The Angband Ladder: Gali, RohanKnight Swordmaster by <izowiuz@tlen.pl>
[ToME 2.3.4 Character Sheet]
Name : Gali Age 27 STR! 40
Sex : Female Height 36 INT! 26
Race : Vampire RohanKnight Weight 67 WIS: 24
Class : Swordmaster Social Class 1 DEX! 29
Body : Player CON! 40
God : Manwe Sulimo CHR! 28
+ To Melee Hit 131 Level 50 Hit Points 1199/ 1199
+ To Melee Damage 104 Experience 29487400 Spell Points 84/ 84
+ To Ranged Hit 45 Max Exp 29487400 Sanity 405/ 405
+ To Ranged Damage 14 Exp to Adv. ***** Piety 189568
AC 43+135 Gold 2942662 Speed Fast (+49)
(Miscellaneous Abilities)
Fighting : Legendary[90]Perception : Poor Blows/Round: 10
Bows/Throw : Heroic Searching : Poor Shots/Round: 1
Saving Throw: Excellent Disarming : Bad Mel.dmg/Rnd: 10d4+1040
Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 0 feet
Tactic: berserker
Explor: normal
(Character Background)
You are one of several children of a Serf. You have brown
eyes, straight black hair, and an average complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 57 (2850')
Angband: Level 79 (3950')
Barrow-Downs: Level 1 (50')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
Paths of the Dead: Level 70 (3500')
Maze: Level 37 (1850')
Orc Cave: Level 21 (1050')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 40 (2000')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Land Of Rhun: Level 40 (2000')
The Helcaraxe: Level 40 (2000')
A lost temple: Level 14 (700')
Your body is a Player.
You are currently on level 79 of Angband.
You have defeated 45198 enemies.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 64 princesses.
You found 1 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 49th Quelle of the 2890th year of the third age.
You have been adventuring for 63 days.
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Add Str : ...3......2.....
Add Con : ...3......23....
Add Chr : ...3............
Add Stea. : ...........3....
Add Sear. : ...3............
Add Tun.. : ..............6.
Add Speed : .**..3.....3...+
Slay Und. : +...............
Slay Demon: +...............
Slay Drag.: +...............
Elec Brand: +...............
Fire Brand: +...............
Sust Str : ......+.........
Sust Int : ......+.........
Sust Wis : ................
Sust Dex : ........+.......
Sust Con : ........+.......
Sust Chr : ........+.......
Invisible : +...............
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ........+.+....+
Hold Life : .+...+.........+
Imm Acid : ......*+*.......
Imm Elec : +.....*+........
Imm Fire : ++.*..*+........
Imm Cold : .......+*......+
Res Pois : +......+.......+
Res Fear : ...............+
Res Light : .....++.........
Res Dark : .....+.........+
Res Blind : ................
Res Conf : .....+..........
Res Sound : ........+.......
Res Shard : ................
Res Neth : ......+........+
Res Nexus : ................
Res Chaos : .....+..........
Res Disen : ........+.......
Aura Fire : +...............
Levitate : ...............+
Lite : +..............+
See Invis : ...+.+..........
Digestion : +...............
Activate : ++.+.+.+.+......
Cursed : .....++...+...+.
Fly : ...+...........+
Sentient : +...............
Orc.ESP : .....+..........
TLord.ESP : ...+............
Good.ESP : .......+........
Full ESP : ....+...........
Corruption list:
Vampiric Teeth:
Your teeth allow you to drain blood to feed yourself
However your stomach now only accepts blood.
Vampiric Strength:
Your body seems somewhat dead
In this near undead state it has improved strength, constitution and
intelligence
But reduced dexterity, wisdom and charisma.
Vampire:
You are a Vampire. As such you resist cold, poison, darkness and nether.
Your life is sustained, but you cannot stand the light of the sun.
