The Angband Ladder: Sirion VI, Half-Elf Sorceror by <jrleveille@comcast.net>

  [ToME 2.3.4 Character Sheet]

 Name  : Sirion VI              Age                 35       STR:     25       
 Sex   : Male                   Height              64       INT!     37       
 Race  : Half-Elf               Weight             148       WIS:     38       
 Class : Sorceror               Social Class        34       DEX:     31       
 Body  : Player                                              CON:     23       
 God   : Eru Iluvatar                                        CHR!     36       
                                                                               
 + To Melee Hit          13 Level             44    Hit Points      168/   168 
 + To Melee Damage        2 Experience   3097076    Spell Points    704/   704 
 + To Ranged Hit         20 Max Exp      3097076    Sanity          775/   775 
 + To Ranged Damage      15 Exp to Adv.  3360000    Piety                25414 
   AC                32+109 Gold         1042170    Speed           Fast (+26) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Good         Searching   : Very Bad     Shots/Round:  2         
 Saving Throw: Good         Disarming   : Fair         Mel.dmg/Rnd:  4d4+8     
 Stealth     : Bad          Magic Device: Good         Infra-Vision: 20 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          Your father was of the Nandor.  You are one of several               
          children of a Serf.  You are a well-liked child.  You have           
          hazel eyes, straight brown hair, and a fair complexion.              
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 34 (1700')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 25 (1250')
        Illusory Castle: Level 35 (1750')
        Orc Cave: Level 22 (1100')
        Erebor: Level 60 (3000')
        The Old Forest: Level 14 (700')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 51 (2550')
        The Land Of Rhun: Level 27 (1350')
        The Sandworm lair: Level 29 (1450')
        A lost temple: Level 7 (350')

 Your body is a Player.
 You are currently on level 47 of Moria.
 You have defeated 10257 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 28 princesses.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 25th Quelle of the 2890th year of the third age.
 You have been adventuring for 39 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4...........            
        Add Int   : .1...2...2......            
        Add Wis   : .1..42...2.....+            
        Add Dex   : .1....3.........            
        Add Chr   : ....42..........            
        Mul Mana  : ...............+            
        Add Stea. : .......1........            
        Add Sear. : .........2......            
        Add Tun.. : ..............2.            
        Add Speed : .1.*4.3....4....            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ................            
        Res Acid  : ......+.........            
        Res Elec  : .+......+.......            
        Res Fire  : .+..+...........            
        Res Cold  : .+......+.......            
        Res Pois  : ....+...+.......            
        Res Fear  : ....+...........            
        Res Light : ..........+.....            
        Res Dark  : ................            
        Res Blind : ........++......            
        Res Conf  : ......++........            
        Res Sound : .....+..........            
        Res Shard : ......+.........            
        Res Neth  : ........+.......            
        Res Nexus : ................            
        Res Chaos : ......+.........            
        Res Disen : ....+...+.......            
        Lite      : ..........+.....            
        See Invis : .........+......            
        Digestion : .+..............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ....+....++.....            
        Fly       : ..+.............            

Skills (points left: 0)
          . Archery                              00.500 [0.000]
 - Sneakiness                                    01.600 [0.900]
          . Stealth                              01.000 [0.400]
          . Disarming                            00.200 [0.000]
 - Magic                                         48.770 [1.000]
          . Magic-Device                         09.300 [1.000]
          . Spell-power                          48.600 [0.600]
          . Sorcery                              48.600 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           37.800 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          48.600 [0.900]
 - Spirituality                                  02.500 [0.550]
          . Prayer                               02.500 [0.500]
 - Monster-lore                                  00.200 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            02.200 [0.300]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff [Greater Identify] (1d4) (+9,+4)
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
e) a Ring of Flying
f) a Ring of Speed (+10)
    It increases your speed by 10.  
    You bought it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 60 of Erebor.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It provides resistance to sound.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) a Feathers Cloak of Aman [1,+15] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Old Forest.
p) a Dragon Shield [8,+26]
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Speed [6,+4] (+4)
    It increases your speed by 4.  
    You bought it from the Footwear Shop.
z) a Death mold (1089 hp)
{) (nothing)
|) a Magical Orcish Pick (+2)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 2.  


