The Angband Ladder: Nydelaldric, High-Elf Assassin by <serybuff@inwind.it>
[ToME 2.3.4 Character Sheet]
Name : Nydelaldric Age 194 STR! 40
Sex : Female Height 107 INT! 30
Race : Skeleton High-Elf Weight 165 WIS! 26
Class : Assassin Social Class 83 DEX! 40
Body : Player CON! 40
God : Melkor Bauglir CHR! 34
+ To Melee Hit 129 Level 50 Hit Points 1252/ 1252
+ To Melee Damage 84 Experience 21102750 Spell Points 92/ 92
+ To Ranged Hit 48 Max Exp 21102750 Sanity 455/ 455
+ To Ranged Damage 12 Exp to Adv. ***** Piety 142220
AC 51+134 Gold 1104936 Speed Fast (+27)
(Miscellaneous Abilities)
Fighting : Legendary[90]Perception : Excellent Blows/Round: 11
Bows/Throw : Legendary[2] Searching : Excellent Shots/Round: 1
Saving Throw: Heroic Disarming : Fair Mel.dmg/Rnd: 11d4+924
Stealth : Legendary[22]Magic Device: Legendary[22]Infra-Vision: 130 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Noldorin Mage. You
have light grey eyes, wavy black hair, and a fair
complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Angband: Level 88 (4400')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 85 (4250')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 17 (850')
Erebor: Level 72 (3600')
The Old Forest: Level 13 (650')
Moria: Level 40 (2000')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
A lost temple: Level 5 (250')
Your body is a Player.
You are currently on level 88 of Angband.
You have defeated 13101 enemies.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved Bree from a dreadful Nazgul.
You saved 86 princesses.
You found none of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 19th Quelle of the 2890th year of the third age.
You have been adventuring for 33 days.
adefkmnopsuxz{|@
Add Str : ........4..3..6+
Add Int : .....3.........+
Add Wis : .....3.........+
Add Dex : .4........4.....
Add Con : ........4..3...+
Add Chr : .....3.........+
Add Sear. : ..............6.
Add Infra : 2.............6.
Add Tun.. : ..............6.
Add Speed : .49*.......3....
Slay Anim.: +...............
Slay Und. : +...............
Slay Orc : ..............+.
Slay Troll: ..............+.
Slay Giant: ..............+.
Slay Drag.: +.............+.
Acid Brand: ..............+.
Cold Brand: +...............
Sust Str : ................
Sust Int : ......++........
Sust Wis : ................
Sust Dex : ................
Sust Con : .......+........
Sust Chr : .......+........
Invisible : .....+..........
Mul life : ...............+
Sens Fire : ................
Reflect : ......+.........
Free Act : ......+.+.+.....
Hold Life : ...............+
Imm Acid : .+......*.+...+.
Imm Elec : .+....*+........
Imm Fire : ++.....*.......+
Res Cold : ++.............+
Res Pois : ...............+
Res Fear : .......+...+....
Res Light : .......+.......+
Res Dark : ..............+.
Res Blind : .....+..........
Res Conf : ........+.......
Res Sound : ......+.+.......
Res Shard : +..............+
Res Neth : ......+.........
Res Nexus : ...........+....
Res Chaos : ........+.......
Res Disen : ......+.......+.
Aura Elec : .......+........
Lite : +........+......
See Invis : ...............+
Digestion : +.........+.....
Activate : +.....+..++...+.
Drain Exp : +...............
Fly : ......+.........
Sentient : +...............
Climb : ...........+..+.
Orc.ESP : ........+.....+.
Full ESP : ....+...........
