The Angband Ladder: Druli, Dark-Elf Avatar Alchemist by <WatchmanJ@aol.com>

  [T-Plus 2.2.7 Character Sheet]

 Name  : Druli                  Age                138       STR!     40       
 Sex   : Male                   Height             235       INT!     40       
 Race  : Dark-Elf Avatar        Weight             100       WIS!     39       
 Class : Alchemist              Social Class        34       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     36       
                                                                               
 + To Melee Hit          61 Level             50    Hit Points     2267/  2267 
 + To Melee Damage       66 Experience  33701402    Spell Points    666/   666 
 + To Ranged Hit         61 Max Exp     33701402    Sanity          905/   905 
 + To Ranged Damage      14 Exp to Adv.    *****                               
   AC                19+134 Gold        59374757    Speed           Fast (+56) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[22]Perception  : Fair         Blows/Round:  17        
 Bows/Throw  : Legendary[5] Searching   : Fair         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  51d5+1122 
 Stealth     : Legendary[5] Magic Device: Legendary[27]Infra-Vision: 230 feet  
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dark Elven Warlock.  You have            
          black eyes, straight black hair and a very dark complexion.          
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 61 (3050')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 109367 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You have completed five princess quests.
 You have completed one lost sword quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 29th Hrive of the 2890th year of the third age.
 You have been adventuring for 97 days.

                    adefghijkmnopsuxz{|@        
        Add Str   : ....4...4...456.....        
        Add Int   : .........24......3..        
        Add Wis   : ..3.....42..........        
        Add Dex   : ....4........5...3..        
        Add Con   : ....4553..4.45......        
        Add Chr   : ........42..........        
        Mul SPower: ...................+        
        Add Stea. : 5..5......43...6....        
        Add Sear. : ...5................        
        Add Infra : ...5.553............        
        Add Tun.. : ..................5+        
        Add Speed : 5*..4...4.43...6...+        
        Add Blows : ..3..........5...3..        
        Chaotic   : .................+..        
        Vampiric  : .................+..        
        Slay Evil : +...................        
        Kill Drag.: .................+..        
        Sharpness : +...................        
        Sust Str  : .......+.....+.....+        
        Sust Int  : ...................+        
        Sust Wis  : ...................+        
        Sust Dex  : .......+.....+.....+        
        Sust Con  : .......+.....+.....+        
        Sust Chr  : ...................+        
        Invisible : .........+...+..+...        
        Mul life  : .......+...........+        
        Sens Fire : ....................        
        Reflect   : ..........+........+        
        Free Act  : +...........++.....+        
        Hold Life : ++++...+...........+        
        Imm Acid  : ..........++*......*        
        Imm Elec  : ..........+........*        
        Imm Fire  : .+......+.*........*        
        Imm Cold  : ..........+........*        
        Res Pois  : ........+..........+        
        Res Fear  : +.......+..........+        
        Res Light : ...................+        
        Res Dark  : ...................+        
        Res Blind : .........+....+....+        
        Res Conf  : ............+......+        
        Res Sound : ............++.....+        
        Res Shard : ...................+        
        Imm Neth  : ...+...............*        
        Res Nexus : ..........++.......+        
        Res Chaos : ............+......+        
        Res Disen : +.......+..........+        
        Aura Fire : ..........+.........        
        WraithForm: ...................+        
        Levitate  : ...............+...+        
        Lite      : +..............+.+.+        
        See Invis : +.+................+        
        Digestion : ...................+        
        Regen     : .......+...........+        
        Activate  : .+..+..++..+........        
        Blessed   : +.+.................        
        Precogn.  : ...................+        
        Fly       : ..........+........+        
        Climb     : ...................+        
        Orc.ESP   : ...+.+++....+......+        
        Troll.ESP : .....+++...........+        
        Dragon.ESP: ...................+        
        Giant.ESP : ...................+        
        Demon.ESP : ...................+        
        Undead.ESP: ...................+        
        Evil.ESP  : ....+..............+        
        Animal.ESP: ...................+        
        TLord.ESP : ..........+........+        
        Good.ESP  : ...................+        
        Nlive.ESP : ...................+        
        Unique.ESP: +..................+        
        Full ESP  : ...................+        

