The Angband Ladder: Zaudric, DeathMold Thaumaturgist by <acockbur@gmail.com>
[ToME 2.3.4 Character Sheet]
Name : Zaudric Age 15 STR! 40
Sex : Female Height 10 INT! 37
Race : DeathMold LostSoul Weight 49 WIS! 40
Class : Thaumaturgist Social Class 1 DEX! 40
Body : Player CON! 39
God : Manwe Sulimo CHR! 12
+ To Melee Hit 0 Level 50 Hit Points 1188/ 1188
+ To Melee Damage 28 Experience 25616041 Spell Points 1516/ 1516
+ To Ranged Hit 12 Max Exp 25616041 Sanity 930/ 930
+ To Ranged Damage 19 Exp to Adv. ***** Piety 69925
AC 30+125 Gold 834864 Speed Fast (+37)
(Miscellaneous Abilities)
Fighting : Bad Perception : Bad Blows/Round: 4
Bows/Throw : Fair Searching : Bad Shots/Round: 1
Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4+112
Stealth : Legendary[5] Magic Device: Good Infra-Vision: 100 feet
Tactic: coward
Explor: running
(Character Background)
You were born in wet mud, created by rotting flesh. Since
then you have given life to dozens of foul offspring.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 25 (1250')
Mordor: Level 65 (3250')
Angband: Level 112 (5600')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Halls of Mandos: Level 98 (4900')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
Moria: Level 40 (2000')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Helcaraxe: Level 40 (2000')
You have done something experimental.
Your body is a Player.
You are disguised as a Vapour.
You are currently in the town of Lothlorien.
You have defeated 13853 enemies.
You destroyed the One Ring, thus weakening Sauron.
You saved Gondolin from destruction.
You saved 98 princesses.
You saved Arda and became a famed Queen.
You found none of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 50th Yavie of the 2890th year of the third age.
You have been adventuring for 7 days.
adefghmnopuz{|@
Add Str : ..4.12......4..
Add Int : ....12....3....
Add Wis : ....12...5.....
Add Dex : .24.12.........
Add Con : ..4.12.........
Add Chr : ....12...5.....
Mul Mana : +.........+....
Mul SPower: +..............
Add Stea. : .....2.........
Add Sear. : .........5.....
Add Tun.. : .............7.
Add Speed : ..47123.....4.+
Slay Giant: ............+..
Sust Str : ....+...+......
Sust Int : .....+..+......
Sust Wis : ....++...+.....
Sust Dex : ...+.....+.....
Sust Con : ....+..........
Sust Chr : ....++.+.+.....
Invisible : ...............
Mul life : ..............+
Sens Fire : ...............
Reflect : ...............
Free Act : .+..++.+..+...+
Hold Life : .....++........
Imm Acid : .......**+.....
Res Elec : .........++....
Imm Fire : ....*..*.......
Imm Cold : ...+.*..*......
Res Pois : ..........+....
Res Fear : ...++...+......
Res Light : ......+........
Res Dark : ......+.+++....
Res Blind : .....+.........
Res Conf : ......+++......
Res Sound : .......+.......
Res Shard : ...............
Res Neth : ....+..........
Res Nexus : ...............
Res Chaos : ......+........
Res Disen : .........+.....
Levitate : ..........+...+
Lite : .........+.....
See Invis : ....+++........
Regen : ....+..........
Xtra Might: .+.............
Activate : ..+.+++..++....
Fly : ..............+
Orc.ESP : ......+........
Dragon.ESP: .+.............
Evil.ESP : ..+............
Full ESP : .....+.........
Skills (points left: 36)
- Combat 01.000 [0.200]
. Weaponmastery 03.600 [0.500]
. Archery 02.500 [0.000]
- Sneakiness 01.000 [0.900]
. Stealth 25.400 [0.500]
. Disarming 01.500 [0.000]
- Magic 50.000 [0.950]
. Magic-Device 09.950 [1.050]
. Spell-power 50.000 [0.600]
. Mana 00.000 [0.600]
. Fire 00.000 [0.700]
. Water 00.000 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.700]
. Meta 00.000 [0.700]
. Conveyance 00.000 [0.700]
. Divination 35.000 [0.700]
. Temporal 50.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 00.000 [0.900]
. Runecraft 00.000 [0.700]
. Thaumaturgy 50.000 [1.000]
- Spirituality 13.450 [0.550]
. Prayer 00.000 [0.500]
- Monster-lore 00.000 [0.500]
. Symbiosis 01.300 [0.400]
. Mimicry 09.200 [0.500]
Abilities
* Perfect casting
[Fates]
You may find a Mushroom of Disease on level 98.