Skills (points left: 0)
- Combat 50.000 [0.800]
- Weaponmastery 50.000 [0.800]
- Sword-mastery 50.000 [0.600]
. Critical-hits 02.000 [0.800]
- Archery 02.500 [0.000]
. Boomerang-mastery 01.000 [0.300]
- Sneakiness 31.100 [2.000]
. Stealth 50.000 [2.000]
. Disarming 03.900 [1.000]
. Backstab 35.000 [2.000]
. Stealing 01.000 [0.200]
. Dodging 01.000 [2.000]
- Magic 01.672 [0.200]
. Magic-Device 47.500 [0.750]
. Conveyance 01.000 [0.300]
. Divination 01.000 [0.300]
. Temporal 00.000 [0.200]
. Udun 00.000 [0.400]
- Spirituality 50.000 [0.700]
. Prayer 00.000 [0.500]
. Mindcraft 01.700 [0.500]
- Monster-lore 00.000 [0.500]
. Mimicry 01.300 [0.400]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You are fated to find a Parchment - Adventurer's Guide to Middle-earth on level
4.
You are fated to find a Ring of Spell [Globe of Light] on level 18.
You are fated to meet a Giant white ant on level 1.
[Character Equipment]
a) The Dagger 'Nimthanc' (E:257175, L:45) (1d4) (+39,+19) (+2 to infravision)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It provides light (radius 1) forever. It increases your
infravision by 2. It does extra damage from frost. It is especially
deadly against dragons. It strikes at undead with holy wrath. It is
especially deadly against natural creatures. It provides resistance
to fire, cold and shards. It slows your metabolism. It drains
experience. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest troll on level 49 of The Sacred
Land Of Mountains.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
e) an Indestructible Ring of Speed (+9)
It increases your speed by 9. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 78 of Angband.
f) an Indestructible Ring of Speed (+11)
k) an Indestructible Amulet of Telepathy
It gives telepathic powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 70 of Paths of the Dead.
m) a Dwarven Lantern of the Magi (+3)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom and
charisma by 3. It makes you invisible. It provides resistance to
blindness. It cannot be harmed by fire.
It was given to you as a reward.
n) The Gold Dragon Scale Mail 'Sulkaste' (-2 to accuracy) [30,+19]
It can be activated for breathe sound (130) every 90+d90 turns if it
is being worn. It sustains your intelligence. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to sound, nether and disenchantment. It allows you to fly.
It reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Harowen the Black Hand on level 69 of
Erebor.
o) The Mouse Fur 'Naragor' [1,+14]
It sustains your intelligence, constitution and charisma. It provides
immunity to fire. It makes you completely fearless. It provides
resistance to electricity and light. It produces an electric sheath.
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to sound and chaos. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave troll on level 45 of Moria.
s) The Iron Helm of Knowledge [6,+20] (-6)
It can be activated for whispers from beyond(sanity drain) 100+d200
turns if it is being worn. It provides light (radius 1) forever. It
decreases your luck by 6. It identifies all items for you. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 64 of Erebor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength, constitution and speed by 3. It makes you
completely fearless. It provides resistance to nexus. It allows you
to climb mountains. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
z) (nothing)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to mud every 5 turns if it is being
worn. It increases your strength, searching, infravision and ability
to tunnel by 6. It does extra damage from acid. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides resistance to acid, dark and disenchantment. It
allows you to climb mountains. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 72 of Erebor.
[Character Inventory]
a) The Devil's Pentagram (charging) {Genocide}
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 62 of Mordor.
b) Kelek's Practical Joke {Teleport level}
It can be activated for teleport level every 50 turns.
You found it lying on the ground on level 49 of The Sacred Land Of
Mountains.
c) The Pendulum of Orcus
d) Bumganir's Bag of Magic Toys {Genocide}
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 30 of The Sandworm lair.
e) The Hand of Vecna {Genocide}
It can be activated for genocide every 500 turns.
You found it in the remains of a Barbazu on level 46 of Mordor.
f) Agannazar's Altruistic Assassin {Heal 700}
It can be activated for heal 700 hit points every 100 turns.
You found it in the remains of a Dread on level 47 of The Sacred Land Of
Mountains.
g) 8 Potions of Healing
h) 11 Potions of Enlightenment
i) 14 Potions of Resistance
j) 21 Scrolls of Teleportation
k) 37 Scrolls of Satisfy Hunger
l) a Wooden Rod of Trap Location (10/10)
m) a Silver Rod of Recall (100/100)
n) a Golden Rod of Home Summoning (125/125)
o) a Golden Rod of Cheapness of Disarming (125/125)
It can cast spells for a lesser mana cost.
