The Angband Ladder: Dwywin, High-Elf Jedi by <riftor_77@yahoo.com>
[FuryBand 3.0.0 Character Sheet]
Name : Dwywin Age 112 STR! 18/***
Sex : Male Height 92 INT: 18/187
Race : High-Elf Weight 225 WIS! 18/170
Class : Jedi Social Class 38 DEX! 18/200
Body : Player CON: 18/158
God : Nobody CHR! 18/140
+ To Melee Hit 93 Level 35 Hit Points 622/ 622
+ To Melee Damage 58 Experience 751247 Spell Points 171/ 171
+ To Ranged Hit 46 Max Exp 751247 Sanity 495/ 495
+ To Ranged Damage 10 Exp to Adv. 900000
AC 44+126 Gold 451107 Speed Fast (+5)
(Miscellaneous Abilities)
Fighting : Legendary[50]Perception : Fair Blows/Round: 12
Bows/Throw : Heroic Searching : Fair Shots/Round: 1
Saving Throw: Good Disarming : Fair Mel.dmg/Rnd: 60d5+696
Stealth : Excellent Magic Device: Legendary[15]Infra-Vision: 40 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Noldorin Ranger. You
have light grey eyes, straight black hair, and a fair
complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
The Withered Heath: Level 30 (1500')
Your body is a Player.
You are currently in the town of Dale.
You have defeated 8931 enemies.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved 33 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 4th Quelle of the 2890th year of the third age.
You have been adventuring for 18 days.
adefkmnopsuxz{|@
Add Str : .2..3...........
Add Int : .2...1...2......
Add Wis : .....1...2......
Add Dex : .2....3.........
Add Con : .2..3...........
Add Chr : .2...1..........
Mul SPower: +...............
Add Stea. : .......5........
Add Sear. : .......5........
Add Tun.. : ..............2.
Add Speed : .2....3.........
Add Blows : ..1.............
Slay Und. : +...............
Slay Maia : +...............
Sharpness : +...............
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........+.....
Sust Chr : ................
Invisible : .....+..........
Mul life : ................
Sens Fire : ................
Reflect : +...............
Free Act : ..........+.....
Hold Life : ................
Res Acid : +.....+.+.......
Res Elec : +..+....+.......
Imm Fire : ....*...+.......
Res Cold : ........+.......
Res Pois : .........+......
Res Fear : +...............
Res Light : ........+.+....+
Res Dark : ........+.......
Res Blind : .....+...+......
Res Conf : ................
Res Sound : ........+.......
Res Shard : ......+.........
Res Neth : ...........+....
Res Nexus : ................
Res Chaos : ................
Res Disen : ......+.........
Aura Fire : ....+...........
Aura Elec : +...............
Levitate : ...........+....
Lite : .++.......+.....
See Invis : ...............+
Xtra Might: .+..............
Activate : ..++......+.....
Teleport : +...............
Blessed : +...............
Precogn. : ...............+
Sentient : +...............
Troll.ESP : .........+......
Dragon.ESP: .........+......
Giant.ESP : ...+............
Animal.ESP: .........+.....+
Nlive.ESP : ...............+
Spider ESP: ...............+
Skills (points left: 17)
- Combat 19.784 [0.800]
- Weaponmastery 40.876 [0.850]
. Sword-mastery 40.000 [1.000]
. Archery 03.500 [0.600]
- Sneakiness 01.300 [0.900]
. Stealth 05.000 [1.000]
. Disarming 01.400 [0.900]
- Powers 06.770 [1.000]
. Devices 42.100 [1.150]
- Jedi 41.000 [1.000]
. Dark -04.000 [1.000]
. Light 40.000 [1.000]
- Spirituality 14.400 [0.500]
. Prayer 00.000 [0.500]
- Monster-lore 03.050 [0.500]
. Corpse-preservation 01.600 [0.800]
. First-aid 01.000 [0.600]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
* Tree walking
[Fates]
You are fated to meet a Snail on level 52.
