The Angband Ladder: TimeBomb, RohanKnight Swordmaster by <smx@sinisterministerx.net>
[ToME 2.3.3 Character Sheet]
Name : TimeBomb Age 21 STR! 40
Sex : Male Height 55 INT! 28
Race : RohanKnight Weight 80 WIS! 40
Class : Swordmaster Social Class 1 DEX! 40
Body : Player CON! 40
God : Melkor Bauglir CHR! 40
+ To Melee Hit 142 Level 50 Hit Points 650/ 715
+ To Melee Damage 123 Experience 31209080 Spell Points 497/ 498
+ To Ranged Hit 70 Max Exp 31248924 Sanity 924/ 930
+ To Ranged Damage 0 Exp to Adv. ***** Piety 290180
AC 44+120 Gold 2194988 Speed Fast (+42)
(Miscellaneous Abilities)
Fighting : Legendary[95]Perception : Bad Blows/Round: 14
Bows/Throw : Legendary[20]Searching : Bad Shots/Round: 1
Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 56d5+1722
Stealth : Bad Magic Device: Legendary[20]Infra-Vision: 0 feet
Tactic: berserker
Explor: running
(Character Background)
You are one of several children of a Serf. You have
blue-gray eyes, straight auburn hair, and a dark
complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Angband: Level 102 (5100')
Barrow-Downs: Level 10 (500')
Maze: Level 37 (1850')
Orc Cave: Level 21 (1050')
Erebor: Level 71 (3550')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Sacred Land Of Mountains: Level 70 (3500')
A lost temple: Level 29 (1450')
Your body is a Player.
You are currently in the town of Bree.
You have defeated 16073 enemies.
You fell under the evil influence of the One Ring and decided to wear it.
You saved 91 princesses.
You became a new force of darkness and enslaved all free people.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 6th Quelle of the 2890th year of the third age.
You have been adventuring for 20 days.
adefkmnopsuxz{|@
Add Str : ..5.4...43.3..5+
Add Int : ..5....2.......+
Add Wis : .35.4..2.......+
Add Dex : ..53.....34.....
Add Con : ..53....43.3...+
Add Chr : .3534..2.......+
Mul Mana : ..+.............
Mul SPower: ..+.............
Add Stea. : .3.....2........
Add Sear. : .....4..........
Add Tun.. : ..............5.
Add Speed : *35.4..2...3...+
Add Blows : ...3............
Slay Anim.: .............+..
Slay Evil : +............+..
Slay Und. : +............+..
Slay Orc : .............+..
Slay Troll: +............+..
Slay Giant: .............+..
Slay Drag.: .............+..
Poison Brd: .............+..
Acid Brand: .............+..
Elec Brand: .............+..
Fire Brand: .............+..
Cold Brand: +............+..
Sust Str : ..++.....+....+.
Sust Int : ..+.............
Sust Wis : ..+...+.........
Sust Dex : ..+......+......
Sust Con : ..+......+......
Sust Chr : ..+.............
Invisible : ..+....+.......+
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : +.+.....+.+.....
Hold Life : ......+.........
Imm Acid : .+*....+*++.....
Imm Elec : .+*...*.........
Imm Fire : .+*.+.*+.......*
Imm Cold : ++*....+.+......
Res Pois : ..+.+.+.........
Res Fear : +...+.+..+.+...+
Res Light : +..+..........+.
Res Dark : ...+.....+....+.
Res Blind : ..+.............
Res Conf : ......+++.....+.
Res Sound : .+......+.......
Res Shard : ................
Res Neth : ..+...+.........
Res Nexus : .........+......
Res Chaos : ........+.....+.
Res Disen : ..+.+...........
Auto Curse: ..+.............
Lite : +.............+.
See Invis : +++.............
Digestion : +........++.....
Regen : +.++............
Activate : +.++++.+..+...+.
Drain Exp : ..+.............
Teleport : ...+............
Blessed : +...............
Cursed : ..++............
Hvy Curse : ..+.............
Prm Curse : ..+.............
Climb : ...........+..+.
Orc.ESP : ........+.......
Unique.ESP: .+..............
Full ESP : ..+............+
Skills (points left: 0)
- Combat 49.610 [0.900]
- Weaponmastery 50.000 [1.150]
. Sword-mastery 50.000 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 05.100 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 01.100 [0.900]
. Stealth -08.000 [0.400]
. Disarming 07.400 [0.900]
- Magic 05.758 [0.300]
. Magic-Device 45.200 [1.150]
. Udun 00.000 [0.400]
. Thaumaturgy 01.000 [0.300]
- Spirituality 08.780 [0.400]
. Prayer 50.000 [0.500]
. Mindcraft 40.200 [0.500]
- Monster-lore 00.000 [0.500]
. Summoning 04.700 [0.500]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You are fated to find a Small wooden chest on level 8.
