The Angband Ladder: Magnesium, RohanKnight Paladin by <mfschap@msn.com>
[ToME 2.3.3 Character Sheet]
Name : Magnesium Age 87 STR! 18/***
Sex : Female Height 58 INT: 15
Race : Zombie RohanKnight Weight 73 WIS! 18/150
Class : Paladin Social Class 2 DEX! 18/200
Body : Player CON: 18/***
God : Tulkas CHR: 18/69
+ To Melee Hit 61 Level 46 Hit Points 1115/ 1115
+ To Melee Damage 57 Experience 7950917 Spell Points 183/ 183
+ To Ranged Hit 60 Max Exp 7950917 Sanity 580/ 580
+ To Ranged Damage 15 Exp to Adv. 8550000 Piety 23457
AC 57+124 Gold 938623 Speed Fast (+27)
(Miscellaneous Abilities)
Fighting : Legendary[40]Perception : Bad Blows/Round: 12
Bows/Throw : Legendary[2] Searching : Bad Shots/Round: 2
Saving Throw: Very Good Disarming : Bad Mel.dmg/Rnd: 84d6+684
Stealth : Bad Magic Device: Excellent Infra-Vision: 60 feet
Tactic: confident
Explor: normal
(Character Background)
You are one of several children of a Devoted Mercenary.
You have brown eyes, straight red hair, and an average
complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 64 (3200')
Barrow-Downs: Level 10 (500')
Cirith Ungol: Level 50 (2500')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
Dol Guldur: Level 70 (3500')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
A lost temple: Level 29 (1450')
Your body is a Player.
You are currently in the town of Minas Anor.
You have defeated 6683 enemies.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 62 princesses.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 3rd Quelle of the 2890th year of the third age.
You have been adventuring for 17 days.
adefkmnopsuxz{|@
Add Str : *...4..........+
Add Int : .1..............
Add Wis : .1..4...........
Add Dex : .1......4.4.....
Add Con : *..........5...+
Add Chr : ....4....5......
Add Infra : ...........5....
Add Speed : *1..43.........+
Add Blows : ..22............
Chaotic : +...............
Vampiric : +...............
Slay Evil : +...............
Slay Demon: +...............
Poison Brd: +...............
Fire Brand: +...............
Sust Str : ........+.......
Sust Int : ......+.........
Sust Wis : ................
Sust Dex : ......+.+.......
Sust Con : ........+.......
Sust Chr : ................
Invisible : ........+.......
Mul life : ...............+
Sens Fire : ................
Reflect : ......+.........
Free Act : ........+.+.....
Hold Life : .....+..+......+
Imm Acid : ......*...+.....
Res Elec : .+..............
Imm Fire : .+..+.*.*.......
Imm Cold : .+......*......+
Res Pois : ....+..........+
Res Fear : ....+...........
Res Light : .....+.+........
Res Dark : .....+++...+....
Res Blind : ................
Res Conf : .....++.........
Res Sound : ................
Res Shard : .......+........
Res Neth : ......+.........
Res Nexus : .......+........
Res Chaos : .....++.........
Res Disen : ....+...........
Aura Fire : ........+.......
Aura Elec : ........+.......
Auto Curse: +.......++......
Levitate : ........+.......
Lite : +...............
See Invis : .....+...+.....+
Digestion : .+.......+.....+
Regen : .........++.....
Xtra Might: .+..............
Xtra Shots: .+..............
Activate : ....+++...+.....
Hvy Curse : +.......++......
Fly : ......+.........
Climb : ..............+.
Orc.ESP : .....+..........
Demon.ESP : .........+......
Evil.ESP : .........+......
Good.ESP : .........+......
