The Angband Ladder: Pluisje, Beorning Paladin by <bas.hofs@wur.nl>

  [ToME 2.3.4 Character Sheet]

 Name  : Pluisje                Age                 45       STR:     40       
 Sex   : Male                   Height              75       INT:     22       
 Race  : Beorning               Weight             228       WIS:     31       
 Class : Paladin                Social Class        41       DEX:     32       
 Body  : Player                                              CON:     27       
 God   : Tulkas                                              CHR:     34       
                                                                               
 + To Melee Hit          66 Level             44    Hit Points      555/   555 
 + To Melee Damage       55 Experience   3822231    Spell Points    179/   200 
 + To Ranged Hit         32 Max Exp      3822231    Sanity          511/   511 
 + To Ranged Damage       0 Exp to Adv.  4080000    Piety                37046 
   AC                50+111 Gold          592005    Speed           Fast (+25) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[37]Perception  : Very Bad     Blows/Round:  10        
 Bows/Throw  : Superb       Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Bad          Mel.dmg/Rnd:  10d4+550  
 Stealth     : Bad          Magic Device: Legendary[10]Infra-Vision: 30 feet   
                                                       Tactic:       confident 
                                                       Explor:       running   
                         (Character Background)                                
          You are a descendant of Beorn to the 2nd degree.  You are            
          the adopted child of a Yeoman.  You are the black sheep of           
          the family.  You have brown eyes, straight brown hair, and           
          a very fair complexion.                                              


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 58 (2900')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 67 (3350')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        The Small Water Cave: Level 34 (1700')
        A lost temple: Level 22 (1100')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 8503 enemies.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 23 princesses.
 You found 2 of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 1st Quelle of the 2890th year of the third age.
 You have been adventuring for 15 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4....3.....+            
        Add Wis   : ....4...........            
        Add Dex   : .........3.5....            
        Add Con   : .........3.....+            
        Add Chr   : .1..4......5....            
        Add Stea. : ......13........            
        Add Speed : ...*43.3........            
        Add Blows : ..3.............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Sust Str  : .........+.....+            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : .........+++....            
        Sust Chr  : ...........+....            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..........++....            
        Hold Life : .....+..........            
        Res Acid  : .+....++.+......            
        Res Elec  : +.....+.........            
        Res Fire  : +...+.+.........            
        Res Cold  : ......+..+......            
        Res Pois  : ....+...........            
        Res Fear  : ....+....+......            
        Res Light : +....+....+.....            
        Res Dark  : .....+...+......            
        Res Blind : ................            
        Res Conf  : .+...+.....+....            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ...........+....            
        Res Nexus : .......+.+......            
        Res Chaos : .+...+.....+....            
        Res Disen : ....+...........            
        Aura Fire : +...............            
        Aura Elec : +...............            
        Lite      : +.........+.....            
        See Invis : .+...+..........            
        Digestion : .........+......            
        Activate  : +...++++..++....            
        Teleport  : +...............            
        Fly       : ......+.........            
        Sentient  : +...............            
        Climb     : ..............+.            
        Orc.ESP   : .....++.........            
        Full ESP  : ...............+            

 Corruption list:
Random teleportation:
  Randomly teleports you around


Skills (points left: 0)
 - Combat                                        25.600 [0.800]
          . Weaponmastery                        44.300 [0.800]
          . Archery                              01.500 [0.300]
          . Barehand-combat                      00.000 [0.900]
 - Sneakiness                                    00.900 [0.900]
          . Stealth                             -02.000 [0.400]
          . Disarming                           -00.600 [0.900]
 - Magic                                         19.648 [0.900]
          . Magic-Device                         38.000 [1.050]
          . Spell-power                          00.000 [0.600]
 - Spirituality                                  24.200 [1.000]
          . Prayer                               38.800 [1.400]
          . Mindcraft                            45.000 [0.600]
 - Monster-lore                                  02.600 [0.500]
          . Symbiosis                            16.600 [0.300]

Abilities
 * Extra Max Blow(1)
 * Perfect casting


  [Fates]

You are fated to find a Morphic Oil of 0 on level 1.
You are fated to find a Scroll of Summon Monsters on level 1.
You may find a Scroll of Blessing on level 1.
You may meet a Skeleton kobold on level 50.


