The Angband Ladder: Tirawyr, Hobbit Geomancer by <pietrisco@iol.it>
[ToME 2.2.4 Character Dump]
Name : Tirawyr Age 32 STR! 18/90
Sex : Male Height 39 INT! 18/***
Race : Hobbit Weight 65 WIS! 18/210
Class : Geomancer Social Class 44 DEX! 18/***
Body : Player CON! 18/***
God : Tulkas CHR! 18/***
+ To Melee Hit -5 Level 50 Max Hit Points 870
+ To Melee Damage -38 Experience 6770866 Cur Hit Points 870
+ To Ranged Hit 22 Max Exp 6770866 Max SP (Mana) 1405
+ To Ranged Damage 16 Exp to Adv. ***** Cur SP (Mana) 1405
AC 9+97 Gold 2133490 Piety 60125
(Miscellaneous Abilities)
Fighting : Bad Perception : Legendary[2] Blows/Round: 4
Bows/Throw : Excellent Searching : Heroic Shots/Round: 1
Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d4-152
Stealth : Superb Magic Device: Superb Infra-Vision: 40 feet
Tactic: coward
Explor: normal
(Character Background)
You are one of several children of a Hobbit Miller. You
are a credit to the family. You have dark brown eyes,
straight auburn hair, and an average complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 61 (3050')
Barrow-Downs: Level 10 (500')
Submerged Ruins: Level 50 (2500')
Maze: Level 34 (1700')
Orc Cave: Level 13 (650')
Moria: Level 50 (2500')
Dol Guldur: Level 57 (2850')
The Sandworm lair: Level 30 (1500')
Your body is a Player.
You are currently in the town of Bree.
You have defeated 18151 enemies.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 19 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 50th Quelle of the 2890th year of the third age.
You have been adventuring for 64 days.
adefkmnopsuxz{|@
Add Str : ..3.............
Add Int : .....32..3......
Add Wis : ....73..........
Add Dex : ..........35....
Add Con : ..3.7...........
Add Chr : ..3..3.....5....
Mul Mana : ......+.........
Mul SPower: .........+......
Add Sear. : .23.7.2.........
Add Speed : ...7............
Slay Evil : .+..............
Kill Drag.: .+..............
Elec Brand: .+..............
Sust Str : ................
Sust Int : .........+......
Sust Wis : ................
Sust Dex : ........+......+
Sust Con : ...........+....
Sust Chr : ...........+....
Invisible : .....+..........
Mul life : ................
Sens Fire : ......+.........
Reflect : ................
Free Act : .+.........+....
Hold Life : ................
Imm Acid : ........*+......
Res Elec : .........+......
Imm Fire : ..*.....*+......
Imm Cold : ........*+......
Res Pois : .....+..........
Res Fear : ........+.......
Res Lite : .+..............
Res Dark : ................
Res Blind : .....++.........
Res Conf : ....+.+....+....
Res Sound : ................
Res Shard : .......+........
Res Neth : ........++.+....
Res Nexus : .+..............
Res Chaos : ...........+....
Res Disen : ................
NoTeleport: ....+...........
See Invis : ..+...+.........
Digestion : .+..............
Regen : .+.......+......
Activate : .++........+....
Teleport : .+..............
Fly : .++.............
Dragon.ESP: .+..............
TLord.ESP : ..+.............
Skills (points left: 0)
- Combat 01.000 [0.200]
. Weaponmastery 00.700 [0.400]
. Sling-mastery 00.000 [0.300]
- Sneakiness 03.700 [0.900]
. Stealth 01.000 [0.300]
- Magic 50.000 [0.900]
. Magic-Device 01.000 [1.050]
. Spell-power 40.900 [0.700]
- Geomancy 50.000 [0.700]
. Fire 50.000 [1.050]
. Water 50.000 [1.050]
. Air 50.000 [1.050]
. Earth 50.000 [1.050]
. Meta 00.000 [0.700]
. Conveyance 01.400 [0.700]
. Divination 09.100 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 00.000 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.700]
- Spirituality 02.650 [0.550]
. Prayer 02.500 [0.500]
- Monster-lore 01.000 [0.500]
. Corpse-preservation 00.800 [0.800]
. Symbiosis 01.000 [0.300]
Abilities
* Perfect casting
[Fates]
You may find a Mushroom of Poison on level 4.
You may meet a Blubbering idiot on level 1.
You are fated to find a Potion of Blindness on level 1.
You may find a Ring of Nothing on level 1.
