[FuryBand 4.0.0 Character Sheet] Name : SteamtechPikachu Age 303 STR: 38 Sex : Male Height 71 INT: 18 Race : Ent Weight 138 WIS: 23 Class : Swordmaster Social Class 31 DEX: 32 Body : Player CON: 40 God : Nobody CHR! 29 + To Melee Hit 99 Level 30 Hit Points 726/ 726 + To Melee Damage 73 Experience 166193 Spell Points 58/ 58 + To Ranged Hit 46 Max Exp 166193 Sanity 230/ 230 + To Ranged Damage 14 Exp to Adv. 210000 AC 20+118 Gold 25569 Speed Fast (+2) (Miscellaneous Abilities) Fighting : Legendary[55]Perception : Poor Blows/Round: 10 Bows/Throw : Heroic Searching : Fair Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 10d5+730 Stealth : Bad Magic Device: Heroic Infra-Vision: 50 feet Tactic: normal Explor: running (Character Background) You are a gargantuan steampunk automata, forged by the dwarves as a war machine. You were forged from iron with spotlights for eyes. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 26 (1300') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Your body is a Player. You are currently in the town of Bree. You have defeated 7357 enemies. You saved 25 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 1st Quelle of the 2890th year of the third age. You have been adventuring for 15 days. adefkmnopsuxz{|@ Add Dex : ......3....5.... Add Con : ..2............. Add Chr : ...........5.... Add Stea. : .3.............. Add Sear. : ..2..4.......... Add Tun.. : ..............6. Add Speed : ......3........+ Slay Evil : +............... Elec Brand: +............... Cold Brand: .+...........+.. Sust Str : ....+........... Sust Int : ....+........... Sust Wis : ..+.+........... Sust Dex : ....+........... Sust Con : .+..+..+..++.... Sust Chr : ....+......+.... Invisible : ................ Mul life : ................ Sens Fire : ...............+ Reflect : ........+....... Free Act : .+........++.... Hold Life : ....+..+........ Res Acid : .+....+......... Res Elec : ++.....+........ Res Fire : .+.....+........ Res Cold : .+.............. Res Pois : .......+........ Res Fear : ...............+ Res Light : .........++..... Res Dark : .......+........ Res Blind : ..+............. Res Conf : ..+........+.... Res Sound : ................ Res Shard : ......+......... Res Neth : ...........+.... Res Nexus : .+.............. Res Chaos : ..+........+.... Res Disen : ..+...++........ Levitate : .+.............. Lite : ..........+..... See Invis : .+.............+ Digestion : ....+..........+ Regen : .++............. Activate : +....+....++.... Teleport : +............... Sentient : +............... Troll.ESP : ...............+ Dragon.ESP: ...............+ Animal.ESP: ...............+ No Stun : .....+.......... Skills (points left: 0) - Combat 36.317 [0.900] - Weaponmastery 35.605 [0.950] . Sword-mastery 35.300 [0.700] . Axe-mastery 03.000 [0.300] - Hafted-mastery 00.000 [0.300] . Stunning-blows 01.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 00.800 [0.600] . Barehand-combat 00.000 [0.200] . Boulder-throwing 00.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 11.900 [2.000] . Stealth 04.800 [0.400] . Disarming 01.500 [2.000] . Backstab 01.900 [0.300] . Stealing 01.000 [0.300] . Dodging 02.800 [0.400] - Powers 06.841 [0.300] . Devices 25.650 [1.150] . Alchemy 01.300 [0.400] - Spirituality 11.000 [0.400] . Prayer 00.000 [0.500] . Monster-lore 01.500 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Tree walking [Fates] You may meet a Creeping silver coins on level 1. You are fated to find a Rounded Pebble on level 1. [Character Equipment] a) The Dagger of Meriadoc (E:38190, L:25) (1d5) (+30,+19) {paws} It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It is easy to throw. It does extra damage from electricity . It fights against evil with holy fury. It provides resistance to electricity. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. d) a Frozen Wooden Boomerang (Defender) (1d8) (+12,+14) [+6] (+3 to stealth) {!*} It increases your stealth by 3. It does extra damage from frost. It sustains your constitution. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 16 of The Old Forest. e) The Ring of Duinya (+2 to searching) It increases your constitution and searching by 2. It sustains your wisdom. It provides resistance to blindness, chaos and disenchantment . It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) a Ring of Slaying (+11,+14) {rending claws} It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) an Amulet of Sustenance It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. m) The Phial of Galadriel (+4) {pilot light} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {hull} It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak of Saeru [1,+6] {yellow paint} It sustains your constitution. It provides resistance to life draining, electricity, fire, poison, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 15 of The Old Forest. p) a Large Metal Shield of Reflection [5,+12] {polish} It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) a Radiant Golden Crown [0,+9] {snout, ears} It grants you the power of illuminate if it is being worn. It provides light (radius 3) forever. It provides resistance to light. It cannot be harmed by acid. You found it lying in a vault on level 15 of The Old Forest. u) The Set of Leather Gloves 'Cammithrim' [1,+10] {paws} It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {footpaws} It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) a Mithril Shot of Frost (3d4) (+16,+10) {ammo} It does extra damage from frost. It cannot be harmed by acid. It cannot be harmed by cold. You bought it from the Black Market. |) a Pick of Digging (+6) {mining paws} It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) The Ebon Cube of Darkness {heal700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Random Number Generator on level 19 of Orc Cave. b) The Potion of Winning {acquirement} It can be activated for acquirement every 3000 turns. You found it in the remains of an Apprentice mage on level 23 of The Old Forest. c) a Parchment titled ``On Beren and Luthien'' {acquirement} It can be activated for acquirement every 3000 turns. You found it in the remains of a Poltergeist on level 1 of Barrow-Downs. d) The Medallion of Good Will {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Random Number Generator on level 19 of Orc Cave. e) Gandalf's Portable Pandemonium {light absorption} It can be activated for light absorption every 80 turns. You found it lying in a vault on level 20 of Mirkwood. f) 3 Gold Potions of Healing g) 3 Smoky Potions of Resistance h) 13 Scrolls titled "nepsri sozun" of Identify {!