The Angband Ladder: Gali, RohanKnight Swordmaster by <izowiuz@tlen.pl>

  [ToME 2.3.4 Character Sheet]

 Name  : Gali                   Age                 27       STR!     40       
 Sex   : Female                 Height              36       INT!     26       
 Race  : Vampire RohanKnight    Weight              67       WIS:     24       
 Class : Swordmaster            Social Class         1       DEX!     29       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     28       
                                                                               
 + To Melee Hit         131 Level             50    Hit Points     1199/  1199 
 + To Melee Damage      104 Experience  29487400    Spell Points     84/    84 
 + To Ranged Hit         45 Max Exp     29487400    Sanity          405/   405 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               189568 
   AC                43+135 Gold         2942662    Speed           Fast (+49) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[90]Perception  : Poor         Blows/Round:  10        
 Bows/Throw  : Heroic       Searching   : Poor         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Bad          Mel.dmg/Rnd:  10d4+1040 
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight black hair, and an average complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 57 (2850')
        Angband: Level 79 (3950')
        Barrow-Downs: Level 1 (50')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 14 (700')

 Your body is a Player.
 You are currently on level 79 of Angband.
 You have defeated 45198 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 64 princesses.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 49th Quelle of the 2890th year of the third age.
 You have been adventuring for 63 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...3......2.....            
        Add Con   : ...3......23....            
        Add Chr   : ...3............            
        Add Stea. : ...........3....            
        Add Sear. : ...3............            
        Add Tun.. : ..............6.            
        Add Speed : .**..3.....3...+            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Sust Str  : ......+.........            
        Sust Int  : ......+.........            
        Sust Wis  : ................            
        Sust Dex  : ........+.......            
        Sust Con  : ........+.......            
        Sust Chr  : ........+.......            
        Invisible : +...............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.+....+            
        Hold Life : .+...+.........+            
        Imm Acid  : ......*+*.......            
        Imm Elec  : +.....*+........            
        Imm Fire  : ++.*..*+........            
        Imm Cold  : .......+*......+            
        Res Pois  : +......+.......+            
        Res Fear  : ...............+            
        Res Light : .....++.........            
        Res Dark  : .....+.........+            
        Res Blind : ................            
        Res Conf  : .....+..........            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : ......+........+            
        Res Nexus : ................            
        Res Chaos : .....+..........            
        Res Disen : ........+.......            
        Aura Fire : +...............            
        Levitate  : ...............+            
        Lite      : +..............+            
        See Invis : ...+.+..........            
        Digestion : +...............            
        Activate  : ++.+.+.+.+......            
        Cursed    : .....++...+...+.            
        Fly       : ...+...........+            
        Sentient  : +...............            
        Orc.ESP   : .....+..........            
        TLord.ESP : ...+............            
        Good.ESP  : .......+........            
        Full ESP  : ....+...........            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 48)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    03.800 [0.900]
          . Stealth                             -08.000 [0.400]
          . Disarming                            02.000 [0.900]
 - Magic                                         02.161 [0.400]
          . Magic-Device                         50.000 [1.150]
          . Necromancy                           01.300 [0.400]
 - Spirituality                                  35.900 [0.400]
          . Prayer                               02.500 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  01.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Ring of Acid on level 87.
You may find a Potion of Resist Cold on level 1.
You are fated to find a Scroll of Light on level 1.
You may find a Potion of Cure Light Wounds on level 1.
You may find a Tulwar on level 1.
You may find a Sabre on level 16.


  [Character Equipment]

a) The Dagger 'Dethanc' (E:379895, L:42) (1d4) (+46,+30)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity and fire.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It makes you invisible.  It provides resistance to 
    electricity, fire and poison.  It slows your metabolism.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 67 of Erebor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to life draining and fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 71 of Erebor.
e) a Ring of Speed (+14)
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 52 of
    Mordor.
k) an Amulet of Telepathy {100% off}
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
m) The Arkenstone of Thrain (+3) {cursed}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Erebor.
    
n) The Double Ring Mail 'Echar' (-2 to accuracy) [15,+13] {cursed}
    It sustains your strength and intelligence.  It provides immunity to 
    acid, electricity and fire.  It provides resistance to light and 
    nether.  It is cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 62 of
    Erebor.
o) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Ecthan [3,+13]
    It sustains your dexterity, constitution and charisma.  It provides
    immunity to acid and cold.  It provides immunity to paralysis.  It
    provides resistance to sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
u) The Set of Leather Gloves 'Cambeleg' (+6,+7) [1,+14] (+2) {cursed}
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 47 of Mordor.
z) a Silent watcher (998 hp)
{) (nothing)
|) a Magical Pick of Digging (+6) {cursed}
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 6.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the General Store.


