[Theme 1.2.0 Character Sheet] Name : Rhoiw Age 146 STR! 40 Sex : Neuter Height 61 INT! 37 Race : Wood-Elf Weight 104 WIS! 34 Class : Assassin Social Class 46 DEX! 40 Body : Player CON! 40 God : Tulkas CHR! 40 + To Melee Hit 128 Level 50 Hit Points 1167/ 1167 + To Melee Damage 99 Experience 27297553 Spell Points 223/ 225 + To Ranged Hit 44 Max Exp 27297553 Sanity 655/ 655 + To Ranged Damage 9 Exp to Adv. ***** Piety 159640 AC 19+111 Gold 15412431 Speed Fast (+29) (Miscellaneous Abilities) Fighting : Legendary[87]Perception : Fair Blows/Round: 16 Bows/Throw : Legendary[2] Searching : Fair Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 16d4+1584 Stealth : Legendary[22]Magic Device: Heroic Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are the only child of a Nandorin Archer. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 31 (1550') Barad-Dur: Level 66 (3300') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') a Lost Temple: Level 37 (1850') Utumno: Level 114 (5700') Bilbo's trail: Level 10 (500') Thorin's trail: Level 33 (1650') Your body was a Player. You have defeated 16294 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved 93 princesses. You saved Arda and became a famed Ruler. You found 6 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 27th Hrive of the 2890th year of the third age. Your adventure lasted 95 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Caras Galadhon. Your position is very uncertain. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon drains life from your foes. Your weapon shocks your foes. Your weapon burns your foes. Your weapon freezes your foes. Your weapon poisons your foes. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. adefkmnopsuxz{|@ Add Str : 43..4..........+ Add Int : .3.......3...... Add Wis : 43..4........... Add Dex : .3.....3.3...... Add Con : .3....2...4....+ Add Chr : 43..4..3.3....4. Add Sear. : .........3...... Add Speed : .3*443...3...... Add Blows : ...4....1....... Vampiric : +............... Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Poison Brd: +............... Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : ........+....... Sust Int : ........+....... Sust Wis : ................ Sust Dex : ................ Sust Con : ......+...+..... Sust Chr : +.......+....... Invisible : +............... Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : .......+.+....+. Hold Life : .....++......... Imm Acid : ......++*....... Imm Elec : +.......*....... Imm Fire : +...+..+*....... Imm Cold : +.....++*++..... Res Pois : +...+........... Res Fear : ...++.+.+....... Res Light : .....+..++.....+ Res Dark : .....++.++...... Res Blind : .........+...... Res Conf : .....++.+.....+. Res Sound : .........+...... Res Shard : .........+...... Res Neth : ......+.+....... Res Nexus : ......+....+.... Res Chaos : .....++......... Res Disen : ....+........... Aura Fire : +............... Aura Elec : +............... Levitate : ...........+.... Lite : ++.......+...... See Invis : .....+...+...... Digestion : +............... Regen : ..........+..... Xtra Might: .+.............+ Activate : ...+++++.++...+. Teleport : +............... Blessed : +.............+. Cursed : ..+.+.....+..... Sentient : +............... Orc.ESP : .....+.......... Undead.ESP: ......+......... Full ESP : .......+........ Skills (points left: 0) - Combat 50.000 [0.800] - Weaponmastery 50.000 [0.800] - Sword-mastery 50.000 [0.600] . Critical-hits 02.000 [0.800] - Archery 04.000 [0.000] . Boomerang-mastery 01.000 [0.300] - Sneakiness 15.100 [2.000] . Stealth 50.000 [2.000] . Disarming 10.500 [1.000] . Backstab 50.000 [2.000] . Stealing 01.000 [0.200] . Dodging 01.000 [2.000] - Magic 06.125 [0.400] . Magic-Device 31.600 [1.000] . Conveyance 01.300 [0.400] . Divination 00.000 [0.100] . Temporal 00.000 [0.200] . Necromancy 01.000 [0.300] . Runecraft 01.300 [0.400] . Thaumaturgy 01.000 [0.300] - Spirituality 13.100 [0.700] . Prayer 50.000 [0.500] . Mindcraft 01.700 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Tree walking [Fates] You may meet a Sanctimonious-looking preacher on level 12. You may find a Main Gauche on level 14. You are fated to find a Scroll of Trap Detection on level 11. You are fated to meet a Blubbering idiot on level 17. [Character Equipment] a) The Dagger of Magnor (E:93249, L:39) (1d4) (+43,+37) (+4) It provides light (radius 1) forever. It increases your strength, wisdom and charisma by 4. It does extra damage from electricity, fire and frost. It poisons your foes. It drains life from your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It sustains your charisma. It provides resistance to electricity, fire, cold and poison. It slows your metabolism. It produces a fiery sheath. It produces an electric sheath. It has been blessed by the gods. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 85 of Angband. d) The Heavy Crossbow of Ninyath (x7) (+9,+9) (+3 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and speed by 3 . It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black Numenorean on level 42 of Moria. e) a Ring of Speed (+12) {cursed} It increases your speed by 12. It is cursed. You bought it from the Rare Jewelry Shop. f) a Rohirric Ring of Extra Attacks (+4 to speed) It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your speed and attack speed by 4. It makes you completely fearless. You bought it from the Rare Jewelry Shop. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog on level 64 of Dol Guldur. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Buckler of Falad [-30,+4] (+1 attack) It can be used to store a spell. It increases your attack speed by 1. It sustains your strength, intelligence and charisma. It provides immunity to acid, electricity, fire and cold. It makes you completely fearless. It provides resistance to light, dark, confusion and nether . It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 35 of Barad-Dur. s) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 93 of Angband. u) The Set of Gauntlets of Nargothrond [2,+15] (+4) {cursed} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 93 of Angband. x) a Pair of Metal Shod Boots of Stability [6,+10] It provides resistance to nexus. It allows you to levitate. You found it in the remains of a Dark dwarven smith on level 33 of Thorin's trail. z) (nothing) {) (nothing) |) The Rod of Annuminas [Phase Door] (+4) It can be activated for rune of protection every 400 turns if it is being worn. It has a spell stored inside. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 65 of Erebor. [Character Inventory] a) The Demonblade of Gothmog (7d6) (+0,+0) (-20) {!d!v!k!w} It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 50 of Moria. b) a Fireproof Tome of the Impenetrable Earth {!d!v!k} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. c) 2 Fireproof War Tomes of Tulkas {!d!v!k} It cannot be harmed by fire. You stole it from the Library. d) a Runestone {identify !d!v!k@m0} It cannot be harmed by acid, cold, lightning or fire. e) The Tome of Elven Household Magic {satisfy !d!v!k@A0} It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 12 of Orc Cave. f) a Parchment titled ``Secrets of the Gnomish Wizards'' {restore} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Mornungol on level 80 of Angband. g) Saruman's Big Book of Brutality {teleport !d!v!k} It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 12 of Orc Cave. h) 16 Potions of Cure Insanity i) 40 Potions of Cure Critical Wounds j) 23 Potions of Healing {!q} k) 9 Potions of *Healing* {!q} l) 4 Potions of Life {!q} m) 25 Scrolls of Teleportation {!r} n) a Wooden Rod of Trap Location (10/10) {!d!v!k@z0} o) an Iron Rod of Illumination (50/50) {!d!v!k@z1} p) a Golden Rod of Enlightenment (125/125) {!d!v!k@z5} q) a Mithril Rod of Healing (160/160) {!d!v!k} r) a Mithril Rod of Recall (160/160) {!d!v!k!z@z2} s) a Tilkal Rod of Disarming (200/200) {!d!v!k@z3} t) a Tilkal Rod of Teleport Other (200/200) {!d!v!k} It cannot be harmed by acid, cold, lightning or fire. u) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven priest on level 33 of Thorin's trail. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of the Impenetrable Earth {!d!v!k} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. b) a Fireproof War Tome of Tulkas {!d!v!k} It cannot be harmed by fire. You stole it from the Library. c) The Tome of Rhoiw {!d!v!k} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Runestone {large identify !d!v!k@m1} It cannot be harmed by acid, cold, lightning or fire. e) a Runestone {Self knowledge} It cannot be harmed by acid, cold, lightning or fire. f) The Clay Tablets of Antiquity {teleport level} It can be activated for teleport level every 50 turns. You found it lying on the ground on level 66 of Dol Guldur. g) 17 Sprigs of Athelas h) 5 Potions of Cure Insanity {75% off} i) 6 Potions of Enlightenment {25% off} j) 10 Potions of Resistance It cannot be harmed by acid, cold, lightning or fire. k) 12 Scrolls of Teleport Level l) 2 Fireproof Scrolls of Acquirement {100% off} It cannot be harmed by fire. You stole it from the Black Market. m) a Silver Rod of Disarming (100/100) {!d!v!k@z3} n) a Mithril Rod of Nothing (160/160) o) a Tilkal Rod of Nothing (200/200) It cannot be harmed by acid, cold, lightning or fire. p) a Rod Tip of Restoration (140 Mana to cast) q) a Magical Mattock of Digging (+8) {25% off} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. r) a Climbing Set {!k} It allows you to climb mountains. s) The Key of Thorin {!*} It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Cup of Thror It can be activated for alchemy every 500 turns. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Parchment - Map of Thror {!*} It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Gondolin ] a) The Black Dragon Scale Mail of Andisil (-2 to accuracy) [30,+27] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, confusion, sound and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. b) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 33 of Mirkwood. c) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 42 of Moria. d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. e) The Partial Plate Armour 'Curebraur' (-3 to accuracy) [22,+13] It can be used to store a spell. It provides immunity to acid and cold. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 70 of Angband. f) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Ancient gold dragon in the town of Gondolin . g) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 60 of Barad-Dur. i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Fur Cloak of Andolion [3,+20] It can be used to store a spell. It sustains your dexterity. It provides immunity to acid, electricity and cold. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. l) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Mumak Hide of Luthlon [1,+12] It provides immunity to acid. It provides resistance to fire and sound. It allows you to fly. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mornungol on level 92 of Angband. n) The Small Metal Shield of Gimli (+9,+10) [3,+40] (+3) It grants you the power of find secret passages if it is being worn. It increases your intelligence and constitution by 3. It provides immunity to fire. It makes you completely fearless. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 69 of Angband. o) The Small Mithril Shield of Thorin [5,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 61 of Erebor. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 67 of Angband. q) The Iron Crown of Ornog [0,+10] It sustains your constitution. It provides resistance to electricity, dark, confusion, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. r) The Iron Crown 'Anglith' [0,+1] It sustains your strength. It provides resistance to life draining, acid, cold, poison, light and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and disenchantment. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon in the town of Gondolin . u) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Rohan [6,+14] (+4) {!k} It increases your speed by 4. You bought it from the Black Market. [Home Inventory - Minas Anor ] a) The Golden Horn of the Thunderlords (6 charges) {100% off} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) an Elemental Ring of Dexterity (+4) It increases your dexterity by 4. It sustains your dexterity. It provides immunity to electricity. It provides resistance to acid, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. c) a Ring of Slaying (+14,+12) You bought it from the Black Market. d) a Ring of Slaying (+12,+9) You bought it from the Black Market. e) a Ring of Speed (+7) {100% off} It increases your speed by 7. You stole it from the Black Market. f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 58 of Barad-Dur. g) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) an Elemental Ring of Light and Darkness Resistance It provides immunity to fire. It provides resistance to acid, electricity, cold, light, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black drake on level 27 of Mirkwood. i) an Elemental Ring of Confusion Resistance It provides immunity to electricity and cold. It provides resistance to acid, fire, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Multi-hued drake on level 50 of Moria. j) a Blazing Ring of Extra Attacks (+3 attacks) It can be activated for spinning around every 50+d25 turns if it is being worn. It provides light (radius 1) forever. It increases your attack speed by 3. It provides resistance to fire. It produces a fiery sheath. You bought it from the Black Market. k) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. l) a Rohirric Ring of Critical Hits (+8 to speed) m) a Rohirric Amulet of Reflection (+3 to speed) {100% off} It increases your speed by 3. It makes you completely fearless. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. n) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Hobbiton . o) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 51 of Barad-Dur. p) an Amulet of Trickery (+3) {100% off} It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. You stole it from the Black Market. q) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorbag, the Orc Captain on level 19 of Mirkwood. r) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. s) The Star of Elendil (+1) t) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark , nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 67 of Angband. u) The Leather Scale Mail of Falebril (-1 to accuracy) [11,+12] It sustains your constitution. It provides immunity to fire and nether. It provides resistance to electricity, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. v) an Elven Cloak of Protection [4,+17] (+4 to stealth) {100% off} It increases your stealth, searching and luck by 4. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. w) The Dagger 'Gabluil' (1d4) (+8,+0) It does extra damage from electricity. It produces chaotic effects. It drains life from your foes. It is very sharp and can make your foes bleed. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 71 of Angband. [Home Inventory - Caras Galadhon ] a) The Dagger of Peregrin (E:-23960, L:50) (1d4) (+47,+21) {!d!v!k@w0} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from frost. It is especially deadly against giants. It makes you invisible. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison and sound. It allows you to levitate. It allows you to sense the presence of trolls and giants. It slows your metabolism. It produces an electric sheath. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc Shaman on level 17 of Orc Cave. b) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) 6 Daggers of Bredinar (1d4) (+12,+18) (+4) It increases your strength, intelligence, dexterity and charisma by 4. It does extra damage from fire. It produces chaotic effects. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. d) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. e) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 61 of Barad-Dur. g) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight on level 70 of Angband. h) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Law drake on level 37 of Barad-Dur. i) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 25 of The Old Forest. j) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 73 of Angband. k) The Broad Sword of Erien (2d5) (+14,+17) (+1 to speed) It increases your speed by 1. It poisons your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 70 of Angband. l) The Broad Sword of Nenos (2d5) (+13,+17) (+2 attacks) It increases your intelligence, constitution and attack speed by 2. It does extra damage from electricity. It poisons your foes. It is especially deadly against giants. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 70 of Angband. m) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, poison and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 61 of Barad-Dur. n) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1) It provides light (radius 1) forever. It increases your ability to score critical hits by 1. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 31 of Moria. o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. p) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 45 of Moria. q) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) The Long Sword 'Mindi' (2d5) (+13,+18) (+1 attack) It provides light (radius 1) forever. It increases your dexterity and attack speed by 1. It poisons your foes. It is especially deadly against dragons. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire ogre on level 66 of Barad-Dur. t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It provides light (radius 1) forever. It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 45 of Moria. u) The Katana of Agoliareb (3d4) (+9,+10) (+3 attacks) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength, dexterity, constitution and attack speed by 3. It does extra damage from frost. It is especially deadly against dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 94 of Orodruin. v) The Bastard Sword of Alast (3d4) (+14,+23) (+3) It can be wielded two-handed. It increases your strength, dexterity and charisma by 3. It does extra damage from fire. It produces chaotic effects. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 68 of Angband. w) The Mithril Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 51 of Barad-Dur. x) a Harp of Power (+1) {resist blindness} It increases your charisma by 1. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Music Store. [The Museum Inventory - Bree ] a) The Amulet of Annatar(200%)(200%) (+10) It increases your spell power by 10. It increases your mana capacity and hit points by 200%. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 85 of Angband. c) The Silmaril of Flames (+2) {cursed} It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 85 of Angband. d) The Silmaril of the Seas (+2) {cursed} It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 85 of Angband. e) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 93 of Angband. [The Museum Inventory - Caras Galadhon ] a) The Ring of Angori (-4) {cursed} It decreases your strength, intelligence, charisma, stealth and ability to score critical hits by 4. It provides resistance to fire and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon on level 53 of Barad-Dur. b) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snow-troll Chieftain on level 44 of Moria. c) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Great Axe of Golas (4d4) (+8,+6) (-7 attacks) {cursed} It must be wielded two-handed. It decreases your charisma and attack speed by 7. It drains life from your foes. It prevents teleportation. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Great Axe of Daranen (4d4) (+6,+5) It must be wielded two-handed. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against orcs. It is a great bane of demons. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 61 of Barad-Dur. f) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient Morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mornungol on level 91 of Angband. h) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 92 of Angband. i) The Three Piece Rod 'Enyath' (3d3) (-1,+5) It strikes at demons with holy wrath. It is especially deadly against natural creatures. It induces random teleportation. It fills you with the Black Breath. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 37 of Moria. j) The Sceptre of Numenor (-3 to speed) {cursed} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Balrog on level 53 of Barad-Dur. k) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 61 of Barad-Dur.