The Angband Ladder: Tarrask II, High-Elf Mage by <tarrask@tarnet.ch>

  [Angband 3.0.5 Character Dump]

 Name   Tarrask II                               Self  RB  CB  EB   Best
 Sex    Male              Age       129   STR:  18/67  +1  -5  +2  18/47
 Race   High-Elf          Height     77   INT:  18/50  +3  +3  +4 18/150
 Class  Mage              Weight    202   WIS:     12  -1  +0  +0     11
 Title  Evoker            Status     66   DEX:     14  +3  +1  +0     18
 HP     -128/196          Maximize    Y   CON:     17  +1  -2  +2     18
 SP     176/176           Preserve    Y   CHR:     14  +5  +1  +3  18/50

 Level           27       Armor     [18,+80]     Saving Throw     Superb
 Cur Exp      69454       Fight    (+11,+11)     Stealth       Very Good
 Max Exp      69454       Melee    (+21,+21)     Fighting         Superb
 Adv Exp      80500       Shoot    (+18,+24)     Shooting         Superb
 MaxDepth    Lev 19       Blows       1/turn     Disarming     Excellent
 Gold         75448       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Good
 Burden   142.6 lbs       Infra        40 ft     Searching          Fair

 You are the only child of a Telerin Warrior.  You have light grey
 eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:.............
 Elec:..+...+...... Confu:.............
 Fire:......+...... Sound:.............
 Cold:......+.+.... Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:.............
Feath:...........+. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:............+ Blows:.............
FrAct:..........+.. Shots:.............
HLife:............. Might:.............


  [Last Messages]

> You feel less confused now.
> You have 16 Copper Speckled Potions of Cure Critical Wounds (e).
> Scatha the Worm creates a mesmerising illusion.
> You disbelieve the feeble spell.
> Scatha the Worm creates a mesmerising illusion.
> You disbelieve the feeble spell.
> You feel yourself slow down.
> You sense the presence of monsters!
> There is a wall in the way! <3x>
> Scatha the Worm points at you, incanting terribly!
> You miss Scatha the Worm.
> Scatha the Worm claws you.
> Scatha the Worm misses you. <3x>
> Scatha the Worm breathes frost.
> You die.


  [Character Equipment]

a) a Tulwar of *Slay Animal* (2d4) (+10,+10) (+2)
   It increases your intelligence by 2.  It slays animals.  It slows your
   metabolism.  
b) a Long Bow of Power (x3) (+7,+24)
c) an Engagement Ring of Lightning [+13]
   It provides resistance to lightning.  It activates for electricity
   resistance (20+d20 turns) and electricity ball (85) every 50+d50 turns.
   It cannot be harmed by electricity.  
d) a Fluorite Ring of Protection [+13]
e) an Amber Amulet of Charisma (+3)
   It increases your charisma by 3.  It sustains your charisma.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) Hard Leather Armour of Resistance (-1) [6,+11]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
h) a Cloak [1,+5]
i) a Large Leather Shield of Resist Cold [4,+7]
   It provides resistance to cold.  It cannot be harmed by cold.  
j) a Metal Cap of Intelligence [3,+6] (+2)
   It increases your intelligence by 2.  It sustains your intelligence.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Slow Descent [3,+8]
   It makes you fall like a feather.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) 16 Copper Speckled Potions of Cure Critical Wounds
f) 7 Light Green Potions of Healing
g) 10 Scrolls titled "turswed eshi" of Word of Recall
h) a Zirconium Rod of Fire Balls
i) 2 Silver-Plated Wands of Clone Monster (12 charges)
j) a Lead Wand of Confuse Monster (12 charges)
k) an Ironwood Staff of Slow Monsters (9 charges)
l) Chain Mail of Resist Fire (-2) [14,+6]
   It provides resistance to fire.  It cannot be harmed by fire.  
m) a Large Leather Shield [4,+1]
n) a Metal Cap [3,+1]
o) a Pair of Soft Leather Boots [2,+4]
p) a Pair of Metal Shod Boots [6,+3]
q) a Tulwar (2d4) (+2,+5)
r) a Sling (x2) (+2,+2)
s) a Long Bow (x3) (+6,+3)
t) 26 Arrows (1d4) (+6,+4)


  [Home Inventory]

a) 10 Books of Magic Spells [Magic for Beginners]
b) 7 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Sorcery and Evocations]
d) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
e) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Tenser's Transformations] {75% off}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
h) 2 Yellow Mushrooms of Restore Strength
i) 4 Black Potions of Speed
j) a White Potion of Restore Life Levels
k) a Silver Speckled Potion of Restore Intelligence {50% off}
l) a Metallic Blue Potion of Self Knowledge
m) 2 Scrolls titled "naguni ban" of *Identify*
n) 2 Scrolls titled "bytere dok" of Remove Curse
o) 13 Scrolls titled "laab pleshu" of Enchant Weapon To-Hit
p) a Scroll titled "flitab potod" of Enchant Weapon To-Dam
q) a Scroll titled "tabash er ur" of Banishment
r) a Maple Staff of Probing (7 charges)
s) a Hawthorn Staff of Dispel Evil (6 charges)
t) Bronze Dragon Scale Mail (-2) [30,+15]
   It provides resistance to confusion.  It activates for breathe
   confusion (120) every 450+d450 turns.  It cannot be harmed by the
   elements.  
u) Soft Studded Leather of Resistance [5,+11]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
v) a Broken Sword (Holy Avenger) (1d2) (+1,+8) [+3] (+4)
   It increases your wisdom by 4.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It sustains your 
   intelligence.  It is blessed by the gods.  It grants you the ability to
   see invisible things.  
w) a Spear of *Slay Evil* (1d6) (+9,+6) (+2)
   It increases your wisdom by 2.  It slays all evil creatures.  It is
   blessed by the gods and makes you fall like a feather.  
x) a Quarterstaff of *Slay Orc* (1d9) (+6,+2) (+2)
   It increases your dexterity by 2.  It slays orcs.  It sustains your 
   dexterity.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 6.8.2006 23:14
Last updated on 27.8.2006 18:29

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13601. on the Ladder (of 19032)
5196. on the Angband Ladder (of 6531)
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Comments

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On 6.8.2006 23:14 tarrask@tarnet.ch wrote:
I've restarted a character.

Hope this one is the good one !

On 17.8.2006 21:48 tarrask@tarnet.ch wrote:
It was a good day for me : I just found the phial of Galadriel :) No more oil to buy and wear.

I have some good weapons and armors at home. Shall I sell them or will I need them ? And does I wear the best one.

On 26.8.2006 15:48 Mars wrote:
I'd probably sell those weapons for cash when needed if I were you, you're not very likely to wear them as a mage, not relying on melee the int bonus from your current weapon is better.

The resistance armor in your home is the same as what you're wearing, so it's a matter of weight.
If you don't feel too uncomfortable without all rbase (shouldn't be a big problem at your depth yet, anyway), and it's not too heavy, you could go for the BDSM, rConf is nice esp. for mages, and the activation too. Besides, you'll get the resistance spell soon.

Keep an eye out for an Int ring, getting to 18/150 will boost your mana + learning.

On 27.8.2006 18:40 tarrask@tarnet.ch wrote:
Hummm, the X breathes [more]
You die.
syndrom.

I have to remembre to be very, very careful when I have an excelent feeling :)

Scatha was way to much out-leveled for me.

On 28.8.2006 12:13 wrote:
Considering he's a depth 40+ monster... painful indeed!

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