The Angband Ladder: Ammeth, High-Elf Ranger by <paffa_89@hotmail.com>
[Angband 3.0.6 Character Dump]
Name Ammeth Self RB CB EB Best
Sex Female Age 117 STR! 18/100 +1 +2 +6 18/190
Race High-Elf Height 87 INT! 18/100 +3 +2 +8 18/230
Class Ranger Weight 161 WIS! 18/100 -1 +0 +5 18/140
Title ***WINNER*** Status 44 DEX! 18/100 +3 +1 +13 18/270
HP 1018/1018 Maximize Y CON! 18/100 +1 +1 +8 18/200
SP 367/367 Preserve Y CHR! 18/100 +5 +1 +4 18/200
Level 50 Armor [38,+107] Saving Throw Legendary
Cur Exp 20114392 Fight (+27,+15) Stealth Legendary
Max Exp 20114392 Melee (+37,+37) Fighting Legendary
Adv Exp ******** Shoot (+47,+20) Shooting Legendary
MaxDepth Lev 100 Blows 5/turn Disarming Superb
Gold 7786516 Shots 3/turn Magic Device Legendary
Burden 322.6 lbs Perception Heroic
Speed +16 Infra 120 ft Searching Heroic
You are one of several children of a Telerin Archer. You have light
blue eyes, straight black hair, and a fair complexion.
abcdefghijkl@ abcdefghijkl@
Acid:......+...... Blind:.....+.......
Elec:......*...... Confu:.........+...
Fire:......+...... Sound:.....+.......
Cold:......+....*. Shard:.....+.......
Pois:....+........ Nexus:..+.+........
Fear:............. Nethr:.............
Lite:............+ Chaos:+............
Dark:........+.... Disen:........++...
abcdefghijkl@ abcdefghijkl@
S.Dig:......+...... Stea.:....+.++..+..
Feath:............. Sear.:+...+..+.....
PLite:..........+.. Infra:....+.+......
Regen:......+...... Tunn.:+............
Telep:.........+... Speed:..+++........
Invis:.........+..+ Blows:.............
FrAct:..........+.. Shots:.............
HLife:..+.....+..+. Might:.+...........
[Character Equipment]
a) The Blade of Chaos of Turthor (8d5) (+10,+22) (+5)
It increases your dexterity by 5. It increases your searching and
tunneling by 5. It is branded with fire. It provides resistance to
chaos. It sustains your dexterity. It activates for heal (1000) every
444 turns. It cannot be harmed by the elements.
b) a Long Bow of Extra Might (x3) (+20,+20) (+1)
It increases your shooting power by 1.
c) The Ring of Aradol (+5)
It increases your speed by 5. It provides resistance to nexus and life
draining. It sustains your wisdom. It cannot be harmed by the
elements.
d) a Rhodonite Ring of Speed (+12)
It increases your speed by 12.
e) an Obsidian Amulet of Trickery (+4)
It increases your dexterity by 4. It increases your stealth, searching,
infravision, and speed by 4. It provides resistance to poison and
nexus. It sustains your dexterity.
f) The Arkenstone 'Telcalad'
It provides resistance to blindness, sound, and shards. It sustains
your strength. It lights the dungeon around you. It activates for
detection every 30+d30 turns. It cannot be harmed by the elements.
g) The Augmented Chain Mail 'Eregon' (-2) [16,+15] (+4)
It increases your intelligence and constitution by 4. It increases
your stealth and infravision by 4. It provides immunity to lightning.
It provides resistance to acid, fire, and cold. It sustains your
strength, intelligence, and wisdom. It slows your metabolism and
speeds your regeneration. It activates for heal (500) every 250 turns.
