The Angband Ladder: Rhoiw, Wood-Elf Assassin by <stefano.crocco@alice.it>

  [Theme 1.2.0 Character Sheet]

 Name  : Rhoiw                  Age                146       STR!     40       
 Sex   : Neuter                 Height              61       INT!     37       
 Race  : Wood-Elf               Weight             104       WIS!     34       
 Class : Assassin               Social Class        46       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit         128 Level             50    Hit Points     1167/  1167 
 + To Melee Damage       99 Experience  27297553    Spell Points    223/   225 
 + To Ranged Hit         44 Max Exp     27297553    Sanity          655/   655 
 + To Ranged Damage       9 Exp to Adv.    *****    Piety               159640 
   AC                19+111 Gold        15412431    Speed           Fast (+29) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[87]Perception  : Fair         Blows/Round:  16        
 Bows/Throw  : Legendary[2] Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  16d4+1584 
 Stealth     : Legendary[22]Magic Device: Heroic       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Nandorin Archer.  You have               
          light grey eyes, straight black hair, and a fair                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 31 (1550')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        a Lost Temple: Level 37 (1850')
        Utumno: Level 114 (5700')
        Bilbo's trail: Level 10 (500')
        Thorin's trail: Level 33 (1650')

 Your body was a Player.
 You have defeated 16294 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 93 princesses.
 You saved Arda and became a famed Ruler.
 You found 6 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 27th Hrive of the 2890th year of the third age.
 Your adventure lasted 95 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Caras Galadhon.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon drains life from your foes.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon poisons your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.


                    adefkmnopsuxz{|@            
        Add Str   : 43..4..........+            
        Add Int   : .3.......3......            
        Add Wis   : 43..4...........            
        Add Dex   : .3.....3.3......            
        Add Con   : .3....2...4....+            
        Add Chr   : 43..4..3.3....4.            
        Add Sear. : .........3......            
        Add Speed : .3*443...3......            
        Add Blows : ...4....1.......            
        Vampiric  : +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Poison Brd: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ........+.......            
        Sust Int  : ........+.......            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ......+...+.....            
        Sust Chr  : +.......+.......            
        Invisible : +...............            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .......+.+....+.            
        Hold Life : .....++.........            
        Imm Acid  : ......++*.......            
        Imm Elec  : +.......*.......            
        Imm Fire  : +...+..+*.......            
        Imm Cold  : +.....++*++.....            
        Res Pois  : +...+...........            
        Res Fear  : ...++.+.+.......            
        Res Light : .....+..++.....+            
        Res Dark  : .....++.++......            
        Res Blind : .........+......            
        Res Conf  : .....++.+.....+.            
        Res Sound : .........+......            
        Res Shard : .........+......            
        Res Neth  : ......+.+.......            
        Res Nexus : ......+....+....            
        Res Chaos : .....++.........            
        Res Disen : ....+...........            
        Aura Fire : +...............            
        Aura Elec : +...............            
        Levitate  : ...........+....            
        Lite      : ++.......+......            
        See Invis : .....+...+......            
        Digestion : +...............            
        Regen     : ..........+.....            
        Xtra Might: .+.............+            
        Activate  : ...+++++.++...+.            
        Teleport  : +...............            
        Blessed   : +.............+.            
        Cursed    : ..+.+.....+.....            
        Sentient  : +...............            
        Orc.ESP   : .....+..........            
        Undead.ESP: ......+.........            
        Full ESP  : .......+........            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          - Weaponmastery                        50.000 [0.800]
                   - Sword-mastery               50.000 [0.600]
                            . Critical-hits      02.000 [0.800]
          - Archery                              04.000 [0.000]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    15.100 [2.000]
          . Stealth                              50.000 [2.000]
          . Disarming                            10.500 [1.000]
          . Backstab                             50.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              01.000 [2.000]
 - Magic                                         06.125 [0.400]
          . Magic-Device                         31.600 [1.000]
          . Conveyance                           01.300 [0.400]
          . Divination                           00.000 [0.100]
          . Temporal                             00.000 [0.200]
          . Necromancy                           01.000 [0.300]
          . Runecraft                            01.300 [0.400]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  13.100 [0.700]
          . Prayer                               50.000 [0.500]
          . Mindcraft                            01.700 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Tree walking


  [Fates]

You may meet a Sanctimonious-looking preacher on level 12.
You may find a Main Gauche on level 14.
You are fated to find a Scroll of Trap Detection on level 11.
You are fated to meet a Blubbering idiot on level 17.