You may find a Soft Leather Armour on level 1.
You may meet a Mangy-looking leper on level 1.
You may find a Staff of Summon on level 20.
[Character Equipment]
a) a Mage Staff of Wizardry (1d4) (+9,+9)(80%) (+4)
It can be wielded two-handed. It can be used to store a spell. It
increases your spell power by 4. It increases your mana capacity by
80%.
You found it in the remains of an Archlich on level 69 of The Sacred Land
Of Mountains.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
e) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every 150+d150 turns
if it is being worn. It increases your strength, dexterity,
constitution and speed by 4. It allows you to sense the presence of
evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
f) The Ring 'Mithar' (+7)
It increases your speed by 7. It sustains your dexterity. It makes
you completely fearless. It provides resistance to cold. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
g) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
h) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 93 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 68 of The
Sacred Land Of Mountains.
n) The Double Chain Mail of Uluvarim (-2 to accuracy) [16,+11]
It sustains your charisma. It provides immunity to acid and fire. It
provides immunity to paralysis. It provides resistance to confusion
and sound. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 68 of The
Sacred Land Of Mountains.
o) The Cloak of Mist of Faurthirn [1,+0]
It sustains your strength and intelligence. It provides immunity to
acid and cold. It makes you completely fearless. It provides
resistance to dark and confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Shelob, Spider of Darkness on level 50 of
Cirith Ungol.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
wisdom, charisma, searching and luck by 5. It sustains your wisdom,
dexterity and charisma. It provides resistance to acid, electricity,
dark and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Archon on level 69 of The Sacred Land Of
Mountains.
u) The Set of Gauntlets of Eol [3,+14](60%) (+3)
It can be activated for mana bolt (9d8) 7+d7 turns if it is being
worn. It can be used to store a spell. It increases your intelligence
and luck by 3. It increases your mana capacity by 60%. It provides
immunity to paralysis. It provides resistance to electricity, poison
and dark. It allows you to levitate. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Stone giant on level 62 of The Sacred
Land Of Mountains.
z) a Skull druj (1400 hp)
{) The Seeker Bolt 'Margost' (4d5) (+13,+14) (+4 to speed)
It increases your strength and speed by 4. It is especially deadly
against giants. It is a great bane of demons. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
|) a Magical Gnomish Shovel of Digging (+7)
It grants you the power of stone to mud if it is being worn. It
increases your ability to tunnel by 7. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
[Character Inventory]
a) a Fireproof Tome of Knowledge
It cannot be harmed by fire.
You found it lying in a vault on level 84 of Halls of Mandos.
b) 3 Fireproof Tomes of the Time
It cannot be harmed by fire.
You found it in the remains of an Archlich on level 69 of The Sacred Land
Of Mountains.
c) a Fireproof Holy Tome of Manwe Sulimo
It cannot be harmed by fire.
You found it in the remains of a Fallen angel on level 69 of The Sacred
Land Of Mountains.
d) The Gem of Knowledge {light adsorption}
It can be activated for light absorption every 80 turns.
You found it in the remains of a Green glutton ghost on level 69 of The
Sacred Land Of Mountains.
e) 9 Potions of Healing
f) a Potion of *Healing*
g) 6 Potions of Restore Mana
h) 5 Scrolls of Word of Recall
i) 25 Scrolls of Satisfy Hunger {25% off}
j) 2 Scrolls of Genocide
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 2 Sprigs of Athelas
b) The Potion of Learning
c) 3 Potions of *Healing*
d) a Potion of Life
e) 3 Potions of Restore Mana
f) 2 Potions of Restore Life Levels
g) 26 Scrolls of Identify
h) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 98 of Halls of Mandos.
i) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Fallen angel on level 64 of The Sacred
Land Of Mountains.
j) The Anchor of Space-Time
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and nether. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 92 of Halls of Mandos.
l) The Splint Mail of Echon (-19,-23) [19,+14](20%)
It increases your hit points by 20%. It sustains your strength. It
provides immunity to fire. It provides resistance to light. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 99 of
Mount Doom.
m) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 79 of Halls of Mandos.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being worn.