You found it lying in a vault on level 29 of The Sandworm lair.
p) an Adamantite Rod of Simplicity of Detection (158/200)
You found it lying in a vault on level 30 of The Sandworm lair.
q) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
r) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hell knight on level 58 of Mordor.
s) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack speed by 2
. It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 86 of Angband.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 5 Sprigs of Athelas
b) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It makes you completely
fearless. It provides resistance to acid and shards. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
[Home Inventory - Gondolin ]
a) a Potion of Cure Insanity
b) The Ring of Neloth (+1)
It increases your strength, intelligence, searching and infravision by
1. It sustains your intelligence. It provides resistance to fire and
blindness. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
c) a Ring of Slaying (+10,+7)
d) a Ring of Nether Resistance
e) a Ring of Flying
It allows you to fly.
You found it lying in a vault on level 29 of The Sandworm lair.
f) an Amulet of Brilliance (+5)
It provides light (radius 1) forever. It increases your intelligence
and wisdom by 5.
g) an Indestructible Amulet of Reflection
It reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Rare Jewelry Shop.
h) The Amulet of Egrim
It sustains your constitution. It provides resistance to acid,
electricity, fire, cold, confusion and disenchantment. It allows you
to see invisible monsters. It slows your metabolism. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
i) The Amulet of Idreth [+3] (+3)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity and charisma by 3. It
sustains your strength. It provides resistance to poison, dark, sound
and chaos. It allows you to levitate. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
j) The Star of Elendil (+1) (charging)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Vampire lord on level 35 of Mordor.
k) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 57 of
Mordor.
l) The Bar Chain Mail of Banruda (-2 to accuracy) [18,+12]
It sustains your strength. It provides immunity to electricity and
cold. It makes you completely fearless. It provides resistance to
acid, light and sound. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Dracolich on level 72 of Angband.
m) The Partial Plate Armour of Ilimor (-3 to accuracy) [22,+9]
It sustains your strength. It provides immunity to acid. It provides
resistance to life draining, electricity and nether. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Fasolt the Giant on level 40 of Moria.
n) The Small Metal Shield of Tundil [3,+10]
It provides immunity to cold. It makes you completely fearless. It
provides resistance to sound, shards and chaos. It reflects bolts and
arrows. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 72 of Erebor.
o) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and nexus. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ancient multi-hued dragon on level 40 of
Mordor.
p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) (charging)
It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
if it is being worn. It increases your intelligence, dexterity,
charisma, searching and spell power by 3. It provides resistance to
acid, fire, shards and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 67 of
Angband.
q) an Iron Helm of Water Breathing [5,+12]
It allows you to breathe underwater. It cannot be harmed by acid.
You found it in the remains of a Great Wyrm of Perplexity on level 67 of
Angband.
r) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map if it is being worn. It
increases your searching, infravision and ability to tunnel by 4. It
allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolisk on level 50 of Mordor.
s) The Dagger 'Dethanc' (E:62142, L:30) (1d4) (+28,+14)
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It does extra damage from electricity. It makes you
invisible. It sustains your charisma. It provides resistance to
electricity, fire, cold and sound. It allows you to sense the
presence of trolls. It produces an electric sheath. It drains
experience. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 73 of Angband.
t) The Cutlass 'Neleboron' (1d7) (+9,+3) (+3 to speed)
It increases your dexterity, speed and attack speed by 3. It does
extra damage from frost. It produces chaotic effects. It is very
sharp and can make your foes bleed. It is a great bane of demons. It
strikes at undead with holy wrath. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Hell knight on level 48 of Mordor.
[Home Inventory - Minas Anor ]
a) Kelek's Wormhole Machine {Destruction}
It can be activated for Destruction every 100 turns.
You found it lying in a vault on level 29 of The Sandworm lair.
b) 6 Potions of *Healing*
c) 3 Potions of Life
d) 4 Scrolls of *Remove Curse*
e) 9 Scrolls of *Destruction*
f) 3 Scrolls of Mass Genocide
g) a Golden Rod of the Istari of Nothing (250/250)
h) a Mithril Rod of Charging of Nothing (160/160)
It regenerates its mana faster.