Skills (points left: 48)
- Combat 50.000 [0.900]
- Weaponmastery 50.000 [1.150]
. Sword-mastery 50.000 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 01.500 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 03.800 [0.900]
. Stealth -08.000 [0.400]
. Disarming 02.000 [0.900]
- Magic 02.161 [0.400]
. Magic-Device 50.000 [1.150]
. Necromancy 01.300 [0.400]
- Spirituality 35.900 [0.400]
. Prayer 02.500 [0.500]
. Mindcraft 01.000 [0.300]
- Monster-lore 01.000 [0.500]
. Corpse-preservation 00.800 [0.800]
. Symbiosis 01.000 [0.300]
. Mimicry 01.300 [0.400]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You may find a Ring of Acid on level 87.
You may find a Potion of Resist Cold on level 1.
You are fated to find a Scroll of Light on level 1.
You may find a Potion of Cure Light Wounds on level 1.
You may find a Tulwar on level 1.
You may find a Sabre on level 16.
[Character Equipment]
a) The Dagger 'Dethanc' (E:379895, L:42) (1d4) (+46,+30)
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from electricity and fire. It is especially deadly against
dragons. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It makes you invisible. It provides resistance to
electricity, fire and poison. It slows your metabolism. It produces
a fiery sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 67 of Erebor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It increases your speed by 10. It provides resistance
to life draining and fire. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ethereal dragon on level 71 of Erebor.
e) a Ring of Speed (+14)
f) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 52 of
Mordor.
k) an Amulet of Telepathy {100% off}
It gives telepathic powers. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Rare Jewelry Shop.
m) The Arkenstone of Thrain (+3) {cursed}
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 67 of Erebor.
n) The Double Ring Mail 'Echar' (-2 to accuracy) [15,+13] {cursed}
It sustains your strength and intelligence. It provides immunity to
acid, electricity and fire. It provides resistance to light and
nether. It is cursed. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Wyrm of Thunder on level 62 of
Erebor.
o) The Cloak 'Colluin' [1,+20]
It can be activated for resistance (20+d20 turns) every 111 turns if
it is being worn. It provides resistance to acid, electricity, fire,
cold and poison. It allows you to sense the presence of good beings.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) The Small Metal Shield of Ecthan [3,+13]
It sustains your dexterity, constitution and charisma. It provides
immunity to acid and cold. It provides immunity to paralysis. It
provides resistance to sound and disenchantment. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 72 of
Erebor.
s) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 72 of
Erebor.
u) The Set of Leather Gloves 'Cambeleg' (+6,+7) [1,+14] (+2) {cursed}
It increases your strength and constitution by 2. It provides
immunity to paralysis. It is cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution, stealth and speed by 3. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 47 of Mordor.
z) a Silent watcher (998 hp)
{) (nothing)
|) a Magical Pick of Digging (+6) {cursed}
It grants you the power of stone to mud if it is being worn. It
increases your ability to tunnel by 6. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the General Store.
[Character Inventory]
a) The Grail of Kenault
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Black orc on level 31 of Maze.
b) Bigby's Big Book of Brutality
It can be activated for satisfy hunger every 100 turns.
You found it in the remains of a Ghoul on level 43 of Paths of the Dead.
c) 47 Potions of Cure Insanity
d) 38 Potions of *Healing*
e) 33 Scrolls of Teleportation
f) 18 Scrolls of Word of Recall
g) 34 Scrolls of Satisfy Hunger
h) 7 Scrolls of *Destruction*
i) a Moonstone Rod of the Istari of Trap Location (150/150) {100% off}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You stole it from the Black Market.
j) a Silver Rod of the Istari of Perception (200/200) {100% off}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You stole it from the Black Market.
k) a Silver Rod of Cheapness of Acid Balls (100/100)
It can cast spells for a lesser mana cost.
You found it in the remains of a Demilich on level 71 of Erebor.
l) a Golden Rod of Capacity of Detection (250/250)
It can hold more mana.
You found it in the remains of a Demilich on level 70 of Erebor.
m) a Mithril Rod of Cheapness of Disarming (160/160) {100% off}
It can cast spells for a lesser mana cost.