Skills (points left: 0)
 - Combat                                        35.300 [0.700]
          . Weaponmastery                        25.200 [0.700]
 - Sneakiness                                    04.600 [0.900]
          . Stealth                              01.000 [0.300]
 - Magic                                         36.197 [1.100]
          . Magic-Device                         50.000 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           01.000 [0.300]
          . Divination                           17.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              50.000 [0.800]
 . Spirituality                                  01.000 [0.800]
 - Monster-lore                                  02.850 [0.500]
          . Corpse-preservation                  01.000 [0.300]
          . Symbiosis                            31.700 [0.500]

Abilities
 * Artifact Creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Tree walking


  [Fates]

You are fated to find The Great Axe of Eonwe on level 54.
You may meet a Wolfhound of Flora on level 15.
You may find a Potion of Salt Water on level 14.
You are fated to find a Scroll of Identify on level 20.
You may find a Scroll of Satisfy Hunger on level 68.


  [Character Equipment]

a) The Long Sword of Dernhelm (3d5) (+10,+16) (+5)
    It provides light (radius 1) forever.  It increases your stealth, 
    speed and luck by 5.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining and disenchantment.  It allows you to see
    invisible monsters.  It allows you to sense the presence of unique
    beings.  It has been blessed by the gods.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Frost giant on level 54 of Mordor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to life draining and fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Storm giant on level 51 of Mordor.
e) a Blessed Ring of Extra Attacks [+9] (+3 attacks)
    It increases your wisdom and attack speed by 3.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It has been blessed by the gods.  
    You bought it from the Black Market.
f) an Elven Ring of Nether Resistance (+5 to stealth)
    It increases your stealth, searching, infravision and luck by 5.  It
    provides resistance to life draining and nether.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great crystal drake on level 55 of Mordor.
g) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of The Sacred
    Land Of Mountains.
h) a Dwarven Ring of Spell [Identify] (+5 to infravision)
    It has a spell stored inside.  It increases your constitution, 
    infravision and luck by 5.  It allows you to sense the presence of 
    orcs and trolls.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature black dragon on level 61 of The
    Sacred Land Of Mountains.
i) a Dwarven Ring of Spell [Sense Hidden] (+5 to infravision)
    It has a spell stored inside.  It increases your constitution, 
    infravision and luck by 5.  It allows you to sense the presence of 
    orcs and trolls.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Moon beast on level 26 of Maze.
j) a Dwarven Ring of Vitality(60%) (+3)
    It can be activated for satisfy hunger every 100 turns if it is being
    worn. It increases your constitution, infravision and luck by 3.  It
    increases your hit points by 60%.  It sustains your strength, 
    dexterity and constitution.  It provides resistance to life draining.  
    It allows you to sense the presence of orcs and trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 58 of The
    Sacred Land Of Mountains.
m) a Dwarven Lantern of the Magi [Reveal Ways] (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and charisma by 2.  It makes you invisible.  
    It provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 37 of The Land Of Rhun.
p) The Mithril Shield of Thorin [5,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 33 of
    Mirkwood.
s) The Golden Crown called 'Extra' (+0,+0) [0,+14] (+5 attacks)
    It increases your strength, dexterity, constitution, attack speed and 
    ability to score critical hits by 5.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
u) a Set of Leather Gloves of Power (+4,+4) [1,+10] (+6)
    It increases your strength by 6.  It provides resistance to blindness.
    
