The Angband Ladder: Mirelald, Petty-Dwarf Assassin by <waltenk@yahoo.com>
[ToME 2.3.4 Character Sheet]
Name : Mirelald Age 43 STR! 40
Sex : Male Height 14 INT! 32
Race : Petty-Dwarf Weight 90 WIS! 32
Class : Assassin Social Class 35 DEX: 25
Body : Player CON! 38
God : Nobody CHR! 23
+ To Melee Hit 117 Level 50 Hit Points 1214/ 1214
+ To Melee Damage 76 Experience 16141210 Spell Points 232/ 232
+ To Ranged Hit 35 Max Exp 16141210 Sanity 264/ 605
+ To Ranged Damage 14 Exp to Adv. *****
AC 53+190 Gold 6286956 Speed Fast (+27)
(Miscellaneous Abilities)
Fighting : Legendary[47]Perception : Fair Blows/Round: 7
Bows/Throw : Superb Searching : Fair Shots/Round: 1
Saving Throw: Good Disarming : Good Mel.dmg/Rnd: 7d4+532
Stealth : Legendary[5] Magic Device: Superb Infra-Vision: 80 feet
Tactic: normal
Explor: running
(Character Background)
You are one of several children of a Petty-Dwarf Thief.
You are a credit to the family. You have dark brown eyes,
straight black hair, a three foot beard, and a dark
complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Angband: Level 69 (3450')
Barrow-Downs: Level 10 (500')
Submerged Ruins: Level 50 (2500')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 68 (3400')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
Your body is a Player.
You are currently in the town of Gondolin.
You have defeated 24565 enemies.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved 69 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 9th Hrive of the 2890th year of the third age.
You have been adventuring for 77 days.
adefkmnopsuxz{|@
Add Str : ..3.4......3....
Add Int : ..........3.....
Add Wis : ....4...........
Add Con : ..3........3....
Add Chr : ..3.4...........
Mul Mana : ..........+.....
Add Stea. : .......3........
Add Sear. : ..3..........3..
Add Infra : .............3..
Add Tun.. : .............31.
Add Speed : .*..43.3...3....
Slay Orc : .............+..
Slay Troll: .............+..
Slay Drag.: +...............
Acid Brand: .............+..
Elec Brand: +...............
Fire Brand: +...............
Sust Str : ........+.......
Sust Int : ......+.........
Sust Wis : ........+.......
Sust Dex : ................
Sust Con : ................
Sust Chr : ................
Invisible : +...............
Mul life : ...............+
Sens Fire : ................
Reflect : ................
Free Act : ...+......+.....
Hold Life : ...+.+..........
Imm Acid : ......*++.......
Imm Elec : +.....*...+.....
Imm Fire : ++*.+.*.........
Imm Cold : +.....+.*.......
Res Pois : ...++...+.+.....
Res Fear : ....+...+..+....
Res Light : .+...+..+.......
Res Dark : .....+....+....+
Res Blind : ...+............
Res Conf : .....++....+....
Res Sound : ...+............
Res Shard : +...............
Res Neth : ...+............
Res Nexus : ......++........
Res Chaos : .....++.........
Res Disen : ...++..........+
Aura Fire : ...............+
Levitate : ..........+.....
Lite : +...............
See Invis : ..+..+..........
Digestion : +...............
Activate : +++.++.+.++.....
Drain Exp : +...............
Fly : ..+............+
Sentient : +...............
Climb : ...........+....
Orc.ESP : .....+.......+..
Troll.ESP : .............+..
TLord.ESP : ..+.............