Full ESP : ...............+
Skills (points left: 47)
- Combat 28.800 [0.800]
. Weaponmastery 50.000 [1.000]
. Archery 00.500 [0.000]
. Barehand-combat 00.000 [0.900]
- Sneakiness 01.000 [0.900]
. Stealth -09.000 [0.400]
. Disarming 00.800 [0.900]
- Magic 28.180 [0.900]
. Magic-Device 13.900 [1.050]
. Spell-power 50.000 [0.600]
- Spirituality 14.400 [1.000]
. Prayer 50.000 [1.400]
. Mindcraft 45.000 [0.600]
- Monster-lore 00.000 [0.500]
. Symbiosis 01.700 [0.500]
. Mimicry 01.700 [0.500]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Perfect casting
[Fates]
You are fated to meet a Yellow jelly on level 15.
[Character Equipment]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20 to speed) {cursed}
It provides light (radius 1) forever. It decreases your strength,
constitution, speed and luck by 20. It does extra damage from fire.
It poisons your foes. It produces chaotic effects. It drains life
from your foes. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It is heavily cursed. It can re-curse itself. It can resist
being shattered by morgul beings. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Hell knight on level 70 of Dol Guldur.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, dexterity and speed by 1. It
provides resistance to electricity, fire and cold. It slows your
metabolism. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Smaug the Golden on level 48 of Mordor.
e) a Ring of Extra Attacks (+2 attacks)
It increases your attack speed by 2.
You bought it from the Rare Jewelry Shop.
f) a Ring of Extra Attacks (+2 attacks)
It increases your attack speed
by 2.
You bought it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal
and cure black breath every 200 turns if it is being worn. It provides
light (radius 3) forever. It increases your strength, wisdom,
charisma and speed by 4. It makes you completely fearless. It
provides resistance to fire, poison and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 64 of
Mordor.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is
being worn. It provides light (radius 3) forever. It increases your
speed and luck by 3. It provides resistance to life draining, light,
dark and chaos. It allows you to see invisible monsters. It allows
you to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Tselakus, the Dreadlord on level 70 of The
Sacred Land Of Mountains.
n) The Red Dragon Scale Mail of Ethol (-2 to accuracy) [30,+28] {100% off}
It can be activated for breathe fire (200)
every 90+d90 turns if it is being worn. It sustains your intelligence
and dexterity. It provides immunity to acid and fire. It provides
resistance to dark, nether and chaos. It allows you to fly. It
reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Expensive Black Market.
o) The Feathers Cloak 'Kelebrel' [1,+16]
It provides resistance to
light, dark, shards and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Black Market.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
It increases your dexterity by 4.
It makes you invisible. It sustains your strength, dexterity and
constitution. It provides immunity to fire and cold. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It produces an
electric sheath. It is heavily cursed. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Shade on level 43 of Mordor.
s) The Demonhorn of Gothmog [2,+13] (-5) {cursed}
It
provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense the
presence of demons, evil beings and good beings. It slows your
metabolism. It speeds your regenerative powers. It identifies all
items for you. It is heavily cursed. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Shade on level 41 of Mordor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be
activated for arrows (150) every 90+d90 turns if it is being worn. It
grants you the power of magic missile if it is being worn. It
increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Smaug the Golden on level 48 of Mordor.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+11] (+5 to infravision)
It increases your constitution and infravision by 5. It provides
resistance to dark.
You bought it from the Rare Footwear Shop.
z) a Death mold (1052 hp)
{) (nothing)
|) a Climbing Set
[Character Inventory]
a) a Fireproof Tome of the Impenetrable Earth {!k!d!s!v}
It cannot be harmed by acid.
It cannot be harmed by fire.
You bought it from the Forbidden Library.
b) a Fireproof War Tome of Tulkas {!k!d!s!v}
It cannot be harmed by fire.
You found it in the remains of a Fallen angel on level 45 of Mordor.
c) The Gem of Knowledge {genocide}
It
can be activated for genocide every 500 turns.
You found it in the remains of a Dreadmaster on level 45 of Mordor.
d) The Cunning Plan of Zog {heal 700}
It
can be activated for heal 700 hit points every 100 turns.