    You made it yourself.
x) The Pair of Hard Leather Boots Becoming (Exp:661365) [3,+10] (+6) {!k}
    It provides light (radius 1) forever.  It increases your stealth and 
    speed by 6.  It allows you to levitate.  It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You made it yourself.
z) a Trapper (600 hp)
{) 6 Seeker Bolts of Alarnol (4d5) (+10,+11) (+3 attacks)
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity and attack speed by 3.  It produces chaotic effects.  It
    drains life from your foes.  It is a great bane of dragons.  It cannot
    be harmed by acid, cold, lightning or fire.  
|) a Magical Gnomish Shovel of Digging (+0,+0) (+5)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 5.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) an Indestructible Tome of Knowledge {@m1!k!d!v!s}
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Library.
b) an Indestructible Book of Beginner Cantrips {@m2!*}
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Book Store.
c) The Tome of Collected Weird Magic {teleport/100}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying in a vault on level 26 of The Sandworm lair.
d) Mordekainen's Pocket Magician {Light absorbation/80}
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Mind flayer on level 48 of Mordor.
e) Boccob's Magical Mish-mash {genocide/500}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Death quasit on level 40 of Mordor.
f) 21 Potions of Cure Insanity
g) a Potion of Blindness
h) 72 Potions of Healing
i) 23 Potions of *Healing*
j) 31 Potions of Restore Mana
k) 19 Potions of Resistance
l) 52 Potions of Curing
m) a Scroll of Object Detection
n) 19 Scrolls of Nothing
o) a Moonstone Rod of the Istari of Disarming (150/150) {!!!*}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
p) a Silver Rod of the Istari of Detection (200/200) {@z1 !k!d!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Raal's Tome of Destruction on level 51 of
    Mordor.
q) a Mithril Rod of the Istari of Recall (320/320) {!*}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Malekith the Accursed on level 44 of Mordor.
r) an Adamantite Rod of the Istari of Restoration (400/400) {!*}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
s) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
t) 20 Empty Bottles
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 22 Indestructible Books of Beginner Cantrips {@m2!*}
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Book Store.
b) 9 Sprigs of Athelas
c) 34 Scrolls of *Identify*
d) 99 Scrolls of Nothing
e) a Staff of Remove Curses[1|21] (10 charges)
f) a Staff of Recovery[2|15] (9 charges)
g) 2 Rings of Nothing
h) The Thunderlord Coat of Turhur [9,+5]
    It sustains your wisdom.  It provides immunity to electricity.  It
    makes you completely fearless.  It provides resistance to fire, cold, 
    poison and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient red dragon on level 44 of Moria.
i) The Long Sword 'Anduril' (3d5) (+6,+9) (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It can resist being shattered by morgul beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
j) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Frost giant on level 34 of The Land Of
    Rhun.
k) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded two-handed.  It can be activated for dispel evil
    (x4) every 100+d100 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom and speed by 4
    .  It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to life draining, electricity, fire
    , nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Uruk on level 30 of Moria.
l) 99 Essences of Poison
m) 99 Essences of Explosion
n) 11 Essences of Teleport
o) 65 Essences of Fire
p) 70 Essences of Life
q) 98 Essences of Confusion
r) 97 Essences of Light
s) 41 Essences of Magic
t) 91 Essences of Darkness
u) 99 Essences of Knowledge
v) 95 Essences of Force
w) 80 Essences of Lightning
x) 81 Essences of Mana


  [Home Inventory - Gondolin ]

a) 17 Indestructible Tomes of Knowledge {@m1!k!d!v!s}
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Library.
b) The Gem of Knowledge {cure insanity/200}
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 36 of The Land Of Rhun.
c) The Lost Works of Kenault {genocide/500}
    It can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 44 of Mordor.
d) Bigby's Big Book of Brutality {mass gencide}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 39 of Mordor.
e) 6 Sprigs of Athelas
f) 2 Potions of Life
g) The Ring of Power of Akhorahil the Blind (+3 attacks)
    It increases your dexterity, charisma and attack speed by 3.  It makes
    you invisible.  It provides resistance to poison, sound, nexus and 
    disenchantment.  It allows you to levitate.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 61 of The
    Sacred Land Of Mountains.
h) a Dwarven Ring of Spell [Identify] (+4 to infravision)
    It has a spell stored inside.  It increases your constitution, 
    infravision and luck by 4.  It allows you to sense the presence of 
    orcs and trolls.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nibelung on level 21 of The Old Forest.
i) an Amulet of Nothing
j) The Robe of Great Luck [2,+20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Wizard Orb on level 62 of The Sacred Land
    Of Mountains.
k) an Elven Robe of Permanence [2,+22] (+1 to stealth)
    It increases your stealth by 1.  It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison, blindness and sound.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Phoenix on level 53 of Mordor.
l) The Leather Scale Mail of Egiri (-1 to accuracy) [11,+8]
    It sustains your intelligence and dexterity.  It provides immunity to 
    electricity and fire.  It provides immunity to paralysis.  It provides
    resistance to acid, light, sound, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 52 of The
    Sacred Land Of Mountains.
m) The Leather Scale Mail of Aglin (-1 to accuracy) [11,+11]
    It sustains your constitution.  It provides immunity to electricity.  
    It provides resistance to poison, dark and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 33 of The Land Of Rhun.
    
n) The Thunderlord Coat of Radeb [9,+11]
    It provides immunity to electricity.  It provides resistance to fire, 
    cold, light, confusion and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 54 of Mordor.
o) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre Mage on level 58 of The
    Sacred Land Of Mountains.
p) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Wizard Orb on level 36 of The Land Of
    Rhun.
q) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc Captain on level 44 of Moria.
    
r) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
s) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away every 200 turns if it is being
    worn. It increases your dexterity by 4.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 58 of
    Mordor.
t) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
    It can be activated for detection, probing and identify true every
    1000 turns if it is being worn. It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom, charisma and searching by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It provides
    resistance to life draining, fire and nether.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Swordsman on level 47 of Moria.
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 40 of The
    Land Of Rhun.
v) The Long Bow of Eloth (x3) (+5,+6) (+3 to speed)
    It provides light (radius 1) forever.  It increases your dexterity, 
    constitution, charisma and speed by 3.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre Priest on level 34 of Moria.
w) 23 Essences of Poison
x) 16 Essences of Explosion


  [Home Inventory - Minas Anor ]

a) 3 Sprigs of Athelas
b) 4 Scrolls of *Identify*
c) a Staff of Remove Curses[2|21] (8 charges)
d) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
e) an Elven Ring of Intelligence (+7)
    It increases your intelligence, stealth, searching, infravision and 
    luck by 7.  It sustains your intelligence.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
f) a Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  
    You made it yourself.
g) 3 Rings of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You made it yourself.
h) 2 Rings of Extra Attacks (+1 attack)
i) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in a plain of grass.
j) Elven Soft Leather Armour [4,+15] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and confusion.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ogrillon on level 29 of Cirith Ungol.
    
k) Hard Leather Armour of the Maiar (-1 to accuracy) [6,+4]
    It grants you the power of berserk if it is being worn.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold and shards.  It allows you
    to sense the presence of trolls, giants and evil beings.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snotling on level 26 of Cirith Ungol.
l) Elven Hard Studded Leather (-1 to accuracy) [7,+13] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 35 of Cirith Ungol.
m) Elven Mumak Hide Armour (-1 to accuracy) [8,+18] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold, poison and light.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill orc on level 38 of Cirith Ungol.
n) a Rapier of the Feanturi (1d6) (+21,+9)
    It provides light (radius 1) forever.  It is a great bane of demons.  
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to life draining, fire and dark.  It allows you to sense the presence 
    of evil beings.  It has been blessed by the gods.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elite uruk Shaman on level 44 of Cirith
    Ungol.
o) The Short Sword 'Sting' (E:10, L:1) (1d7) (+7,+8) (+2 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against orcs.  It strikes at undead with holy wrath.
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides immunity to paralysis.  It
    provides resistance to light.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, spiders and 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
p) The Halberd of Calast (3d5) (+21,+19) (+4)
    It can be wielded two-handed.  It increases your wisdom and dexterity
     by 4.  It does extra damage from acid.  It produces chaotic effects.  
    It drains life from your foes.  It is especially deadly against
    giants.  It is a great bane of demons.  It is a great bane of undead.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Shoggoth on level 49 of Cirith Ungol.
q) The Horn of Rohan (+2) {wischrherobereskhaste !d}
    It can be activated for heroism, berserker, and haste every 250 turns
     if it is being worn. It increases your wisdom and charisma by 2.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 21 of The Old Forest.
r) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It can be activated for ball of cold (48) every 400 turns if it is
    being worn. It grants you the power of weigh magic if it is being
    worn.  It increases your intelligence, speed and spell power by 4.  It
    increases your mana capacity by 80%.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Raal's Tome of Destruction on level 60 of
    Mordor.
s) 17 Essences of Poison
t) 18 Essences of Teleport
u) 14 Essences of Acid
v) 3 Essences of Time
w) 12 Essences of Knowledge
x) 13 Essences of Mana


  [Home Inventory - Lothlorien ]