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth
b) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Tome of the Tree
d) a Fireproof Tome of Knowledge
e) a Fireproof Tome of the Time
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
f) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
g) The Tome of Sirion VI
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) a Spellbook of Disarm
i) 16 Rations of Food
j) 2 Potions of Speed
k) 5 Potions of Healing
l) 2 Potions of *Healing*
m) 3 Potions of Restore Mana
n) 8 Scrolls of Teleportation {25% off}
o) a Scroll of *Destruction*
p) 2 Fireproof Scrolls of Genocide
    It cannot be harmed by fire.  
    You found it in the remains of a Vampire lord on level 42 of Moria.
q) a Scroll of Genocide
r) a Ring of Speed (+5)
s) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+4] (+6 to infravision)
    It increases your constitution and infravision by 6.  It provides
    resistance to dark.  
    You found it lying in a vault on level 29 of The Sandworm lair.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 13 of The Old Forest.
b) a Book of Summoning
c) 18 Mushrooms of Cure Serious Wounds {100% off}
d) 6 Sprigs of Athelas
e) 8 Potions of Cure Light Insanity
f) an Amulet of Slow Digestion
    It slows your metabolism.  
    You bought it from the Magic shop.
g) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 24 of The Old Forest.
h) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    poison.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}


  [Home Inventory - Gondolin ]

a) The Bottomless Bottle
    It can be activated for cure insanity every 200 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) Mordenkainen's Mysterious Mind-Masher
    It can be activated for stun.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) 99 Potions of Water Curing {quest}
d) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
e) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Lesser black reaver on level 44 of Moria.
f) a Wand of Fireflash[3|15] (6 charges)
g) The Wand of Digging of Thrain (17 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
h) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
i) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
    Orc Cave.
j) an Iron Helm of the Noldor [5,+4] (+2)
    It can be activated for detect treasure every 10+d20 turns if it is
    being worn. It increases your dexterity by 2.  It sustains your 
    dexterity.  It allows you to sense the presence of orcs.  
    You found it lying on the ground on level 22 of Orc Cave.


  [Home Inventory - Minas Anor ]

a) Kelek's Wormhole Machine
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Dark elven warlock on level 41 of Moria.
b) Gamenlon's Summoning Manual
    It can be activated for genocide every 500 turns.  
c) The Crystal Ball of Godly Sights
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) 2 Mushrooms of Cure Blindness
e) The Ring of Silmach [+12] (+2 to searching)
    It increases your searching by 2.  It makes you invisible.  It makes
    you completely fearless.  It provides resistance to fire, light, 
    blindness and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-troll on level 41 of Moria.
f) The Amulet 'Debrien' (+1 to stealth)
    It increases your constitution, charisma and stealth by 1.  It
    sustains your intelligence and charisma.  It provides resistance to 
    electricity, blindness and chaos.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mystic on level 60 of Erebor.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, poison, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 41 of Moria.
h) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ent on level 41 of Moria.
i) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and shards.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Storm giant on level 40 of Moria.
j) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 48 of The Sacred
    Land Of Mountains.
k) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 60 of Erebor.
l) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 60 of Erebor.
m) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to levitate.  It allows you to see invisible monsters.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) Kenault's Cantrip Generator
    It can be activated for cure blindness every 100 turns.  
    You found it in the remains of a Vrock on level 50 of Moria.
b) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+1 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 1.  It provides
    resistance to acid, electricity, fire, cold and poison.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
c) The Metal Cap 'Carthrech' [3,+0]
    It sustains your strength and charisma.  It provides immunity to
    paralysis.  It provides resistance to cold, light, dark, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
d) The Dark Sword 'Elengri' (3d7) (+5,+2) (+3 attacks)
    It generates an antimagic field.  It increases your constitution and 
    attack speed by 3.  It does extra damage from electricity.  It poisons
    your foes.  It is very sharp and can make your foes bleed.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+4)
    It increases your intelligence and dexterity by 4.  It makes you
    invisible.  It sustains your dexterity.  It provides resistance to 
    electricity.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Dagger of Falemel (1d4) (+3,+0) (-7) {cursed}
    It decreases your intelligence and wisdom by 7.  It drains life from
    your foes.  It is a great bane of demons.  It induces random
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  



Posted on 27.5.2007 21:57
Last updated on 24.6.2007 02:25

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