  [Character Equipment]

a) The Dagger of Magnor (E:93249, L:39) (1d4) (+43,+37) (+4)
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom and charisma by 4.  It does extra damage from electricity, fire
     and frost.  It poisons your foes.  It drains life from your foes.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It sustains your charisma.  It provides resistance to 
    electricity, fire, cold and poison.  It slows your metabolism.  It
    produces a fiery sheath.  It produces an electric sheath.  It has been
    blessed by the gods.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 85 of Angband.
d) The Heavy Crossbow of Ninyath (x7) (+9,+9) (+3 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and speed by 3
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Black Numenorean on level 42 of Moria.
    
e) a Ring of Speed (+12) {cursed}
    It increases your speed by 12.  It is cursed.  
    You bought it from the Rare Jewelry Shop.
f) a Rohirric Ring of Extra Attacks (+4 to speed)
    It can be activated for spinning around every 50+d25 turns if it is
    being worn. It increases your speed and attack speed by 4.  It makes
    you completely fearless.  
    You bought it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Red Balrog on level 64 of Dol Guldur.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
p) The Buckler of Falad [-30,+4] (+1 attack)
    It can be used to store a spell.  It increases your attack speed by 1.
    It sustains your strength, intelligence and charisma.  It provides
    immunity to acid, electricity, fire and cold.  It makes you completely
    fearless.  It provides resistance to light, dark, confusion and nether
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of Barad-Dur.
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 93 of
    Angband.
u) The Set of Gauntlets of Nargothrond [2,+15] (+4) {cursed}
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 93 of Angband.
x) a Pair of Metal Shod Boots of Stability [6,+10]
    It provides resistance to nexus.  It allows you to levitate.  
    You found it in the remains of a Dark dwarven smith on level 33 of
    Thorin's trail.
z) (nothing)
{) (nothing)
|) The Rod of Annuminas [Phase Door] (+4)
    It can be activated for rune of protection every 400 turns if it is
    being worn. It has a spell stored inside.  It increases your charisma
     and luck by 4.  It provides immunity to paralysis.  It provides
    resistance to confusion.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 65 of Erebor.


  [Character Inventory]

a) The Demonblade of Gothmog (7d6) (+0,+0) (-20) {!d!v!k!w}
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Nether wraith on level 50 of Moria.
b) a Fireproof Tome of the Impenetrable Earth {!d!v!k}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Black Market.
c) 2 Fireproof War Tomes of Tulkas {!d!v!k}
    It cannot be harmed by fire.  
    You stole it from the Library.
d) a Runestone {identify !d!v!k@m0}
    It cannot be harmed by acid, cold, lightning or fire.  
e) The Tome of Elven Household Magic {satisfy !d!v!k@A0}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 12 of Orc Cave.
f) a Parchment titled ``Secrets of the Gnomish Wizards'' {restore}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Mornungol on level 80 of Angband.
g) Saruman's Big Book of Brutality {teleport !d!v!k}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 12 of Orc Cave.
h) 16 Potions of Cure Insanity
    