a) 3 Indestructible Tomes of Knowledge {@m1!k!d!v!s}
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Library.
b) The Skull of Ancient Wisdom {teleport/100}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of an Imp on level 26 of The Land Of Rhun.
c) Gamenlon's Summoning Manual
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Hezrou on level 44 of Mordor.
d) 6 Sprigs of Athelas
e) 28 Potions of Cure Critical Insanity
f) 3 Potions of Life
g) a Staff of Remove Curses[1|23] (14 charges)
h) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
i) a Dwarven Ring of Spell (+5 to infravision)
    It can be used to store a spell.  It increases your constitution, 
    infravision and luck by 5.  It allows you to sense the presence of 
    orcs and trolls.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lloigor on level 46 of Moria.
j) The Robe 'Atatarwar' [2,+7]
    It sustains your wisdom.  It provides immunity to acid and fire.  It
    provides resistance to sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Servitor of the outer gods on level 39 of
    Moria.
k) Padded Armour of the Maiar [4,+25]
    It grants you the power of berserk if it is being worn.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold and nexus.  It allows you
    to sense the presence of trolls, giants and evil beings.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Zombie Skaven on level 63 of The Sacred
    Land Of Mountains.
l) an Elven Thunderlord Coat [9,+7] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Archon on level 65 of The Sacred Land Of
    Mountains.
m) an Ethereal Shadow Cloak of Protection [6,+34] (+1 to stealth)
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It increases your stealth by 1.  It provides immunity to
    paralysis.  It provides resistance to life draining, light, dark and 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of Dol Guldur.
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolisk on level 67 of The Sacred Land
    Of Mountains.
o) The Dagger 'Fuindagnir' (1d4) (+12,+15) (+2 attacks)
    It provides light (radius 1) forever.  It increases your strength, 
    constitution, attack speed, ability to score critical hits and luck by 
    2.  It does extra damage from acid.  It is a great bane of demons.  It
    fights against evil with holy fury.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid and dark.  It allows you to sense the presence of evil beings.
    It has been blessed by the gods.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 37 of Moria.
p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll Priest on level 28 of
    Mirkwood.
q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 47 of The
    Sacred Land Of Mountains.
r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It makes you completely fearless.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black orc on level 28 of Mirkwood.
s) The Bastard Sword of Airethal (3d4) (+12,+12) (+1 attack)
    It can be wielded two-handed.  It increases your intelligence, 
    constitution and attack speed by 1.  It does extra damage from acid
     and fire.  It is especially deadly against dragons.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Elite uruk Shaman on level 57 of Dol
    Guldur.
t) The Long Bow of Vathrim (x5) (+21,+21) (+2 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and speed by 2
    .  It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) 7 Blessed Arrows (1d4) (+12,+18)
    It does extra damage from fire.  It strikes at demons with holy wrath.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It has been blessed by the gods.  It cannot be harmed by
    acid.  It cannot be harmed by fire.  
    You found it in the remains of a Black orc on level 32 of Cirith Ungol.
    
v) 20 Essences of Life
w) 13 Essences of Confusion
x) 11 Essences of Force


  [The Mathom-house Inventory - Bree ]

a) The Bag of Tricks
    It can be activated for cure confusion every 500 turns.  
    You found it in the remains of a Serpent man on level 22 of Mirkwood.
b) The Gem of Ghosts
    It can be activated for confusion.  
    You found it in the remains of a Dark elven priest on level 14 of Orc Cave.
c) Raal's Voodoo Doll of Revenge
    It can be activated for experience loss.  
    You found it in the remains of a Mind flayer on level 28 of Mirkwood.
d) Mordekainen's Sneaking Eye
    It can be activated for decreasing Strength.  
    You found it in the remains of a Moon beast on level 14 of Orc Cave.
e) Kelek's Practical Joke
    It can be activated for high experience loss.  
    You found it in the remains of a Gnoph-Keh on level 28 of Mirkwood.
f) Tenser's Alteration Manual
    It can be activated for stun.  
    You found it in the remains of a Skaven shaman on level 21 of Orc Cave.
    