You may find a Scroll of Darkness on level 1.
You may find a Padded Armour on level 19.
You may find a Wand of Ice Storm on level 18.
[Character Equipment]
a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
It can be activated for ball of cold (100)
every 300 turns if it is being worn. It provides light (radius 1)
forever. It increases your speed by 10. It does extra damage from
frost. It is especially deadly against trolls. It is a great bane of
demons. It strikes at undead with holy wrath. It fights against evil
with holy fury. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to cold and light. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
d) The Harp of Maglor (+3 to speed)
It increases your wisdom, charisma,
stealth, speed and luck by 3. It provides resistance to acid,
electricity, fire, cold and sound. It allows you to see invisible
monsters. It allows you to sense the presence of unique beings. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 71 of Erebor.
e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
It can be
activated for powerful things if it is being worn. It grants you the
power of change the world if it is being worn. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma,
speed and spell power by 5. It increases your mana capacity by 100%.
It makes you invisible. It sustains your strength, intelligence,
wisdom, dexterity, constitution and charisma. It provides immunity to
acid, electricity, fire and cold. It provides immunity to paralysis.
It provides resistance to poison, blindness, nether and disenchantment
. It allows you to see invisible monsters. It gives telepathic
powers. It speeds your regenerative powers. It drains mana, life and
experience. It is permanently cursed. It cannot be dropped while
cursed. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
f) The Ring 'Arnuil' (+3 attacks) {.}
It can be activated for teleportation and
destruction of the ring if it is being worn. It increases your
dexterity, constitution, charisma and attack speed by 3. It sustains
your strength. It provides resistance to light and dark. It speeds
your regenerative powers. It induces random teleportation. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 48 of
Mordor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200
turns if it is being worn. It provides light (radius 3) forever. It
increases your strength, wisdom, charisma and speed by 4. It makes
you completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 64 of Mordor.
m) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Revenant on level 33 of Mirkwood.
n) The Bar Chain Mail of Anaurad (-2 to accuracy) [18,+16]
It
sustains your wisdom. It provides immunity to electricity and fire.
It makes you completely fearless. It provides resistance to life
draining, poison, confusion and nether. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Horned Reaper on level 70 of Erebor.
o) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life levels every 450 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your
strength and constitution by 4. It provides immunity to acid. It
provides immunity to paralysis. It provides resistance to sound and
chaos. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 37 of
Mordor.
s) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It
increases your strength, dexterity and constitution by 3. It sustains
your strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it
is being worn. It grants you the power of magic missile if it is being
worn. It increases your dexterity and luck by 4. It provides
immunity to paralysis. It provides resistance to acid. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 71 of Erebor.
x) The Pair of Metal Shod Boots of Thror [6,+18] (+3)
It
increases your strength, constitution and speed by 3. It makes you
completely fearless. It allows you to climb mountains. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
z) (nothing)
{) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid,
electricity, fire and frost. It poisons your foes. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It is a great bane of demons. It strikes at undead with holy
wrath. It fights against evil with holy fury. It is especially
deadly against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Elder vampire on level 54 of Mordor.
|) The Dwarven Pick of Erebor (+5)
It can be activated for open a secret passage every 75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength and ability to tunnel by 5. It sustains your strength. It
provides resistance to light, dark and chaos. It allows you to climb
mountains. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Character Inventory]
a) The Gem of Fire {heal 700}
It can be activated for heal 700 hit
points every 100 turns.
You found it lying on the ground on level 94 of Angband.
b) The Ebon Cube of Darkness {destruction}
It can be
activated for Destruction every 100 turns.
You found it in the remains of a Grave wight on level 53 of Mordor.
c) Balrilbon's Soulgem {sat hunger}
It
can be activated for satisfy hunger every 100 turns.
You found it in the remains of a Vampire on level 70 of Angband.
d) The Immortal Skull of Benetar {heal 700}
It can
be activated for heal 700 hit points every 100 turns.
You found it in the remains of a Grey wraith on level 91 of Angband.
e) 12 Potions of Cure Critical Insanity
f) 19 Potions of Cure Critical Wounds {25% off}
g) 24 Potions of *Healing*
h) 13 Potions of Enlightenment {50% off}
i) 7 Potions of *Enlightenment*
j) 16 Scrolls of Teleportation
k) 3 Scrolls of *Identify*
l) 5 Scrolls of *Remove Curse*
m) a Silver Rod of the Istari of Healing (200/200)
n) a Silver Rod of Recall (53/100) {!k!d!s}
o) a Mithril Rod of Perception (160/160) {@z0!k!d!s!v}
p) a Mithril Rod of Disarming (129/160) {@z3!k!d!s!v}
q) an Adamantite Rod of Restoration (200/200)
r) The Ring of Elegor (+9)
It
increases your strength, intelligence and speed by 9. It sustains
your dexterity. It provides resistance to cold, poison and shards.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 70 of Angband.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 102 of
Angband.
t) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter
reality every 100 turns if it is being worn. It can cause earthquakes.