You found it in the remains of an Ice skeleton on level 37 of Maze.
e) 12 Potions of Cure Critical Wounds
f) 6 Potions of Healing
g) 12 Scrolls of Teleportation {!*}
h) 33 Scrolls of Satisfy Hunger {!*}
i) a Golden Rod of Capacity of Disarming (250/250) {!k!d!s!v}
j) a Golden Rod of Recall (125/125) {!*}
k) The Wand of Digging of Thrain (1984 charges) {!k!s!d!v}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
l) The Golden Horn of the Thunderlords (5 charges) {100% off}
It was given to you as a reward.
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 3 Potions of *Healing*
b) a Potion of Life
c) The Crumpled Scroll of Mass Resurrection
d) The Ring of Handi (+5)
It increases your speed by 5. It
sustains your dexterity and constitution. It makes you completely
fearless. It provides resistance to blindness. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
e) The Ring of Flare (+3)
It can be activated for dimension door
every 100 turns if it is being worn. It grants you the power of swap
position if it is being worn. It increases your strength,
constitution, charisma and searching by 3. It provides immunity to
fire. It allows you to fly. It allows you to see invisible monsters.
It allows you to sense the presence of thunderlords. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.
f) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Green Thunderlord in a plain of grass.
g) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Fasolt the Giant on level 37 of Mordor.
h) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.
i) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours in the town of
Gondolin .
j) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the
space-time continuum from being disrupted. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Brown Thunderlord on level 48 of Mordor.
k) The Double Ring Mail of Nondur (-2 to accuracy) [15,+7]
It sustains your strength and dexterity. It provides immunity to
electricity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to life draining and
chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 53 of Mordor.
l) The Hard Studded Leather 'Almendim' (-1 to accuracy) [7,+11]
It
sustains your strength and constitution. It provides immunity to acid
. It provides resistance to life draining, poison, confusion, sound
and shards. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 64 of
Mordor.
m) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed
by 4. It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
n) The Large Leather Shield of the Haradrim [4,+15] (+2)
It can be activated for berserk strength
every 50+d50 turns if it is being worn. It increases your strength and
constitution by 2. It sustains your strength and constitution. It
makes you completely fearless. It provides resistance to poison and
blindness. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
o) The Large Leather Shield of Eltang [4,+0]
It provides immunity to fire. It
provides resistance to dark, sound, nether and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Shelob, Spider of Darkness on level 50 of
Cirith Ungol.
p) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom,
dexterity, constitution and charisma. It provides resistance to acid,
electricity, fire, cold and nether. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ancient multi-hued dragon on level 60 of
Mordor.
q) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It
increases your strength, dexterity and constitution by 3. It sustains
your strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
r) The Set of Gauntlets of Eol [3,+15](60%) (+3)
It can be activated for mana bolt (9d8) 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence and luck by 3. It increases your mana capacity by 60%.
It provides immunity to paralysis. It provides resistance to
electricity, poison and dark. It allows you to levitate. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Broad Sword 'Glamdring' (2d5) (+4,+10) (+1)
It provides light (radius 1) forever.
It increases your searching by 1. It does extra damage from fire. It
is especially deadly against orcs. It strikes at demons with holy
wrath. It fights against evil with holy fury. It provides resistance
to fire and light. It allows you to sense the presence of orcs. It
slows your metabolism. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
It increases your strength,
constitution and speed by 2. It does extra damage from electricity.
It is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It strikes at demons with holy wrath. It fights
against evil with holy fury. It provides immunity to paralysis. It
provides resistance to electricity, light and dark. It allows you to
see invisible monsters. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It must be wielded two-handed. It increases your strength by 2. It
does extra damage from fire. It poisons your foes. It is very sharp
and can cut your foes. It is a great bane of dragons. It is
especially deadly against trolls. It provides immunity to paralysis.
It provides resistance to fire and poison. It allows you to see
invisible monsters. It allows you to sense the presence of dragons.
It slows your metabolism. It speeds your regenerative powers. It
drains life. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 48 of Mordor.
v) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It can be wielded two-handed. It increases your strength,
constitution and stealth by 3. It is especially deadly against orcs.
