The Angband Ladder: Gerard, High-Elf Geomancer by <kuiperbelt21692@yahoo.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Gerard                 Age                128       STR:     10       
 Sex   : Male                   Height              80       INT:  18/80       
 Race  : High-Elf Hermit        Weight             186       WIS:  18/40       
 Class : Geomancer              Social Class        37       DEX:     17       
 Body  : Player                                              CON:     10       
 God   : Eru Iluvatar                                        CHR:     17       
                                                                               
 + To Melee Hit          -4 Level             30    Hit Points      -65/   136 
 + To Melee Damage       -6 Experience    197785    Spell Points    337/   391 
 + To Ranged Hit         12 Max Exp       202025    Sanity          215/   215 
 + To Ranged Damage       0 Exp to Adv.   250000    Piety                20552 
   AC                19+154 Gold           44196    Speed            Fast (+1) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  1         
 Bows/Throw  : Fair         Searching   : Bad          Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  1d4-6     
 Stealth     : Bad          Magic Device: Poor         Infra-Vision: 70 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Noldorin Ranger.  You           
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')

 Your body was a Player.
 You have defeated 346 enemies.
 You saved no princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 3rd Enderi of the 2890th year of the third age.
 Your adventure lasted 14 days.

     Your Attributes:
You are dead, killed by an Emperor wight in the town of Bree.
You can sense what is beyond walls.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You are unlucky.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
Your eyes are resistant to blindness.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Int   : .....2..........            
        Add Wis   : .....2.........+            
        Add Dex   : ....2...........            
        Add Chr   : .....2..........            
        Mul Mana  : ...............+            
        Add Stea. : .......2........            
        Add Sear. : .2.....2........            
        Add Infra : .2..............            
        Add Tun.. : ..............3.            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ................            
        Hold Life : ................            
        Res Acid  : ........+.......            
        Res Elec  : ...+....+.......            
        Res Fire  : ..+.....+.......            
        Res Cold  : ........+.......            
        Res Pois  : ....+...........            
        Res Fear  : ................            
        Res Light : ...............+            
        Res Dark  : ................            
        Res Blind : .....+..........            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        See Invis : ...............+            
        Xtra Shots: .+..............            
        Activate  : .++++...........            
        Cursed    : ......+.........            

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        01.200 [0.400]
          . Archery                              02.000 [0.000]
 - Sneakiness                                    01.700 [0.900]
          . Stealth                              07.000 [0.400]
          . Disarming                            00.900 [0.000]
 - Magic                                         34.030 [0.900]
          . Magic-Device                         04.000 [1.050]
          . Spell-power                          34.600 [0.700]
          - Geomancy                             31.800 [0.700]
                   . Fire                        24.934 [1.050]
                   . Water                       24.934 [1.050]
                   . Air                         28.084 [1.050]
                   . Earth                       21.784 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.700 [0.700]
          . Divination                           20.300 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  12.545 [0.550]
          . Prayer                               09.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff (1d4) (+7,+11)
    It can be wielded two-handed.  
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) a Ring of Flames [+17]
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It provides resistance to fire.  It cannot be
    harmed by fire.  
    You bought it from the Black Market.
f) a Ring of Lightning [+15]
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It provides resistance to 
    electricity.  It cannot be harmed by electricity.  
    You found it in the remains of a Young red dragon in The Pits of Angband.
k) an Amulet of the Serpents [+1] (+2)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 2.  It provides resistance 
    to poison.  
    You found it in the remains of a Mature bronze dragon in the town of
    Gondolin .
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) a Padded Armour [4,+10] {cursed}
    It is cursed.  
o) an Elven Cloak [4,+12] (+2 to stealth)
    It increases your stealth, searching and luck by 2.  It cannot be
    harmed by acid, cold, lightning or fire.  
p) a Large Metal Shield of Resistance [5,+20]
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
s) a Metal Cap [3,+9] {25% off}
    
u) (nothing)
x) a Pair of Hard Leather Boots [3,+10]
    
z) (nothing)
{) 30 Iron Shots (1d4) (+0,+0)
    
|) a Dwarven Shovel (+3)
    It increases your ability to tunnel by 3.  


  [Character Inventory]

a) a Book of Beginner Cantrips
    
b) a Book of Summoning
c) a Spellbook of Tidal Wave
    
d) a Spellbook of Firewall
    
e) a Spellbook of Poison Blood
    
f) a Spellbook of Listen to the Music {25% off}
    
g) a Spellbook of Noxious Cloud
    
h) a Spellbook of Geyser
    
i) a Spellbook of Stone Skin
    
j) a Spellbook of Charm
    
k) 14 Mushrooms of Cure Serious Wounds {100% off}
    
l) 11 Lembases
    
m) a Wooden Rod of Nothing (10/10)
n) a Silver Rod of Nothing (100/100)
o) a Fireproof Staff of Identify[2|18] (4 charges)
p) an Essence of Extra Life
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Essence of Speed
    
b) a Spellbook of Recovery
    
c) a Spellbook of Dig
    
d) a Spellbook of Fire Golem
    
e) a Spellbook of Reveal Ways {50% off}
    
f) a Spellbook of Vapor
    
g) a Spellbook of See the Music
    
h) 5 Rations of Food
    
i) a Sprig of Athelas
    
j) 3 Flasks of oil
    
k) a Potion of Resistance
l) a Scroll of Genocide
    
m) a Rod Tip of Trap Location (8 Mana to cast)
    
n) The Ring of Erchal {cursed}
    It can be activated for teleportation and destruction of the ring if
    it is being worn. It sustains your dexterity, constitution and 
    charisma.  It provides resistance to poison.  It induces random
    teleportation.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature white dragon in The Pits of
    Angband.
o) a Ring of Cold Resistance
p) an Amulet of Lightning Resistance
q) a Brass Lantern (with 7500 turns of light)
    It provides light (radius 2) when fueled.  It cannot be harmed by
    fire.  
r) a Brass Lantern (with 12116 turns of light) {75% off}
    It provides light (radius 2) when fueled.  It cannot be harmed by
    fire.  
s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
t) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
u) 2 Parchments - Adventurer's Guide to Middle-earth


  [Home Inventory - Gondolin ]

a) a Ring of Sustain Constitution
    It sustains your constitution.  
    You found it in the remains of a Mature bronze dragon in the town of
    Gondolin .
b) a Ring of Damage (+10)
    
    You found it in the remains of a Mature white dragon in the town of
    Gondolin .
c) a Ring of Sound Resistance
    It provides resistance to sound.  
    You found it in the remains of a Mature gold dragon in the town of
    Gondolin .
d) a Ring of Shard Resistance
    It provides resistance to shards.  
    You found it in the remains of a Mature blue dragon in the town of
    Gondolin .
e) a Small Wooden Boomerang (1d4) (+6,+3)



Posted on 1.1.2007 22:27
Last updated on 5.1.2007 03:54

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11852. on the Ladder (of 18953)
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On 1.1.2007 22:27 kuiperbelt21692@yahoo.com wrote:
This is the best mage character I ever had, at char lvl 30, without having entered a dungeon. I just beat the first two quests in Gondolin. Let's see how far I can go!

By the way, the Ring of Erchal is one of the strangest arifacts (a random one) I ever found. It activates for teleportation and destruction of itself. Pretty cool, huh?

On 5.1.2007 03:54 kuiperbelt21692@yahoo.com wrote:
I thought I was ready for the Wight Grave. I guess not. :(

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