Corruption list:
Balrog Aura:
Surrounds you with a fiery aura
But it can burn scrolls when you read them
Balrog Wings:
Creates ugly, but working, wings allowing you to fly
But it reduces charisma by 4 and dexterity by 2
Balrog Strength:
Provides 3 strength and 1 constitution
But it reduces charisma by 1 and dexterity by 3
Balrog Form:
Allows you to turn into a Balrog at will
You need Balrog Wings, Balrog Aura and Balrog Strength to activate it
Demon Spirit:
Increases your intelligence by 1
But reduce your charisma by 2
Demon Breath:
Provides fire breath
But gives a small chance to spoil potions when you quaff them
Anti-teleportation:
Prevents all teleportations, be it of you or monsters
Skills (points left: 69)
- Combat 10.280 [0.800]
- Weaponmastery 21.800 [0.800]
- Sword-mastery 50.000 [0.600]
. Critical-hits 44.400 [0.800]
- Archery 01.000 [0.300]
. Boomerang-mastery 01.000 [0.300]
- Sneakiness 22.200 [2.000]
. Stealth 50.000 [2.000]
. Disarming 15.300 [1.000]
. Backstab 50.000 [2.000]
. Stealing 01.000 [0.200]
. Dodging 01.000 [2.000]
- Magic 01.280 [0.200]
. Magic-Device 23.250 [0.750]
. Conveyance 01.000 [0.300]
. Divination 00.000 [0.100]
. Temporal 00.000 [0.200]
- Spirituality 06.000 [0.700]
. Prayer 00.000 [0.500]
- Monster-lore 00.000 [0.500]
. Mimicry 03.200 [0.500]
Abilities
* Extra Max Blow(1)
* Trapping
[Fates]
You may find a Rounded Pebble on level 9.
You may meet a Floating eye on level 11.
You are fated to find a Parchment - Adventurer's Guide to Middle-earth on level
1.
You are fated to find a Mushroom of Cure Serious Wounds on level 9.
You are fated to find a Parchment - Monstrous Compendium 5 on level 56.
You may find a Potion of Sleep on level 5.
You are fated to meet a Mangy-looking leper on level 1.
You are fated to meet a Giant white ant on level 1.
You are fated to find a Filthy Rag on level 1.
You are fated to find a Sling on level 7.
[Character Equipment]
a) The Dagger 'Narthanc' (E:2488566, L:39) (1d4) (+42,+22)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from electricity and fire. It is especially deadly against
dragons. It makes you invisible. It provides resistance to
electricity, fire, cold and shards. It slows your metabolism. It
drains experience. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Ice Wyrm on level 58 of Mordor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It increases your speed by 10. It provides resistance
to fire and light. It cannot be harmed by acid, cold, lightning or
fire.
e) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Demilich on level 47 of Mordor.
f) an Indestructible Ring of Lordly Protection [+24]
It provides immunity to paralysis. It provides resistance to life
draining, poison, blindness, sound, nether and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 64 of
Mordor.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 63 of
Erebor.
n) The Splint Mail of Falmir (-2 to accuracy) [19,+12]
It sustains your intelligence. It provides immunity to acid,
electricity and fire. It provides resistance to cold, nexus and chaos
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Gelugon on level 68 of Erebor.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport (range 100) every 45 turns if it is
being worn. It increases your stealth and speed by 3. It provides
resistance to acid and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 24 of The Old Forest.
p) The Large Leather Shield 'Malath' [4,+11]
It sustains your strength and wisdom. It provides immunity to cold.
It makes you completely fearless. It provides resistance to acid,
poison and light. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Perplexity on level 64 of
Mordor.
s) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
It can be activated for mana bolt (9d8) 7+d7 turns if it is being
worn. It can be used to store a spell. It increases your intelligence
and luck by 3. It increases your mana capacity by 60%. It provides
immunity to paralysis. It provides resistance to electricity, poison
and dark. It allows you to levitate. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength, constitution and speed by 3. It makes you
completely fearless. It provides resistance to confusion. It allows
you to climb mountains. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Snaga on level 36 of Mordor.
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
It increases your searching, infravision, ability to tunnel and luck
by 3. It does extra damage from acid. It is especially deadly
against orcs. It is especially deadly against trolls. It allows you
to sense the presence of orcs and trolls. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
|) a Magical Pick (+1)
It grants you the power of stone to mud if it is being worn. It
increases your ability to tunnel by 1.