It is especially deadly against trolls. It strikes at demons with
holy wrath. It provides immunity to paralysis. It provides
resistance to acid, electricity, fire, cold and blindness. It allows
you to levitate. It allows you to see invisible monsters. It allows
you to sense the presence of non-living things. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient green dragon on level 45 of
Mordor.
w) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can be wielded two-handed. It increases your searching,
infravision and ability to tunnel by 10. It is especially deadly
against giants. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to acid, electricity,
fire and cold. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 64 of
Mordor.
x) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
It can be wielded two-handed. It can be activated for dispel
evil (x4) every 100+d100 turns if it is being worn. It provides light
(radius 1) forever. It increases your strength, wisdom and speed by 4
. It strikes at undead with holy wrath. It fights against evil with
holy fury. It provides resistance to life draining, electricity, fire
, nether and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.
[Home Inventory - Gondolin ]
a) a Silver Rod of Quickness of Disarming (100/100) {!k!d!s!v}
b) a Silver Rod of Capacity of Recall (200/200) {!*}
c) a Golden Rod of Nothing (125/125)
d) a Cloak of Air [1,+3]
It allows you to breathe without air.
You found it in the remains of an Algroth in the town of Bree .
e) an Iron Helm of Water Breathing [5,+4]
[Home Inventory - Lothlorien ]
a) The Tome of Magnesium {!k!s!d!v}
It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
b) The Bag of Tricks {mass genocide}
It can be activated for mass genocide
every 1000 turns.
You found it in the remains of a Dreadmaster on level 45 of Mordor.
c) Benetar's Portable Plague {corrupt}
It
can be activated for gain corruption every 10 turns.
You found it lying on the ground on level 44 of Mordor.
d) 99 Potions of Water Curing {quest}
e) a Polished Blue Dragon Scale Mail (-2 to accuracy) [30,+20]
It can be
activated for breathe lightning (100) every 90+d90 turns if it is
being worn. It provides resistance to electricity. It allows you to
fly. It reflects bolts and arrows. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Brown Thunderlord on level 48 of Mordor.
f) a Green Dragon Scale Mail (-2 to accuracy) [30,+16]
g) a Chaos Dragon Scale Mail (-2 to accuracy) [30,+10]
[The Mathom-house Inventory - Bree ]
a) The Ring of Anwenog (-2) {cursed}
It decreases your strength and wisdom by 2. It makes you invisible.
It provides resistance to light, dark and chaos. It slows your
metabolism. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mature black dragon on level 41 of Mordor.
b) The Ring of Power of Uvatha the Horseman (+3 to stealth)
It increases your strength, stealth and infravision by 3. It makes
you invisible. It provides resistance to nexus and disenchantment.
It allows you to see invisible monsters. It drains experience. It
cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Ring of Iandil (+1 to infravision)
It increases your infravision by 1. It sustains your wisdom and
dexterity. It provides resistance to disenchantment. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Illusionist on level 35 of Mordor.
d) The Ring 'Ancallin' (+4)
It
increases your intelligence by 4. It sustains your intelligence,
dexterity and charisma. It provides immunity to paralysis. It
provides resistance to acid and dark. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient green dragon in the town of
Gondolin .
e) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns
if it is being worn. It increases your strength, intelligence, wisdom
, dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Greater titan on level 70 of Dol Guldur.
f) The Ring of Durin (+2) {cursed}
It grants you the power of Midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
g) The Amulet of Felurion (+3)
It increases your strength and charisma by 3. It
sustains your strength. It provides resistance to electricity, poison
, blindness and sound. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You bought it from the Jewelry Shop.
h) The Amulet of Barath (+3)
It increases your intelligence and
charisma by 3. It sustains your strength. It provides resistance to
fire, poison and chaos. It cannot be harmed by acid, cold, lightning
or fire.
You bought it from the Jewelry Shop.
i) The Amulet of Carlammas (+2)
It can be activated for protection
from evil (dur level*3 + d25) every 225+d225 turns if it is being
worn. It increases your constitution by 2. It provides resistance to
fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Fallen angel on level 56 of Mordor.
j) The Everburning Torch 'Foron' (+1 to searching)
It
provides light (radius 5) forever. It increases your searching by 1.