It is a great bane of dragons. It is especially deadly against orcs.
It is especially deadly against trolls. It is a great bane of demons.
It is a great bane of undead. It fights against evil with holy fury.
It is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
u) a Magical Gnomish Shovel of Digging (+6)
v) The Short Bow 'Ulind' (x5) (+18,+14) (+3 to speed)
It increases your strength,
intelligence, constitution and speed by 3. It fires missiles with
extra might. It fires missiles excessively fast. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 48 of Moria.
w) 22 Flight Arrows of Slay Undead (1d3) (+12,+10)
[Home Inventory - Bree ]
a) Kenault's Cantrip Generator {heal 700}
It can be activated
for heal 700 hit points every 100 turns.
You found it in the remains of a Dark elven priest on level 16 of Orc Cave.
b) 2 Potions of Cure Light Insanity
c) 2 Potions of Cure Critical Insanity
d) 2 Scrolls of Genocide
e) a Ring of Cold Resistance {save}
It provides resistance to cold. It cannot be harmed by cold.
You bought it from the Magic shop.
f) The Ring of Elchalad (+5 to speed) {FA,RConf,RShard}
It increases your constitution and
speed by 5. It sustains your wisdom and charisma. It provides
immunity to paralysis. It provides resistance to confusion and shards
. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 27 of A lost temple.
g) a Ring of See Invisible {save}
h) The Ring of Hilin (+10)
It
increases your searching and speed by 10. It sustains your strength.
It provides resistance to acid, cold and sound. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
i) The Ring 'Celeg' (+7)
It increases your strength, dexterity and speed by 7. It sustains
your dexterity. It provides resistance to fire, dark, chaos and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 71 of
Erebor.
j) The Ring 'Aringlion' (+6)
It increases your dexterity, infravision and speed by 6. It
sustains your charisma. It provides resistance to light, dark,
blindness, confusion and disenchantment. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 74 of
Angband.
k) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
l) a Ring of Light and Darkness Resistance {save}
m) a Ring of Nether Resistance {save}
It provides
resistance to life draining and nether.
You found it in the remains of a Half-troll on level 50 of Moria.
n) a Ring of Nexus Resistance {save}
o) an Indestructible Ring of Sound Resistance {save}
p) a Ring of Chaos Resistance {save}
q) an Indestructible Ring of Flying {save}
r) an Indestructible Ring of Critical Hits (+4% of critical hits)
s) The Star of Elendil (+1)
It
can be activated for light (dam 2d15) & map area every 50+d50 turns if
it is being worn. It grants you the power of detect curses if it is
being worn. It provides light (radius 4) forever. It increases your
speed by 1. It provides resistance to life draining. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Blue Thunderlord on level 53 of Mordor.
t) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
It can be activated for heal (777), curing and heroism every 300 turns
if it is being worn. It increases your intelligence, wisdom and
stealth by 4. It makes you completely fearless. It provides
resistance to life draining, acid, electricity, fire, cold, poison and
dark. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 71 of Erebor.
u) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, blindness and shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
v) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated
for starlight (75) every 75+d75 turns if it is being worn. It provides
light (radius 1) forever. It increases your wisdom, charisma,
searching and luck by 5. It sustains your wisdom, dexterity and
charisma. It provides resistance to acid, electricity, dark and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
[Home Inventory - Gondolin ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Vrock on level 59 of Mordor.
b) The Demonhorn of Gothmog [2,+13] (-5)
It
provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense the
presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 59 of Mordor.
c) a Potion of Cure Serious Insanity
d) a Potion of New Life
e) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be
activated for healing (800) every 100+d200 turns if it is being worn.
It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, stealth, speed and luck by 2. It sustains
your intelligence, wisdom and charisma. It provides immunity to cold.
