The Angband Ladder: SteamtechPikachu, Ent Swordmaster by <Patashu@hotmail.com>

  [FuryBand 4.0.0 Character Sheet]

 Name  : SteamtechPikachu       Age                303       STR:     38       
 Sex   : Male                   Height              71       INT:     18       
 Race  : Ent                    Weight             138       WIS:     23       
 Class : Swordmaster            Social Class        31       DEX:     32       
 Body  : Player                                              CON:     40       
 God   : Nobody                                              CHR!     29       
                                                                               
 + To Melee Hit          99 Level             30    Hit Points      726/   726 
 + To Melee Damage       73 Experience    166193    Spell Points     58/    58 
 + To Ranged Hit         46 Max Exp       166193    Sanity          230/   230 
 + To Ranged Damage      14 Exp to Adv.   210000                               
   AC                20+118 Gold           25569    Speed            Fast (+2) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[55]Perception  : Poor         Blows/Round:  10        
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  10d5+730  
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are a gargantuan steampunk automata, forged by the               
          dwarves as a war machine. You were forged from iron                  
          with spotlights for eyes.                                            
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 26 (1300')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 7357 enemies.
 You saved 25 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 1st Quelle of the 2890th year of the third age.
 You have been adventuring for 15 days.

                    adefkmnopsuxz{|@            
        Add Dex   : ......3....5....            
        Add Con   : ..2.............            
        Add Chr   : ...........5....            
        Add Stea. : .3..............            
        Add Sear. : ..2..4..........            
        Add Tun.. : ..............6.            
        Add Speed : ......3........+            
        Slay Evil : +...............            
        Elec Brand: +...............            
        Cold Brand: .+...........+..            
        Sust Str  : ....+...........            
        Sust Int  : ....+...........            
        Sust Wis  : ..+.+...........            
        Sust Dex  : ....+...........            
        Sust Con  : .+..+..+..++....            
        Sust Chr  : ....+......+....            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ...............+            
        Reflect   : ........+.......            
        Free Act  : .+........++....            
        Hold Life : ....+..+........            
        Res Acid  : .+....+.........            
        Res Elec  : ++.....+........            
        Res Fire  : .+.....+........            
        Res Cold  : .+..............            
        Res Pois  : .......+........            
        Res Fear  : ...............+            
        Res Light : .........++.....            
        Res Dark  : .......+........            
        Res Blind : ..+.............            
        Res Conf  : ..+........+....            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ...........+....            
        Res Nexus : .+..............            
        Res Chaos : ..+........+....            
        Res Disen : ..+...++........            
        Levitate  : .+..............            
        Lite      : ..........+.....            
        See Invis : .+.............+            
        Digestion : ....+..........+            
        Regen     : .++.............            
        Activate  : +....+....++....            
        Teleport  : +...............            
        Sentient  : +...............            
        Troll.ESP : ...............+            
        Dragon.ESP: ...............+            
        Animal.ESP: ...............+            
        No Stun   : .....+..........            

Skills (points left: 0)
 - Combat                                        36.317 [0.900]
          - Weaponmastery                        35.605 [0.950]
                   . Sword-mastery               35.300 [0.700]
                   . Axe-mastery                 03.000 [0.300]
                   - Hafted-mastery              00.000 [0.300]
                            . Stunning-blows     01.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              00.800 [0.600]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     00.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    11.900 [2.000]
          . Stealth                              04.800 [0.400]
          . Disarming                            01.500 [2.000]
          . Backstab                             01.900 [0.300]
          . Stealing                             01.000 [0.300]
          . Dodging                              02.800 [0.400]
 - Powers                                        06.841 [0.300]
          . Devices                              25.650 [1.150]
          . Alchemy                              01.300 [0.400]
 - Spirituality                                  11.000 [0.400]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  01.500 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Tree walking


  [Fates]

You may meet a Creeping silver coins on level 1.
You are fated to find a Rounded Pebble on level 1.


  [Character Equipment]

