The Angband Ladder: Axel, Petty-Dwarf Geomancer by <strda221@student.otago.ac.nz>
[ToME 2.3.3 Character Sheet]
Name : Axel Age 47 STR! 40
Sex : Male Height 42 INT! 40
Race : Petty-Dwarf Hermit Weight 92 WIS! 40
Class : Geomancer Social Class 71 DEX! 40
Body : Player CON! 40
God : Eru Iluvatar CHR! 40
+ To Melee Hit -6 Level 50 Hit Points 1079/ 1079
+ To Melee Damage -20 Experience 35282704 Spell Points 4222/ 4222
+ To Ranged Hit 34 Max Exp 35282704 Sanity 930/ 930
+ To Ranged Damage 15 Exp to Adv. ***** Piety 25479
AC 25+174 Gold 190558 Speed Fast (+42)
(Miscellaneous Abilities)
Fighting : Very Bad Perception : Very Bad Blows/Round: 4
Bows/Throw : Excellent Searching : Very Bad Shots/Round: 2
Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4-80
Stealth : Poor Magic Device: Legendary[5] Infra-Vision: 1430 feet
Tactic: coward
Explor: running
(Character Background)
You are one of several children of a Petty-Dwarf Miner.
You are a credit to the family. You have dark brown eyes,
straight black hair, a three foot beard, and a dark
complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 127 (6350')
Barrow-Downs: Level 6 (300')
Mount Doom: Level 99 (4950')
Nether Realm: Level 696 (34800')
Submerged Ruins: Level 50 (2500')
The Void: Level 150 (7500')
Paths of the Dead: Level 70 (3500')
Maze: Level 37 (1850')
Orc Cave: Level 21 (1050')
Moria: Level 31 (1550')
Dol Guldur: Level 70 (3500')
The Sacred Land Of Mountains: Level 70 (3500')
Death fate: Level 1 (50')
The Helcaraxe: Level 35 (1750')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 11405 enemies.
You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
Arda will forever be free.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved 31 princesses.
You saved Arda and became a famed King.
You found none of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 45th Quelle of the 2890th year of the third age.
You have been adventuring for 59 days.
adefkmnopsuxz{|@
Add Str : .........*......
Add Int : *1..2342.*3.....
Add Wis : *1..23.2.*.....+
Add Dex : .1.......*......
Add Con : ......4..*......
Add Chr : *....3.2.*......
Mul Mana : +...+.....+....+
Mul SPower: +...............
Add Stea. : ......42........
Add Infra : *........*......
Add Tun.. : ..............5.
Add Speed : .1*9..42...7....
Sust Str : ................
Sust Int : ....+...........
Sust Wis : ....+...........
Sust Dex : ................
Sust Con : ................
Sust Chr : ................
Invisible : .....+.+........
Mul life : ...............+
Sens Fire : ................
Reflect : ......+.........
Free Act : ..........+.....
Hold Life : ..+.+...........
Res Acid : +.....++++......
Res Elec : ++....+.+++.....
Imm Fire : *+....*+++......
Res Cold : ++....++++......
Res Pois : .........++.....
Res Fear : ................
Res Light : ........++......
Res Dark : ........+++....+
Res Blind : .....+.+........
Res Conf : ........++......
Res Sound : ................
Res Shard : ................
Imm Neth : ..*......+......
Res Nexus : ......+..+......
Res Chaos : ........+.......
Res Disen : ...............+
Aura Fire : ......+.........
Auto Curse: ....+...........
WraithForm: ..+.............
Levitate : ..........+.....
Lite : ....+....+......
See Invis : +.+......+......
Digestion : .+..+...........
Regen : ..+.+...........
Xtra Might: .+..............
Xtra Shots: .+..............
Activate : +......+..+.....
Drain Exp : ..+.............
Cursed : +++....+.+......
Hvy Curse : .++.+....+......
Prm Curse : .........+......
No blows : +...............
Precogn. : +...............
Fly : ......+.........
Demon.ESP : +...............
Evil.ESP : +...+...........
TLord.ESP : ......+.........
Good.ESP : ....+...........
Full ESP : .........+......