It provides immunity to paralysis. It provides resistance to life
draining and blindness. It allows you to see invisible monsters. It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
f) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 61 of Mordor.
g) The Amulet of Carlammas (+2)
It
can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Elder vampire on level 54 of Mordor.
h) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns if
it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 64 of Mordor.
i) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 64 of Mordor.
j) an Indestructible Amulet of Telepathy {save}
It gives telepathic powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Master mystic on level 57 of Mordor.
k) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 63 of Mordor.
l) The Double Chain Mail of Carnost (-2 to accuracy) [16,+16]
It sustains your intelligence and dexterity. It provides immunity to
cold. It provides resistance to acid, poison, light and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 64 of Mordor.
m) The Thunderlord Coat of Golaron [9,+11]
It makes you completely fearless. It provides resistance to life
draining, fire, cold, poison, nether and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 59 of Mordor.
n) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It
can be activated for rays of fear in every direction if it is being
worn. It provides light (radius 1) forever. It increases your
strength, dexterity and constitution by 4. It provides resistance to
acid, electricity, fire, cold, light and blindness. It allows you to
see invisible monsters. It allows you to sense the presence of
dragons and thunderlords. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 98 of Angband.
o) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map if it is being worn. It
increases your searching, infravision and ability to tunnel by 4. It
allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 63 of Mordor.
p) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be
activated for frost ball (48) every 5+d5 turns if it is being worn. It
increases your dexterity, speed and attack speed by 2. It does extra
damage from frost. It poisons your foes. It provides resistance to
cold. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
q) The Small Sword of Turinwe (1d6) (+14,+8) (+2 attacks)
It provides light (radius 1) forever.
It increases your constitution and attack speed by 2. It does extra
damage from electricity and frost. It is especially deadly against
dragons. It is a great bane of demons. It is especially deadly
against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
r) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity
and speed by 2. It is very sharp and can cut your foes. It is very
sharp and can make your foes bleed. It fights against evil with holy
fury. It provides immunity to paralysis. It allows you to see
invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Elder vampire on level 54 of Mordor.
s) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It can be wielded two-handed. It increases your dexterity, ability to
tunnel and speed by 5. It sustains your dexterity. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Uriel, Angel of Fire on level 63 of Mordor.
t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, dexterity and speed by 1. It
provides resistance to electricity, fire and cold. It slows your
metabolism. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding
of bolts every 999 turns if it is being worn. It increases your speed
by 10. It provides resistance to fire. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
v) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
It can be activated for magic arrow
(10d10) every 20+d20 turns if it is being worn. It increases your
strength and constitution by 2. It provides resistance to electricity
, light, dark and blindness. It fires missiles with extra might. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 63 of Mordor.
w) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at
demons with holy wrath. It fights against evil with holy fury. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 64 of Mordor.
[Home Inventory - Minas Anor ]
a) Tenser's Alteration Manual (charging) {acquirement}
It can be activated for acquirement every 3000 turns.
You found it in the remains of a Master lich on level 40 of Mordor.
b) 9 Potions of Augmentation
c) 4 Scrolls of *Destruction*
d) The Ring 'Goron' (+3 to speed)
It
increases your searching and speed by 3. It sustains your
constitution. It provides resistance to dark, sound and nexus. It
allows you to levitate. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 71 of Erebor.
e) a Ring of Blindness Resistance {save}
f) an Indestructible Ring of Extra Attacks (+2 attacks)
g) The Metal Brigandine Armour 'Duath' (-3 to accuracy) [19,+7]
It sustains
your strength and intelligence. It provides immunity to fire. It
provides resistance to nexus, chaos and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient red dragon on level 45 of The
Sacred Land Of Mountains.
h) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It
provides resistance to acid, electricity, fire, cold, confusion, sound
and nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 70 of Erebor.
i) The Full Plate Armour of Galmo (-3 to accuracy) [25,+7]
It sustains your constitution. It provides immunity to fire and cold.
It provides immunity to paralysis. It provides resistance to sound.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
j) The Soft Studded Leather of Ohtar [5,+17]
It sustains your constitution and charisma. It provides immunity to
cold. It provides resistance to acid, nether, chaos and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 74 of Angband.
k) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by 4.
It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
l) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence,
wisdom, dexterity, constitution and charisma. It provides resistance
to acid, electricity, fire, cold and nexus. It allows you to sense
the presence of evil beings. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 70 of
Erebor.
m) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze monster every 500+d200 turns if
it is being worn. It provides light (radius 1) forever. It increases
your intelligence, dexterity, charisma, searching and speed by 3. It
provides immunity to paralysis. It provides resistance to cold, light
, dark, blindness, sound and shards. It allows you to see invisible
monsters. It drains mana. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
if it is being worn. It increases your intelligence, dexterity,
charisma, searching and spell power by 3. It provides resistance to
acid, fire, shards and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Archon on level 71 of Erebor.