You stole it from the Black Market.
n) an Adamantite Rod of Enlightenment (200/200)
o) 7 Wands of Noxious Cloud[1|25] (56 charges)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Ring of Power of Adunaphel the Quiet
It makes you invisible. It sustains your wisdom, constitution and
charisma. It provides resistance to sound, shards and chaos. It
allows you to see invisible monsters. It drains experience. It
cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 62 of Erebor.
b) The Ring of Vinirith (+3)
It increases your strength, attack speed and ability to score critical
hits by 3. It provides resistance to acid. It allows you to fly. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Master thief on level 41 of Moria.
c) The Ring of Rutuma (+3)
It increases your intelligence, charisma, searching and attack speed
by 3. It sustains your intelligence and charisma. It makes you
completely fearless. It provides resistance to acid and sound. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Balance drake on level 61 of Dol Guldur.
d) The Ring 'Aithiach' (+12 to accuracy) (+4)
It increases your dexterity and ability to score critical hits by 4.
It sustains your dexterity. It provides resistance to electricity and
chaos. It allows you to see invisible monsters. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 21 of The Helcaraxe.
e) an Indestructible Ring of Slaying (+12,+6)
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
f) a Ring of Speed (+9)
g) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Perplexity on level 52 of
Mordor.
h) an Indestructible Ring of Extra Attacks (+2 attacks) {100% off}
It increases your attack speed by 2. It cannot be harmed by acid,
cold, lightning or fire.
You stole it from the Black Market.
i) The Ring of Durin (+2) {cursed}
It grants you the power of Midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
j) an Amulet of the Magi (-4,-4) (+1 to searching)
It can be used to store a spell. It increases your intelligence and
searching by 1. It sustains your intelligence. It provides immunity
to paralysis. It provides resistance to blindness and confusion. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 15 of The Old Forest.
k) The Amulet of Turet (+5) {100% off}
It increases your strength and constitution by 5. It provides
resistance to cold and disenchantment. It slows your metabolism. It
reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Rare Jewelry Shop.
l) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Fallen angel on level 52 of Mordor.
m) an Amulet of Resistance
It provides resistance to acid, electricity, fire, cold and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Rare Jewelry Shop.
n) The Blue Stone 'Toris Mejistos'(40%) (+2)
It grants you the power of restore life if it is being worn. It
provides light (radius 1) forever. It can be used to store a spell.
It increases your intelligence, wisdom and luck by 2. It increases
your mana capacity by 40%. It sustains your intelligence and wisdom.
It provides resistance to life draining. It allows you to breathe
underwater. It allows you to sense the presence of evil beings and
good beings. It slows your metabolism. It speeds your regenerative
powers. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
o) an Amulet of Telepathy
It gives telepathic powers. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Rare Jewelry Shop.
p) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Lesser Balrog on level 49 of Moria.
q) The Augmented Chain Mail of Laliach (-2 to accuracy) [16,+5]
It sustains your charisma. It provides immunity to fire. It provides
resistance to acid, light, nexus and chaos. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ethereal dragon on level 42 of Mordor.
r) The Small Metal Shield of Thorin [3,+24] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to sound and chaos. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 49 of Moria.
s) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and confusion. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 52 of
Mordor.
t) The Steel Helm of Noegan [6,+5]
It sustains your charisma. It provides immunity to paralysis. It
provides resistance to life draining, electricity, cold, poison, light
and shards. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
u) a Dragon Helm of Water Breathing [8,+23]
It provides resistance to shards. It allows you to breathe
underwater. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
v) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost. It poisons your foes. It
produces chaotic effects. It is very sharp and can cut your foes. It
is a great bane of dragons. It is especially deadly against orcs. It
is especially deadly against trolls. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
[Home Inventory - Gondolin ]
a) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 64 of Erebor.
b) The Ring of Histe [+13] (+2)
It increases your strength and intelligence by 2. It sustains your
constitution and charisma. It makes you completely fearless. It
provides resistance to fire, blindness and chaos. It allows you to
see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 66 of Erebor.
c) an Indestructible Amulet of Trickery (+3)
It increases your dexterity, stealth, infravision and speed by 3. It
sustains your dexterity. It provides resistance to poison and nexus.
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Rare Jewelry Shop.
d) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
e) The Partial Plate Armour 'Brian' (-3 to accuracy) [22,+6]
It sustains your intelligence and constitution. It provides
resistance to fire, dark, sound, nether and disenchantment. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being worn.
