It
provides immunity to paralysis. It provides resistance to cold, light
, dark, blindness, sound and shards. It allows you to see invisible
monsters. It drains mana. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 66 of Dol Guldur.
w) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map if it is being worn. It
increases your searching, infravision and ability to tunnel by 4. It
allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 45 of Mordor.
x) a Mage Staff of Power (1d4) (-5,-14) (+11)
[Home Inventory - Minas Anor ]
a) The Gem of Fire {tele}
It can be activated for teleport (range 100) every 100 turns.
You found it in the remains of a Hezrou on level 70 of Dol Guldur.
b) The Devil's Pentagram {heal}
It can be activated for heal 700 hit points every 100 turns.
You found it lying in a vault on level 67 of Dol Guldur.
c) Tenser's Alteration Manual {destruct}
It can be activated for Destruction every 100 turns.
You found it lying in a vault on level 70 of Dol Guldur.
d) Raal's Tome of Unconventional Warfare {sane}
It can be activated for cure insanity every 200 turns.
You found it in the remains of a Vampire on level 70 of The Sacred Land Of
Mountains.
e) The Crystal Ball of Godly Sights {tele}
It can be activated for teleport (range 100) every 100 turns.
You found it in the remains of a Master lich on level 66 of Dol Guldur.
f) The Jester's Cap of Insanity {heal!}
It can be activated for heal 700 hit points every 100 turns.
You found it lying in a vault on level 66 of Erebor.
g) a Parchment titled ``Secrets of the Gnomish Wizards'' {heal}
It can be activated for heal 700 hit points every 100 turns.
You found it in the remains of a Dreadlord on level 70 of Dol Guldur.
h) a Parchment titled ''Famous Last Words'' {geno}
It can be activated for genocide every 500 turns.
You found it in the remains of a Death quasit on level 94 of Mount Doom.
i) Jor's Buckler of Missile Attraction {meat}
It can be activated for satisfy hunger every 100 turns.
You found it lying on the ground on level 90 of Mount Doom.
j) 2 Rod Tips of Restoration (140 Mana to cast)
k) a Rod Tip of Havoc (90 Mana to cast)
l) The Ring of Vaiari (+5% of critical hits)
It increases your strength, intelligence and ability to score critical
hits by 5. It sustains your charisma. It provides resistance to
sound and nether. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
m) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every 150+d150 turns
if it is being worn. It increases your strength, dexterity,
constitution and speed by 4. It allows you to sense the presence of
evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 70 of Dol Guldur.
n) The Ring of Power 'Nenya' (+9,+9) (+2) {!d}
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 90 of Mount Doom.
o) The Ring of Durin (+2) {cursed}
It grants you the power of Midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
p) The Ribbed Plate Armour of Erent (-3 to accuracy) [28,+14]
It sustains your intelligence and dexterity. It provides immunity to
acid, electricity and fire. It makes you completely fearless. It
provides resistance to light and confusion. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Scrag Priest on level 67 of Dol Guldur.
q) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by 4.
It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
r) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your intelligence, constitution and charisma by 5. It
sustains your intelligence, constitution and charisma. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
blindness, confusion and nexus. It allows you to sense the presence
of thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It drains mana. It aggravates nearby creatures. It is
heavily cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 70 of Dol
Guldur.
s) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life levels every 450 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
t) The Shadow Cloak of Tuor [6,+12] (+4)
It increases your dexterity and stealth by 4. It makes you invisible.
It provides immunity to acid. It provides immunity to paralysis. It
allows you to breathe underwater. It allows you to climb mountains.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 90 of Mount Doom.
u) The Entish Bark of Elethel [1,+18]
It provides immunity to acid, electricity and cold. It makes you
completely fearless. It provides resistance to fire, light, sound and
nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 90 of Mount Doom.
v) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
It can be activated for remove fear and cure poison every 5 turns if
it is being worn. It increases your dexterity and charisma by 5. It
sustains your constitution and charisma. It provides immunity to
paralysis. It provides resistance to confusion, nether and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 90 of Mount Doom.
w) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution, stealth and speed by 3. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 45 of Mordor.
[Home Inventory - Lothlorien ]
a) The Tome of Collected Weird Magic {mgeno}
It can be activated for mass genocide every 1000 turns.
You found it lying in a vault on level 60 of Dol Guldur.
b) Lloth's Ceremonial Dagger {vampirekiller}
It can be activated for light absorption every 80 turns.