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It
increases your strength and constitution by 2. It provides immunity
to paralysis. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient blue dragon on level 71 of
Erebor.
q) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8) every 8+d8 turns if it
is being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides resistance to fire and shards. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ren the Unclean on level 71 of Erebor.
r) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Greater titan on level 71 of Erebor.
s) The Seeker Arrow of Bard (8d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is a great bane of dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Polyphemus, the Blind Cyclops on level 71
of Erebor.
t) a Climbing Set
[Home Inventory - Lothlorien ]
a) a Parchment titled ``Secrets of the Gnomish Wizards'' {mass genocide}
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Revenant on level 28 of Mirkwood.
b) a Potion of Cure Insanity
c) a Ring of Dexterity (+4)
d) The Anchor of Space-Time
It
provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and
charisma by 2. It provides resistance to acid, electricity, fire,
cold, shards, nexus and chaos. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors
and traps every 10 turns if it is being worn. It increases your
intelligence, wisdom and constitution by 3. It provides resistance to
acid, poison and confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It
increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and nexus. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
h) The Cloak of Thorongil [1,+10]
It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
i) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid,
electricity, fire, cold, light, dark and nether. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 28 of Mirkwood.
j) The Metal Cap of Thengel [3,+12] (+3)
It increases
your wisdom, charisma and luck by 3. It provides resistance to
confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dreadmaster on level 42 of Mordor.
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
It
can be activated for detection every 55+d55 turns if it is being worn.
It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile
(2d6) every 2 turns if it is being worn. It provides light (radius 1)
forever. It sustains your constitution. It provides immunity to
paralysis. It provides resistance to light. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
m) The Set of Gauntlets 'Paurnen' [2,+15]
It can be activated
for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be
used to store a spell. It provides resistance to acid. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 12 of Mirkwood.
n) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
It can be
activated for frost bolt (6d8) every 7+d7 turns if it is being worn.
It does extra damage from frost. It provides resistance to cold and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence,
dexterity and speed by 3. It is especially deadly against trolls. It
is especially deadly against giants. It provides immunity to
paralysis. It provides resistance to nether. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
p) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra
damage from frost. It is especially deadly against natural creatures.
It provides resistance to cold and light. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Half-troll Chieftain on level 50 of Moria.
q) a Small Sword of Extra Attacks (1d6) (+3,+8) (+2 attacks)
r) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
It increases your attack speed by 2. It is especially deadly against
natural creatures. It provides resistance to disenchantment. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Smaug the Golden on level 49 of Mordor.
s) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack speed by 2
. It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
t) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
It increases your dexterity and
stealth by 3. It provides resistance to acid, electricity, fire and
cold. It allows you to levitate. It allows you to see invisible
monsters. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 64 of Erebor.
u) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching by
3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against
evil with holy fury. It provides resistance to cold, dark and
confusion. It allows you to sense the presence of orcs and dragons.
It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
v) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It
increases your dexterity, charisma and stealth by 2. It is especially
deadly against orcs. It is especially deadly against trolls. It
allows you to levitate. It allows you to see invisible monsters. It
allows you to sense the presence of orcs and trolls. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 40 of Mordor.
w) The Awl-Pike 'Aruin' (1d8) (+10,+4) (+2 to speed)
It can be
wielded two-handed. It increases your wisdom, charisma and speed by 2
. It is very sharp and can make your foes bleed. It is especially
deadly against trolls. It is especially deadly against giants. It is
a great bane of demons. It fights against evil with holy fury. It is
especially deadly against natural creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 64 of Erebor.
x) 23 Bolts of Slay Undead (1d5) (+8,+8)
[The Mathom-house Inventory - Bree ]
a) The Bag of Tricks
It can be activated for summon monster.
You found it in the remains of a Master lich on level 40 of Mordor.
b) Baalzebub's Tormented Box
It
can be activated for teleport level every 50 turns.
You found it in the remains of a Master lich on level 40 of Mordor.
c) Boccob's Unfinished Works
It
can be activated for hallucination every 10 turns.
You found it lying on the ground on level 16 of Mirkwood.
d) The Gem of Ice
It can be
activated for create hunger.
You found it in the remains of a Quasit on level 67 of Erebor.
e) The Gem of Venom
It can
be activated for cure serious wounds every 75 turns.
You found it in the remains of a Barbazu on level 70 of Erebor.
f) The Gem of Knowledge
It can
be activated for light area (dam 2d15) every 100 turns.
You found it while digging a rubble.
g) The Shrunken Head of Nightmares
It can be activated for cure
serious wounds every 75 turns.
You found it in the remains of a Dark elven sorcerer on level 50 of Moria.
h) The Mirror of Alternate Dimensions
It can be activated for cure light wounds every 50 turns.
You found it lying on the ground on level 13 of Mirkwood.
i) The Devil's Pentagram
It can be
activated for confusion.
You found it in the remains of a Dark elven sorcerer on level 42 of Moria.
j) Kelek's Wormhole Machine
It can be activated for high stat loss.
You found it lying on the ground on level 1 of Barrow-Downs.
k) Raal's Tome of Unconventional Warfare
It can be
activated for teleport level every 50 turns.