  [Character Equipment]

a) The Dagger 'Narthanc' (E:1452541, L:37) (1d4) (+34,+21)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity and fire.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to electricity, fire and light.  It produces a fiery sheath.  It
    produces an electric sheath.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
d) a Harp of the Eldar (+1)
    It increases your charisma by 1.  It provides resistance to acid and 
    chaos.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) a Ring of Extra Attacks (+3 attacks)
f) a Ring of Speed (+11)
    It increases your speed by 11.  
    You bought it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 65 of
    Erebor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    Erebor.
n) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+15] (+1 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 1.  It provides
    resistance to acid, electricity, fire, cold and shards.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) a Shield of Deflection of Reflection [10,+19]
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Death mold (1040 hp)
{) (nothing)
|) a Climbing Set


  [Character Inventory]

a) a Fireproof War Tome of Tulkas
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 63 of
    Erebor.
b) The Tome of Pluisje
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Gem of Wisdom {Destruction}
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Half-orc on level 32 of Maze.
d) Gruumsh's Bottle of Death (charging) {Acquirement}
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Marilith on level 41 of Mordor.
e) The Skull of Ancient Wisdom {Heal700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Gnome mage on level 30 of Moria.
f) Raal's Tormented Spirits {Satisfy Hunger}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying in a vault on level 58 of Mordor.
g) Raistlin's Ready Ranger
    It can be activated for stun.  
    You found it in the remains of a Lesser Mimic in a shallow water area.
h) Tenser's Torch of Spontaneous Combustion
    It can be activated for blindness.  
    You found it in the remains of a Black orc Captain on level 63 of Erebor.
i) a Death mold (1004 hp)
j) 16 Rations of Food
k) 10 Scrolls of Word of Recall
l) a Golden Rod of Enlightenment (125/125)
m) a Golden Rod of Disarming (125/125)
n) a Mithril Rod of Nothing (160/160)
o) The Ring 'Handor' (+2 attacks) {cursed}
    It can be activated for teleportation and destruction of the ring if
    it is being worn. It increases your stealth and attack speed by 2.  It
    sustains your dexterity and charisma.  It provides immunity to
    paralysis.  It provides resistance to cold and shards.  It speeds your
    regenerative powers.  It induces random teleportation.  It is cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 67 of
    Erebor.
p) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of Erebor.
q) The Ring of Mindol (+1 to speed)
    It increases your speed by 1.  It provides resistance to electricity, 
    dark, confusion, shards and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 64 of Erebor.
r) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Erebor.
s) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 65 of
    Erebor.
t) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 62 of Erebor.
u) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 64 of Erebor.
v) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Castamir the Usurper on level 67 of Erebor.
w) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  


  [Home Inventory - Bree ]

a) The Deck of Wild Magic {Gain Corruption}
    It can be activated for gain corruption every 10 turns.  
    You found it lying on the ground on level 29 of Mirkwood.
b) Benetar's Death Ray Experiment (charging) {Cure Insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Mindcrafter on level 37 of Moria.
c) The Skull of Vecna {Sat Hung}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Death quasit on level 58 of Mordor.
d) 5 Sprigs of Athelas
e) 3 Potions of Healing
f) a Potion of Restore Mana
g) 6 Scrolls of *Identify*
h) an Iron Rod of Nothing (50/50)
i) a Golden Rod of Disarming (125/125)
j) a Rod Tip of Recall (80 Mana to cast)
k) The Wand of Digging of Thrain (4 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
l) a Staff of Remove Curses[2|24] (6 charges)
m) The Ring of Lucheleb (+2 to infravision)
    It increases your wisdom and infravision by 2.  It sustains your 
    wisdom and charisma.  It provides resistance to cold, poison, 
    blindness and shards.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
n) The Ring of Laste (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to poison, light, shards, nether and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 18 of The Old Forest.
o) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 33 of Moria.
p) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven lord on level 25 of Maze.
r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogre Priest on level 36 of Moria.