You may meet a Giant black ant on level 2.
You may meet a Halfling slinger on level 34.
You may meet a Mangy-looking leper on level 1.
You are fated to find a Hard Leather Cap on level 20.
You may find a Wand of Manathrust on level 1.
You may meet a Red mold on level 28.
You may meet a Mean-looking mercenary on level 1.
You are fated to die on level 19.
[Character Equipment]
a) a Mage Staff of Wizardry [Phase Door] (1d4) (-10,-21)(80%) (+4)
d) a metal Boomerang of the Thunderlords (4d5) (+12,+16) (+2 to searching)
It can be activated for teleport (range 100) every 45 turns if it is
being worn. It increases your searching by 2. It does extra damage
from electricity. It is a great bane of dragons. It fights against
evil with holy fury. It provides immunity to paralysis. It provides
resistance to light and nexus. It allows you to fly. It allows you
to sense the presence of dragons. It slows your metabolism. It
speeds your regenerative powers. It induces random teleportation.
You found it lying in a vault on level 26 of The Sandworm lair.
e) The Ring of Flare (+3)
It can
be activated for dimension door every 100 turns if it is being worn.
It grants you the power of swap position if it is being worn. It
increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Osyluth on level 61 of Mordor.
f) an Indestructible Ring of Speed (+7) {100% off}
It
increases your speed by 7. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Black Market.
k) The Amulet 'Anduin' (+7)
It increases your wisdom,
constitution and searching by 7. It provides resistance to confusion.
It prevents teleportation. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Forest troll on level 38 of Mordor.
m) a Dwarven Lantern of the Magi (+3)
It
grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom and
charisma by 3. It makes you invisible. It provides resistance to
poison and blindness. It cannot be harmed by fire.
It was given to you as a reward.
n) The Filthy Rag of the Wight [1,+12](40%) (+2 to searching)
It increases your intelligence and
searching by 2. It increases your mana capacity by 40%. It provides
resistance to blindness and confusion. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
o) a Mouse Fur of Protection [1,+11]
It
provides resistance to shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 26 of The Sandworm lair.
p) The Large Leather Shield of Aregil [4,+10]
It
sustains your dexterity. It provides immunity to acid, fire and cold.
It makes you completely fearless. It provides resistance to cold and
nether. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a War troll in the town of Gondolin .
s) a Jewel Encrusted Crown of the Magi [0,+10] (+3) {100% off}
It
can be used to store a spell. It increases your intelligence and
spell power by 3. It sustains your intelligence. It provides
resistance to acid, electricity, fire, cold and nether. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Black Market.
u) a Set of Leather Gloves of Agility [1,+8] (+3)
It increases your dexterity by 3.
You found it in the remains of a Vampire lord on level 43 of Moria.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
It
can be activated for remove fear and cure poison every 5 turns if it
is being worn. It increases your dexterity and charisma by 5. It
sustains your constitution and charisma. It provides immunity to
paralysis. It provides resistance to confusion, nether and chaos. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
z) a Shimmering mold named Glopk (256 hp)
{) 25 Iron Shots (exploding) (1d4) (+4,+3)
|) Climbing Set {100% off}
[Character Inventory]
a) a Fireproof Tome of the Eternal Flame {!d}
It cannot be harmed by fire.
You bought it from the Black Market.
b) a Fireproof Tome of the Blowing Wind {!d}
It cannot be harmed by
electricity. It cannot be harmed by fire.
You bought it from the Library.
c) a Fireproof Tome of the Impenetrable Earth {!d}
It cannot be harmed by acid. It cannot
be harmed by fire.
You bought it from the Library.
d) a Fireproof Tome of the Everrunning Wave {!d}
It cannot be harmed by fire.
You bought it from the Library.
e) a Fireproof Tome of Knowledge {!d}
It cannot be harmed by fire.
You bought it from the Library.
f) Raal's Voodoo Doll of Revenge {!*, mass geno}
It can be activated for mass genocide
every 1000 turns.
You found it lying on the ground on level 8 of Barrow-Downs.
g) The Wand Construction Kit {!*, tele level}
It can be
activated for teleport level.
You found it in the remains of a Vampire lord on level 45 of Moria.
h) Boccob's Magical Mish-mash {!*, lighting}
It
can be activated for light absorption.
You bought it from the Magic shop.
i) Olive's Omnipotent Ostrich {!*, restore}
It can be activated for restore
stats and life levels every 750 turns.
