The Angband Ladder: Unkreator, Dunadan Paladin by <bigjq@phnet.fi>

  [Angband 3.0.6 Character Dump]

 Name   Unkreator                                Self  RB  CB  EB   Best
 Sex    Male              Age        55   Str! 18/100  +1  +3  +8 18/220 18/185
 Race   Dunadan           Height     87   INT! 18/100  +2  -3  +7 18/160
 Class  Paladin           Weight    200   WIS! 18/100  +2  +1  +6 18/190
 Title  Paladin           Status     42   Dex! 18/100  +2  +0  +3 18/150 18/120
 HP     -83/938           Maximize    Y   CON! 18/100  +3  +2  +6 18/210
 SP     317/344           Preserve    Y   CHR! 18/100  +2  +2  +4 18/180

 Level           43       Armor     [33,+90]     Saving Throw     Heroic
 Cur Exp    4474917       Fight    (+27,+21)     Stealth       Very Good
 Max Exp    4566343       Melee    (+41,+35)     Fighting      Legendary
 Adv Exp    4515000       Shoot    (+33,+10)     Shooting      Legendary
 MaxDepth   3800 ft       Blows       5/turn     Disarming        Superb
 Gold        945087       Shots       1/turn     Magic Device     Heroic
 Burden   146.3 lbs                              Perception         Poor
 Speed          +16       Infra        40 ft     Searching          Poor

 You are one of several children of a Townsman.  You are a credit to
 the family.  You have dark brown eyes, wavy brown hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+...
 Elec:......+.+.... Confu:......+......
 Fire:+...+.+.+.... Sound:......+......
 Cold:......+.+.... Shard:.......+.....
 Pois:...+......... Nexus:.............
 Fear:......+....+. Nethr:.............
 Lite:+...+........ Chaos:.............
 Dark:...++........ Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:...+...+.....
Feath:+............ Sear.:.............
PLite:+...+........ Infra:+............
Regen:............. Tunn.:.............
Telep:.........+... Speed:+.+........+.
Invis:+....+....... Blows:.............
FrAct:..........+.. Shots:.............
HLife:....+........ Might:.............


  [Last Messages]

> You miss the Horned Reaper.
> You hit the Horned Reaper.
> You miss the Horned Reaper.
> The Horned Reaper hits you.
> The Horned Reaper misses you. <2x>
> The Horned Reaper hits you.
> You feel very good.
> The Horned Reaper hits you. <8x>
> The Time hound breathes time.
> The Time hound resists. <4x>
> You're not as agile as you used to be...
> The Time hound breathes time.
> The Time hound resists. <4x>
> You feel life has clocked back.
> You die.


  [Character Equipment]

a) The Spear of Orome (4d6) (+14,+14) (+4) {floor or monster, Lev can't rememb}
   It increases your intelligence by 4.  It increases your infravision and 
   speed by 4.  It slays animals and giants.  It is branded with fire.  It
   provides resistance to fire and light.  It is blessed by the gods, 
   makes you fall like a feather, and lights the dungeon around you.  It
   grants you the ability to see invisible things.  It activates for stone
   to mud every 5 turns.  It cannot be harmed by the elements.  
b) a Short Bow of Power (x2) (+6,+10)
c) a Calcite Ring of Speed (+9)
   It increases your speed by 9.  
d) The Ring of Barahir (+1) {Balrog of Moria, Lev 50}
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
e) a Driftwood Amulet of Devotion (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   fire, light, dark, and life draining.  It sustains your wisdom and 
   charisma.  It lights the dungeon around you.  
f) The Star of Elendil {Eol, Lev 58}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+12] (+2) {floor, Lev 46}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
h) a Cloak of Aman [1,+22] (+1 to stealth) {ground, Lev 62}
   It increases your stealth by 1.  It provides resistance to shards.  It
   cannot be harmed by the elements.  
i) a Large Leather Shield of Resistance [4,+14]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+4] (+2) {Wormtongue, ~Lev 25}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+6,+7) [1,+13] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+17] (+3) {minivault, Lev 46}
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook] {10% off}
b) 4 Holy Books of Prayers [Words of Wisdom] {10% off}
c) 3 Holy Books of Prayers [Chants and Blessings] {10% off}
d) 2 Holy Books of Prayers [Exorcism and Dispelling]
e) 3 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) 2 Holy Books of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) 2 Holy Books of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) 2 Holy Books of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
i) 2 Holy Books of Prayers [Wrath of God]
   It cannot be harmed by the elements.  
j) 8 Blue Potions of Cure Critical Wounds {40% off}
k) 4 Gold Potions of Healing
l) a Yellow Speckled Potion of *Healing*
m) 4 Dark Blue Potions of Restore Mana
n) 2 Scrolls titled "erkhyd fu ban" of *Identify*
o) a Scroll titled "crean cos" of Mass Banishment
p) a Copper-Plated Rod of Curing
   It cannot be harmed by electricity.  
q) a Steel-Plated Rod of Healing
   It cannot be harmed by electricity.  
r) a Cast Iron Rod of Teleport Other
s) 5 Zinc-Plated Rods of Disarming
t) a Calcite Ring of Speed (+6)
   It increases your speed by 6.  
u) The Necklace of the Dwarves (+3) {Hoarmurath, Lev 76}
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
v) The Jewel 'Evenstar' (charging) {Vault, Lev 38}
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
w) The Steel Helm of Hammerhand [6,+20] (+3) {Hoarmurath, Lev 76}
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  