  [Home Inventory - Gondolin ]

a) Jor's Compendium of Strange Behaviour
    It can be activated for light area (dam 2d15) every 100 turns.  
    You found it lying on the ground on level 64 of Erebor.
b) 3 Potions of Healing
c) a Potion of *Healing*
d) The Ring 'Saende' (+3)
    It increases your strength and intelligence by 3.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to dark, blindness, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 42 of Mordor.
e) an Amulet of Reflection
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Shadow drake on level 36 of Maze.
f) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
g) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
h) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
i) The Iron Crown of Bedhri [0,+6]
    It sustains your constitution.  It provides resistance to electricity, 
    fire, cold and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
j) The Golden Crown 'Duind' [0,+13]
    It sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to dark, sound and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 62 of
    Erebor.
k) The Great Axe 'Ostil' (4d4) (+5,+11)
    It must be wielded two-handed.  It does extra damage from fire.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is especially deadly against dragons.  It is a great bane of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 64 of
    Erebor.
l) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    Erebor.
n) The Bolt 'Ranwenir' (1d5) (+0,+7) (-4) {cursed}
    It decreases your intelligence and dexterity by 4.  It does extra
    damage from acid.  It aggravates nearby creatures.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 38 of
    Mordor.


  [Home Inventory - Lothlorien ]

a) The Immortal Skull of Benetar {Curing}
    It can be activated for curing every 110 turns.  
    You found it in the remains of a Dark elven warlock on level 33 of
    Mirkwood.
b) a Draconic quylthulg (459 hp)
c) an Ultimate Mimic (351 hp)
d) a Sprig of Athelas
e) 98 Potions of Water Curing {quest}
f) 5 Potions of Healing
g) 2 Scrolls of *Identify*
h) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 64 of Erebor.
i) a Moonstone Rod of Simplicity of Nothing (75/75)
j) a Moonstone Rod of Nothing (75/75)
k) a Ring of Damage (+17)
l) an Indestructible Ring of Flying
m) The Phial of Undeath (-5)
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, sound, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 32 of The
    Small Water Cave.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Mathom-house Inventory - Bree ]

a) The Gem of Venom
    It can be activated for decreasing Charisma.  
    You found it in the remains of a Guardian naga on level 55 of Mordor.
b) The Gem of Ghosts
    It can be activated for confusion.  
    You found it in the remains of a Dark elven warlock on level 57 of Mordor.
c) The Ebon Cube of Darkness
    It can be activated for something weird every 5 turns.  
    You found it in the remains of a Dark elven warlock on level 54 of Mordor.
d) The Diamond Prism of Light {Teleport}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Barbazu on level 51 of Mordor.
e) Tenser's Alteration Manual {Teleport}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying in a vault on level 35 of Moria.
f) Raal's Tome of Unconventional Warfare
    It can be activated for cure stun every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 32 of Maze.
g) The Tome of Elven Household Magic
    It can be activated for decreasing Constitution.  
    You found it in the remains of a Half-orc on level 32 of Moria.
h) Balrilbon's Bag of Wondrous Tricks
    It can be activated for hallucination every 10 turns.  
    You found it lying on the ground on level 47 of Mordor.
i) Benetar's Mana Battery {Aggravate}
    It can be activated for aggravate.  
    You found it in the remains of a Dark elven warlock on level 30 of Moria.
j) The Crystal Ball of The Witch-King of Angmar
    It can be activated for decreasing Wisdom.  
    You found it in the remains of a Half-orc Shaman on level 31 of Maze.
k) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can be activated for cure stun every 100 turns.  
    You found it lying in a vault on level 58 of Mordor.
l) Cathal's Corrupting Cymbal
    It can be activated for Ruination.  
    You found it in the remains of a Dread on level 55 of Mordor.
m) The Ring 'Galdil' (-4) {cursed}
    It decreases your strength by 4.  It sustains your intelligence and 
    charisma.  It provides resistance to light and blindness.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 35 of Moria.
n) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It sustains your constitution and charisma.  
    It provides resistance to acid, electricity and nexus.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
o) The Ring 'Marwe' (+2)
    It increases your strength by 2.  It sustains your strength, 
    intelligence, constitution and charisma.  It provides resistance to 
    dark and shards.  It allows you to levitate.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 55 of Mordor.
p) The Set of Leather Gloves 'Elemethel' (-12 to accuracy) [1,-1] {cursed}
    It provides resistance to poison and sound.  It fills you with the
    Black Breath.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Water troll on level 36 of Moria.
q) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Scatha the Worm on level 56 of Mordor.



Posted on 29.4.2007 12:11

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7199. on the Ladder (of 18945)
1270. on the ToME Ladder (of 3146)
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On 29.4.2007 12:11 bas.hofs@wur.nl wrote:
Time to post?
Currently enjoying the easy systematic killing of dragons in Erebor and waiting patiently... Too bad I did not succeed in doing the God quests, which went a bit strange: After going outside, going inside the temple prompted a message saying I failed - isnt it supposed to show up earlier?

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