You found it in the remains of a Hezrou on level 90 of Mount Doom.
c) Gamenlon's Summoning Manual {geno}
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 66 of Dol Guldur.
d) Baalzebub's Tormented Skullcap {restore}
It can be activated for restore stats and life levels every 200 turns.
You found it in the remains of a Skeleton Grand master mystic on level 98
of Mount Doom.
e) Raal's Tormented Spirits {restore}
It can be activated for restore stats and life levels every 200 turns.
You found it in the remains of a Hell knight on level 66 of Dol Guldur.
f) The Medallion of Good Will {tele}
It can be activated for teleport (range 100) every 100 turns.
You found it lying in a vault on level 60 of Dol Guldur.
g) Agannazar's Antique Acorn {destruct}
It can be activated for Destruction every 100 turns.
You found it lying in a vault on level 60 of Dol Guldur.
h) 6 Potions of Cure Insanity
i) 49 Potions of Healing
j) 19 Potions of *Healing*
k) 3 Potions of Life
l) 19 Potions of Restore Mana
m) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns if
it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 67 of Dol
Guldur.
n) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your strength,
dexterity, constitution, infravision and speed by 3. It provides
immunity to paralysis. It makes you completely fearless. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Marda, rider of gold Laronth on level 70 of
The Sacred Land Of Mountains.
o) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 62 of Dol Guldur.
p) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 58 of
Dol Guldur.
q) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 22 of The Sandworm lair.
r) The Splint Mail 'Lanor' (-23,-26) [19,+12](40%)
It increases your hit points by 40%. It sustains your wisdom,
dexterity and charisma. It provides immunity to acid and electricity.
It provides resistance to poison and nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 69 of Erebor.
s) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to sound, nexus and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 36 of Mordor.
t) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and chaos. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Mature gold dragon on level 66 of Dol
Guldur.
u) a Dragon Shield [8,+24]
v) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can be activated for rays of fear in every direction if it is being
worn. It provides light (radius 1) forever. It increases your
strength, dexterity and constitution by 4. It provides resistance to
acid, electricity, fire, cold, light and blindness. It allows you to
see invisible monsters. It allows you to sense the presence of
dragons and thunderlords. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 83 of Angband.
w) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
It grants you the power of panic hit if it is being worn. It
increases your intelligence, dexterity, charisma, stealth, searching
and speed by 3. It provides immunity to paralysis. It provides
resistance to light and dark. It allows you to levitate. It allows
you to sense the presence of good beings and unique beings. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 90 of Mount Doom.
x) The Dwarven Pick of Erebor (+5)
It can be activated for open a secret passage every 75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength and ability to tunnel by 5. It sustains your strength. It
provides resistance to light, dark and chaos. It allows you to climb
mountains. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 65 of Erebor.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Master vampire on level 70 of Angband.
b) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5
. It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 90 of Mount Doom.
c) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Old Sorcerer on level 60 of Dol Guldur.
d) The Golden Horn of the Thunderlords (6 charges) {100% off}
It was given to you as a reward.
e) The Ring of Power of Akhorahil the Blind (+3 to speed)
It increases your speed by 3. It makes you invisible. It sustains
your wisdom and charisma. It provides resistance to confusion, shards
and nexus. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 99 of Mount
Doom.
f) The Ring of Power of Hoarmurath of Dir (+1 to speed)
It increases your charisma and speed by 1. It makes you invisible.
It sustains your dexterity. It provides resistance to acid, light and
shards. It drains experience. It cannot be dropped while cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Hoarmurath of Dir on level 77 of Angband.
g) The Ring of Power of Adunaphel the Quiet (+3 attacks)
It increases your strength, searching, infravision and attack speed by
3. It makes you invisible. It sustains your constitution. It
provides immunity to paralysis. It makes you completely fearless. It
allows you to fly. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 65 of Dol
Guldur.
h) The Ring of Power of Uvatha the Horseman (+3 attacks)
It increases your stealth, infravision and attack speed by 3. It
makes you invisible. It sustains your charisma. It provides immunity
to paralysis. It makes you completely fearless. It provides
resistance to light and blindness. It speeds your regenerative
powers. It drains experience. It cannot be dropped while cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
i) The Ring of Power of Akhorahil the Blind (+2 attacks)
It increases your attack speed by 2. It makes you invisible. It
provides resistance to electricity, fire, confusion, sound and nether.