  [Character Inventory]

a) The Grail of Kenault
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Black orc on level 31 of Maze.
b) Bigby's Big Book of Brutality
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Ghoul on level 43 of Paths of the Dead.
c) 47 Potions of Cure Insanity
d) 38 Potions of *Healing*
e) 33 Scrolls of Teleportation
f) 18 Scrolls of Word of Recall
g) 34 Scrolls of Satisfy Hunger
h) 7 Scrolls of *Destruction*
i) a Moonstone Rod of the Istari of Trap Location (150/150) {100% off}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You stole it from the Black Market.
j) a Silver Rod of the Istari of Perception (200/200) {100% off}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You stole it from the Black Market.
k) a Silver Rod of Cheapness of Acid Balls (100/100)
    It can cast spells for a lesser mana cost.  
    You found it in the remains of a Demilich on level 71 of Erebor.
l) a Golden Rod of Capacity of Detection (250/250)
    It can hold more mana.  
    You found it in the remains of a Demilich on level 70 of Erebor.
m) a Mithril Rod of Cheapness of Disarming (160/160) {100% off}
    It can cast spells for a lesser mana cost.  
    You stole it from the Black Market.
n) an Adamantite Rod of Enlightenment (200/200)
o) 7 Wands of Noxious Cloud[1|25] (56 charges)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Ring of Power of Adunaphel the Quiet
    It makes you invisible.  It sustains your wisdom, constitution and 
    charisma.  It provides resistance to sound, shards and chaos.  It
    allows you to see invisible monsters.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 62 of Erebor.
b) The Ring of Vinirith (+3)
    It increases your strength, attack speed and ability to score critical
    hits by 3.  It provides resistance to acid.  It allows you to fly.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Master thief on level 41 of Moria.
c) The Ring of Rutuma (+3)
    It increases your intelligence, charisma, searching and attack speed
     by 3.  It sustains your intelligence and charisma.  It makes you
    completely fearless.  It provides resistance to acid and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 61 of Dol Guldur.
d) The Ring 'Aithiach' (+12 to accuracy) (+4)
    It increases your dexterity and ability to score critical hits by 4.  
    It sustains your dexterity.  It provides resistance to electricity and 
    chaos.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 21 of The Helcaraxe.
e) an Indestructible Ring of Slaying (+12,+6)
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) a Ring of Speed (+9)
g) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 52 of
    Mordor.
h) an Indestructible Ring of Extra Attacks (+2 attacks) {100% off}
    It increases your attack speed by 2.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
i) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) an Amulet of the Magi (-4,-4) (+1 to searching)
    It can be used to store a spell.  It increases your intelligence and 
    searching by 1.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 15 of The Old Forest.
k) The Amulet of Turet (+5) {100% off}
    It increases your strength and constitution by 5.  It provides
    resistance to cold and disenchantment.  It slows your metabolism.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
l) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 52 of Mordor.
m) an Amulet of Resistance
    It provides resistance to acid, electricity, fire, cold and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
n) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
o) an Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
p) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 49 of Moria.
q) The Augmented Chain Mail of Laliach (-2 to accuracy) [16,+5]
    It sustains your charisma.  It provides immunity to fire.  It provides
    resistance to acid, light, nexus and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 42 of Mordor.
r) The Small Metal Shield of Thorin [3,+24] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 49 of Moria.
s) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and confusion.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 52 of
    Mordor.
t) The Steel Helm of Noegan [6,+5]
    It sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to life draining, electricity, cold, poison, light
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
u) a Dragon Helm of Water Breathing [8,+23]
    It provides resistance to shards.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
v) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 64 of Erebor.
b) The Ring of Histe [+13] (+2)
    It increases your strength and intelligence by 2.  It sustains your 
    constitution and charisma.  It makes you completely fearless.  It
    provides resistance to fire, blindness and chaos.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 66 of Erebor.
c) an Indestructible Amulet of Trickery (+3)
    It increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
d) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
e) The Partial Plate Armour 'Brian' (-3 to accuracy) [22,+6]
    It sustains your intelligence and constitution.  It provides
    resistance to fire, dark, sound, nether and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
    
f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, nether and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of Erebor.
    
g) The Thunderlord Coat of Anast [9,+14]
    It sustains your wisdom and constitution.  It provides immunity to 
    electricity and fire.  It provides immunity to paralysis.  It provides
    resistance to cold, confusion and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 71 of Erebor.
h) The Dagger 'Belangil' (2d4) (+10,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 45 of Moria.
i) The Small Sword of Nient (1d6) (+12,+16) (+1 attack)
    It increases your strength and attack speed by 1.  It does extra
    damage from electricity.  It poisons your foes.  It strikes at demons
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 71 of
    Erebor.
j) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}


  [Home Inventory - Minas Anor ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 71 of Erebor.
b) a Rod Tip of Enlightenment (40 Mana to cast)
c) The Ring of Ilmen [+14] (+3)
    It increases your strength and intelligence by 3.  It sustains your 
    strength.  It provides resistance to fire and poison.  It allows you
    to levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 78 of Angband.
d) The Ring of Iryon [+11] (+2 to speed)
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It increases your stealth and speed by 2.  It
    sustains your wisdom, dexterity and constitution.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, sound and chaos.  It allows you to fly.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 64 of Erebor.
e) an Indestructible Ring of Speed (+9)
    It increases your speed by 9.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of Erebor.
    
f) The Ring of Eonulion (+5)
    It can be used to store a spell.  It increases your dexterity by 5.  
    It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to nether.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Crystal drake on level 34 of Maze.
g) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Erebor.
    