You found it lying on the ground on level 59 of Mordor.
l) Raal's Black Candle
It can be
activated for summon pet every 101 turns.
You found it lying on the ground on level 71 of Erebor.
m) Benetar's Death Ray Experiment
It can be
activated for confusion.
You found it in the remains of a Hell knight on level 60 of Mordor.
n) Balrilbon's Bag of Wondrous Tricks
It
can be activated for decreasing Charisma.
You found it in the remains of a Vampire on level 25 of Mirkwood.
o) Bumganir's Bag of Magic Toys
It
can be activated for decreasing Charisma.
You found it in the remains of a Dreadlord on level 70 of Erebor.
p) The Lost Works of Kenault
It
can be activated for decreasing Intelligence.
You found it in the remains of a Hell knight on level 70 of Erebor.
q) The Crystal Ball of Godly Sights
It
can be activated for cure poison every 100 turns.
r) Baalzebub's Tormented Skullcap
It can be activated
for decreasing Strength.
You found it in the remains of a White wraith on level 26 of Mirkwood.
s) a Parchment titled ``Planar Travel Made Easy''
It can be activated for light absorption every 80 turns.
You found it lying on the ground on level 71 of Erebor.
t) Raal's Tormented Spirits
It can be
activated for high experience loss.
You found it in the remains of a Vampire on level 71 of Erebor.
u) Boccob's Magical Mish-mash
It can
be activated for decreasing Wisdom.
You found it lying on the ground on level 24 of Mirkwood.
v) a Parchment titled ``Household Magic''
It can be
activated for high stat loss.
w) a Parchment titled ``Tenser's Last Words''
It can be activated for stat loss.
You found it in the remains of a Half-orc on level 21 of Orc Cave.
x) The Hand of Vecna
It
can be activated for confusion.
You found it in the remains of a Master lich on level 40 of Mordor.
a) The Skull of Vecna
It
can be activated for death.
You found it in the remains of a Hell knight on level 53 of Mordor.
b) Heward's Excellent Experimental Earmuffs
It
can be activated for something weird every 5 turns.
You found it in the remains of an Emperor wight on level 41 of Moria.
c) Bigby's Big Book of Brutality
It can be activated for high stat loss.
You found it in the remains of a Master lich on level 40 of Mordor.
d) Raistlin's Ready Ranger
It
can be activated for cure confusion every 100 turns.
You found it in the remains of a Vrock on level 59 of Mordor.
e) Jor's Buckler of Missile Attraction
It can be
activated for cure confusion every 100 turns.
You found it in the remains of a Dreadmaster on level 85 of Angband.
f) Olive's Omnipotent Ostrich
It
can be activated for paralyze.
You found it in the remains of a Grey wraith on level 53 of Mordor.
g) The Ring of Marda (+1 to speed)
It
increases your constitution, speed and ability to score critical hits
by 1. It makes you invisible. It provides immunity to paralysis.
It provides resistance to cold, light and confusion. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ethereal dragon on level 71 of Erebor.
h) The Ring 'Cuant' (+1 to infravision)
It increases your intelligence and infravision by 1. It sustains your
constitution. It provides resistance to electricity, cold, blindness,
sound and shards. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient multi-hued dragon on level 45 of
The Sacred Land Of Mountains.
i) The Ring of Eglumbas (+2 to stealth)
It increases your stealth and searching
by 2. It sustains your wisdom. It provides immunity to paralysis.
It provides resistance to fire and dark. It allows you to see
invisible monsters. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 27 of A lost temple.
j) The Ring of Mahal (+3)
It
increases your intelligence, constitution and ability to score
critical hits by 3. It sustains your strength and intelligence. It
provides resistance to electricity. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Halfling slinger on level 67 of Angband.
k) The Ring 'Mogreb' (+2)
It increases your dexterity and constitution by 2. It sustains your
constitution. It provides resistance to acid, chaos and
disenchantment. It allows you to fly. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient red dragon on level 74 of
Angband.
l) The Ring of Eondi (+3)
It increases your strength, intelligence, wisdom and dexterity
by 3. It sustains your intelligence. It makes you completely
fearless. It provides resistance to fire, confusion and shards. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ethereal dragon on level 69 of Angband.
m) The Ring of Barnatar (+12 to damage) (+2)
It increases your strength, constitution, stealth, speed, attack speed
and ability to score critical hits by 2. It makes you invisible. It
provides resistance to light and disenchantment. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Mature blue dragon on level 80 of Angband.
n) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Nightwing on level 53 of Mordor.
o) The Ring of Tulkas (+4)
It
can be activated for haste self (75+d75 turns) every 150+d150 turns if
it is being worn. It increases your strength, dexterity, constitution
and speed by 4. It allows you to sense the presence of evil beings.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 74 of
Angband.
p) The Ring of Hantathon (+1 attack)
It increases your strength, intelligence and attack speed by 1
. It sustains your wisdom. It provides resistance to confusion and
shards. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient red dragon on level 71 of Erebor.
q) The Ring of Silorien (+5)
It increases your strength, constitution, searching and ability to
score critical hits by 5. It makes you invisible. It sustains your
charisma. It makes you completely fearless. It provides resistance
to shards and disenchantment. It allows you to fly. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Grand master mystic on level 80 of
Angband.
r) The Amulet 'Erianwe'
It sustains your strength. It makes you completely fearless.