You bought it from the General Store.
[Character Inventory]
a) a Parchment titled ``Magic for the Layman''
It can be activated for curing every 110 turns.
You found it lying on the ground on level 65 of Erebor.
b) Benetar's Mana Battery
It can be activated for heal 700 hit points every 100 turns.
You found it in the remains of a Guardian naga on level 19 of Mirkwood.
c) 21 Rations of Food
d) 2 Scrolls of *Identify*
e) a Golden Rod of Capacity of Perception (250/250)
It can hold more mana.
You found it in the remains of a Demilich on level 47 of Mordor.
f) a Golden Rod of Enlightenment (125/125)
g) a Mithril Rod of the Istari of Nothing (320/320)
h) an Adamantite Rod of Recall (200/200)
i) a Wand of Tidal Wave[7|35] (9 charges)
j) The Dagger 'Belangil' (2d4) (+8,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by 2.
It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ethereal drake on level 63 of Erebor.
k) 23 Seeker Bolts (exploding) (4d5) (+8,+5)
l) 15 Silver Bolts of Lightning (3d5) (+9,+14)
It does extra damage from electricity. It fights against evil with
holy fury. It cannot be harmed by acid. It cannot be harmed by
electricity. It cannot be harmed by fire.
You found it in the remains of a Great Storm Wyrm on level 68 of Erebor.
m) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ice troll on level 68 of Angband.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) Jor's Book of Impossible Occurences
It can be activated for summon pet every 101 turns.
You found it lying on the ground on level 65 of Mordor.
b) 5 Sprigs of Athelas
c) 2 Potions of Poison
d) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 57 of Dol Guldur.
e) an Adamantite Rod of Perception (200/200)
f) a Rod Tip of Curing (35 Mana to cast)
g) a Wand of Tidal Wave[6|20] (10 charges)
h) a Wand of Poison Blood[18|39] (15 charges)
i) a Wand of Banishment[9|24] (4 charges)
j) The Wand of Digging of Thrain (19 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
k) a Catapult Trap Set for Dragons (+23,+20) [+15] (+3)
It is well-hidden. It can only be set off by dragons. It fires
missiles excessively fast. It cannot be harmed by acid. It cannot be
harmed by fire.
You bought it from the Black Market.
l) a Fully Automatic Catapult Trap Set (+13,+10) [+5]
m) a Catapult Trap Set (+1,+3) [+1]
n) a Fumes Trap Set [+4]
o) a Magic Trap Set for Demons [+10] (+4)
It is well-hidden. It can only be set off by demons. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Black orc on level 24 of Mirkwood.
p) The Ring of Power of Akhorahil the Blind (+2 to speed)
It increases your speed and attack speed by 2. It makes you
invisible. It sustains your strength, dexterity and charisma. It
provides resistance to electricity. It slows your metabolism. It
drains experience. It cannot be dropped while cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 57 of Dol
Guldur.
q) The Ring 'Mirholin' (+3 attacks)
It increases your attack speed by 3. It sustains your wisdom and
constitution. It provides resistance to shards and disenchantment.
It allows you to levitate. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient green dragon on level 66 of
Erebor.
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Harowen the Black Hand on level 55 of
Mordor.
s) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack speed by 2
. It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
t) The Dark Sword 'Elmain' (3d7) (+3,+11) (+5 to speed)
It generates an antimagic field. It increases your wisdom and speed
by 5. It is especially deadly against dragons. It is especially
deadly against trolls. It is especially deadly against giants. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Archon on level 52 of Mordor.
u) a Club of Extra Attacks (1d4) (+6,+10) (+3 attacks)
It increases your attack speed by 3.