g) Raal's Black Candle
    It can be activated for cure fear every 100 turns.  
    You found it in the remains of a Half-orc Shaman on level 31 of The Land
    Of Rhun.
h) Valdarbon's Automatic Alchemist
    It can be activated for cure blindness every 100 turns.  
    You found it lying on the ground on level 25 of Mirkwood.
i) Bumganir's Bag of Magic Toys {cure poison/100}
    It can be activated for cure poison every 100 turns.  
    You found it lying on the ground on level 15 of Mirkwood.
j) The Box of Many Wonders
    It can be activated for cure confusion every 500 turns.  
    You found it lying on the ground on level 31 of The Land Of Rhun.
k) The Clay Tablets of Antiquity
    It can be activated for decreasing Intelligence.  
    You found it in the remains of a Moon beast on level 15 of Orc Cave.
l) a Parchment titled ``Household Magic''
    It can be activated for cure confusion every 100 turns.  
    You found it lying on the ground on level 27 of The Land Of Rhun.
m) the Skull of Vecna
    It can be activated for gain corruption every 10 turns.  
    You found it lying on the ground on level 13 of Orc Cave.
n) the Eye of Vecna
    It can be activated for summon pet every 101 turns.  
    You found it lying on the ground on level 22 of Mirkwood.
o) the Crystal Ball of The Witch-King of Angmar
    It can be activated for blindness.  
    You found it lying on the ground on level 30 of Mirkwood.
p) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can be activated for decreasing Strength.  
    You found it lying on the ground on level 27 of Mirkwood.
q) the Medallion of Good Will
    It can be activated for decreasing Wisdom.  
    You found it lying on the ground on level 14 of Orc Cave.
r) Heward's Excellent Experimental Earmuffs
    It can be activated for decreasing Intelligence.  
    You found it in the remains of a Skaven on level 17 of The Old Forest.
s) Tenser's Torch of Spontaneous Combustion
    It can be activated for cuts.  
    You found it in the remains of a Sand-dweller on level 28 of Mirkwood.
t) Mordenkainen's Mysterious Mind-Masher {cure light wounds}
    It can be activated for cure light wounds every 50 turns.  
    You found it in the remains of a Zog on level 17 of Orc Cave.
u) Jor's Buckler of Missile Attraction
    It can be activated for paralyze.  
    You found it lying on the ground on level 26 of The Land Of Rhun.
v) Cathal's Corrupting Cymbal
    It can be activated for create hunger.  
    You found it lying on the ground on level 23 of The Sandworm lair.
w) Pytar's Portable Pandemonium {teleport level/50}
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Zog on level 19 of Orc Cave.
x) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 8.7.2006 04:04
Last updated on 5.4.2012 00:01

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780. on the Ladder (of 18945)
4. on the T-Plus Ladder (of 23)
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On 21.7.2006 03:53 WatchmanJ@aol.com wrote:
No market places yet evenh though I have been two dungeons that they show up in. I am almost ready for Artificat Creation just a few more levels and will have it. My luck is been mixed, both bad and good.

On 8.11.2006 03:29 WatchmanJ@aol.com wrote:
I made my first artiifact I had some unexpected diffuctky doing so, but its done. May make another one but in case not too many more.

On 16.1.2007 01:34 WatchmanJ@aol.com wrote:
Saved Gondolin from destruction and cleaned up the rest... it took awhile but its done.
Alchemy is up to level 50 so I am set that way need to figger out how to spend the remaining skill points.

On 7.5.2007 22:03 WatchmanJ@aol.com wrote:
Decided to play this today. I am working with a number of character over at least 3 variants

On 28.2.2010 23:45 WatchmanJ@aol.com wrote:
I have trouble beliving its been so long since I posted. I have played on ocansion.

On 29.3.2010 01:13 WatchmanJ@aol.com wrote:
Time to post! I think I will finish this cave (The Sacred Land Of Mountains) and then do Dol Guldur then go ring hunting.

On 15.4.2010 03:15 WatchmanJ@aol.com wrote:
Ho[efully will be done this cave soon and then go to Dol Guldur and restart that.

On 26.4.2010 00:19 WatchmanJ@aol.com wrote:
Finished The Sacred Land Of Mountains and now in Dol Guldur and this time I intead to finish it.

On 17.5.2010 02:56 WatchmanJ@aol.com wrote:
I have been plaing the game more often and thought it was time to post.

On 31.5.2010 03:30 WatchmanJ@aol.com wrote:
Time to update. I lost equipmet from a combintion of a Drop all items trap and the automizer destoring stuff that got cusred, I also turn my Rod of Disaming which I had to with out until I created one.

On 25.5.2011 04:20 WatchmanJ@aol.com wrote:
Its been a year since I last posted time to update.

On 2.9.2011 01:16 WatchmanJ@aol.com wrote:
Time to update,

On 13.2.2012 02:25 WatchmanJ@aol.com wrote:
Second try

On 22.2.2012 23:42 WatchmanJ@aol.com wrote:
Well I got enough rings of extra attacks, now to get the experice

On 16.3.2012 02:56 WatchmanJ@aol.com wrote:
Had sone "hairry" movements after hitting a steal Items trap I think that I found every thing that I was trying to find..... it didn't help that a Uqinue somuned a zephy Hounds.

On 5.4.2012 00:01 WatchmanJ@aol.com wrote:
Just did sone equioment after getting 6 arfacts arrows from a chest trap.

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