You found it lying in a vault on level 23 of The Sandworm lair.
j) 4 Potions of Healing
k) 5 Potions of Restore Mana {!q}
l) a Silver Rod of Simplicity of Recall (100/100) {!*}
m) a Mithril Rod of Charging of Disarming (160/160)
It
regenerates its mana faster.
You found it lying in a vault on level 23 of The Sandworm lair.
n) The Golden Horn of the Thunderlords (6 charges) {!*}
o) an Indestructible Amulet of Reflection
It
reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Black Market.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) a Tome of the Eternal Flame
c) 9 Sprigs of Athelas
d) 3 Potions of Cure Serious Insanity
e) 6 Potions of *Healing*
f) a Silver Rod of Perception (100/100)
g) a Silver Rod of Quickness of Nothing (100/100)
h) a Mithril Rod of Charging of Nothing (160/160)
i) a Rod Tip of Recall (80 Mana to cast)
j) The Ring of Astilwe (+5)
It increases your constitution and
charisma by 5. It sustains your strength. It makes you completely
fearless. It provides resistance to cold. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
k) a Ring of Chaos Resistance
l) The Blue Stone 'Toris Mejistos'(40%) (+2)
It grants you the power of restore
life if it is being worn. It provides light (radius 1) forever. It
can be used to store a spell. It increases your intelligence, wisdom
and luck by 2. It increases your mana capacity by 40%. It sustains
your intelligence and wisdom. It provides resistance to life draining
. It allows you to breathe underwater. It allows you to sense the
presence of evil beings and good beings. It slows your metabolism.
It speeds your regenerative powers. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
m) The Amulet of Nellen
It sustains your strength and dexterity. It provides
resistance to confusion, nether and nexus. It gives telepathic
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 26 of The Sandworm lair.
n) The Phial of Galadriel (+4)
It can
be activated for light area (dam 2d15) every 10+d10 turns if it is
being worn. It provides light (radius 3) forever. It increases your
searching and luck by 4. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 23 of The Sandworm lair.
o) The Anchor of Space-Time
It
provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Castamir the Usurper on level 47 of Moria.
p) The Double Ring Mail of Estangin (-2) [15,+6]
It provides immunity to acid and fire. It provides resistance to cold
, sound and shards. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 39 of Mordor.
q) The Large Metal Shield of Caros [5,+5] {cursed}
It provides
immunity to fire. It provides resistance to confusion. It prevents
teleportation. It is heavily cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Mountain ogre Mage on level 45 of Mordor.
r) a Pair of Soft Leather Boots of Speed [2,+6] (+8)
s) a Pair of Metal Shod Boots of Jumping [6,+11]
t) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Black orc on level 21 of Orc Cave.
u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It
provides light (radius 1) forever. It increases your intelligence,
wisdom and attack speed by 2. It is especially deadly against
dragons. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It is
especially deadly against natural creatures. It provides resistance
to nexus, chaos and disenchantment. It allows you to see invisible
monsters. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Mughash, the Kobold Lord on level 11 of Orc
Cave.
v) The Two-Handed Sword of Camor (3d6) (+5,+27) (+4)
It must be wielded two-handed. It increases your strength,
intelligence and constitution by 4. It does extra damage from fire.
It is very sharp and can cut your foes. It strikes at demons with
holy wrath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Grave wight in the town of Bree .
w) a Three Piece Rod of Life (3d3) (+12,+11)(20%)
It
increases your hit points by 20%. It provides resistance to life
draining.
You found it in the remains of an Uruk on level 19 of Orc Cave.
x) a Mage Staff of Mana (1d4) (-14,-6)(40%)
[Home Inventory - Gondolin ]
a) The Demonshield of Gothmog [13,+13] (+4)
It
increases your dexterity by 4. It makes you invisible. It sustains
your strength, dexterity and constitution. It provides immunity to
paralysis. It provides resistance to life draining. It allows you to
levitate. It produces a fiery sheath. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 23 of The Sandworm lair.
b) The Gem of Knowledge
It can
be activated for restore stats and life levels every 750 turns.
You bought it from the Magic shop.
c) Benetar's Portable Plague
It can be activated for gain
corruption.
You found it in the remains of a Half-orc on level 35 of Moria.
d) 4 Potions of Cure Serious Insanity
e) 7 Potions of Cure Critical Insanity
f) 3 Potions of Cure Insanity
g) 8 Potions of Curing
h) 2 Fireproof Scrolls of Reset Recall
i) 10 Scrolls of Reset Recall {!r}
j) a Silver Rod of Simplicity of Detection (21/100)
k) a Silver Rod of Nothing (100/100)
l) a Silver Rod of Nothing (100/100)
m) a Golden Rod of Cheapness of Recall (125/125) {!z}
It can
cast spells for a lesser mana cost.