Skills (points left: 0)
- Combat 01.000 [0.200]
. Weaponmastery 00.200 [0.400]
. Archery -00.500 [0.000]
- Sneakiness 01.900 [0.900]
. Stealth 04.000 [0.400]
. Disarming 00.800 [0.000]
- Magic 50.000 [0.900]
. Magic-Device 35.050 [1.050]
. Spell-power 01.000 [0.700]
- Geomancy 50.000 [0.700]
. Fire 50.000 [1.050]
. Water 35.114 [1.050]
. Air 50.000 [1.050]
. Earth 35.114 [1.050]
. Meta 00.000 [0.700]
. Conveyance 35.000 [0.700]
. Divination 02.100 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 06.300 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 50.000 [0.700]
- Spirituality 12.000 [0.550]
. Prayer 00.000 [0.500]
. Monster-lore 01.500 [0.500]
Abilities
* Perfect casting
[Fates]
You may meet a Large white snake on level 1.
You are fated to find an Amulet of Charisma on level 12.
You are fated to find a Dagger on level 2.
[Character Equipment]
a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision)
{cursed}
It is part of the trinity of the ultimate weapons. It can be wielded
two-handed. It can be activated for restore mana every 666 turns if
it is being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, infravision, luck and spell power by
12. It increases your mana capacity by 240%. It provides immunity to
fire. It provides resistance to acid, electricity and cold. It
allows you to see invisible monsters. It allows you to sense the
presence of demons and evil beings. It can't attack. It is cursed.
It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) {cursed}
It increases your intelligence, wisdom, dexterity
and speed by 1. It provides resistance to electricity, fire and cold
. It slows your metabolism. It fires missiles with extra might. It
fires missiles excessively fast. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
e) The Ring of Phasing (+15 to speed)
It grants you the power of teleport if it
is being worn. It increases your speed and luck by 15. It provides
immunity to nether. It provides resistance to life draining. It
renders you incorporeal. It allows you to breathe without air. It
allows you to see invisible monsters. It speeds your regenerative
powers. It drains experience. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) a Ring of Speed (+9)
It increases your speed by 9.
You found it in the remains of a Nightwalker on level 98 of Mount Doom.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
It grants you the power of restore life if it is being worn. It
provides light (radius 1) forever. It can be used to store a spell.
It increases your intelligence, wisdom and luck by 2. It increases
your mana capacity by 40%. It sustains your intelligence and wisdom.
It provides resistance to life draining. It allows you to breathe
underwater. It allows you to sense the presence of evil beings and
good beings. It slows your metabolism. It speeds your regenerative
powers. It is heavily cursed. It can re-curse itself. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
m) a Dwarven Lantern of the Magi [Ent's Potion] (+3)
It grants you the power of magic map if it is being
worn. It provides light (radius 2) forever. It has a spell stored
inside. It increases your intelligence, wisdom and charisma by 3. It
makes you invisible. It provides resistance to blindness. It cannot
be harmed by fire.
It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence,
constitution, stealth and speed by 4. It provides immunity to fire.
It provides resistance to acid, electricity, cold and nexus. It
allows you to fly. It allows you to sense the presence of
thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2) {cursed}
It can be activated for restore life
levels every 450 turns if it is being worn. It can be used to store a
spell. It increases your intelligence, wisdom, charisma, stealth,
speed and luck by 2. It makes you invisible. It provides resistance
to acid, fire, cold and blindness. It is cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Large Leather Shield of Celegorm [4,+20]
It provides
resistance to acid, electricity, fire, cold, light, dark and chaos.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Massive Iron Crown of Morgoth [0,+5] (+125) {cursed}
It provides light (radius 1) forever.
It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma and infravision by 125. It provides resistance
to acid, electricity, fire, cold, poison, light, dark, confusion,
nether and nexus. It allows you to see invisible monsters. It gives
telepathic powers. It is permanently cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 110 of
Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
It can be activated for mana bolt (9d8) 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence and luck by 3. It increases your mana capacity by 60%.
It provides immunity to paralysis. It provides resistance to
electricity, poison and dark. It allows you to levitate. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Green Thunderlord in a plain of grass.
x) a Pair of Hard Leather Boots of Speed [3,+6] (+7)
It increases your speed by 7.
You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Dwarven Shovel of Digging (+5)
It increases your ability to
tunnel by 5. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
[Character Inventory]
a) a Fireproof Tome of the Eternal Flame {!d!d!}
It cannot be harmed by fire.