i) 40 Potions of Cure Critical Wounds
    
j) 23 Potions of Healing {!q}
    
k) 9 Potions of *Healing* {!q}
    
l) 4 Potions of Life {!q}
    
m) 25 Scrolls of Teleportation {!r}
    
n) a Wooden Rod of Trap Location (10/10) {!d!v!k@z0}
    
o) an Iron Rod of Illumination (50/50) {!d!v!k@z1}
    
p) a Golden Rod of Enlightenment (125/125) {!d!v!k@z5}
    
q) a Mithril Rod of Healing (160/160) {!d!v!k}
    
r) a Mithril Rod of Recall (160/160) {!d!v!k!z@z2}
    
s) a Tilkal Rod of Disarming (200/200) {!d!v!k@z3}
t) a Tilkal Rod of Teleport Other (200/200) {!d!v!k}
    It cannot be harmed by acid, cold, lightning or fire.  
u) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 33 of
    Thorin's trail.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of the Impenetrable Earth {!d!v!k}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Fireproof War Tome of Tulkas {!d!v!k}
    It cannot be harmed by fire.  
    You stole it from the Library.
c) The Tome of Rhoiw {!d!v!k}
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) a Runestone {large identify !d!v!k@m1}
    It cannot be harmed by acid, cold, lightning or fire.  
e) a Runestone {Self knowledge}
    It cannot be harmed by acid, cold, lightning or fire.  
f) The Clay Tablets of Antiquity {teleport level}
    It can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 66 of Dol Guldur.
g) 17 Sprigs of Athelas
    
h) 5 Potions of Cure Insanity {75% off}
    
i) 6 Potions of Enlightenment {25% off}
    
j) 10 Potions of Resistance
    It cannot be harmed by acid, cold, lightning or fire.  
k) 12 Scrolls of Teleport Level
    
l) 2 Fireproof Scrolls of Acquirement {100% off}
    It cannot be harmed by fire.  
    You stole it from the Black Market.
m) a Silver Rod of Disarming (100/100) {!d!v!k@z3}
    
n) a Mithril Rod of Nothing (160/160)
o) a Tilkal Rod of Nothing (200/200)
    It cannot be harmed by acid, cold, lightning or fire.  
p) a Rod Tip of Restoration (140 Mana to cast)
q) a Magical Mattock of Digging (+8) {25% off}
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 8.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
r) a Climbing Set {!k}
    It allows you to climb mountains.  
s) The Key of Thorin {!*}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Cup of Thror
    It can be activated for alchemy every 500 turns.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Parchment - Map of Thror {!*}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) The Black Dragon Scale Mail of Andisil (-2 to accuracy) [30,+27]
    It can be activated for breathe acid (130) every 90+d90 turns if it is
    being worn. It sustains your dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, confusion, sound and disenchantment.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
b) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 33 of Mirkwood.
c) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, blindness and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 42 of Moria.
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
e) The Partial Plate Armour 'Curebraur' (-3 to accuracy) [22,+13]
    It can be used to store a spell.  It provides immunity to acid and 
    cold.  It provides resistance to dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dread on level 70 of Angband.
f) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral Ancient gold dragon in the town
    of Gondolin .
g) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 60 of Barad-Dur.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Fur Cloak of Andolion [3,+20]
    It can be used to store a spell.  It sustains your dexterity.  It
    provides immunity to acid, electricity and cold.  It provides
    resistance to poison, nether and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
l) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Mumak Hide of Luthlon [1,+12]
    It provides immunity to acid.  It provides resistance to fire and 
    sound.  It allows you to fly.  It produces a fiery sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mornungol on level 92 of Angband.
n) The Small Metal Shield of Gimli (+9,+10) [3,+40] (+3)
    It grants you the power of find secret passages if it is being worn.  
    It increases your intelligence and constitution by 3.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Worm on level 69 of Angband.
o) The Small Mithril Shield of Thorin [5,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to confusion, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ethereal dragon on level 61 of Erebor.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Worm on level 67 of Angband.
q) The Iron Crown of Ornog [0,+10]
    It sustains your constitution.  It provides resistance to electricity, 
    dark, confusion, shards, nether and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
r) The Iron Crown 'Anglith' [0,+1]
    It sustains your strength.  It provides resistance to life draining, 
    acid, cold, poison, light and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and disenchantment.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
u) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
w) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Rohan [6,+14] (+4) {!k}
    It increases your speed by 4.  
    You bought it from the Black Market.