You bought it from the Black Market.
n) a Golden Rod of Quickness of Nothing (125/125)
o) a Golden Rod of Nothing (125/125)
p) a Golden Rod of Nothing (125/125)
q) a Wand of Teleport Away[6|24] (4 charges)
r) an Amulet of the Serpents [+5] (+4) {100% off}
It can be activated for venom
breathing every 40+d60 turns if it is being worn. It increases your
dexterity by 4. It provides resistance to poison.
You stole it from the Black Market.
s) The Amulet 'Menwe' (+3 to searching)
It increases your intelligence,
wisdom and searching by 3. It sustains your strength, wisdom and
constitution. It provides resistance to cold and light. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Law drake on level 41 of Mordor.
t) The Two-Handed Sword of Calantar (3d6) (+17,+15) (+1 attack)
It
must be wielded two-handed. It increases your dexterity, charisma and
attack speed by 1. It does extra damage from fire. It produces
chaotic effects. It fights against evil with holy fury. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature multi-hued dragon on level 49 of
Mordor.
u) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
It can be activated for identify spell every 10 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence and wisdom by 4. It fights against evil with holy fury.
It provides resistance to light. It allows you to see invisible
monsters. It allows you to sense the presence of evil beings. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 23 of The Sandworm lair.
v) a Mage Staff of Power [Phase Door] (1d4) (+9,+10) (+7)
It can
be wielded two-handed. It has a spell stored inside. It increases
your spell power by 7.
You found it lying on the ground on level 23 of Mirkwood.
w) a Mage Staff of Wizardry [Phase Door] (1d4) (-6,-5)(60%) (+3)
[Home Inventory - Minas Anor ]
a) The Skull of Ancient Wisdom {!*}
It can be
activated for restore stats and life levels every 750 turns.
You found it lying on the ground on level 58 of Mordor.
b) The Bottomless Bottle (charging) {!*}
It can be
activated for acquirement.
c) A parchment titled ''Finer Points of Munchkinism'' {!*, tele level}
It can be activated for teleport level.
You bought it from the Magic shop.
d) 2 Sprigs of Athelas
e) 5 Potions of Enlightenment
f) 6 Potions of Resistance
g) 3 Scrolls of *Remove Curse*
h) an Iron Rod of the Istari of Enlightenment (100/100)
i) The Ring 'Gaedend' (+2)
It increases your intelligence,
constitution, stealth and infravision by 2. It makes you invisible.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 11 of Mirkwood.
j) an Amulet of Brilliance (+3)
k) an Amulet of Reflection
l) The Amulet of Carlammas (+2)
It can be
activated for protect evil (dur level*3 + d25) every 225+d225 turns if
it is being worn. It increases your constitution by 2. It provides
resistance to fire. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dracolich on level 58 of Mordor.
m) The Jewel 'Evenstar' (+3)
It
can be activated for restore stats and life levels every 750 turns if
it is being worn. It provides light (radius 1) forever. It increases
your constitution by 3. It sustains your intelligence, wisdom and
constitution. It provides resistance to life draining, cold, dark and
nether. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 54 of Mordor.
n) The Star of Elendil (+1)
It
can be activated for light (dam 2d15) & map area every 50+d50 turns if
it is being worn. It grants you the power of detect curses if it is
being worn. It provides light (radius 4) forever. It increases your
speed by 1. It provides resistance to life draining. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ice troll on level 56 of Mordor.
o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It
can be activated for destroy doors and traps every 10 turns if it is
being worn. It increases your intelligence, wisdom and constitution by
3. It makes you completely fearless. It provides resistance to acid,
poison and confusion. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Algroth on level 56 of Mordor.
p) The Rhino Hide Armour of Nastil (-68,-28) [8,+5](40%)
It
increases your hit points by 40%. It sustains your intelligence,
dexterity and charisma. It provides resistance to acid, fire, dark,
shards and nether. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Novice warrior on level 25 of Mirkwood.
q) an Iron Crown of Might [0,+10] (+2)
It increases your strength, dexterity and constitution by 2. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to light.