*} i) 7 Scrolls titled "fasee po ish" of Satisfy Hunger {!*} j) an Iron Rod of Cheapness of Trap Location (50/50) It can cast spells for a lesser mana cost. You bought it from the Magic Rod Market. k) a Moonstone Rod of Quickness of Light (75/75) It can cast spells faster. You bought it from the Magic Rod Market. l) a Golden Rod of the Istari of Fire Balls (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Magic Rod Market. m) a Golden Rod of Enlightenment (125/125) n) a Golden Rod of Simplicity of Recall (125/125) {!*} o) a Mithril Rod of Disarming (160/160) p) 94 Empty Bottles q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Parchment titled ``Secrets of the Gnomish Wizards'' {cure insanity} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 1 of Barrow-Downs. b) an Aluminium Rod Tip of Recall (80 Mana to cast) c) The Wand of Digging of Thrain (19 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. d) a Ring of Acid [+18] {25% off} It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) a Draconic Ring of Ice (+1,+2) [+12] It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It provides resistance to cold. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. f) a Ring of Nether Resistance It provides resistance to life draining and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. g) an Agate Ring of Invisibility {cloaking device} h) a Jet Ring of Flying It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of Mirkwood. i) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 25 of The Old Forest. j) an Amulet of Anti-Magic It generates an antimagic field. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) an Amulet of the Serpents [+6] (+4) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. l) a Radiant Coral Amulet of Telepathy It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It provides resistance to light. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of Mirkwood. m) The Chargeable Hard Studded Leather 'The Wall' (-1 to accuracy) [7,+5] It provides light (radius 2) forever. It can be upgraded with gold It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, dark, blindness, confusion, sound, shards, nether, nexus, chaos and disenchantment. It produces a fiery sheath. It produces an electric sheath. It produces an acid sheath. It produces an cold sheath. It was given to you as a reward. n) a Padded Armour of the Maiar [4,+18] {hull} It grants you the power of berserk if it is being worn. It sustains your intelligence. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and chaos. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. o) The Cloak 'Holcolleth' [1,+4] (+2) {yellow paint} It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) a Mouse Fur of Electricity [1,+11] {faulty wiring} It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. You found it lying in a vault on level 15 of The Old Forest. q) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and disenchantment. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. r) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 14 of Orc Cave. s) a Rogue's Pair of Soft Leather Boots [2,+4] (+4 to stealth) {footpaws} It grants you the power of panic hit if it is being worn. It increases your stealth , searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {paws} It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) a Vampiric Small Sword (1d8) (+11,+6)(-40%) v) a Spectral Short Sword (1d7) (+6,+8) It can be activated for wraith-form every 50+d50 turns if it is being worn. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. It was given to you as a reward. w) The Broad Sword 'Alenendi' (4d3) (+8,+12) (+3) {paws} It increases your strength, wisdom and constitution by 3. It does extra damage from frost. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against orcs. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 16 of Orc Cave. x) a Climbing Set {!k} [The Museum Inventory - Bree ] a) The Maiahorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of Maiar. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 25 of The Old Forest. b) The Blood of Death {cure blind} It can be activated for cure blindness every 100 turns. You found it in the remains of a Random Number Generator on level 20 of Mirkwood. c) The Sixteenth Eye of Sauron {cure fear} It can be activated for cure fear every 100 turns. You found it in the remains of a Gnome mage on level 17 of Mirkwood. d) The Portable Soldier {cure stun} It can be activated for cure stun every 100 turns. You found it in the remains of a Zog on level 14 of The Old Forest. e) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. f) an Everburning Torch of Infravision (+1 to infravision) {pilot light} It provides light (radius 1) forever. It increases your infravision by 1. It cannot be harmed by fire. You found it in the remains of a Zog on level 14 of The Old Forest. g) The Cloak 'Gorim' [1,+8] {yellow paint} It sustains your intelligence and dexterity. It provides resistance to life draining and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak on level 7 of Barrow-Downs. h) The Set of Gauntlets 'Paurnen' [2,+15] {paws} It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. i) The Double Axe of Ningwinen (3d6) (+4,+0) (+4) It must be wielded two-handed. It increases your wisdom by 4. It does extra damage from dark. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. j) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven lord on level 17 of Mirkwood. k) The Spear 'Nimloth' (2d4) (+11,+13) (+3 to speed) It is easy to throw. It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. l) The Ball-and-Chain of Sorwe (4d3) (+9,+2) (+6) It can be wielded two-handed. It increases your strength by 6. It produces chaotic effects. It drains life from your foes. It is a great bane of dragons. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mughash, the Kobold Lord on level 16 of Orc Cave. m) The Long Bow of Legolas (x6) (+17,+19) (+3) {cannon} It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) Zogwarg Queen's skeleton It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Zogwarg Queen on level 14 of The Old Forest. o) a Mage Staff of Mana (1d4) (+2,+2)(80%) It can be wielded two-handed. It can be used to store a spell. It does extra damage from pure magic. It increases your mana capacity by 80%. You found it in the remains of It on level 25 of The Old Forest.