a) The Dagger of Meriadoc (E:38190, L:25) (1d5) (+30,+19) {paws}
        It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It is easy to throw. It does extra damage from electricity
    .  It fights against evil with holy fury.  It provides resistance to 
    electricity.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
d) a Frozen Wooden Boomerang (Defender) (1d8) (+12,+14) [+6] (+3 to stealth)
{!*}
    It increases your stealth by 3.  It
    does extra damage from frost.  It sustains your constitution.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 16 of The Old Forest.
e) The Ring of Duinya (+2 to searching)
    It 
    increases your constitution and searching by 2.  It sustains your 
    wisdom.  It provides resistance to blindness, chaos and disenchantment
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
f) a Ring of Slaying (+11,+14) {rending claws}
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
k) an Amulet of Sustenance
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
m) The Phial of Galadriel (+4) {pilot light}
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It prevents stuns. It increases your searching
     and luck by 4.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {hull}
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak of Saeru [1,+6] {yellow paint}
    It sustains your 
    constitution.  It provides resistance to life draining, electricity, 
    fire, poison, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 15 of The Old Forest.
p) a Large Metal Shield of Reflection [5,+12] {polish}
    It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
s) a Radiant Golden Crown [0,+9] {snout, ears}
    It grants you the power of 
    illuminate if it is being worn.  It provides light (radius 3) forever.
    It provides resistance to light.  It cannot be harmed by acid.  
    You found it lying in a vault on level 15 of The Old Forest.
u) The Set of Leather Gloves 'Cammithrim' [1,+10] {paws}
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {footpaws}
    It can be activated
    for remove fear and cure poison every 5 turns if it is being worn. It 
    increases your dexterity and charisma by 5.  It sustains your 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) a Mithril Shot of Frost (3d4) (+16,+10) {ammo}
    It does extra damage from frost.  It
    cannot be harmed by acid.  It cannot be harmed by cold.  
    You bought it from the Black Market.
|) a Pick of Digging (+6) {mining paws}
    It increases your ability to tunnel
     by 6.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) The Ebon Cube of Darkness {heal700}
    It can be activated for heal 700
    hit points every 100 turns.  
    You found it in the remains of a Random Number Generator on level 19 of
    Orc Cave.
b) The Potion of Winning {acquirement}
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of an Apprentice mage on level 23 of The Old
    Forest.
c) a Parchment titled ``On Beren and Luthien'' {acquirement}
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Poltergeist on level 1 of Barrow-Downs.
d) The Medallion of Good Will {genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Random Number Generator on level 19 of
    Orc Cave.
e) Gandalf's Portable Pandemonium {light absorption}
    It can be activated for light absorption every 80 turns.  
    You found it lying in a vault on level 20 of Mirkwood.
f) 3 Gold Potions of Healing
g) 3 Smoky Potions of Resistance
h) 13 Scrolls titled "nepsri sozun" of Identify {!*}
i) 7 Scrolls titled "fasee po ish" of Satisfy Hunger {!*}
j) an Iron Rod of Cheapness of Trap Location (50/50)
    It can cast
    spells for a lesser mana cost.  
    You bought it from the Magic Rod Market.
k) a Moonstone Rod of Quickness of Light (75/75)
    It can cast spells faster.  
    You bought it from the Magic Rod Market.
l) a Golden Rod of the Istari of Fire Balls (250/250)
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You bought it from the Magic Rod Market.
m) a Golden Rod of Enlightenment (125/125)
n) a Golden Rod of Simplicity of Recall (125/125) {!*}
o) a Mithril Rod of Disarming (160/160)
p) 94 Empty Bottles
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Parchment titled ``Secrets of the Gnomish Wizards'' {cure insanity}
    It can be activated for cure
    insanity every 200 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) an Aluminium Rod Tip of Recall (80 Mana to cast)
c) The Wand of Digging of Thrain (19 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) a Ring of Acid [+18] {25% off}
    It can be activated for ball of acid and resist acid every
    50+d50 turns if it is being worn. It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) a Draconic Ring of Ice (+1,+2) [+12]
    It can be activated for ball of
    cold and resist cold every 50+d50 turns if it is being worn. It
    provides resistance to cold.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
f) a Ring of Nether Resistance
    It provides resistance to life
    draining and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Jewelry Shop.
g) an Agate Ring of Invisibility {cloaking device}
h) a Jet Ring of Flying
    It allows you to fly.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of Mirkwood.
i) The Necklace of Girion [10,+0] (+5)
    It can be
    activated for grow mushrooms every 50+d50 turns if it is being worn. 
    It increases your charisma by 5.  It sustains your charisma.  It
    provides resistance to poison and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dark dwarven warrior on level 25 of The
    Old Forest.
j) an Amulet of Anti-Magic
    It generates an antimagic field.  It produces an anti-magic
    shell.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) an Amulet of the Serpents [+6] (+4)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 4.  It provides resistance to poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
l) a Radiant Coral Amulet of Telepathy
    It grants you the power of 
    illuminate if it is being worn.  It provides light (radius 5) forever.
    It provides resistance to light.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 20 of Mirkwood.
m) The Chargeable Hard Studded Leather 'The Wall' (-1 to accuracy) [7,+5]
    It provides
    light (radius 2) forever.  It can be upgraded with gold  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, poison, dark, blindness, confusion, sound, shards, nether, 
    nexus, chaos and disenchantment.  It produces a fiery sheath.  It
    produces an electric sheath.  It produces an acid sheath.  It produces
    an cold sheath.  
    It was given to you as a reward.
n) a Padded Armour of the Maiar [4,+18] {hull}
    It grants you the power of berserk if
    it is being worn.  It sustains your intelligence.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, confusion and chaos.  It
    allows you to sense the presence of trolls, giants and evil beings.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Armoury.
o) The Cloak 'Holcolleth' [1,+4] (+2) {yellow paint}
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) a Mouse Fur of Electricity [1,+11] {faulty wiring}
    It provides
    resistance to electricity.  It produces an electric sheath.  It cannot
    be harmed by acid.  It cannot be harmed by electricity.  
    You found it lying in a vault on level 15 of The Old Forest.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and disenchantment.  It allows you to sense the presence 
    of orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
r) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 14 of Orc Cave.
s) a Rogue's Pair of Soft Leather Boots [2,+4] (+4 to stealth) {footpaws}
    It grants you
    the power of panic hit if it is being worn.  It increases your stealth
    , searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Footwear Shop.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {paws}
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) a Vampiric Small Sword (1d8) (+11,+6)(-40%)
v) a Spectral Short Sword (1d7) (+6,+8)
    It can be activated
    for wraith-form every 50+d50 turns if it is being worn. It strikes at
    undead with holy wrath.  It provides resistance to life draining.  It
    allows you to see invisible monsters.  It drains life.  
    It was given to you as a reward.
w) The Broad Sword 'Alenendi' (4d3) (+8,+12) (+3) {paws}
    It increases your strength, wisdom and 
    constitution by 3.  It does extra damage from frost.  It produces
    chaotic effects.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 16 of Orc Cave.
x) a Climbing Set {!k}