It provides resistance to light and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 11 of Mirkwood.
k) The Phial of Undeath (-5) {cursed}
It can be
activated for ruination every 10+d10 turns if it is being worn. It
provides light (radius 5) forever. It decreases your strength,
intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
It allows you to breathe without air. It allows you to sense the
presence of undead. It is cursed. It carries an ancient Morgothian
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 24 of Mirkwood.
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be
activated for destroy doors and traps every 10 turns if it is being
worn. It increases your intelligence, wisdom and constitution by 3.
It provides resistance to acid, poison, confusion and shards. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Olog in the town of Gondolin .
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It
increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and disenchantment. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Scatha the Worm on level 44 of Mordor.
n) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 64 of
Mordor.
o) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides
resistance to acid, electricity, fire, cold and dark. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed
by 3. It makes you completely fearless. It provides resistance to
acid and shards. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
q) The Leather Scale Mail 'Elfalvorm' [11,+9] {cursed}
It provides
immunity to paralysis. It provides resistance to life draining and
confusion. It is heavily cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 26 of The Land Of Rhun.
r) The Cloak of Thorongil [1,+10]
It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to acid. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP
(dur 20+d20) every 20+d50 turns if it is being worn. It increases your
intelligence, dexterity, charisma, searching and spell power by 3. It
provides resistance to acid, fire, shards and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 49 of Mordor.
t) The Metal Cap of Thengel [3,+12] (+3)
It
increases your wisdom, charisma and luck by 3. It provides resistance
to confusion. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
u) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection
every 55+d55 turns if it is being worn. It increases your intelligence
, wisdom and searching by 2. It provides resistance to blindness. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Lizard man on level 40 of The Land Of
Rhun.
v) The Iron Helm of Moreth [5,+7]
It provides light (radius 5) forever. It provides immunity to
paralysis. It provides resistance to cold, blindness, shards and
nether. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a War troll on level 52 of Mordor.
w) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It
can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
x) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful
song every 3 turns if it is being worn. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
a) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile
(2d6) every 2 turns if it is being worn. It provides light (radius 1)
forever. It sustains your constitution. It provides immunity to
paralysis. It provides resistance to light. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
b) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated
for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be
used to store a spell. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Phoenix on level 56 of Mordor.
c) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
It
decreases your strength and dexterity by 3. It provides immunity to
fire and cold. It provides immunity to paralysis. It provides
resistance to poison, nether and disenchantment. It drains mana. It
induces random teleportation. It aggravates nearby creatures. It is
heavily cursed. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
d) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It
is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
e) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your
constitution by 3. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It fights against evil with holy fury. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Ghast on level 24 of Mirkwood.
f) The Great Axe of Helor (4d4) (+20,+15) (+5)
It must
be wielded two-handed. It increases your constitution by 5. It does
extra damage from acid and electricity. It poisons your foes. It
produces chaotic effects. It is a great bane of dragons. It is
especially deadly against giants. It is especially deadly against
natural creatures. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Tselakus, the Dreadlord on level 70 of The
Sacred Land Of Mountains.
g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and
speed by 3. It is especially deadly against trolls. It is especially
deadly against giants. It provides immunity to paralysis. It
provides resistance to dark. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
h) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your
dexterity, charisma and stealth by 2. It is especially deadly against
orcs. It is especially deadly against trolls. It allows you to
levitate. It allows you to see invisible monsters. It allows you to
sense the presence of orcs and trolls. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Mature black dragon in the town of
Gondolin .
i) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns
if it is being worn. It increases your luck by 3. It makes you
completely fearless. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Mummified human on level 23 of Mirkwood.
j) The Executioner's Sword of Oronnos (4d5) (+10,+21) (+3)
It must be wielded two-handed. It increases your constitution by 3.
It does extra damage from acid, electricity and fire. It is very
sharp and can cut your foes. It is especially deadly against dragons.