You found it in the remains of an Elite uruk Rogue on level 58 of Mordor.
v) 24 Bolts of Slay Demon (1d5) (+10,+7)
w) 28 Arrows of Acid (1d4) (+9,+8)
x) The Iron Shot of Geleb (1d4) (+19,+13)
It does extra damage from acid, electricity and fire. It poisons your
foes. It is especially deadly against orcs. It is especially deadly
against trolls. It strikes at demons with holy wrath. It is a great
bane of undead. It is especially deadly against natural creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Master vampire on level 48 of Moria.
[Home Inventory - Gondolin ]
a) 39 Potions of Detonations
b) 12 Potions of Death
c) 93 Potions of Speed
d) 2 Potions of Life
e) 8 Scrolls of *Destruction*
f) a Well-hidden Arrow Trap Set (+10,+17) [+14] (+9)
g) a Magic Trap Set of Extra Shots [+6]
h) an Automatic Magic Trap Set [+6]
i) The Ring of Andor [+9] (+2 attacks)
It increases your constitution, infravision and attack speed by 2. It
makes you invisible. It sustains your intelligence and wisdom. It
provides resistance to dark. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mature bronze dragon on level 63 of
Erebor.
j) The Blue Stone 'Toris Mejistos'(40%) (+2)
It grants you the power of restore life if it is being worn. It
provides light (radius 1) forever. It can be used to store a spell.
It increases your intelligence, wisdom and luck by 2. It increases
your mana capacity by 40%. It sustains your intelligence and wisdom.
It provides resistance to life draining. It allows you to breathe
underwater. It allows you to sense the presence of evil beings and
good beings. It slows your metabolism. It speeds your regenerative
powers. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
k) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 33 of The Land Of Rhun.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and nexus. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Eldrak Chieftain in the town of Gondolin
.
m) The Metal Lamellar Armour of Uturod (-3 to accuracy) [23,+15]
It sustains your wisdom. It provides immunity to acid. It provides
resistance to dark. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 33 of The Land Of Rhun.
n) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
It can be activated for heal (777), curing and heroism every 300 turns
if it is being worn. It increases your intelligence, wisdom and
stealth by 4. It makes you completely fearless. It provides
resistance to life draining, acid, electricity, fire, cold, poison and
dark. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 66 of
Erebor.
o) a Spider Web of Immolation [1,+11]
It provides resistance to fire. It produces a fiery sheath. It
cannot be harmed by acid. It cannot be harmed by fire.
You found it lying on the ground on level 63 of Erebor.
p) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
q) The Steel Helm of Lohare [6,+9]
It provides light (radius 1) forever. It provides resistance to life
draining, acid, fire, dark and shards. It allows you to breathe
underwater. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 68 of Erebor.
r) The Dagger 'Dethanc' (E:3856283, L:42) (1d4) (+33,+16)
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from electricity, fire and frost. It drains life from your
foes. It can cause earthquakes. It is especially deadly against
dragons. It fights against evil with holy fury. It is especially
deadly against natural creatures. It sustains your charisma. It
provides resistance to electricity, poison and nexus. It allows you
to sense the presence of giants. It slows your metabolism. It
produces a fiery sheath. It produces an electric sheath. It induces
random teleportation. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ethereal dragon on level 49 of Moria.
s) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It fights against evil with holy fury. It provides immunity
to paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
t) a Long Sword of Life (2d5) (+12,+16)(20%)
It increases your hit points by 20%. It provides resistance to life
draining.
You found it in the remains of a Great Wyrm of Perplexity on level 64 of
Erebor.
u) The Glaive of Pain (E:1156781, L:36) (9d6) (+26,+41) (+3)
It can be wielded two-handed. It increases your charisma by 3. It
does extra damage from electricity. It poisons your foes. It drains
life from your foes. It fights against evil with holy fury. It is
especially deadly against natural creatures. It sustains your
charisma. It provides resistance to electricity and poison. It
allows you to sense the presence of trolls and giants. It produces an
electric sheath. It drains mana and experience. It induces random
teleportation. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 39 of Moria.
v) The Sling of Randi (x2) (+7,+19) (+4 to speed)
It increases your strength, dexterity, constitution and speed by 4.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 64 of
Erebor.
w) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Pit Fiend on level 68 of Erebor.
x) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at demons with holy wrath. It fights against evil with
holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 66 of Erebor.