You found it in the remains of Sauron, the Sorcerer on level 99 of Mount
Doom.
b) a Fireproof Tome of the Blowing Wind {!d!d!}
It cannot be harmed by electricity. It cannot be harmed by fire.
You found it in the remains of Fire Phantom on level 58 of Paths of the
Dead.
c) a Fireproof Tome of the Impenetrable Earth {!d!d!}
It cannot be harmed by acid. It cannot be harmed by fire.
You found it in the remains of a Lesser black reaver on level 61 of Mordor.
d) a Fireproof Tome of the Everrunning Wave {!d!d!}
It cannot be harmed by fire.
You found it in the remains of Sauron, the Sorcerer on level 99 of Mount
Doom.
e) a Fireproof Tome of Translocation {!d!d!}
It cannot be harmed by fire.
You found it in the remains of an Archlich on level 70 of Paths of the
Dead.
f) 5 Sprigs of Athelas
g) 56 Morphic Oils of Spider
h) 87 Potions of Cure Serious Insanity
i) 6 Potions of Cure Insanity
j) 10 Potions of Healing
k) 3 Potions of *Healing*
l) a Potion of Life
m) 5 Potions of Restore Mana
n) a Silver Rod of Perception (100/100)
o) a Mithril Rod of Restoration (157/160)
p) a Mithril Rod of Speed (100/160)
q) a Mithril Rod of Healing (66/160)
r) an Adamantite Rod of Charging of Healing (200/200)
It regenerates its mana faster.
You found it in the remains of an Iron lich on level 98 of Mount Doom.
s) an Adamantite Rod of Healing (200/200)
t) an Adamantite Rod of Detection (200/200)
u) The Ring 'Elebrian' (-8% of critical hits) {cursed}
It decreases your ability to score critical hits by 8. It sustains
your strength. It provides immunity to paralysis. It provides
resistance to acid and sound. It induces random teleportation. It is
heavily cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Melkor, Lord of Darkness on level 150 of
The Void.
v) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing (900) every 200+d200
turns if it is being worn. It increases your strength, intelligence,
wisdom, dexterity, constitution, charisma, speed and luck by 3. It
sustains your strength, dexterity and constitution. It provides
immunity to electricity. It provides immunity to paralysis. It
provides resistance to life draining, poison and disenchantment. It
allows you to levitate. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Marda, rider of gold Laronth on level 695
of Nether Realm.
w) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
It can be wielded two-handed. It increases your
intelligence, wisdom, infravision and spell power by 3. It increases
your mana capacity by 60%. It sustains your intelligence and wisdom.
It provides immunity to cold. It provides resistance to blindness.
It renders you especially vulnerable to fire. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
[Home Inventory - Bree ]
a) a Tome of the Eternal Flame {!d!d!}
b) The Wand Construction Kit
It can be activated
for curing every 110 turns.
You found it in the remains of a Seraph on level 68 of Angband.
c) a Potion of Cure Light Insanity
d) The Jewel 'Evenstar' (+3)
It can
be activated for restore stats and life levels every 750 turns if it
is being worn. It provides light (radius 1) forever. It increases
your constitution by 3. It sustains your intelligence, wisdom and
constitution. It provides resistance to life draining, cold, dark and
nether. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 91 of
Angband.
e) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is
being worn. It provides light (radius 3) forever. It increases your
speed and luck by 3. It provides resistance to life draining, light,
dark and chaos. It allows you to see invisible monsters. It allows
you to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 67 of Angband.
f) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your intelligence, constitution and charisma by 5. It
sustains your intelligence, constitution and charisma. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
blindness, confusion and nexus. It allows you to sense the presence
of thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It drains mana. It aggravates nearby creatures. It is
heavily cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 110 of
Angband.
g) The Cloak 'Colluin' [1,+20]
It can be activated for resistance (20+d20 turns) every 111
turns if it is being worn. It provides resistance to acid, electricity
, fire, cold and poison. It allows you to sense the presence of good
beings. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
h) The Cloak of Thorongil [1,+10]
It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
i) an Elven Cloak [4,+9] (+1 to stealth)
j) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75)
every 75+d75 turns if it is being worn. It provides light (radius 1)
forever. It increases your wisdom, charisma, searching and luck by 5.