[Character Equipment]
a) a Lightsaber (E:358798, L:31) (5d5) (+19,+13) [10,+0] (+3) {.}
d) The Sling 'Rufing' (x4) (+12,+10) (+2 to speed)
It provides light (radius 1) forever. It increases your strength,
intelligence, dexterity, constitution, charisma and speed by 2. It
fires missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
e) a Glowing Ring of Extra Attacks (+1 attack)
It can be activated for spinning around every 50+d25 turns if it is
being worn. It provides light (radius 1) forever. It increases your
attack speed by 1. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Black Market.
f) a Draconic Ring of Lightning (+4,+2) [+20]
It can be activated for ball of
lightning and resist lightning every 50+d50 turns if it is being worn.
It provides resistance to electricity. It allows you to sense the
presence of dragons. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Black Market.
k) a Balrog Tooth of Melkor [10,+5] (+3)
m) a Dwarven Lantern of the Magi (+1)
It grants you the power of magic
map if it is being worn. It provides light (radius 2) forever. It
increases your intelligence, wisdom and charisma by 1. It makes you
invisible. It provides resistance to blindness. It cannot be harmed
by fire.
It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed
by 3. It provides resistance to acid, shards and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) an Elven Cloak of Stealth [4,+12] (+5 to stealth)
It increases your
stealth, searching and luck by 5. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dark dwarven warrior on level 26 of
Mirkwood.
p) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold,
light, dark and sound. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Vampire lord on level 29 of Mirkwood.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to poison and blindness. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Dark dwarven smith on level 28 of
Mirkwood.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if
it is being worn. It provides light (radius 1) forever. It sustains
your constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Levitation [2,+9]
It provides
resistance to nether. It allows you to levitate.
You bought it from the Black Market.
z) (nothing)
{) 26 Rounded Pebbles (1d2) (+3,+4)
|) a Gnomish Shovel (+2)
[Character Inventory]
a) The Doll of Ghan-buri-ghan (charging)
It can be activated for satisfy
hunger every 100 turns.
You found it in the remains of a Monastic lich in the town of Minas Anor .
b) The Fire of Orthanc
It can be activated for heal 700 hit points every 100 turns.
You found it lying on the ground on level 20 of Mirkwood.
c) 29 Mushrooms of Cure Serious Wounds {100% off}
d) a Potion of Cure Serious Insanity
e) 3 Potions of Berserk Strength
f) 38 Potions of Cure Critical Wounds {50% off}
g) 5 Potions of Curing
h) 16 Scrolls of Teleportation {50% off}
i) an Iron Rod of Fire Bolts (50/50)
j) a Silver Rod of Recall (100/100)
k) a Rod Tip of Slow Monster (25 Mana to cast)
l) a Wand of Fireflash[3|15] of Plenty (8 charges)
You found it in the remains of a White wraith on level 24 of Mirkwood.
m) a Wand of Noxious Cloud[1|29] (7 charges)
n) a Wand of Teleport Away[5|26] (8 charges)
o) a Ring of See Invisible
p) a Ring of Nether Resistance
q) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+21] (+2 to stealth)
It can be activated for breathe lightning (100) every 90+d90 turns if
it is being worn. It increases your stealth by 2. It provides
resistance to acid, electricity, fire, cold and blindness. It allows
you to fly. It allows you to sense the presence of orcs. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
r) a Ring Mail (-2 to accuracy) [12,+5]
s) a Thunderlord Coat of Resist Acid [9,+11]
t) a Tulwar (2d4) (+1,+5)
u) The Scimitar 'Haradekket' (4d3) (+10,+11) (+2 attacks)
It increases your intelligence, wisdom
and attack speed by 2. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It is especially
deadly against natural creatures. It provides resistance to nexus,
chaos and disenchantment. It allows you to see invisible monsters.
It speeds your regenerative powers. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill orc on level 20 of Mirkwood.
v) a Morning Star of Slay Dragon (5d3) (+11,+10)
w) (nothing)
[Home Inventory - Bree ]
a) The Maiablade 'Lostol' (E:25, L:2) (3d8) (+7,+17) (+3)
It
can be activated for Unknown! if it is being worn. It increases your
intelligence by 3. It does extra damage from acid and fire. It is a
great bane of dragons. It is especially deadly against orcs. It
strikes at demons with holy wrath. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Gnome priest on level 18 of Mirkwood.