[Home Inventory - Minas Anor ]
a) a Parchment titled ''Famous Last Words'' (charging)
It can be activated for acquirement every 3000 turns.
You found it in the remains of a Hezrou on level 52 of Mordor.
b) 4 Potions of *Healing*
c) an Adamantite Rod of Cheapness of Healing (200/200)
d) an Adamantite Rod of Detection (200/200)
e) a Wand of Stone Prison[2|16] (5 charges)
f) The Golden Horn of the Thunderlords (5 charges) {100% off}
g) The Ring of Feith (+2 to speed)
It increases your strength, searching and speed by 2. It sustains
your charisma. It provides resistance to light, dark, shards and
chaos. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Crystal drake on level 38 of The Land Of
Rhun.
h) The Ring of Durin (+2) {cursed}
It grants you the power of Midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
i) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Brown Thunderlord in the town of Minas
Anor .
j) The Amulet called 'Kurt's Amulet of Trickery' (+4) {25% off}
It increases your strength, wisdom, dexterity, stealth, infravision
and speed by 4. It sustains your dexterity. It provides resistance
to poison, nether and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
k) a White Dragon Scale Mail of Defense (-2 to accuracy) [30,+25]
It can be activated for breathe frost (110) every 90+d90 turns if it
is being worn. It sustains your constitution. It provides resistance
to cold. It allows you to fly. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 64 of Mordor.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, poison and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
m) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll Priest on level 47 of Moria.
n) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit points every 250 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, wisdom, constitution and speed by 3. It provides resistance
to electricity, fire, cold, light, blindness, confusion, sound, nexus
and chaos. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Death drake on level 58 of Mordor.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It carries an ancient foul curse. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Snaga on level 35 of Moria.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
nexus. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
q) a Venomous Broad Spear of Westernesse (1d9) (+15,+14) (+1)
r) The Arrow of Regil (1d4) (+10,+11)
It does extra damage from electricity and fire. It is especially
deadly against dragons. It is especially deadly against trolls. It
is especially deadly against giants. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Paladin in the town of Gondolin .
s) The Sheaf Arrow 'Ellot' (1d5) (+13,+10)
It does extra damage from electricity and frost. It is a great bane
of dragons. It is especially deadly against orcs. It strikes at
demons with holy wrath. It is a great bane of undead. It is
especially deadly against natural creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient red dragon on level 68 of Erebor.
t) The Arrow of Valfin (1d4) (+8,+8)
It does extra damage from acid. It is a great bane of dragons. It is
especially deadly against trolls. It is a great bane of demons. It
strikes at undead with holy wrath. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mature bronze dragon on level 34 of The
Land Of Rhun.
u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane
of demons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Fundin Bluecloak on level 57 of Dol Guldur.
v) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Snotling on level 34 of Mordor.
w) The Iron Shot of Sorgil (1d4) (+20,+10)
It does extra damage from acid, electricity and frost. It poisons
your foes. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against giants. It
strikes at demons with holy wrath. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient red dragon on level 62 of Erebor.
[Home Inventory - Lothlorien ]
a) 2 Scrolls of Rune of Protection
b) a Scroll of Fire
c) a Scroll of Ice
d) a Catapult Trap Set for Demons (+26,+22) [+13] (+1)
e) an Arrow Trap Set for Evil (+12,+27) [+16] (+4)
It is well-hidden. It is effective against Ghosts. It can only be set
off by evil creatures. It fires missiles excessively fast.
You bought it from the Black Market.
f) an Arrow Trap Set of Extra Might (+16,+22) [+3]
It fires missiles with extra might.
