[FuryBand 3.0.0 Character Sheet] Name : Dwywin Age 112 STR! 18/*** Sex : Male Height 92 INT: 18/187 Race : High-Elf Weight 225 WIS! 18/170 Class : Jedi Social Class 38 DEX! 18/200 Body : Player CON: 18/158 God : Nobody CHR! 18/140 + To Melee Hit 93 Level 35 Hit Points 622/ 622 + To Melee Damage 58 Experience 751247 Spell Points 171/ 171 + To Ranged Hit 46 Max Exp 751247 Sanity 495/ 495 + To Ranged Damage 10 Exp to Adv. 900000 AC 44+126 Gold 451107 Speed Fast (+5) (Miscellaneous Abilities) Fighting : Legendary[50]Perception : Fair Blows/Round: 12 Bows/Throw : Heroic Searching : Fair Shots/Round: 1 Saving Throw: Good Disarming : Fair Mel.dmg/Rnd: 60d5+696 Stealth : Excellent Magic Device: Legendary[15]Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Noldorin Ranger. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Withered Heath: Level 30 (1500') Your body is a Player. You are currently in the town of Dale. You have defeated 8931 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 4th Quelle of the 2890th year of the third age. You have been adventuring for 18 days. adefkmnopsuxz{|@ Add Str : .2..3........... Add Int : .2...1...2...... Add Wis : .....1...2...... Add Dex : .2....3......... Add Con : .2..3........... Add Chr : .2...1.......... Mul SPower: +............... Add Stea. : .......5........ Add Sear. : .......5........ Add Tun.. : ..............2. Add Speed : .2....3......... Add Blows : ..1............. Slay Und. : +............... Slay Maia : +............... Sharpness : +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ................ Invisible : .....+.......... Mul life : ................ Sens Fire : ................ Reflect : +............... Free Act : ..........+..... Hold Life : ................ Res Acid : +.....+.+....... Res Elec : +..+....+....... Imm Fire : ....*...+....... Res Cold : ........+....... Res Pois : .........+...... Res Fear : +............... Res Light : ........+.+....+ Res Dark : ........+....... Res Blind : .....+...+...... Res Conf : ................ Res Sound : ........+....... Res Shard : ......+......... Res Neth : ...........+.... Res Nexus : ................ Res Chaos : ................ Res Disen : ......+......... Aura Fire : ....+........... Aura Elec : +............... Levitate : ...........+.... Lite : .++.......+..... See Invis : ...............+ Xtra Might: .+.............. Activate : ..++......+..... Teleport : +............... Blessed : +............... Precogn. : ...............+ Sentient : +............... Troll.ESP : .........+...... Dragon.ESP: .........+...... Giant.ESP : ...+............ Animal.ESP: .........+.....+ Nlive.ESP : ...............+ Spider ESP: ...............+ Skills (points left: 17) - Combat 19.784 [0.800] - Weaponmastery 40.876 [0.850] . Sword-mastery 40.000 [1.000] . Archery 03.500 [0.600] - Sneakiness 01.300 [0.900] . Stealth 05.000 [1.000] . Disarming 01.400 [0.900] - Powers 06.770 [1.000] . Devices 42.100 [1.150] - Jedi 41.000 [1.000] . Dark -04.000 [1.000] . Light 40.000 [1.000] - Spirituality 14.400 [0.500] . Prayer 00.000 [0.500] - Monster-lore 03.050 [0.500] . Corpse-preservation 01.600 [0.800] . First-aid 01.000 [0.600] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Tree walking [Fates] You are fated to meet a Snail on level 52. [Character Equipment] a) a Lightsaber (E:358798, L:31) (5d5) (+19,+13) [10,+0] (+3) {.} d) The Sling 'Rufing' (x4) (+12,+10) (+2 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, dexterity, constitution, charisma and speed by 2. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . e) a Glowing Ring of Extra Attacks (+1 attack) It can be activated for spinning around every 50+d25 turns if it is being worn. It provides light (radius 1) forever. It increases your attack speed by 1. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) a Draconic Ring of Lightning (+4,+2) [+20] It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It provides resistance to electricity. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) a Balrog Tooth of Melkor [10,+5] (+3) m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) an Elven Cloak of Stealth [4,+12] (+5 to stealth) It increases your stealth, searching and luck by 5. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 26 of Mirkwood. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 29 of Mirkwood. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to poison and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven smith on level 28 of Mirkwood. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Soft Leather Boots of Levitation [2,+9] It provides resistance to nether. It allows you to levitate. You bought it from the Black Market. z) (nothing) {) 26 Rounded Pebbles (1d2) (+3,+4) |) a Gnomish Shovel (+2) [Character Inventory] a) The Doll of Ghan-buri-ghan (charging) It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Monastic lich in the town of Minas Anor . b) The Fire of Orthanc It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 20 of Mirkwood. c) 29 Mushrooms of Cure Serious Wounds {100% off} d) a Potion of Cure Serious Insanity e) 3 Potions of Berserk Strength f) 38 Potions of Cure Critical Wounds {50% off} g) 5 Potions of Curing h) 16 Scrolls of Teleportation {50% off} i) an Iron Rod of Fire Bolts (50/50) j) a Silver Rod of Recall (100/100) k) a Rod Tip of Slow Monster (25 Mana to cast) l) a Wand of Fireflash[3|15] of Plenty (8 charges) You found it in the remains of a White wraith on level 24 of Mirkwood. m) a Wand of Noxious Cloud[1|29] (7 charges) n) a Wand of Teleport Away[5|26] (8 charges) o) a Ring of See Invisible p) a Ring of Nether Resistance q) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+21] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) a Ring Mail (-2 to accuracy) [12,+5] s) a Thunderlord Coat of Resist Acid [9,+11] t) a Tulwar (2d4) (+1,+5) u) The Scimitar 'Haradekket' (4d3) (+10,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 20 of Mirkwood. v) a Morning Star of Slay Dragon (5d3) (+11,+10) w) (nothing) [Home Inventory - Bree ] a) The Maiablade 'Lostol' (E:25, L:2) (3d8) (+7,+17) (+3) It can be activated for Unknown! if it is being worn. It increases your intelligence by 3. It does extra damage from acid and fire. It is a great bane of dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gnome priest on level 18 of Mirkwood. b) a Coral Stone of Ulmo [10,+5] (+3) c) 10 Scrolls of Reset Recall {25% off} d) a Scroll of Artifact Creation e) a Wand of Fireflash[1|15] (9 charges) f) a Wand of Noxious Cloud[3|28] (6 charges) g) a Wand of Banishment[1|10] (3 charges) h) The Soft Leather Armour of Annar [4,+6] It makes you completely fearless. It provides resistance to acid, electricity, fire, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 21 of Orc Cave. i) The Leather Jerkin of Tom Bombadil [40,+0] (+1) It grants you the power of teleport if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 1. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) an Elven Jedi Master Robe [6,+16] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, light, dark, confusion and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Cloak 'Holcolleth' [1,+7] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) a Dagger (Offhand) (+1,+4) [-2,+0] (+2 attacks) m) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 16 of The Old Forest. n) The Gnomish Helm 'Amata' [5,+6] (+5) It provides light (radius 2) forever. It increases your searching and infravision by 5. It sustains your intelligence. It provides resistance to acid, fire, poison, blindness and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Mirkwood. o) The Dagger 'Belangil' (2d4) (+7,+10) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It is easy to throw. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze drake in the town of Gondolin . p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . r) The Long Sword 'Elvagil' (3d4) (+7,+9) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Headless on level 29 of Mirkwood. s) a Doublended Lightsaber (E:500, L:10) (9d9) (+10,+10) [15,+0](20%) (+1) t) 2 Curved Lightsabers (E:140, L:6) (6d6) (+10,+10) [10,+0](20%) (+1) u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Crystal drake on level 33 of Mirkwood. v) a Harp of Power (+2) It increases your charisma by 2. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Music Store. w) Portable hole [Home Inventory - Gondolin ] a) 5 Potions of Healing b) a Potion of *Healing* c) a Wand of Firewall[4|12] (6 charges) d) a Wand of Firewall[4|6] (5 charges) e) a Wand of Tidal Wave[3|20] of Plenty (11 charges) You found it in the remains of a Night naga on level 21 of Mirkwood. f) a Wand of Tidal Wave[1|28] (9 charges) g) 2 Wands of Tidal Wave[4|22] (19 charges) h) a Wand of Tidal Wave[4|23] (9 charges) i) a Wand of Tidal Wave[3|21] (6 charges) j) a Wand of Ice Storm[2|30] (8 charges) k) a Wand of Ice Storm[2|27] (9 charges) l) a Wand of Ice Storm[2|28] (4 charges) m) a Wand of Noxious Cloud[5|26] (6 charges) n) a Wand of Thunderstorm[1|25] (8 charges) o) a Staff of Fiery Shield[1|11] of Plenty (9 charges) It provides resistance to fire. You found it in the remains of a Mind flayer on level 26 of Mirkwood. p) a Demonic Ring of Sound Resistance It provides resistance to fire and sound. It allows you to sense the presence of Maiar. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) a Ring of Invisibility It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 20 of Mirkwood. r) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven lord on level 27 of Mirkwood. s) an Amulet of the Serpents [+2] (+3) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 3. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Mirkwood. t) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of Orc Cave. u) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Mewlip Queen on level 20 of Mirkwood. [Home Inventory - Minas Anor ] a) The Tome of Dwywin It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Caras Galadhon ] a) Radagast's Summoning Manual It can be activated for cure hallucination every 100 turns. You found it in the remains of a Moaning spirit on level 20 of Mirkwood. b) 3 Potions of Restore Mana c) a Silver Rod of Cold Balls (100/100) d) a Rod Tip of Teleport Other (60 Mana to cast) e) a Wand of Manathrust[3|17] (9 charges) f) 7 Wands of Manathrust[1|15] (106 charges) g) a Wand of Fireflash[3|16] (7 charges) h) a Wand of Fireflash[3|15] (1 charge) i) a Wand of Tidal Wave[2|22] (5 charges) j) a Wand of Tidal Wave[1|20] (9 charges) k) a Wand of Ice Storm[2|31] of Plenty (10 charges) l) a Wand of Ice Storm[2|29] (5 charges) m) a Wand of Noxious Cloud[4|25] (6 charges) n) 2 Wands of Stone Prison[1|5] (16 charges) o) a Wand of Strike[2|14] (6 charges) p) 2 Wands of Strike[1|10] (12 charges) q) a Wand of Teleport Away[1|24] (4 charges) r) The Wand of Digging of Thrain (1155 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. s) a Ring of Flames [+14] It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. t) a Ring of Ice [+11] It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow Creature of Fiona on level 15 of The Old Forest. u) an Amulet of Protection from Evil It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of a Cave orc on level 15 of Orc Cave. v) a Rohirric Amulet of Searching (+6) It increases your searching and speed by 6. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Flying skull on level 15 of Orc Cave. w) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [The Museum Inventory - Bree ] a) The Maiablade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of Mirkwood. b) The Box of Horrors It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 18 of Mirkwood. c) a Parchment titled ``How to Win the Game'' It can be activated for light area (dam 2d15) every 100 turns. You found it lying on the ground on level 23 of The Withered Heath. d) The Sling of Farmer Maggot (x4) (+20,+1) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.