b) a Coral Stone of Ulmo [10,+5] (+3)
c) 10 Scrolls of Reset Recall {25% off}
d) a Scroll of Artifact Creation
e) a Wand of Fireflash[1|15] (9 charges)
f) a Wand of Noxious Cloud[3|28] (6 charges)
g) a Wand of Banishment[1|10] (3 charges)
h) The Soft Leather Armour of Annar [4,+6]
It makes you completely fearless. It provides resistance to acid,
electricity, fire, poison, light and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Dark dwarven warrior on level 21 of Orc
Cave.
i) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
It grants you the power of teleport if it is being worn. It
increases your strength, intelligence, wisdom, dexterity, constitution
and charisma by 1. It makes you completely fearless. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
j) an Elven Jedi Master Robe [6,+16] (+1 to stealth)
It increases your stealth by 1. It
provides resistance to acid, electricity, fire, cold, light, dark,
confusion and chaos. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
k) The Cloak 'Holcolleth' [1,+7] (+2)
It can be activated for sleep
nearby monsters every 55 turns if it is being worn. It increases your
intelligence, wisdom, stealth and speed by 2. It provides resistance
to acid. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
l) a Dagger (Offhand) (+1,+4) [-2,+0] (+2 attacks)
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated
for detection every 55+d55 turns if it is being worn. It increases
your intelligence, wisdom and searching by 2. It provides resistance
to blindness. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 16 of The Old Forest.
n) The Gnomish Helm 'Amata' [5,+6] (+5)
It
provides light (radius 2) forever. It increases your searching and
infravision by 5. It sustains your intelligence. It provides
resistance to acid, fire, poison, blindness and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 20 of Mirkwood.
o) The Dagger 'Belangil' (2d4) (+7,+10) (+2)
It can be
activated for frost ball (48) every 5+d5 turns if it is being worn. It
is easy to throw. It increases your dexterity, speed and attack speed
by 2. It does extra damage from frost. It poisons your foes. It
provides resistance to cold. It allows you to see invisible monsters.
It slows your metabolism. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bronze drake in the town of Gondolin .
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
q) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2)
It increases your
strength, constitution and speed by 2. It does extra damage from
electricity. It is very sharp and can cut your foes. It is very
sharp and can make your foes bleed. It strikes at demons with holy
wrath. It fights against evil with holy fury. It provides immunity
to paralysis. It provides resistance to electricity, light and dark.
It allows you to see invisible monsters. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
r) The Long Sword 'Elvagil' (3d4) (+7,+9) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Headless on level 29 of Mirkwood.
s) a Doublended Lightsaber (E:500, L:10) (9d9) (+10,+10) [15,+0](20%) (+1)
t) 2 Curved Lightsabers (E:140, L:6) (6d6) (+10,+10) [10,+0](20%) (+1)
u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It
increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Crystal drake on level 33 of Mirkwood.
v) a Harp of Power (+2)
It increases your charisma by 2. It sustains your charisma. It
provides resistance to acid, electricity, fire, cold and nether. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Music Store.
w) Portable hole
[Home Inventory - Gondolin ]
a) 5 Potions of Healing
b) a Potion of *Healing*
c) a Wand of Firewall[4|12] (6 charges)
d) a Wand of Firewall[4|6] (5 charges)
e) a Wand of Tidal Wave[3|20] of Plenty (11 charges)
You found it in the remains of a Night naga on level 21 of Mirkwood.
f) a Wand of Tidal Wave[1|28] (9 charges)
g) 2 Wands of Tidal Wave[4|22] (19 charges)
h) a Wand of Tidal Wave[4|23] (9 charges)
i) a Wand of Tidal Wave[3|21] (6 charges)
j) a Wand of Ice Storm[2|30] (8 charges)
k) a Wand of Ice Storm[2|27] (9 charges)
l) a Wand of Ice Storm[2|28] (4 charges)
m) a Wand of Noxious Cloud[5|26] (6 charges)
n) a Wand of Thunderstorm[1|25] (8 charges)
o) a Staff of Fiery Shield[1|11] of Plenty (9 charges)
It
provides resistance to fire.