It sustains your wisdom, dexterity and charisma. It provides
resistance to acid, electricity, dark and disenchantment. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 91 of
Angband.
k) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It
increases your strength, dexterity and constitution by 3. It sustains
your strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
m) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can
be activated for alter reality every 100 turns if it is being worn. It
can cause earthquakes. It is a great bane of dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is a great bane of demons. It is a great bane of undead.
It fights against evil with holy fury. It is especially deadly
against natural creatures. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It gives telepathic powers. It produces an anti-magic shell. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
n) a Mage Staff of Power (1d4) (+5,-3) (+6)
o) a Mage Staff of Mana (1d4) (+12,+7)(100%)
It can be wielded two-handed. It can be used to
store a spell. It increases your mana capacity by 100%.
You found it in the remains of Saruman of Many Colours on level 69 of
Paths of the Dead.
[Home Inventory - Gondolin ]
a) a Spellbook of Geyser
b) 8 Potions of Resistance
c) a Silver Rod of Nothing (100/100)
d) a Golden Rod of Quickness of Enlightenment (125/125)
It can cast spells faster.
You found it in the remains of Saruman of Many Colours on level 69 of
Paths of the Dead.
e) a Mithril Rod of Healing (160/160)
f) a Rod Tip of Door/Stair Location (10 Mana to cast)
g) a Rod Tip of Enlightenment (40 Mana to cast)
h) a Rod Tip of Speed (100 Mana to cast)
i) a Wand of Essence of Speed[1|17] (4 charges)
j) The Wand of Digging of Thrain (0 charges)
k) a Platinum Wand {good}
l) a Ring of Confusion Resistance
m) 2 Rings of Flying
n) The Phial of Galadriel (+4)
o) The Filthy Rag of the Wight [1,+7] (+6 to searching)
It increases your intelligence, searching and spell
power by 6. It provides resistance to blindness and confusion. It
renders you especially vulnerable to fire. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It makes you
completely fearless. It provides resistance to acid and shards. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
q) The Hard Leather Cap of Thranduil [2,+10] (+2) {special}
It increases your
intelligence and wisdom by 2. It provides resistance to blindness and
disenchantment. It allows you to sense the presence of orcs, trolls
and evil beings. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every
55+d55 turns if it is being worn. It increases your intelligence,
wisdom and searching by 2. It provides resistance to blindness. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
s) a Dwarven Iron Helm of Water Breathing [5,+7] (+4 to infravision)
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
u) a Horn (+1)
v) Angamaite of Umbar's corpse
w) a Mage Staff (1d4) (+4,+4)
[Home Inventory - Minas Anor ]
a) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It
makes you invisible. It sustains your strength, dexterity and
constitution. It provides immunity to paralysis. It provides
resistance to life draining. It allows you to levitate. It produces
a fiery sheath. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Forest wight in the town of Bree .
b) Bigby's Big Book of Brutality
It
can be activated for darkness.
You found it in the remains of a Sorcerer on level 82 of Angband.
c) a Golden Rod of Recall (125/125)
d) a Rod Tip of Lightning Balls (50 Mana to cast)
e) The Golden Horn of the Thunderlords (6 charges) {100% off}
f) a Ring of Speed (+6)
It
increases your speed by 6.
You found it in the remains of a Great Ice Wyrm on level 79 of Angband.
g) a Ring of Speed (+4)
h) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
i) a Ring of Chaos Resistance
It provides
resistance to confusion and chaos.
You found it in the remains of a Half-troll on level 69 of Angband.
j) The Ring of Flare (+3)
It
can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 76 of
Angband.
k) The Ring of Durin (+2)
It grants you the power of Midas touch if it is being worn.