It allows you to levitate. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Akhorahil the Blind on level 87 of Angband.
j) The Ring of Power of Adunaphel the Quiet (+5% of critical hits)
It increases your wisdom and ability to score critical hits by 5. It
makes you invisible. It sustains your strength and wisdom. It
provides resistance to disenchantment. It drains experience. It
cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 99 of Mount
Doom.
k) The Ring of Power of Dwar, Dog Lord of Waw (+1 attack)
It increases your dexterity, charisma and attack speed by 1. It makes
you invisible. It sustains your strength. It makes you completely
fearless. It provides resistance to dark, nether and nexus. It
drains experience. It cannot be dropped while cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 74 of
Angband.
l) The Ring of Power of Ren the Unclean (+3 to stealth)
It increases your intelligence, charisma and stealth by 3. It makes
you invisible. It sustains your constitution. It makes you
completely fearless. It provides resistance to electricity and nexus.
It allows you to fly. It allows you to see invisible monsters. It
drains experience. It cannot be dropped while cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ren the Unclean on level 99 of Mount Doom.
m) The Ring of Power of Akhorahil the Blind (+3 to infravision)
It increases your wisdom and infravision by 3. It makes you
invisible. It sustains your constitution. It provides resistance to
shards and disenchantment. It allows you to see invisible monsters.
It drains experience. It cannot be dropped while cursed. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 35 of Mordor.
n) The Ring of Power of Akhorahil the Blind (+2 to stealth)
It increases your strength and stealth by 2. It makes you invisible.
It provides resistance to blindness, sound, nether and chaos. It
allows you to levitate. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 65 of Dol
Guldur.
o) The Ring of Power of Ji Indur Dawndeath (+1 to stealth)
It increases your dexterity, constitution, stealth and infravision by
1. It makes you invisible. It provides resistance to dark, chaos and
disenchantment. It allows you to fly. It drains experience. It
cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ji Indur Dawndeath on level 94 of Mount
Doom.
p) The Ring of Power of Khamul, the Black Easterling (+1 to searching)
It increases your intelligence, charisma and searching by 1. It makes
you invisible. It provides resistance to electricity, dark, sound and
shards. It slows your metabolism. It drains experience. It cannot
be dropped while cursed. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Khamul, the Black Easterling on level 86 of
Angband.
q) The Ring of Power of The Witch-King of Angmar (+2)
It increases your wisdom by 2. It makes you invisible. It provides
resistance to light, confusion and chaos. It allows you to levitate.
It drains experience. It cannot be dropped while cursed. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of The Witch-King of Angmar on level 99 of
Mount Doom.
r) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It does extra damage from electricity. It provides
resistance to electricity and sound. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 90 of Mount Doom.
s) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire. It makes you completely fearless. It provides
resistance to fire. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Swamp Wyrm on level 70 of Dol
Guldur.
t) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It does extra damage from frost. It provides resistance
to cold and sound. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 66 of Dol Guldur.
u) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
It can be activated for ball of cold (100) every 300 turns if it is
being worn. It provides light (radius 1) forever. It increases your
speed by 10. It does extra damage from frost. It is especially
deadly against trolls. It is a great bane of demons. It strikes at
undead with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to cold and light. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 84 of Angband.
v) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It fights against evil with holy fury. It provides immunity
to paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
w) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision)
It can be activated for summon the Legion of the Dawn every 500+d500
turns if it is being worn. It increases your charisma and infravision
by 3. It does extra damage from fire. It is very sharp and can cut
your foes. It is especially deadly against dragons. It strikes at
demons with holy wrath. It strikes at undead with holy wrath. It
fights against evil with holy fury. It sustains your charisma. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to fire, light and blindness. It speeds your
regenerative powers. It can clone monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient gold dragon on level 66 of Dol
Guldur.
x) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2. It does
extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity
, light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
a) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost. It poisons your foes. It
produces chaotic effects. It is very sharp and can cut your foes. It
is a great bane of dragons. It is especially deadly against orcs. It
is especially deadly against trolls. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
b) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
It generates an antimagic field. It increases your speed and attack
speed by 2. It does extra damage from fire. It is especially deadly
against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 37 of Mordor.
c) The Trident of Ulmo (4d8) (+15,+19) (+4)
It can be activated for teleport away every 200 turns if it is being
worn. It increases your dexterity by 4. It is especially deadly
against dragons. It is especially deadly against natural creatures.
It provides immunity to acid. It provides immunity to paralysis. It
provides resistance to life draining and nether. It allows you to
breathe underwater. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 87 of Angband.
d) The Glaive of Pain (E:67, L:3) (9d6) (+0,+30)
It can be wielded two-handed. It drains mana. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
|
Posted on 1.12.2007 21:08
924. on the Ladder (of 19313) Related screenshot:
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