You found it in the remains of an Ancient red dragon on level 58 of Mordor.
r) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack speed by 2
. It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Blue Thunderlord in a mountain chain.
s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It must be wielded two-handed. It poisons your foes. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at undead with holy
wrath. It fights against evil with holy fury. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Blue Thunderlord in a mountain chain.
t) The Sling of Dorth (x2) (+7,+4) (+2 to speed)
It provides light (radius 1) forever. It increases your intelligence,
constitution and speed by 2. It fires missiles excessively fast. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth on level 56 of Mordor.
u) The Sling of the Thain (x6) (+15,+15) (+4)
It
increases your dexterity and constitution by 4. It provides
resistance to nether. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 56 of
Mordor.
v) a Heavy Crossbow of the Haradrim (x5) (+10,+15)
w) a Mage Staff of Power [Phase Door] (1d4) (+10,+11) (+9)
It can be wielded two-handed. It has a spell stored inside.
It increases your spell power by 9.
You found it lying in a vault on level 26 of The Sandworm lair.
[Home Inventory - Lothlorien ]
a) The Demonhorn of Gothmog [2,+13] (-5)
b) 2 Potions of Cure Serious Insanity
c) 2 Potions of Cure Critical Insanity
d) 2 Potions of Healing
e) 5 Potions of Curing
f) 2 Fireproof Scrolls of *Destruction* {!*}
g) a Silver Rod of Nothing (100/100)
h) a Rod Tip of Recall (80 Mana to cast)
i) a Wand of Essence of Speed[1|13] (5 charges)
j) The Ring of Barahir (+1)
It can
be activated for dispel small life every 55+d55 turns if it is being
worn. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, stealth and searching by 1. It provides
resistance to poison and dark. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
k) an Amulet of Trickery (+3)
It
increases your dexterity, stealth, infravision and speed by 3. It
sustains your dexterity. It provides resistance to poison and nexus.
You found it lying in a vault on level 39 of Mordor.
l) Elven Blue Dragon Scale Mail (-2) [30,+18] (+2 to stealth)
m) The Hard Leather Armour 'Turathon' (-54,-4) [6,+8](40%)
It increases your
hit points by 40%. It sustains your strength, intelligence, wisdom
and dexterity. It provides resistance to life draining, light,
nether and nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Snotling Shaman on level 51 of Mordor.
n) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and poison. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ancient white dragon on level 41 of
Moria.
o) an Iron Helm of Water Breathing [5,+8]
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it
is being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
q) The Light War Axe of Ice (2d5) (+3,+15) (+3)
It increases your
intelligence and charisma by 3. It does extra damage from frost. It
sustains your dexterity. It provides immunity to cold. It provides
resistance to nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Mature multi-hued dragon on level 46 of
Moria.
r) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is
very sharp and can cut your foes. It is very sharp and can make your
foes bleed. It fights against evil with holy fury. It provides
immunity to paralysis. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Snotling on level 47 of Moria.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can
be activated for ball of fire (72) every 400 turns if it is being
worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
t) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your dexterity and stealth by 3. It provides
resistance to disenchantment. It fires missiles excessively fast. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 47 of Moria.
u) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra
damage from acid, electricity, fire and frost. It poisons your foes.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill orc on level 27 of Mirkwood.
v) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
It
increases your dexterity and speed by 3. It poisons your foes. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It provides resistance to
acid, electricity, fire, cold and sound. It speeds your regenerative
powers. It prevents teleportation. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Draebor, the Imp on level 41 of Moria.
[The Mathom-house Inventory - Bree ]
a) The Ring of Power of Adunaphel the Quiet (+2 to stealth)
It increases your strength, charisma and stealth by 2. It makes you
invisible. It sustains your intelligence. It provides resistance to
blindness. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 48 of Mordor.
b) The Ring of Power of Ren the Unclean (+1 to searching)
It increases your intelligence, wisdom, charisma and searching by 1.
It makes you invisible. It sustains your wisdom and charisma. It
provides immunity to paralysis. It provides resistance to cold,
confusion, nether, nexus and disenchantment. It drains experience.
It cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ren the Unclean on level 54 of Mordor.
c) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 49 of Moria.
d) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be
wielded two-handed. It increases your constitution by 5. It is a
great bane of dragons. It is especially deadly against trolls. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It provides resistance to disenchantment. It allows you to
sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth Priest on level 43 of Moria.
e) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
It generates an antimagic field. It increases your speed and attack
speed by 2. It does extra damage from fire. It is especially deadly
against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to fire, chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hardened warrior on level 45 of Mordor.
f) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
|
Posted on 3.1.2004 18:40
5211. on the Ladder (of 19305) Related screenshot:
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