You found it in the remains of a Lesser Balrog on level 46 of Mordor.
i) a Wand of Stone Prison[2|11] (5 charges)
j) The Ring 'Lardor' (+3)
It increases your dexterity, stealth, infravision, speed and attack
speed by 3. It sustains your intelligence. It provides resistance to
electricity and sound. It allows you to fly. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Mummified orc on level 49 of Mordor.
k) an Indestructible Ring of Slaying (+11,+14)
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death drake on level 46 of The Sacred
Land Of Mountains.
l) an Indestructible Ring of Speed (+7)
It increases your speed by 7. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 72 of Angband.
m) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 62 of Mordor.
n) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 62 of Mordor.
o) The Amulet of Brielarya (+1 to searching)
It increases your searching by 1. It provides immunity to paralysis.
It provides resistance to fire, cold, dark and chaos. It gives
telepathic powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Shelob, Spider of Darkness on level 50 of
Cirith Ungol.
p) The Amulet 'Thieri' (+2)
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom and charisma by 2. It sustains your wisdom and
charisma. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to life draining, acid, fire, cold,
poison, light, dark, sound and nether. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 57 of
Mordor.
q) The Full Plate Armour 'Hudanein' (-3 to accuracy) [25,+11]
It provides immunity to acid and fire. It makes you completely
fearless. It provides resistance to poison, light and sound. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 84 of Angband.
r) The Thunderlord Coat of Marda [9,+25] (+5)
It increases your intelligence, constitution and charisma by 5. It
sustains your intelligence, constitution and charisma. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
blindness, confusion and nexus. It allows you to sense the presence
of thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It drains mana. It aggravates nearby creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
s) an Iron Crown of Telepathy [0,+10]
It gives telepathic powers.
You found it in the remains of an Ethereal dragon on level 78 of Angband.
t) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
u) The Dark Sword of Egolfin (3d7) (+10,+21) (+3)
It generates an antimagic field. It increases your strength and
dexterity by 3. It fights against evil with holy fury. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 85 of
Angband.
[Home Inventory - Lothlorien ]
a) 19 Potions of Cure Serious Insanity
b) a Silver Rod of Enlightenment (100/100)
c) a Silver Rod of the Istari of Nothing (200/200)
d) a Ring of Speed (+9) {100% off}
It increases your speed by 9.
You stole it from the Rare Jewelry Shop.
e) The Palantir of Orthanc (+2) (charging)
It can be activated for clairvoyance every 100+d100 turns if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Saruman of Many Colours on level 72 of
Erebor.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and chaos. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 72 of Erebor.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being worn.
It increases your strength and charisma by 4. It provides resistance
to acid, electricity, fire, cold, dark, chaos and disenchantment. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 49 of The Sacred Land Of
Mountains.
h) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by 4.
It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
i) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport (range 100) every 45 turns if it is
being worn. It increases your stealth and speed by 3. It provides
resistance to acid and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 72 of Erebor.
j) The Cloak 'Holcolleth' [1,+4] (+2)
It can be activated for sleep nearby monsters every 55 turns if it is
being worn. It increases your intelligence, wisdom, stealth and speed
by 2. It provides resistance to acid. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
k) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and disenchantment. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Balance drake on level 46 of The Sacred
Land Of Mountains.
l) The Main Gauche of Maedhros (2d5) (+11,+14) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It gives telepathic powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
m) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
It increases your attack speed by 2. It is especially deadly against
natural creatures. It provides resistance to disenchantment. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Stone troll Priest on level 36 of Moria.
n) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity and constitution by 4. It does
extra damage from frost. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to life draining
, cold, nether and chaos. It allows you to see invisible monsters.
It slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 46 of
The Sacred Land Of Mountains.
o) The Broad Sword 'Glamdring' (2d5) (+5,+8) (+1)
It provides light (radius 1) forever. It increases your searching by
1. It does extra damage from fire. It is especially deadly against
orcs. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to fire and light. It allows
you to sense the presence of orcs. It slows your metabolism. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
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Posted on 3.6.2007 13:34
1732. on the Ladder (of 19313)
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