You bought it from the Black Market.
g) a Fully Automatic Arrow Trap Set (+25,+18) [+4]
It rearms itself. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Black Market.
h) a Fully Automatic Bolt Trap Set (+20,+16) [+5]
It rearms itself. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Black Market.
i) a Fully Automatic Bolt Trap Set (+17,+10) [+7]
j) a Fully Automatic Bolt Trap Set (+12,+8) [+5]
k) a Device Trap Set for Evil [+8] (+4)
l) The Ring 'Carniel' (+12 to accuracy) (+4)
It increases your intelligence, wisdom, constitution and charisma by 4
. It sustains your charisma. It provides resistance to dark,
confusion, sound, nether and nexus. It allows you to fly. It allows
you to see invisible monsters. It slows your metabolism. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Chaos drake on level 37 of Maze.
m) an Indestructible Ring of Damage (+21)
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
n) a Ring of Slaying (+14,+11)
You bought it from the Black Market.
o) a Ring of Speed (+9)
It increases your speed by 9.
You bought it from the Rare Jewelry Shop.
p) a Ring of Lordly Protection [+21]
It provides immunity to paralysis. It provides resistance to life
draining, poison, shards and disenchantment.
You found it lying on the ground on level 39 of Moria.
q) an Amulet of Reflection
It reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great crystal drake on level 47 of Moria.
r) an Indestructible Amulet of Anti-Magic
It produces an anti-magic shell. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 43 of Mordor.
s) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+2 to stealth)
It can be activated for breathe lightning (100) every 90+d90 turns if
it is being worn. It increases your stealth by 2. It provides
resistance to acid, electricity, fire, cold and nexus. It allows you
to fly. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
t) a Polished Red Dragon Scale Mail (-2 to accuracy) [30,+24]
It can be activated for breathe fire (200) every 90+d90 turns if it is
being worn. It provides resistance to fire. It allows you to fly. It
reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Blue Thunderlord in the town of Minas
Anor .
u) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being worn.
It increases your strength and charisma by 4. It provides resistance
to acid, electricity, fire, cold, dark, confusion and disenchantment.
It allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 54 of Mordor.
v) The Cloak 'Colluin' [1,+20]
It can be activated for resistance (20+d20 turns) every 111 turns if
it is being worn. It provides resistance to acid, electricity, fire,
cold and poison. It allows you to sense the presence of good beings.
It cannot be harmed by acid, cold, lightning or fire.
w) 19 Bolts of Slay Evil (1d5) (+9,+11)
x) a Climbing Set
[Home Inventory - Khazad-dum ]
a) The Bar Chain Mail 'Elebreg' (-2 to accuracy) [18,+0]
It sustains your strength and intelligence. It provides immunity to
cold. It provides resistance to electricity, confusion, sound and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
b) The Light War Axe of Ice (2d5) (+3,+15) (+3)
It increases your intelligence and charisma by 3. It does extra
damage from frost. It sustains your dexterity. It provides immunity
to cold. It provides resistance to nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Algroth Chieftain on level 49 of Moria.
c) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution by 5.
It is a great bane of dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to disenchantment. It allows
you to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
d) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
e) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 47 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black orc Shaman on level 22 of Orc Cave.
c) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
Morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
d) The Stone of Lore
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
e) The Thunderlord Coat of Ranion [9,+0] {cursed}
It provides immunity to paralysis. It provides resistance to fire,
cold and light. It drains experience. It fills you with the Black
Breath. It is heavily cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
f) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
It provides light (radius 1) forever. It decreases your intelligence,
dexterity and infravision by 2. It does extra damage from fire. It
is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It strikes at demons with holy wrath. It is
especially deadly against natural creatures. It provides resistance
to fire and light. It allows you to sense the presence of spiders and
demons. It speeds your regenerative powers. It drains life. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 64 of
Mordor.
g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
|
Posted on 9.8.2007 06:26
2500. on the Ladder (of 19313)
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