  [Home Inventory - Minas Anor ]

a) The Golden Horn of the Thunderlords (6 charges) {100% off}
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) an Elemental Ring of Dexterity (+4)
    It increases your dexterity by 4.  It sustains your dexterity.  It
    provides immunity to electricity.  It provides resistance to acid, 
    fire, cold and blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
c) a Ring of Slaying (+14,+12)
    
    You bought it from the Black Market.
d) a Ring of Slaying (+12,+9)
    
    You bought it from the Black Market.
e) a Ring of Speed (+7) {100% off}
    It increases your speed by 7.  
    You stole it from the Black Market.
f) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elder vampire on level 58 of Barad-Dur.
g) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) an Elemental Ring of Light and Darkness Resistance
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold, light, dark and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black drake on level 27 of Mirkwood.
i) an Elemental Ring of Confusion Resistance
    It provides immunity to electricity and cold.  It provides resistance 
    to acid, fire, confusion and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Multi-hued drake on level 50 of Moria.
    
j) a Blazing Ring of Extra Attacks (+3 attacks)
    It can be activated for spinning around every 50+d25 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    attack speed by 3.  It provides resistance to fire.  It produces a
    fiery sheath.  
    You bought it from the Black Market.
k) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
l) a Rohirric Ring of Critical Hits (+8 to speed)
m) a Rohirric Amulet of Reflection (+3 to speed) {100% off}
    It increases your speed by 3.  It makes you completely fearless.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
n) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Hobbiton
    .
o) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 51 of Barad-Dur.
p) an Amulet of Trickery (+3) {100% off}
    It increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You stole it from the Black Market.
q) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 19 of
    Mirkwood.
r) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
s) The Star of Elendil (+1)
t) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333 turns if it is
    being worn. It provides light (radius 1) forever.  It decreases your 
    stealth by 3.  It makes you invisible.  It provides resistance to dark
    , nether and chaos.  It allows you to sense the presence of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 67 of Angband.
u) The Leather Scale Mail of Falebril (-1 to accuracy) [11,+12]
    It sustains your constitution.  It provides immunity to fire and 
    nether.  It provides resistance to electricity, poison and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
v) an Elven Cloak of Protection [4,+17] (+4 to stealth) {100% off}
    It increases your stealth, searching and luck by 4.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Black Market.
w) The Dagger 'Gabluil' (1d4) (+8,+0)
    It does extra damage from electricity.  It produces chaotic effects.  
    It drains life from your foes.  It is very sharp and can make your
    foes bleed.  It is a great bane of undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 71 of Angband.


  [Home Inventory - Caras Galadhon ]

a) The Dagger of Peregrin (E:-23960, L:50) (1d4) (+47,+21) {!d!v!k@w0}
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from frost.  It is especially deadly against giants.  It makes
    you invisible.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold, poison and sound.  It
    allows you to levitate.  It allows you to sense the presence of trolls
     and giants.  It slows your metabolism.  It produces an electric
    sheath.  It drains experience.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave orc Shaman on level 17 of Orc Cave.
b) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) 6 Daggers of Bredinar (1d4) (+12,+18) (+4)
    It increases your strength, intelligence, dexterity and charisma by 4.
    It does extra damage from fire.  It produces chaotic effects.  It is a
    great bane of demons.  It cannot be harmed by acid, cold, lightning or
    fire.  
d) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
e) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 61 of Barad-Dur.
g) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Emperor wight on level 70 of Angband.
    
h) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Law drake on level 37 of Barad-Dur.
i) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 25 of The
    Old Forest.
j) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 73 of Angband.
    
k) The Broad Sword of Erien (2d5) (+14,+17) (+1 to speed)
    It increases your speed by 1.  It poisons your foes.  It is very sharp
    and can make your foes bleed.  It is especially deadly against
    dragons.  It is especially deadly against giants.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 70 of Angband.
l) The Broad Sword of Nenos (2d5) (+13,+17) (+2 attacks)
    It increases your intelligence, constitution and attack speed by 2.  
    It does extra damage from electricity.  It poisons your foes.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 70 of Angband.
m) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, poison and dark.
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Worm on level 61 of Barad-Dur.
n) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
    It provides light (radius 1) forever.  It increases your ability to
    score critical hits by 1.  It is very sharp and can make your foes
    bleed.  It is especially deadly against orcs.  It makes you completely
    fearless.  It provides resistance to blindness.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-ogre on level 31 of Moria.
o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 45 of Moria.
q) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
r) The Long Sword 'Mindi' (2d5) (+13,+18) (+1 attack)
    It provides light (radius 1) forever.  It increases your dexterity and 
    attack speed by 1.  It poisons your foes.  It is especially deadly
    against dragons.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire ogre on level 66 of Barad-Dur.
    