  [The Museum Inventory - Bree ]

a) The Maiahorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of Maiar.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 25 of The Old
    Forest.
b) The Blood of Death {cure blind}
    It can be activated for cure blindness every 100 turns.  
    You found it in the remains of a Random Number Generator on level 20 of
    Mirkwood.
c) The Sixteenth Eye of Sauron {cure fear}
    It can be activated for cure fear every 100 turns.  
    You found it in the remains of a Gnome mage on level 17 of Mirkwood.
d) The Portable Soldier {cure stun}
    It
    can be activated for cure stun every 100 turns.  
    You found it in the remains of a Zog on level 14 of The Old Forest.
e) The Amulet of Faramir (+18,+0) [+8] (+5)
    It
    can be activated for word of recall every 200 turns if it is being
    worn. It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
f) an Everburning Torch of Infravision (+1 to infravision) {pilot light}
    It provides light (radius 1) forever.  It 
    increases your infravision by 1.  It cannot be harmed by fire.  
    You found it in the remains of a Zog on level 14 of The Old Forest.
g) The Cloak 'Gorim' [1,+8] {yellow paint}
    It
    sustains your intelligence and dexterity.  It provides resistance to 
    life draining and poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 7 of Barrow-Downs.
h) The Set of Gauntlets 'Paurnen' [2,+15] {paws}
    It can be activated
    for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
i) The Double Axe of Ningwinen (3d6) (+4,+0) (+4)
    It must be wielded
    two-handed.  It increases your wisdom by 4.  It does extra damage from 
    dark.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at undead with holy wrath.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
j) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven lord on level 17 of Mirkwood.
k) The Spear 'Nimloth' (2d4) (+11,+13) (+3 to speed)
    
    It is easy to throw. It increases your stealth, infravision and speed
     by 3.  It does extra damage from frost.  It strikes at undead with
    holy wrath.  It provides resistance to cold and dark.  It allows you
    to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
l) The Ball-and-Chain of Sorwe (4d3) (+9,+2) (+6)
    It can be wielded
    two-handed.  It increases your strength by 6.  It produces chaotic
    effects.  It drains life from your foes.  It is a great bane of
    dragons.  It is especially deadly against giants.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Mughash, the Kobold Lord on level 16 of Orc
    Cave.
m) The Long Bow of Legolas (x6) (+17,+19) (+3) {cannon}
    It increases your dexterity, stealth and infravision by 3.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of orcs.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) Zogwarg Queen's skeleton
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Zogwarg Queen on level 14 of The Old Forest.
o) a Mage Staff of Mana (1d4) (+2,+2)(80%)
    
    It can be wielded two-handed.  It can be used to store a spell.  It
    does extra damage from pure magic.  It increases your mana capacity by 
    80%.  
    You found it in the remains of It on level 25 of The Old Forest.



Posted on 12.11.2007 11:53
Last updated on 16.11.2007 14:15

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On 12.11.2007 11:53 Patashu@hotmail.com wrote:
Yeah, yeah, I know. <.< Just posting it so I can glance at it easier. Also, the curse on Meriadoc is just a temporary one, I'll fix it when I recall.

On 12.11.2007 22:41 wrote:
This beautiful monstrosity is incredibe. A gigantic steam-fueled automata running on thunder and death? Such a beast catches my breath, and fills me with pride! Crush your enemies, you frightening combination of Capitalism and Construction work!

On 13.11.2007 05:29 Patashu@hotmail.com wrote:
Updated.

On 13.11.2007 10:54 Patashu@hotmail.com wrote:
Hrmm, now what to do with all of this...sigh, being a compulsive packrat kinda sucks in this game.

On 16.11.2007 07:07 Patashu@hotmail.com wrote:
I sold off an Elemental Dagger of Maiar before I realized how good it was. Meh. Alright, update.

On 16.11.2007 14:15 Patashu@hotmail.com wrote:
Found a bunch of nice things. The phial, some artifact boots and a chargeable studded leather. (it's in my home) I have a feeling it's going to end up broken later on, but it looks like it'll be a major goldsink until then.

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