You found it in the remains of a Mind flayer on level 26 of Mirkwood.
p) a Demonic Ring of Sound Resistance
It provides resistance to fire and sound. It allows you to sense the
presence of Maiar. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
q) a Ring of Invisibility
It makes you
invisible. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smeagol on level 20 of Mirkwood.
r) The Necklace of Girion [10,+0] (+5)
It can
be activated for grow mushrooms every 50+d50 turns if it is being
worn. It increases your charisma by 5. It sustains your charisma. It
provides resistance to poison and nexus. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dark dwarven lord on level 27 of Mirkwood.
s) an Amulet of the Serpents [+2] (+3)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 3. It provides resistance
to poison. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 33 of Mirkwood.
t) The Pearl 'Nimphelos' (+1)
It grants you
the power of dazzle if it is being worn. It provides light (radius 3)
forever. It increases your searching and infravision by 1. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 22 of Orc Cave.
u) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
It can be
activated for rays of fear in every direction if it is being worn. It
provides light (radius 1) forever. It increases your strength by 2.
It sustains your strength. It makes you completely fearless. It
allows you to sense the presence of trolls. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Mewlip Queen on level 20 of Mirkwood.
[Home Inventory - Minas Anor ]
a) The Tome of Dwywin
It cannot be harmed by acid, cold, lightning or fire.
[Home Inventory - Caras Galadhon ]
a) Radagast's Summoning Manual
It can be
activated for cure hallucination every 100 turns.
You found it in the remains of a Moaning spirit on level 20 of Mirkwood.
b) 3 Potions of Restore Mana
c) a Silver Rod of Cold Balls (100/100)
d) a Rod Tip of Teleport Other (60 Mana to cast)
e) a Wand of Manathrust[3|17] (9 charges)
f) 7 Wands of Manathrust[1|15] (106 charges)
g) a Wand of Fireflash[3|16] (7 charges)
h) a Wand of Fireflash[3|15] (1 charge)
i) a Wand of Tidal Wave[2|22] (5 charges)
j) a Wand of Tidal Wave[1|20] (9 charges)
k) a Wand of Ice Storm[2|31] of Plenty (10 charges)
l) a Wand of Ice Storm[2|29] (5 charges)
m) a Wand of Noxious Cloud[4|25] (6 charges)
n) 2 Wands of Stone Prison[1|5] (16 charges)
o) a Wand of Strike[2|14] (6 charges)
p) 2 Wands of Strike[1|10] (12 charges)
q) a Wand of Teleport Away[1|24] (4 charges)
r) The Wand of Digging of Thrain (1155 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
s) a Ring of Flames [+14]
It can be activated for ball of fire and resist fire every
50+d50 turns if it is being worn. It provides resistance to fire. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
t) a Ring of Ice [+11]
It can be activated for ball of
cold and resist cold every 50+d50 turns if it is being worn. It
provides resistance to cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Shadow Creature of Fiona on level 15 of
The Old Forest.
u) an Amulet of Protection from Evil
It can be activated for protection from evil (dur
level*3 + d25) every 225+d225 turns if it is being worn. It allows you
to sense the presence of evil beings. It has been blessed by the
gods.
You found it in the remains of a Cave orc on level 15 of Orc Cave.
v) a Rohirric Amulet of Searching (+6)
It
increases your searching and speed by 6. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Flying skull on level 15 of Orc Cave.
w) The Key of Thorin
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
x) The Parchment - Map of Thror
It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
[The Museum Inventory - Bree ]
a) The Maiablade of Gothmog (7d6) (+13,+13) (-20)
It provides light
(radius 1) forever. It decreases your luck by 20. It does extra
damage from fire. It poisons your foes. It produces chaotic effects.
It is very sharp and can make your foes bleed. It strikes at demons
with holy wrath. It fights against evil with holy fury. It can
re-curse itself. It can resist being shattered by morgul beings. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 23 of Mirkwood.
b) The Box of Horrors
It can be
activated for restore stats and life levels every 200 turns.
You found it lying on the ground on level 18 of Mirkwood.
c) a Parchment titled ``How to Win the Game''
It can be
activated for light area (dam 2d15) every 100 turns.
You found it lying on the ground on level 23 of The Withered Heath.
d) The Sling of Farmer Maggot (x4) (+20,+1) (+2) {100% off}
It
can be activated for terrify every 10+d50 turns if it is being worn.
It increases your searching and infravision by 2. It fires missiles
with extra might. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
|
Posted on 9.8.2006 03:00
9875. on the Ladder (of 19313)
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