[Angband 3.0.5 Character Dump] Name Tarrask II Self RB CB EB Best Sex Male Age 129 STR: 18/67 +1 -5 +2 18/47 Race High-Elf Height 77 INT: 18/50 +3 +3 +4 18/150 Class Mage Weight 202 WIS: 12 -1 +0 +0 11 Title Evoker Status 66 DEX: 14 +3 +1 +0 18 HP -128/196 Maximize Y CON: 17 +1 -2 +2 18 SP 176/176 Preserve Y CHR: 14 +5 +1 +3 18/50 Level 27 Armor [18,+80] Saving Throw Superb Cur Exp 69454 Fight (+11,+11) Stealth Very Good Max Exp 69454 Melee (+21,+21) Fighting Superb Adv Exp 80500 Shoot (+18,+24) Shooting Superb MaxDepth Lev 19 Blows 1/turn Disarming Excellent Gold 75448 Shots 1/turn Magic Device Heroic Perception Good Burden 142.6 lbs Infra 40 ft Searching Fair You are the only child of a Telerin Warrior. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+...... Blind:............. Elec:..+...+...... Confu:............. Fire:......+...... Sound:............. Cold:......+.+.... Shard:............. Pois:............. Nexus:............. Fear:............. Nethr:............. Lite:............+ Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:+............ Stea.:............. Feath:...........+. Sear.:............. PLite:............. Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:............. Invis:............+ Blows:............. FrAct:..........+.. Shots:............. HLife:............. Might:............. [Last Messages] > You feel less confused now. > You have 16 Copper Speckled Potions of Cure Critical Wounds (e). > Scatha the Worm creates a mesmerising illusion. > You disbelieve the feeble spell. > Scatha the Worm creates a mesmerising illusion. > You disbelieve the feeble spell. > You feel yourself slow down. > You sense the presence of monsters! > There is a wall in the way! <3x> > Scatha the Worm points at you, incanting terribly! > You miss Scatha the Worm. > Scatha the Worm claws you. > Scatha the Worm misses you. <3x> > Scatha the Worm breathes frost. > You die. [Character Equipment] a) a Tulwar of *Slay Animal* (2d4) (+10,+10) (+2) It increases your intelligence by 2. It slays animals. It slows your metabolism. b) a Long Bow of Power (x3) (+7,+24) c) an Engagement Ring of Lightning [+13] It provides resistance to lightning. It activates for electricity resistance (20+d20 turns) and electricity ball (85) every 50+d50 turns. It cannot be harmed by electricity. d) a Fluorite Ring of Protection [+13] e) an Amber Amulet of Charisma (+3) It increases your charisma by 3. It sustains your charisma. f) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) Hard Leather Armour of Resistance (-1) [6,+11] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. h) a Cloak [1,+5] i) a Large Leather Shield of Resist Cold [4,+7] It provides resistance to cold. It cannot be harmed by cold. j) a Metal Cap of Intelligence [3,+6] (+2) It increases your intelligence by 2. It sustains your intelligence. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Slow Descent [3,+8] It makes you fall like a feather. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) 16 Copper Speckled Potions of Cure Critical Wounds f) 7 Light Green Potions of Healing g) 10 Scrolls titled "turswed eshi" of Word of Recall h) a Zirconium Rod of Fire Balls i) 2 Silver-Plated Wands of Clone Monster (12 charges) j) a Lead Wand of Confuse Monster (12 charges) k) an Ironwood Staff of Slow Monsters (9 charges) l) Chain Mail of Resist Fire (-2) [14,+6] It provides resistance to fire. It cannot be harmed by fire. m) a Large Leather Shield [4,+1] n) a Metal Cap [3,+1] o) a Pair of Soft Leather Boots [2,+4] p) a Pair of Metal Shod Boots [6,+3] q) a Tulwar (2d4) (+2,+5) r) a Sling (x2) (+2,+2) s) a Long Bow (x3) (+6,+3) t) 26 Arrows (1d4) (+6,+4) [Home Inventory] a) 10 Books of Magic Spells [Magic for Beginners] b) 7 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Sorcery and Evocations] d) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. e) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. f) a Book of Magic Spells [Tenser's Transformations] {75% off} It cannot be harmed by the elements. g) a Holy Book of Prayers [Holy Infusions] It cannot be harmed by the elements. h) 2 Yellow Mushrooms of Restore Strength i) 4 Black Potions of Speed j) a White Potion of Restore Life Levels k) a Silver Speckled Potion of Restore Intelligence {50% off} l) a Metallic Blue Potion of Self Knowledge m) 2 Scrolls titled "naguni ban" of *Identify* n) 2 Scrolls titled "bytere dok" of Remove Curse o) 13 Scrolls titled "laab pleshu" of Enchant Weapon To-Hit p) a Scroll titled "flitab potod" of Enchant Weapon To-Dam q) a Scroll titled "tabash er ur" of Banishment r) a Maple Staff of Probing (7 charges) s) a Hawthorn Staff of Dispel Evil (6 charges) t) Bronze Dragon Scale Mail (-2) [30,+15] It provides resistance to confusion. It activates for breathe confusion (120) every 450+d450 turns. It cannot be harmed by the elements. u) Soft Studded Leather of Resistance [5,+11] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. v) a Broken Sword (Holy Avenger) (1d2) (+1,+8) [+3] (+4) It increases your wisdom by 4. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your intelligence. It is blessed by the gods. It grants you the ability to see invisible things. w) a Spear of *Slay Evil* (1d6) (+9,+6) (+2) It increases your wisdom by 2. It slays all evil creatures. It is blessed by the gods and makes you fall like a feather. x) a Quarterstaff of *Slay Orc* (1d9) (+6,+2) (+2) It increases your dexterity by 2. It slays orcs. It sustains your dexterity. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)