It provides resistance to dark, nether and disenchantment. It allows
you to levitate. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Young bronze dragon on level 70 of Erebor.
s) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your strength,
dexterity, constitution, infravision and speed by 3. It provides
immunity to paralysis. It makes you completely fearless. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 74 of
Angband.
t) The Amulet of Earith
It sustains your strength and constitution. It provides
resistance to fire, cold, poison, dark and nether. It gives
telepathic powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 71 of Erebor.
u) The Palantir of Orthanc (+2)
It can be
activated for clairvoyance every 100+d100 turns if it is being worn.
It provides light (radius 2) forever. It increases your intelligence,
wisdom, searching and infravision by 2. It provides resistance to
blindness. It allows you to see invisible monsters. It gives
telepathic powers. It drains mana. It aggravates nearby creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 75 of Angband.
v) The Stone of Lore
It
can be activated for perilous identify every turn if it is being worn.
It provides light (radius 1) forever. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
w) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
It can be activated
for star ball (150) every 1000 turns if it is being worn. It provides
light (radius 1) forever. It provides immunity to electricity. It
provides immunity to paralysis. It provides resistance to fire, cold,
poison, light and dark. It allows you to see invisible monsters. It
allows you to sense the presence of dragons. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
x) The Double Ring Mail of Dinathele (-21,-35) [15,+15](40%)
It increases your
hit points by 40%. It provides immunity to acid. It provides
immunity to paralysis. It provides resistance to life draining, cold
and sound. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 82 of Angband.
a) The Double Ring Mail of Hyamo (-2 to accuracy) [15,+14]
It
sustains your dexterity and charisma. It provides immunity to fire.
It provides immunity to paralysis. It provides resistance to cold and
sound. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
b) The Double Ring Mail of Tarnor (-50,-65) [15,+10](20%)
It increases your hit points by 20%. It
provides immunity to acid. It makes you completely fearless. It
provides resistance to dark, confusion, sound, nether and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 71 of
Erebor.
c) The Bar Chain Mail of Meliel (-2 to accuracy) [18,+9]
It sustains your strength, dexterity and charisma. It provides
resistance to cold, light and shards. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ethereal dragon on level 69 of Angband.
d) The Splint Mail of Mogreth (-60,-8) [19,+11](40%)
It increases your hit points by 40%. It sustains your strength. It
provides immunity to paralysis. It provides resistance to electricity
, dark, confusion, shards and disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 71 of
Erebor.
e) The Metal Lamellar Armour 'Masteluin' (-3 to accuracy) [23,+14]
It sustains your strength and wisdom. It provides immunity to
acid. It provides resistance to poison, confusion and sound. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
f) The Ribbed Plate Armour of Helin (-3 to accuracy) [28,+7]
It sustains your intelligence and wisdom. It provides immunity to
fire. It provides immunity to paralysis. It provides resistance to
life draining, poison, light, sound and nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 74 of
Angband.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is
being worn. It increases your strength and charisma by 4. It provides
resistance to acid, electricity, fire, cold, dark, shards and
disenchantment. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
h) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic if it is being worn. It can be
used to store a spell. It increases your intelligence, wisdom and
searching by 3. It sustains your intelligence and wisdom. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Horned Reaper on level 66 of Mordor.
i) The Robe of Ambaras [2,+11]
It sustains your strength. It provides immunity to acid. It provides
resistance to fire, poison, sound and shards. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Mature white dragon on level 95 of
Angband.