  [Home Inventory]

a) a Calcite Ring of Speed (+5)
   It increases your speed by 5.  
b) The Amulet of Carlammas (+2) {Dawndeath, Lev 68}
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
c) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
d) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
e) Full Plate Armour of Elvenkind (-3) [25,+15] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and blindness.  It cannot be harmed by the
   elements.  
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
g) The Cloak 'Holcolleth' [1,+3] (+2) {mature green dragon, Lev 40}
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
h) The Cloak of Thorongil [1,+10] {Great Swamp Wyrm, Lev 69}
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
i) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {Lev 39}
   It increases your intelligence and dexterity by 3.  It increases your 
   speed by 3.  It slays trolls and giants.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
j) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) {Ren the Unclean, Lev 48}
   It increases your dexterity by 3.  It increases your stealth by 3.  It
   provides resistance to acid, lightning, fire, and cold.  It makes you
   fall like a feather and speeds your regeneration.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
k) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
   It increases your searching by 3.  It slays orcs, dragons, and all evil
   creatures.  It is branded with frost.  It provides resistance to cold 
   and dark.  It is blessed by the gods, slows your metabolism, and lights
   the dungeon around you.  It cannot be harmed by the elements.  
l) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {Level 25}
   It increases your strength and constitution by 2.  It increases your 
   speed by 2.  It slays demons and all evil creatures.  It is branded
   with poison.  It provides resistance to lightning, light, and dark.  It 
   lights the dungeon around you.  It grants you immunity to paralysis and 
   the ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
m) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2) {Floor, Lev 44}
   It increases your dexterity and charisma by 2.  It increases your 
   stealth by 2.  It slays orcs and trolls.  It makes you fall like a
   feather.  It grants you the ability to see invisible things.  It cannot
   be harmed by the elements.  
n) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {Osyluth, Lev 69}
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
o) The Two-Handed Sword 'Mormegil' (3d6) (-15,-15) [-10] (-10) {Vault, Lev 38, }
   It decreases your speed by 10.  It slays undead, and is especially
   deadly against dragons.  It is branded with poison.  It provides
   resistance to life draining.  It grants you the ability to see
   invisible things, but it also aggravates creatures around you, drains
   experience, and is heavily cursed.  It cannot be harmed by the
   elements.  
p) The Spear 'Nimloth' (1d6) (+11,+13) (+3) {Elder Vampire?, Lev 65}
   It increases your stealth and speed by 3.  It slays undead.  It is
   branded with frost.  It provides resistance to cold.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
q) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {Ar-Pharazon, Lev 55}
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
r) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
s) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) {Saruman, Lev 62}
   It increases your strength and dexterity by 1.  It slays orcs and 
   trolls.  It activates for cure wounds (4d8) every 3+d3 turns.  It
   cannot be harmed by the elements.  
t) The Lochaber Axe 'Mundwine' (3d8) (+12,+17) {Smaug, Lev 52}
   It slays animals, demons, and all evil creatures.  It provides
   resistance to acid, lightning, fire, and cold.  It cannot be harmed by
   the elements.  
u) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) {Great Wyrm of Thunde}
   It increases your strength by 6.  It increases your searching, 
   infravision, and tunneling by 6.  It slays orcs, trolls, giants, and 
   dragons.  It provides resistance to dark and disenchantment.  It
   activates for stone to mud every 2 turns.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 8.9.2006 13:00
Last updated on 11.9.2006 16:36

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7455. on the Ladder (of 19032)
3248. on the Angband Ladder (of 6531)
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Comments

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On 8.9.2006 13:00 bigjq@phnet.fi wrote:
Alright, finally a character nearly worth of dump. I've been trying to descend fast in hopes of better equipment, but that no longer is an option. I encountered a drolem, and I was lucky it didn't get the chance to breathe poison. So, for the moment I'll be wandering around level 40 until I get at least RPois.

On 9.9.2006 09:40 bigjq@phnet.fi wrote:
Doing fine for now. As always, I could use better equipment, I feel my resistances are inadequate even if I'm surviving against not-too-out-of-depth monsters.

On 10.9.2006 11:10 bigjq@phnet.fi wrote:
I have begun to find adequate equipment! Also, I have passed level 60, with detection I feel somewhat safe. Of course, I still don't have all the resistances, and I'm beginning to crave for immunities - especially fire immunity, as I'm bored of having to recall back just so that I can re-buy destroyed books of prayer.

On 10.9.2006 13:49 bigjq@phnet.fi wrote:
Killed some uniques, such as Saruman. Nothing much else to report. I tried fighting against Gabriel, the Messenger, but couldn't do much anything. Was there an anchor of space and time in V, such as the one in ToME?

On 10.9.2006 15:44 paffa wrote:
No there's not. You need more speed for Gabriel. ANd try to avoid getting your stuff disenchanted.

On 10.9.2006 19:24 bigjq@phnet.fi wrote:
Then I guess so. Gladly, I found a ring of speed, with "only" +5 modifier. Better (much!) than nothing, I suppose. It just pisses me off when I'm on dlevel 70, and I get 'Pauregen'-gauntlets from a great wyrm :D

On 10.9.2006 19:56 bigjq@phnet.fi wrote:
Now, permanent speed of +21! That should give Gabriel (and others) a hard time!

On 10.9.2006 20:25 bigjq@phnet.fi wrote:
... except that I needed the ring of Barahir for poison resistance. I'm glad it was a pack of air hounds that brought this to my attention.

On 11.9.2006 16:36 bigjq@phnet.fi wrote:
I knew something like this was going to happen. I battled against an Osyluth, who summoned a Horned Reaper, which could inflict a little bit too much damage on me. I panicked, and teleported myself away. Right in to the middle of a large pack of time hounds.

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