It cannot be harmed by the elements.
h) The Cloak 'Elirth' [1,+10] (+4)
It increases your intelligence and constitution by 4. It increases
your stealth and searching by 4. It cannot be harmed by the elements.
i) a Large Metal Shield of Preservation [5,+31]
It provides resistance to dark, disenchantment, and life draining. It
sustains your strength, dexterity, and constitution. It cannot be
harmed by the elements.
j) The Iron Helm 'Findoling' [5,+10] (+3)
It increases your wisdom by 3. It provides resistance to confusion and
disenchantment. It sustains your dexterity and constitution. It
grants you the power of telepathy and the ability to see invisible
things. It cannot be harmed by the elements.
k) The Set of Cesti of Belindor [5,+11] (+4)
It increases your strength, dexterity, and charisma by 4. It increases
your stealth by 4. It sustains your charisma. It lights the dungeon
around you. It grants you immunity to paralysis. It cannot be harmed
by the elements.
l) The Pair of Metal Shod Boots 'Andir' [6,+15] (+2)
It increases your strength and wisdom by 2. It provides immunity to
cold. It provides resistance to life draining. It sustains your
strength. It cannot be harmed by the elements.
[Character Inventory]
a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 4 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
It cannot be harmed by the elements.
f) a Book of Magic Spells [Raal's Tome of Destruction]
It cannot be harmed by the elements.
g) a Book of Magic Spells [Mordenkainen's Escapes]
It cannot be harmed by the elements.
h) a Book of Magic Spells [Tenser's Transformations]
It cannot be harmed by the elements.
i) a Book of Magic Spells [Kelek's Grimoire of Power]
It cannot be harmed by the elements.
j) 21 Indigo Potions of Healing
k) 11 Red Speckled Potions of *Healing*
l) 9 Dark Green Potions of Restore Mana
m) 3 Scrolls titled "therple danwex" of Banishment
n) 6 Scrolls titled "urol ati glenu" of Mass Banishment
o) a Nickel-Plated Rod of Healing
It cannot be harmed by electricity.
p) a Chromium Rod of Restoration
It cannot be harmed by electricity.
q) an Ivory Staff of Healing (2 charges)
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It increases all your stats by 125. It increases your infravision by
125. It is cursed. It cannot be harmed by the elements. It might
have hidden powers.
s) The War Hammer 'Nibil' (5d3) (+7,+13) [+4] (+3)
It increases your wisdom, dexterity, and charisma by 3. It cannot be
harmed by the elements. It might have hidden powers.
t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
It cannot be harmed by the elements. It might have hidden powers.
u) 2 Seeker Arrows of Holy Might (4d4) (+21,+16)
It slays demons, undead, and all evil creatures. It cannot be harmed
by acid or fire.
v) 48 Mithril Arrows of Flame (3d4) (+10,+10)
It is branded with fire. It cannot be harmed by acid or fire.
[Home Inventory]
a) 40 Indigo Potions of Healing
b) 56 Dark Green Potions of Restore Mana
c) 34 Pungent Potions of Enlightenment
d) 20 Scrolls titled "temwah rhovgop" of *Identify*
e) The Ring 'Mindirmel' (+3)
It increases your strength by 3. It increases your searching and
infravision by 3. It provides immunity to lightning. It provides
resistance to acid, light, dark, sound, and nexus. It sustains your
dexterity. It speeds your regeneration. It grants you immunity to
paralysis and the power of telepathy, but it also aggravates creatures
around you. It activates for large frost ball (200) every 20+d20 turns.
It cannot be harmed by the elements.
f) The Amulet of Faulduing (+4)
It increases your intelligence and constitution by 4. It provides
resistance to sound. It sustains your intelligence and constitution.
It activates for dispel evil (x5) every 50+d50 turns. It cannot be
harmed by the elements.
g) The Elfstone of Daellada (+2)
It increases your intelligence by 2. It provides resistance to acid,
blindness, and confusion. It sustains your intelligence. It activates
for heal (500) every 200 turns. It cannot be harmed by the elements.
h) The Palantir of Rosgalas (+2)
It increases your charisma by 2. It provides resistance to light and
nexus. It sustains your constitution and charisma. It lights the
dungeon around you. It grants you the ability to see invisible things.
It activates for clairvoyance every 50+d50 turns. It cannot be harmed
by the elements.
i) The Adamantite Plate Mail 'Ildaruin' (-4) [40,+34] (+2)
It increases your constitution by 2. It increases your stealth by 2.