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 66 of
    Erebor.
i) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 49 of Moria.
j) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 32 of
    Moria.
k) The Metal Lamellar Armour 'Celin' (-3 to accuracy) [23,+12]
    It provides immunity to acid and electricity.  It provides immunity to
    paralysis.  It provides resistance to cold, confusion, shards and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll Priest on level 75 of Angband.
l) The Full Plate Armour of Elorgoros (-3 to accuracy) [25,+9]
    It sustains your strength and dexterity.  It provides immunity to acid
    .  It provides resistance to sound, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 49 of Moria.
m) The Padded Armour 'Avanc' [4,+8]
    It sustains your intelligence.  It provides immunity to acid and fire.
    It provides resistance to sound, shards and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Medusa, the Gorgon on level 49 of Moria.
    
n) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
o) The Small Metal Shield 'Tiriel' [3,+8]
    It sustains your constitution.  It provides immunity to fire and cold.
    It provides immunity to paralysis.  It provides resistance to chaos.  
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black ogre on level 56 of Mordor.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Large Metal Shield of Tumen [5,+9]
    It sustains your strength, dexterity and charisma.  It provides
    immunity to cold.  It makes you completely fearless.  It provides
    resistance to electricity and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 38 of Mordor.
r) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
s) The Main Gauche of Azaghal (2d5) (+12,+14)
t) The Broad Sword 'Aranruth' (3d5) (+19,+11) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    gives telepathic powers.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 67 of
    Erebor.
w) The Long Sword of the Dawn (E:15881, L:26) (3d5) (+37,+28) (+5 to
infravision)
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 5.  It does extra damage from electricity and fire.  It is very
    sharp and can cut your foes.  It is especially deadly against dragons.
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    charisma.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining, electricity, fire, 
    poison, light and blindness.  It allows you to sense the presence of 
    trolls and giants.  It speeds your regenerative powers.  It produces
    an electric sheath.  It drains experience.  It induces random
    teleportation.  It can clone monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 48 of Moria.
x) 66 Empty Bottles


  [Home Inventory - Lothlorien ]

a) 41 Potions of Water Curing {quest}
b) The Wand of Digging of Thrain (19 charges)
c) The Ring of Power of Uvatha the Horseman (+1)
    It increases your constitution by 1.  It makes you invisible.  It
    sustains your wisdom and constitution.  It provides resistance to 
    blindness, confusion and nether.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Ring of Orniloreg (+3)
    It increases your constitution by 3.  It makes you completely
    fearless.  It provides resistance to sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
e) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 45 of Moria.
g) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs, trolls and evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth Priest on level 32 of Moria.
h) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient white dragon on level 45 of
    Moria.
i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 31 of Moria.
j) The Set of Leather Gloves 'Cammithrim' [1,+10]
k) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
l) a Dagger of Westernesse (1d4) (+10,+15) (+2)
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of an Ogre on level 18 of Orc Cave.
m) a Spectral Dagger (Defender) (1d4) (+8,+12) [+3] (+2 to stealth)
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It increases your stealth by 2.  It strikes at undead with holy
    wrath.  It sustains your dexterity.  It provides immunity to
    paralysis.  It provides resistance to life draining, acid, electricity
    , fire, cold, poison and light.  It allows you to levitate.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It drains life.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dark elven lord on level 49 of Moria.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cutlass 'Beorian' (1d7) (+20,+16) (+4)
p) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
q) The Broad Sword of Galas (2d5) (+10,+25) (+3)
r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
s) The Broad Sword of Panwe (2d5) (+8,+15) (+1)
    It increases your dexterity and constitution by 1.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of Moria.
t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
u) The Bastard Sword of Imoros (3d4) (+11,+10) (+3 attacks)
    It can be wielded two-handed.  It increases your attack speed by 3.  
    It is very sharp and can cut your foes.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to life draining, fire and poison.  It allows
    you to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It drains life.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 40 of Moria.



Posted on 6.4.2007 16:05
Last updated on 28.10.2007 15:47

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961. on the Ladder (of 18945)
418. on the ToME Ladder (of 3146)
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On 8.4.2007 18:30 izowiuz@tlen.pl wrote:
Argh...i have "found" the Trap of Scatter items in the Paths Of The Dead ( small level, two vaults...) lost about 20 !oCureInsanity, WoR's, and of Satisfy Hunger due to the breath attack *...the pain...the pain*

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