It increases your strength and charisma by 4. It provides resistance
to acid, electricity, fire, cold, dark, nexus and disenchantment. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 79 of Halls of Mandos.
o) The Robe of Aranwe [2,+0]
It provides immunity to acid and fire. It makes you completely
fearless. It provides resistance to poison, light, confusion, sound
and disenchantment. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
p) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 92 of Halls of Mandos.
q) The Rhino Hide Armour of Anornos (-1 to accuracy) [8,+12]
It sustains your dexterity and constitution. It provides immunity to
acid. It provides resistance to electricity, dark, shards and nether.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
r) a Large Leather Shield of Reflection [4,+16]
s) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
t) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) {!k}
It can be wielded two-handed. It increases your intelligence, wisdom,
infravision and spell power by 3. It increases your mana capacity by
60%. It sustains your intelligence and wisdom. It provides immunity
to cold. It provides resistance to blindness. It renders you
especially vulnerable to fire. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
[Home Inventory - Gondolin ]
a) a Sprig of Athelas
b) 3 Potions of *Healing*
c) The Wand of Digging of Thrain (18 charges) {special}
d) a Staff of Genocide[1|10] of Plenty (10 charges)
e) The Ring of Alarin (+3)
It increases your strength and constitution by 3. It sustains your
intelligence and constitution. It provides resistance to light, dark
and chaos. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 51 of Mordor.
f) The Ring of Andri (+3)
It increases your dexterity and constitution by 3. It sustains your
wisdom and charisma. It makes you completely fearless. It provides
resistance to fire. It allows you to fly. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Young red dragon in the town of Gondolin .
g) The Ring of Durin (+2) {cursed}
It grants you the power of Midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
h) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
i) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 68 of The
Sacred Land Of Mountains.
j) The Metal Brigandine Armour 'Gelebron' (-3 to accuracy) [19,+15]
It sustains your dexterity. It provides immunity to cold. It
provides resistance to acid, electricity and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Scatha the Worm on level 69 of The Sacred
Land Of Mountains.
k) The Metal Brigandine Armour of Ohaldon (-3 to accuracy) [19,+7]
It sustains your strength and wisdom. It provides immunity to
electricity. It provides resistance to acid and cold. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 68 of The
Sacred Land Of Mountains.
l) The Partial Plate Armour 'Finar' (-3 to accuracy) [22,+9]
It sustains your constitution. It provides immunity to fire and cold.
It makes you completely fearless. It provides resistance to poison.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 68 of The
Sacred Land Of Mountains.
m) The Rhino Hide Armour of Oronnin (-1 to accuracy) [8,+13]
It provides immunity to acid and electricity. It provides resistance
to sound, nether and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 69 of
The Sacred Land Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by 4.
It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport (range 100) every 45 turns if it is
being worn. It increases your stealth and speed by 3. It provides
resistance to acid and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 68 of The Sacred Land Of Mountains.
p) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life levels every 450 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
dark. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
q) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to sound, nexus and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Gabriel, the Messenger on level 69 of The
Sacred Land Of Mountains.
r) The Small Metal Shield 'Adranath' [3,+1]
It sustains your wisdom and dexterity. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining and sound. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
s) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and nexus. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 92 of Halls of Mandos.
t) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon Priest on level 21 of Orc Cave.
v) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your dexterity and constitution by 4. It provides
resistance to nether. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, dexterity and speed by 1. It
provides resistance to electricity, fire and cold. It slows your
metabolism. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Ice Wyrm on level 68 of The Sacred
Land Of Mountains.
x) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 92 of Halls of Mandos.
|
Posted on 13.11.2007 23:04
1273. on the Ladder (of 19313)
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