It increases your strength and charisma by 4. It provides resistance
to acid, electricity, fire, cold, dark, nether and disenchantment. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 68 of Erebor.
g) The Thunderlord Coat of Anast [9,+14]
It sustains your wisdom and constitution. It provides immunity to
electricity and fire. It provides immunity to paralysis. It provides
resistance to cold, confusion and chaos. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Bile Demon on level 71 of Erebor.
h) The Dagger 'Belangil' (2d4) (+10,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by 2.
It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Water troll on level 45 of Moria.
i) The Small Sword of Nient (1d6) (+12,+16) (+1 attack)
It increases your strength and attack speed by 1. It does extra
damage from electricity. It poisons your foes. It strikes at demons
with holy wrath. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Thunder on level 71 of
Erebor.
j) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
[Home Inventory - Minas Anor ]
a) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dreadlord on level 71 of Erebor.
b) a Rod Tip of Enlightenment (40 Mana to cast)
c) The Ring of Ilmen [+14] (+3)
It increases your strength and intelligence by 3. It sustains your
strength. It provides resistance to fire and poison. It allows you
to levitate. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ethereal drake on level 78 of Angband.
d) The Ring of Iryon [+11] (+2 to speed)
It can be activated for ball of fire and resist fire every 50+d50 turns
if it is being worn. It increases your stealth and speed by 2. It
sustains your wisdom, dexterity and constitution. It provides
resistance to acid, electricity, fire, cold, poison, light, dark,
confusion, sound and chaos. It allows you to fly. It allows you to
see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 64 of Erebor.
e) an Indestructible Ring of Speed (+9)
It increases your speed by 9. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 68 of Erebor.
f) The Ring of Eonulion (+5)
It can be used to store a spell. It increases your dexterity by 5.
It sustains your strength. It provides immunity to paralysis. It
provides resistance to nether. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Crystal drake on level 34 of Maze.
g) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns if
it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 67 of Erebor.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 66 of
Erebor.
i) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
Morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Smaug the Golden on level 49 of Moria.
j) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Lokkak, the Ogre Chieftain on level 32 of
Moria.
k) The Metal Lamellar Armour 'Celin' (-3 to accuracy) [23,+12]
It provides immunity to acid and electricity. It provides immunity to
paralysis. It provides resistance to cold, confusion, shards and
chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll Priest on level 75 of Angband.
l) The Full Plate Armour of Elorgoros (-3 to accuracy) [25,+9]
It sustains your strength and dexterity. It provides immunity to acid
. It provides resistance to sound, nether and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 49 of Moria.
m) The Padded Armour 'Avanc' [4,+8]
It sustains your intelligence. It provides immunity to acid and fire.
It provides resistance to sound, shards and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Medusa, the Gorgon on level 49 of Moria.
n) The Thunderlord Coat of Marda [9,+25] (+5)
It increases your intelligence, constitution and charisma by 5. It
sustains your intelligence, constitution and charisma. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
blindness, confusion and nexus. It allows you to sense the presence
of thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It drains mana. It aggravates nearby creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
o) The Small Metal Shield 'Tiriel' [3,+8]
It sustains your constitution. It provides immunity to fire and cold.
It provides immunity to paralysis. It provides resistance to chaos.
It reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Black ogre on level 56 of Mordor.
p) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and chaos. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
q) The Large Metal Shield of Tumen [5,+9]
It sustains your strength, dexterity and charisma. It provides
immunity to cold. It makes you completely fearless. It provides
resistance to electricity and poison. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Stone troll on level 38 of Mordor.
r) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
s) The Main Gauche of Azaghal (2d5) (+12,+14)
t) The Broad Sword 'Aranruth' (3d5) (+19,+11) (+4)
It increases your strength, dexterity and constitution by 4. It does
extra damage from frost. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to life draining
, cold, nether and chaos. It allows you to see invisible monsters.
It slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
u) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching by
3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against
evil with holy fury. It provides resistance to cold and dark. It
gives telepathic powers. It slows your metabolism. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
v) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
It can be activated for ball of cold (100) every 300 turns if it is
being worn. It provides light (radius 1) forever. It increases your
speed by 10. It does extra damage from frost. It is especially
deadly against trolls. It is a great bane of demons. It strikes at
undead with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to cold and light. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 67 of
Erebor.
w) The Long Sword of the Dawn (E:15881, L:26) (3d5) (+37,+28) (+5 to
infravision)
It can be activated for summon the Legion of the Dawn every 500+d500
turns if it is being worn. It increases your charisma and infravision
by 5. It does extra damage from electricity and fire. It is very
sharp and can cut your foes. It is especially deadly against dragons.
It strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
charisma. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to life draining, electricity, fire,
poison, light and blindness. It allows you to sense the presence of
trolls and giants. It speeds your regenerative powers. It produces
an electric sheath. It drains experience. It induces random
teleportation. It can clone monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Cave orc on level 48 of Moria.
x) 66 Empty Bottles
[Home Inventory - Lothlorien ]
a) 41 Potions of Water Curing {quest}
b) The Wand of Digging of Thrain (19 charges)
c) The Ring of Power of Uvatha the Horseman (+1)
It increases your constitution by 1. It makes you invisible. It
sustains your wisdom and constitution. It provides resistance to
blindness, confusion and nether. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Ring of Orniloreg (+3)
It increases your constitution by 3. It makes you completely
fearless. It provides resistance to sound. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Golgarach, the Living Rock on level 36 of
Heart of the Earth.
e) The Stone of Lore
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Water troll on level 45 of Moria.
g) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It makes you
completely fearless. It provides resistance to blindness. It allows
you to sense the presence of orcs, trolls and evil beings. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth Priest on level 32 of Moria.
h) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ancient white dragon on level 45 of
Moria.
i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It carries an ancient foul curse. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 31 of Moria.
j) The Set of Leather Gloves 'Cammithrim' [1,+10]
k) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
l) a Dagger of Westernesse (1d4) (+10,+15) (+2)
It increases your strength, dexterity and constitution by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It provides immunity
to paralysis. It makes you completely fearless. It allows you to see
invisible monsters. It allows you to sense the presence of orcs,
trolls and giants. It can resist being shattered by morgul beings.
You found it in the remains of an Ogre on level 18 of Orc Cave.
m) a Spectral Dagger (Defender) (1d4) (+8,+12) [+3] (+2 to stealth)
It can be activated for wraith-form every 50+d50 turns if it is being
worn. It increases your stealth by 2. It strikes at undead with holy
wrath. It sustains your dexterity. It provides immunity to
paralysis. It provides resistance to life draining, acid, electricity
, fire, cold, poison and light. It allows you to levitate. It allows
you to see invisible monsters. It speeds your regenerative powers.
It drains life. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark elven lord on level 49 of Moria.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It provides light (radius 1) forever. It increases your intelligence,
dexterity and speed by 3. It is especially deadly against trolls. It
is especially deadly against giants. It provides immunity to
paralysis. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Cutlass 'Beorian' (1d7) (+20,+16) (+4)
p) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
q) The Broad Sword of Galas (2d5) (+10,+25) (+3)
r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
s) The Broad Sword of Panwe (2d5) (+8,+15) (+1)
It increases your dexterity and constitution by 1. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
is especially deadly against dragons. It is especially deadly against
giants. It strikes at demons with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 30 of Moria.
t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
u) The Bastard Sword of Imoros (3d4) (+11,+10) (+3 attacks)
It can be wielded two-handed. It increases your attack speed by 3.
It is very sharp and can cut your foes. It is a great bane of demons.
It strikes at undead with holy wrath. It fights against evil with
holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
v) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It must be wielded two-handed. It increases your strength by 2. It
does extra damage from fire. It poisons your foes. It is very sharp
and can cut your foes. It is a great bane of dragons. It is
especially deadly against trolls. It provides immunity to paralysis.
It provides resistance to life draining, fire and poison. It allows
you to sense the presence of dragons. It slows your metabolism. It
speeds your regenerative powers. It drains life. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Half-ogre on level 40 of Moria.
|
Posted on 6.4.2007 16:05
977. on the Ladder (of 19313)
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