It fights against evil with holy fury. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.
k) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It can be activated for drain life (120) every 400 turns if it is
being worn. It increases your wisdom and constitution by 3. It is
especially deadly against dragons. It allows you to sense the
presence of undead and evil beings. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
l) The Glaive of Arsir (2d6) (+4,-8)
It can be wielded two-handed. It
provides light (radius 1) forever. It does extra damage from acid and
fire. It produces chaotic effects. It is very sharp and can make
your foes bleed. It is a great bane of dragons. It is a great bane
of undead. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
m) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your charisma by 3.
It does extra damage from fire. It is especially deadly against
giants. It strikes at undead with holy wrath. It provides resistance
to fire and sound. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient gold dragon on level 38 of
Mordor.
n) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It can be wielded two-handed. It can be activated for word of
recall every 200 turns if it is being worn. It increases your
dexterity and charisma by 3. It does extra damage from fire and frost
. It provides immunity to paralysis. It provides resistance to fire,
cold and light. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
o) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
It can be activated for fire ball (300) every
200+d200 turns if it is being worn. It decreases your charisma by 4.
It does extra damage from fire. It provides immunity to fire. It is
cursed. It carries an ancient foul curse. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours in the town of
Gondolin .
p) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
It can be activated for identify spell every 10 turns if it
is being worn. It can be used to store a spell. It increases your
intelligence and wisdom by 4. It fights against evil with holy fury.
It provides resistance to light. It allows you to see invisible
monsters. It allows you to sense the presence of evil beings. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.
q) The Mace 'Taratol' (3d4) (+12,+12)
It can be wielded two-handed. It can be activated for speed (dur
20+d20) every 250 turns if it is being worn. It does extra damage from
electricity. It is a great bane of dragons. It provides immunity to
electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient white dragon on level 44 of
Mordor.
r) The Mace of Athil (2d4) (+11,+6) (+2)
It can be wielded two-handed. It provides light (radius 1)
forever. It increases your intelligence and ability to tunnel by 2.
It strikes at undead with holy wrath. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ulik the Troll in the town of Gondolin .
s) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
It can be wielded two-handed. It can be activated for destruction
every 200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons.
It is especially deadly against natural creatures. It provides
resistance to blindness, sound and nexus. It produces an anti-magic
shell. It aggravates nearby creatures. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns
if it is being worn. It increases your searching and infravision by 2
. It fires missiles excessively fast. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
u) The Bolt of Valendil (1d5) (+17,+22)
It does extra damage from acid and
electricity. It poisons your foes. It drains life from your foes.
It is especially deadly against dragons. It is especially deadly
against giants. It strikes at demons with holy wrath. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 49 of Mordor.
v) The Arrow of Nimrind (1d4) (+15,+27)
It
poisons your foes. It is especially deadly against dragons. It is
especially deadly against giants. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It is especially deadly
against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid,
electricity, fire and frost. It poisons your foes. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It is a great bane of demons. It strikes at undead with holy
wrath. It fights against evil with holy fury. It is especially
deadly against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolisk on level 49 of Mordor.
x) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It
does extra damage from acid, electricity, fire and frost. It poisons
your foes. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Eldrak on level 41 of Mordor.
a) The Small Wooden Boomerang of Sorim (1d4) (+7,+2)
It does
extra damage from acid and frost. It poisons your foes. It is
especially deadly against trolls. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It is especially deadly
against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
b) The Small Metal Boomerang 'Oladanen' (3d4) (+18,+21)
It does extra damage from fire. It poisons your foes. It is
especially deadly against trolls. It strikes at demons with holy
wrath. It is a great bane of undead. It is especially deadly against
natural creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Mature blue dragon on level 40 of Mordor.
c) The Mage Staff 'Elluingil' (1d4) (+4,+5) [+4](40%) (+2)
It can be wielded two-handed. It can be used to store a spell. It
increases your spell power by 2. It increases your mana capacity by
40%. It sustains your wisdom. It provides resistance to blindness.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Nycadaemon on level 42 of Mordor.
|
Posted on 15.3.2007 15:19
6867. on the Ladder (of 19313)
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