It provides resistance to acid, fire, cold, sound, and life draining.
It sustains your constitution. It activates for banishment every 500
turns. It cannot be harmed by the elements.
j) The Robe of Eandelin [2,+16] (+5)
It increases your constitution and charisma by 5. It increases your
stealth by 5. It provides resistance to acid, lightning, fire, and
nether. It sustains your charisma. It slows your metabolism. It
cannot be harmed by the elements.
k) The Robe 'Niond' [2,+20] (+3)
It increases your constitution by 3. It provides resistance to acid,
lightning, cold, confusion, and sound. It sustains your constitution.
It cannot be harmed by the elements.
l) The Soft Leather Armour 'Agnog' [4,+18] (+3)
It increases your charisma by 3. It increases your stealth and
searching by 3. It provides resistance to acid, lightning, cold,
confusion, shards, chaos, and life draining. It lights the dungeon
around you and speeds your regeneration. It cannot be harmed by the
elements.
m) The Leather Scale Mail of Doril (-1) [11,+9] (+4)
It increases your charisma by 4. It increases your speed by 4. It
provides resistance to fire. It sustains your charisma. It activates
for fire ball (72) every 20 turns. It cannot be harmed by the
elements.
n) The Leather Scale Mail of Londor (-1) [11,+13] (+4)
It increases your intelligence, wisdom, and charisma by 4. It provides
resistance to acid, lightning, fire, cold, blindness, shards, and life
draining. It sustains your intelligence and wisdom. It cannot be
harmed by the elements.
o) The Large Leather Shield 'Ollaugron' [4,+11] (+2)
It increases your strength by 2. It provides resistance to acid,
lightning, and cold. It sustains your strength and dexterity. It
activates for berserk rage (50+d50 turns) every 50 turns. It cannot be
harmed by the elements.
p) The Pair of Metal Shod Boots 'Dired' [6,+13] (+5)
It increases your speed by 5. It provides resistance to light, sound,
and nexus. It activates for detection every 55+d55 turns. It cannot
be harmed by the elements.
q) The Spear of Arnirn (1d6) (+9,+9) (+3)
It increases your strength and constitution by 3. It slays demons and
undead. It provides immunity to acid. It provides resistance to
confusion. It sustains your strength. It slows your metabolism and
speeds your regeneration. It grants you immunity to paralysis. It
activates for remove fear and cure poison every 5 turns. It cannot be
harmed by the elements.
r) The Halberd of Ekkain (3d5) (+20,+22) (+3)
It increases your wisdom by 3. It is branded with frost. It provides
resistance to cold. It sustains your constitution. It is blessed by
the gods. It grants you the ability to see invisible things. It
cannot be harmed by the elements.
s) The Whip 'Lionduil' (3d3) (+23,+19) (+3)
It increases your wisdom by 3. It increases your speed by 3. It slays
orcs and trolls. It is branded with fire. It provides resistance to
confusion, sound, and chaos. It slows your metabolism. It cannot be
harmed by the elements.
t) The Two-Handed Flail of Barna (3d6) (+15,+23) (+3)
It increases your intelligence and dexterity by 3. It increases your
stealth and infravision by 3. It slays animals, trolls, and all evil
creatures. It provides resistance to fire and nether. It sustains
your dexterity. It makes you fall like a feather. It activates for
stone to mud every 2 turns. It cannot be harmed by the elements.
u) The Heavy Crossbow of Belosgas (x4) (+21,+20) (+6)
It increases your wisdom, constitution, and charisma by 6. It provides
immunity to acid. It provides resistance to lightning, poison, shards,
nexus, nether, disenchantment, and life draining. It sustains your
wisdom and constitution. It makes you fall like a feather and lights
the dungeon around you. It grants you immunity to paralysis and the
power of telepathy, but it also aggravates creatures around you. It
cannot be harmed by the elements.
[Options]
Adult: Allow purchase of stats using points : no (adult_point_based)
Adult: Allow specification of minimal stats : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
|
Posted on 9.4.2007 20:49
1839. on the Ladder (of 19313)
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