It increases your strength, constitution and charisma by 2. It
sustains your strength, constitution and charisma. It provides
resistance to life draining, acid, cold, dark, nether and chaos. It
allows you to sense the presence of evil beings. It drains experience
. It aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
l) an Amulet of the Magi (-4,-4) (+4 to searching)
It can be used to store a spell. It increases your
intelligence and searching by 4. It sustains your intelligence. It
provides immunity to paralysis. It provides resistance to blindness
and confusion. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 76 of
Angband.
m) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300
turns if it is being worn. It increases your intelligence, wisdom,
charisma, searching and infravision by 3. It provides immunity to
paralysis. It provides resistance to acid, electricity and cold. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 76 of
Angband.
n) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your
strength, dexterity, constitution, infravision and speed by 3. It
provides immunity to paralysis. It makes you completely fearless. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 76 of
Angband.
o) an Amulet of the Serpents [+3] (+1)
It can be activated for venom breathing every 40+d60 turns if
it is being worn. It increases your dexterity by 1. It provides
resistance to poison.
You found it in the remains of a Mature white dragon in the town of
Gondolin .
p) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every
50+d50 turns if it is being worn. It grants you the power of detect
curses if it is being worn. It provides light (radius 4) forever. It
increases your speed by 1. It provides resistance to life draining.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 79 of Angband.
q) The Palantir of Orthanc (+2)
r) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Mouth of Sauron on level 70 of Angband.
s) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 79 of
Angband.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if
it is being worn. It provides light (radius 1) forever. It sustains
your constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
u) The Pair of Soft Leather Boots of Egnor [2,+16]
It sustains your
intelligence. It makes you completely fearless. It provides
resistance to sound, nexus and disenchantment. It allows you to
levitate. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Rare Footwear Shop.
v) a Gnomish Shovel
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength
and constitution by 2. It provides resistance to electricity, fire
and cold. It speeds your regenerative powers. It fires missiles
with extra might. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Balance on level 79 of
Angband.
x) 10 Mature blue dragon raw meats
[Home Inventory - Lothlorien ]
a) The Tome of Axel
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
b) Agannazar's Antique Acorn
It can be activated for high
experience loss.
You found it in the remains of a Monastic lich on level 47 of Paths of the
Dead.
c) 99 Potions of Water Curing {quest}
d) a Golden Rod of Nothing (125/125)
e) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+9] (+3 to stealth)
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes
you completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion and sound. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
g) an Elven Thunderlord Coat [9,+7] (+2 to stealth)
h) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
i) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire
and frost. It poisons your foes. It is especially deadly against
dragons. It is especially deadly against orcs. It is especially
deadly against trolls. It is especially deadly against giants. It is
a great bane of demons. It strikes at undead with holy wrath. It
fights against evil with holy fury. It is especially deadly against
natural creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
j) Lokkak, the Ogre Chieftain's corpse
[The Mathom-house Inventory - Bree ]
a) The Bag of Tricks
It can be activated for darkness.
You found it in the remains of a Grave wight on level 40 of Paths of the
Dead.
b) The Gem of Venom
It can be activated for teleport (range 100) every 100 turns.
You found it in the remains of a Ghast on level 53 of Paths of the Dead.
c) Raal's Voodoo Doll of Revenge
It can be activated for paralyze.
You found it in the remains of a Marilith on level 91 of Mount Doom.
d) The Devil's Pentagram
It
can be activated for death.
You found it in the remains of a Black wraith on level 61 of Mordor.
e) Bumganir's Bag of Magic Toys
It
can be activated for cure hallucination every 100 turns.
You found it in the remains of a Master mystic on level 60 of Mordor.
f) The Bottomless Bottle
It can be activated for teleport (range 100) every 100 turns.
You found it in the remains of a Grave wight in the town of Bree .
g) The Ring of Power of Ren the Unclean (+1 to speed)
It
increases your intelligence, searching, speed and attack speed by 1.
It makes you invisible. It provides immunity to paralysis. It
provides resistance to electricity and poison. It slows your
metabolism. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ren the Unclean on level 53 of Paths of the
Dead.
h) The Ring of Power of Khamul, the Black Easterling (+4 to infravision)
It increases your intelligence, dexterity, constitution, charisma
and infravision by 4. It makes you invisible. It sustains your
strength and wisdom. It provides resistance to fire and nether. It
drains experience. It cannot be dropped while cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Khamul, the Black Easterling on level 90 of
Mount Doom.
i) The Ring of Power of Akhorahil the Blind (+2% of critical hits)
It increases your strength, intelligence, constitution and
ability to score critical hits by 2. It makes you invisible. It
sustains your dexterity and charisma. It provides resistance to
poison. It allows you to levitate. It slows your metabolism. It
drains experience. It cannot be dropped while cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 98 of Mount
Doom.
j) The Ring of Power of Ji Indur Dawndeath (+2% of critical hits)
It increases your dexterity, searching and ability to score
critical hits by 2. It makes you invisible. It provides resistance
to acid, dark, nexus, chaos and disenchantment. It allows you to fly.
