[ToME 2.3.4 Character Sheet] Name : Gerard Age 128 STR: 10 Sex : Male Height 80 INT: 18/80 Race : High-Elf Hermit Weight 186 WIS: 18/40 Class : Geomancer Social Class 37 DEX: 17 Body : Player CON: 10 God : Eru Iluvatar CHR: 17 + To Melee Hit -4 Level 30 Hit Points -65/ 136 + To Melee Damage -6 Experience 197785 Spell Points 337/ 391 + To Ranged Hit 12 Max Exp 202025 Sanity 215/ 215 + To Ranged Damage 0 Exp to Adv. 250000 Piety 20552 AC 19+154 Gold 44196 Speed Fast (+1) (Miscellaneous Abilities) Fighting : Very Bad Perception : Bad Blows/Round: 1 Bows/Throw : Fair Searching : Bad Shots/Round: 2 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 1d4-6 Stealth : Bad Magic Device: Poor Infra-Vision: 70 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Noldorin Ranger. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Your body was a Player. You have defeated 346 enemies. You saved no princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 3rd Enderi of the 2890th year of the third age. Your adventure lasted 14 days. Your Attributes: You are dead, killed by an Emperor wight in the town of Bree. You can sense what is beyond walls. You are protected by a mystic shield. Your eyes are sensitive to infrared light. You can see invisible creatures. You are unlucky. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. Your eyes are resistant to blindness. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. adefkmnopsuxz{|@ Add Int : .....2.......... Add Wis : .....2.........+ Add Dex : ....2........... Add Chr : .....2.......... Mul Mana : ...............+ Add Stea. : .......2........ Add Sear. : .2.....2........ Add Infra : .2.............. Add Tun.. : ..............3. Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : .....+.......... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ................ Hold Life : ................ Res Acid : ........+....... Res Elec : ...+....+....... Res Fire : ..+.....+....... Res Cold : ........+....... Res Pois : ....+........... Res Fear : ................ Res Light : ...............+ Res Dark : ................ Res Blind : .....+.......... Res Conf : ................ Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ See Invis : ...............+ Xtra Shots: .+.............. Activate : .++++........... Cursed : ......+......... Skills (points left: 0) - Combat 01.000 [0.200] . Weaponmastery 01.200 [0.400] . Archery 02.000 [0.000] - Sneakiness 01.700 [0.900] . Stealth 07.000 [0.400] . Disarming 00.900 [0.000] - Magic 34.030 [0.900] . Magic-Device 04.000 [1.050] . Spell-power 34.600 [0.700] - Geomancy 31.800 [0.700] . Fire 24.934 [1.050] . Water 24.934 [1.050] . Air 28.084 [1.050] . Earth 21.784 [1.050] . Meta 00.000 [0.700] . Conveyance 00.700 [0.700] . Divination 20.300 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 12.545 [0.550] . Prayer 09.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff (1d4) (+7,+11) It can be wielded two-handed. d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Ring of Flames [+17] It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It provides resistance to fire. It cannot be harmed by fire. You bought it from the Black Market. f) a Ring of Lightning [+15] It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It provides resistance to electricity. It cannot be harmed by electricity. You found it in the remains of a Young red dragon in The Pits of Angband. k) an Amulet of the Serpents [+1] (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 2. It provides resistance to poison. You found it in the remains of a Mature bronze dragon in the town of Gondolin . m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) a Padded Armour [4,+10] {cursed} It is cursed. o) an Elven Cloak [4,+12] (+2 to stealth) It increases your stealth, searching and luck by 2. It cannot be harmed by acid, cold, lightning or fire. p) a Large Metal Shield of Resistance [5,+20] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) a Metal Cap [3,+9] {25% off} u) (nothing) x) a Pair of Hard Leather Boots [3,+10] z) (nothing) {) 30 Iron Shots (1d4) (+0,+0) |) a Dwarven Shovel (+3) It increases your ability to tunnel by 3. [Character Inventory] a) a Book of Beginner Cantrips b) a Book of Summoning c) a Spellbook of Tidal Wave d) a Spellbook of Firewall e) a Spellbook of Poison Blood f) a Spellbook of Listen to the Music {25% off} g) a Spellbook of Noxious Cloud h) a Spellbook of Geyser i) a Spellbook of Stone Skin j) a Spellbook of Charm k) 14 Mushrooms of Cure Serious Wounds {100% off} l) 11 Lembases m) a Wooden Rod of Nothing (10/10) n) a Silver Rod of Nothing (100/100) o) a Fireproof Staff of Identify[2|18] (4 charges) p) an Essence of Extra Life q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Essence of Speed b) a Spellbook of Recovery c) a Spellbook of Dig d) a Spellbook of Fire Golem e) a Spellbook of Reveal Ways {50% off} f) a Spellbook of Vapor g) a Spellbook of See the Music h) 5 Rations of Food i) a Sprig of Athelas j) 3 Flasks of oil k) a Potion of Resistance l) a Scroll of Genocide m) a Rod Tip of Trap Location (8 Mana to cast) n) The Ring of Erchal {cursed} It can be activated for teleportation and destruction of the ring if it is being worn. It sustains your dexterity, constitution and charisma. It provides resistance to poison. It induces random teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon in The Pits of Angband. o) a Ring of Cold Resistance p) an Amulet of Lightning Resistance q) a Brass Lantern (with 7500 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. r) a Brass Lantern (with 12116 turns of light) {75% off} It provides light (radius 2) when fueled. It cannot be harmed by fire. s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . t) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . u) 2 Parchments - Adventurer's Guide to Middle-earth [Home Inventory - Gondolin ] a) a Ring of Sustain Constitution It sustains your constitution. You found it in the remains of a Mature bronze dragon in the town of Gondolin . b) a Ring of Damage (+10) You found it in the remains of a Mature white dragon in the town of Gondolin . c) a Ring of Sound Resistance It provides resistance to sound. You found it in the remains of a Mature gold dragon in the town of Gondolin . d) a Ring of Shard Resistance It provides resistance to shards. You found it in the remains of a Mature blue dragon in the town of Gondolin . e) a Small Wooden Boomerang (1d4) (+6,+3)