[ToME 2.3.4 Character Sheet] Name : Zaudric Age 15 STR! 40 Sex : Female Height 10 INT! 37 Race : DeathMold LostSoul Weight 49 WIS! 40 Class : Thaumaturgist Social Class 1 DEX! 40 Body : Player CON! 39 God : Manwe Sulimo CHR! 12 + To Melee Hit 0 Level 50 Hit Points 1188/ 1188 + To Melee Damage 28 Experience 25616041 Spell Points 1516/ 1516 + To Ranged Hit 12 Max Exp 25616041 Sanity 930/ 930 + To Ranged Damage 19 Exp to Adv. ***** Piety 69925 AC 30+125 Gold 834864 Speed Fast (+37) (Miscellaneous Abilities) Fighting : Bad Perception : Bad Blows/Round: 4 Bows/Throw : Fair Searching : Bad Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4+112 Stealth : Legendary[5] Magic Device: Good Infra-Vision: 100 feet Tactic: coward Explor: running (Character Background) You were born in wet mud, created by rotting flesh. Since then you have given life to dozens of foul offspring. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 112 (5600') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') You have done something experimental. Your body is a Player. You are disguised as a Vapour. You are currently in the town of Lothlorien. You have defeated 13853 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved 98 princesses. You saved Arda and became a famed Queen. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 50th Yavie of the 2890th year of the third age. You have been adventuring for 7 days. adefghmnopuz{|@ Add Str : ..4.12......4.. Add Int : ....12....3.... Add Wis : ....12...5..... Add Dex : .24.12......... Add Con : ..4.12......... Add Chr : ....12...5..... Mul Mana : +.........+.... Mul SPower: +.............. Add Stea. : .....2......... Add Sear. : .........5..... Add Tun.. : .............7. Add Speed : ..47123.....4.+ Slay Giant: ............+.. Sust Str : ....+...+...... Sust Int : .....+..+...... Sust Wis : ....++...+..... Sust Dex : ...+.....+..... Sust Con : ....+.......... Sust Chr : ....++.+.+..... Invisible : ............... Mul life : ..............+ Sens Fire : ............... Reflect : ............... Free Act : .+..++.+..+...+ Hold Life : .....++........ Imm Acid : .......**+..... Res Elec : .........++.... Imm Fire : ....*..*....... Imm Cold : ...+.*..*...... Res Pois : ..........+.... Res Fear : ...++...+...... Res Light : ......+........ Res Dark : ......+.+++.... Res Blind : .....+......... Res Conf : ......+++...... Res Sound : .......+....... Res Shard : ............... Res Neth : ....+.......... Res Nexus : ............... Res Chaos : ......+........ Res Disen : .........+..... Levitate : ..........+...+ Lite : .........+..... See Invis : ....+++........ Regen : ....+.......... Xtra Might: .+............. Activate : ..+.+++..++.... Fly : ..............+ Orc.ESP : ......+........ Dragon.ESP: .+............. Evil.ESP : ..+............ Full ESP : .....+......... Skills (points left: 36) - Combat 01.000 [0.200] . Weaponmastery 03.600 [0.500] . Archery 02.500 [0.000] - Sneakiness 01.000 [0.900] . Stealth 25.400 [0.500] . Disarming 01.500 [0.000] - Magic 50.000 [0.950] . Magic-Device 09.950 [1.050] . Spell-power 50.000 [0.600] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 35.000 [0.700] . Temporal 50.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.700] . Thaumaturgy 50.000 [1.000] - Spirituality 13.450 [0.550] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.300 [0.400] . Mimicry 09.200 [0.500] Abilities * Perfect casting [Fates] You may find a Mushroom of Disease on level 98. You may find a Soft Leather Armour on level 1. You may meet a Mangy-looking leper on level 1. You may find a Staff of Summon on level 20. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+9,+9)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it in the remains of an Archlich on level 69 of The Sacred Land Of Mountains. d) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . e) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. f) The Ring 'Mithar' (+7) It increases your speed by 7. It sustains your dexterity. It makes you completely fearless. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. g) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Halls of Mandos. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 68 of The Sacred Land Of Mountains. n) The Double Chain Mail of Uluvarim (-2 to accuracy) [16,+11] It sustains your charisma. It provides immunity to acid and fire. It provides immunity to paralysis. It provides resistance to confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 68 of The Sacred Land Of Mountains. o) The Cloak of Mist of Faurthirn [1,+0] It sustains your strength and intelligence. It provides immunity to acid and cold. It makes you completely fearless. It provides resistance to dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 69 of The Sacred Land Of Mountains. u) The Set of Gauntlets of Eol [3,+14](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone giant on level 62 of The Sacred Land Of Mountains. z) a Skull druj (1400 hp) {) The Seeker Bolt 'Margost' (4d5) (+13,+14) (+4 to speed) It increases your strength and speed by 4. It is especially deadly against giants. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 99 of Mount Doom. |) a Magical Gnomish Shovel of Digging (+7) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. [Character Inventory] a) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it lying in a vault on level 84 of Halls of Mandos. b) 3 Fireproof Tomes of the Time It cannot be harmed by fire. You found it in the remains of an Archlich on level 69 of The Sacred Land Of Mountains. c) a Fireproof Holy Tome of Manwe Sulimo It cannot be harmed by fire. You found it in the remains of a Fallen angel on level 69 of The Sacred Land Of Mountains. d) The Gem of Knowledge {light adsorption} It can be activated for light absorption every 80 turns. You found it in the remains of a Green glutton ghost on level 69 of The Sacred Land Of Mountains. e) 9 Potions of Healing f) a Potion of *Healing* g) 6 Potions of Restore Mana h) 5 Scrolls of Word of Recall i) 25 Scrolls of Satisfy Hunger {25% off} j) 2 Scrolls of Genocide k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Sprigs of Athelas b) The Potion of Learning c) 3 Potions of *Healing* d) a Potion of Life e) 3 Potions of Restore Mana f) 2 Potions of Restore Life Levels g) 26 Scrolls of Identify h) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. i) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 64 of The Sacred Land Of Mountains. j) The Anchor of Space-Time k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 92 of Halls of Mandos. l) The Splint Mail of Echon (-19,-23) [19,+14](20%) It increases your hit points by 20%. It sustains your strength. It provides immunity to fire. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. m) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 79 of Halls of Mandos. n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nexus and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 79 of Halls of Mandos. o) The Robe of Aranwe [2,+0] It provides immunity to acid and fire. It makes you completely fearless. It provides resistance to poison, light, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. p) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 92 of Halls of Mandos. q) The Rhino Hide Armour of Anornos (-1 to accuracy) [8,+12] It sustains your dexterity and constitution. It provides immunity to acid. It provides resistance to electricity, dark, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. r) a Large Leather Shield of Reflection [4,+16] s) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) t) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) {!k} It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Gondolin ] a) a Sprig of Athelas b) 3 Potions of *Healing* c) The Wand of Digging of Thrain (18 charges) {special} d) a Staff of Genocide[1|10] of Plenty (10 charges) e) The Ring of Alarin (+3) It increases your strength and constitution by 3. It sustains your intelligence and constitution. It provides resistance to light, dark and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 51 of Mordor. f) The Ring of Andri (+3) It increases your dexterity and constitution by 3. It sustains your wisdom and charisma. It makes you completely fearless. It provides resistance to fire. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon in the town of Gondolin . g) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. h) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. i) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 68 of The Sacred Land Of Mountains. j) The Metal Brigandine Armour 'Gelebron' (-3 to accuracy) [19,+15] It sustains your dexterity. It provides immunity to cold. It provides resistance to acid, electricity and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 69 of The Sacred Land Of Mountains. k) The Metal Brigandine Armour of Ohaldon (-3 to accuracy) [19,+7] It sustains your strength and wisdom. It provides immunity to electricity. It provides resistance to acid and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 68 of The Sacred Land Of Mountains. l) The Partial Plate Armour 'Finar' (-3 to accuracy) [22,+9] It sustains your constitution. It provides immunity to fire and cold. It makes you completely fearless. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 68 of The Sacred Land Of Mountains. m) The Rhino Hide Armour of Oronnin (-1 to accuracy) [8,+13] It provides immunity to acid and electricity. It provides resistance to sound, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 69 of The Sacred Land Of Mountains. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of The Sacred Land Of Mountains. p) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gabriel, the Messenger on level 69 of The Sacred Land Of Mountains. r) The Small Metal Shield 'Adranath' [3,+1] It sustains your wisdom and dexterity. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. s) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 92 of Halls of Mandos. t) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon Priest on level 21 of Orc Cave. v) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 68 of The Sacred Land Of Mountains. x) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 92 of Halls of Mandos.