It drains experience. It cannot be dropped while cursed. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Ji Indur Dawndeath on level 86 of Mount
Doom.
k) The Ring of Power of Ren the Unclean (+3)
It increases your constitution and charisma by 3. It makes you
invisible. It sustains your strength and charisma. It provides
resistance to acid, cold and poison. It allows you to levitate. It
drains experience. It cannot be dropped while cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ren the Unclean on level 58 of Paths of the
Dead.
l) The Ring of Power of Ren the Unclean (+2% of critical hits)
It increases your infravision and ability to score critical hits
by 2. It makes you invisible. It provides resistance to blindness,
sound and shards. It allows you to fly. It speeds your regenerative
powers. It drains experience. It cannot be dropped while cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ren the Unclean on level 88 of Mount Doom.
m) The Ring of Power of Ren the Unclean (+5)
It increases your wisdom by 5. It makes you invisible. It provides
resistance to blindness and chaos. It allows you to levitate. It
slows your metabolism. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ren the Unclean on level 61 of Mordor.
n) The Ring of Power of Uvatha the Horseman (+5)
It increases your intelligence by 5. It makes you invisible. It
sustains your intelligence. It provides resistance to acid, light,
blindness and shards. It allows you to levitate. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
o) The Ring of Power of Hoarmurath of Dir (+2)
It increases your strength and wisdom by 2. It makes you invisible.
It sustains your wisdom. It provides resistance to cold, shards and
nether. It drains experience. It cannot be dropped while cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Hoarmurath of Dir on level 95 of Angband.
p) The Ring of Power of Dwar, Dog Lord of Waw (+1 to infravision)
It increases your dexterity and infravision by 1. It makes you
invisible. It sustains your strength. It provides resistance to
disenchantment. It allows you to levitate. It drains experience. It
cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 90 of Mount
Doom.
q) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
r) The Amulet of Maedh (+2 to searching)
It increases your searching by 2. It
sustains your strength and constitution. It provides resistance to
electricity, blindness and confusion. It allows you to levitate. It
allows you to see invisible monsters. It reflects bolts and arrows.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 91 of
Angband.
s) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 +
d25) every 225+d225 turns if it is being worn. It increases your
constitution by 2. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 55 of Mordor.
t) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
Morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Ice Wyrm on level 55 of Mordor.
u) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
It can be activated for star ball (150) every 1000 turns if it is
being worn. It provides light (radius 1) forever. It provides
immunity to electricity. It provides immunity to paralysis. It
provides resistance to fire, cold, poison, light and dark. It allows
you to see invisible monsters. It allows you to sense the presence of
dragons. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
v) The Cleaver of Halanta (2d4) (+17,+15)
It provides light
(radius 1) forever. It does extra damage from electricity. It
poisons your foes. It is very sharp and can make your foes bleed. It
is a great bane of demons. It is a great bane of undead. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
w) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated
for detect orcs every 10 turns if it is being worn. It increases your
dexterity and searching by 4. It is especially deadly against orcs.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 110 of
Angband.
x) The Dagger of Aglirya (1d4) (+19,+15) (+2 to speed)
It provides light (radius 1) forever. It increases your
intelligence and speed by 2. It drains life from your foes. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 110 of
Angband.
a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It
is especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
b) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your
dexterity, constitution, speed and attack speed by 2. It is
especially deadly against dragons. It is especially deadly against
orcs. It is especially deadly against trolls. It is especially
deadly against giants. It is especially deadly against natural
creatures. It allows you to sense the presence of animals. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
c) The Broad Sword of Nengun (2d5) (+10,+9) (+3 attacks)
It increases your attack speed by 3. It does extra
damage from frost. It produces chaotic effects. It is especially
deadly against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 110 of
Angband.
d) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 110 of
Angband.
|
Posted on 13.5.2007 13:55
728. on the Ladder (of 19313)
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