t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and attack speed by 2.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 45 of Moria.
u) The Katana of Agoliareb (3d4) (+9,+10) (+3 attacks)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength, dexterity, constitution and attack speed
     by 3.  It does extra damage from frost.  It is especially deadly
    against dragons.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 94 of
    Orodruin.
v) The Bastard Sword of Alast (3d4) (+14,+23) (+3)
    It can be wielded two-handed.  It increases your strength, dexterity
     and charisma by 3.  It does extra damage from fire.  It produces
    chaotic effects.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 68 of Angband.
w) The Mithril Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 51 of Barad-Dur.
x) a Harp of Power (+1) {resist blindness}
    It increases your charisma by 1.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire, cold and blindness.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Music Store.


  [The Museum Inventory - Bree ]

a) The Amulet of Annatar(200%)(200%) (+10)
    It increases your spell power by 10.  It increases your mana capacity
     and hit points by 200%.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
c) The Silmaril of Flames (+2) {cursed}
    It can be activated for invulnerability (dur 8+d8) every 1000 turns if
    it is being worn. It grants you the power of banish evil if it is
    being worn.  It provides light (radius 5) forever.  It increases your 
    strength by 2.  It provides resistance to fire, light, dark, shards, 
    nether, nexus and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It drains mana and 
    experience.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
d) The Silmaril of the Seas (+2) {cursed}
    It can be activated for word of recall every 200 turns if it is being
    worn. It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your intelligence by 
    2.  It provides resistance to light, dark, nether, nexus and chaos.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
e) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 93 of
    Angband.


  [The Museum Inventory - Caras Galadhon ]

a) The Ring of Angori (-4) {cursed}
    It decreases your strength, intelligence, charisma, stealth and 
    ability to score critical hits by 4.  It provides resistance to fire
     and disenchantment.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 53 of
    Barad-Dur.
b) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snow-troll Chieftain on level 44 of Moria.
c) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Great Axe of Golas (4d4) (+8,+6) (-7 attacks) {cursed}
    It must be wielded two-handed.  It decreases your charisma and attack
    speed by 7.  It drains life from your foes.  It prevents
    teleportation.  It fills you with the Black Breath.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Great Axe of Daranen (4d4) (+6,+5)
    It must be wielded two-handed.  It does extra damage from fire.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is a great bane of demons.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 61 of Barad-Dur.
f) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient Morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mornungol on level 91 of Angband.
h) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 92 of Angband.
i) The Three Piece Rod 'Enyath' (3d3) (-1,+5)
    It strikes at demons with holy wrath.  It is especially deadly against
    natural creatures.  It induces random teleportation.  It fills you
    with the Black Breath.  It carries an ancient foul curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 37 of Moria.
j) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for dispel good (level*5) every 300+d300 turns if
    it is being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Balrog on level 53 of Barad-Dur.
k) The Red Arrow of Gondor
    It can be activated for mass human summoning every 1000 turns.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 61 of Barad-Dur.



Posted on 22.5.2007 23:23

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On 22.5.2007 23:23 stefano.crocco@alice.it wrote:
At last! After countless trials, I've managed to kill Morgoth with an assassin. I must say I've been lucky. I found the dagger of Peregrin on level 17, immediatly started wielding it, and managed to bring it to Angband without getting a single negative flag. Of course at last, it got drain experience, but by then I was well beyond the point where it could harm me. When it reached level 50, though, I decided it hadn't got useful enough power to keep it, and I wielded this randart sentient dagger I found, and it also did very well (expecially thanks to the life draining ability). And notice the shield, too: first time I've seen a randard with 4 immunities. Being able to drain life from Morgoth made fighting him much easier than it usually is.

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