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides
resistance to acid, electricity, fire, cold and dark. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 70 of Erebor.
k) The Leather Jacket 'Tunindir' (-1 to accuracy) [12,+13]
It sustains your dexterity and charisma. It makes you completely
fearless. It provides resistance to nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 70 of
Erebor.
l) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport (range 100) every 45 turns if
it is being worn. It increases your stealth and speed by 3. It
provides resistance to acid and nexus. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 71 of Erebor.
m) The Small Metal Shield of Erebros [3,+21]
It sustains your
dexterity and constitution. It provides resistance to fire, poison,
dark, shards and chaos. It reflects bolts and arrows. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 71 of Erebor.
n) The Large Leather Shield of the Haradrim [4,+15] (+2)
It
can be activated for berserk strength every 50+d50 turns if it is
being worn. It increases your strength and constitution by 2. It
sustains your strength and constitution. It makes you completely
fearless. It provides resistance to poison and blindness. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
o) The Large Metal Shield 'Culmaron' [5,+6]
It sustains your strength. It provides immunity to fire. It provides
resistance to cold, sound and chaos. It reflects bolts and arrows.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young red dragon on level 74 of Angband.
p) The Iron Crown 'Nimanach' [0,+11]
It sustains your strength, wisdom and dexterity. It provides immunity
to paralysis. It provides resistance to nether and chaos. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 71 of
Erebor.
q) The Iron Crown of Tiredrim [0,+14]
It sustains your intelligence, constitution and charisma. It
provides immunity to paralysis. It provides resistance to acid,
electricity and light. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Swamp Wyrm on level 67 of Angband.
r) The Jewel Encrusted Crown of Findor [0,+16]
It sustains your strength, intelligence and dexterity. It provides
resistance to life draining, poison, light, dark, confusion, sound and
nether. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Spectral Great Storm Wyrm on level 95 of
Angband.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and nexus. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Grave wight on level 53 of Mordor.
t) The Hard Leather Cap of Mornibil [2,+23]
It
provides light (radius 3) forever. It sustains your dexterity. It
provides immunity to paralysis. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 70 of Erebor.
u) The Hard Leather Cap of Naxarim [2,+10]
It sustains your wisdom and dexterity. It provides resistance to life
draining. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient gold dragon on level 71 of
Erebor.
v) The Hard Leather Cap of Eloth [2,+2]
It provides light (radius 5) forever. It sustains your
strength. It provides resistance to sound. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Young gold dragon on level 46 of The
Sacred Land Of Mountains.
w) The Metal Cap of Maldor [3,+12]
It provides light (radius 3) forever. It
sustains your wisdom and dexterity. It makes you completely fearless.
It provides resistance to acid and chaos. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient blue dragon on level 70 of
Erebor.
x) The Iron Helm of Sineth [5,+15]
It sustains your strength and wisdom. It provides resistance
to electricity, fire, blindness and confusion. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 70 of Erebor.
a) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 74 of
Angband.
b) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns
if it is being worn. It can be used to store a spell. It provides
resistance to electricity. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Black orc Shaman on level 13 of Orc Cave.
c) The Set of Cesti of Gulin [5,+15]
It sustains your strength and wisdom. It provides immunity to
paralysis. It provides resistance to life draining and sound. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 70 of Erebor.
d) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your constitution by 3.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Zombie Forest troll on level 71 of Erebor.
e) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Grey wraith on level 53 of Mordor.
f) The Dagger 'Hiliomen' (1d4) (+13,+20) (+1 to speed)
It
increases your strength, wisdom and speed by 1. It drains life from
your foes. It is especially deadly against trolls. It strikes at
demons with holy wrath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
g) The Dagger of Taras (1d4) (+1,+4) (+3)
It increases your intelligence by 3. It does extra damage from frost.
It is very sharp and can make your foes bleed. It is a great bane of
dragons. It is especially deadly against orcs. It is especially
deadly against giants. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Rapier 'Ciryon' (1d6) (+5,+16) (+1 to speed)
It
increases your wisdom, dexterity and speed by 1. It does extra damage
from fire. It produces chaotic effects. It is a great bane of
undead. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 76 of Angband.
i) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity and constitution by 4. It does
extra damage from frost. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to life draining
, cold, nether and chaos. It allows you to see invisible monsters.
It slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ice troll on level 85 of Angband.
j) The Long Sword of Vanfalron (2d5) (+16,+11)
It
does extra damage from electricity. It drains life from your foes.
It is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It is especially deadly against giants. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient white dragon on level 69 of
Erebor.
k) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if
it is being worn. It increases your luck by 3. It makes you
completely fearless. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
l) The Scimitar 'Eloth' (2d5) (+5,+14) (+3 attacks)
It increases your attack speed by 3.
It poisons your foes. It produces chaotic effects. It is very sharp
and can cut your foes. It is a great bane of dragons. It strikes at
demons with holy wrath. It strikes at undead with holy wrath. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
m) The Two-Handed Sword of Inding (3d6) (+13,+16) (+5 to speed)
It must be wielded two-handed. It increases your wisdom and speed by
5. It poisons your foes. It strikes at demons with holy wrath. It
strikes at undead with holy wrath. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 84 of Angband.
n) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your stealth, infravision and speed by 3. It does extra
damage from frost. It strikes at undead with holy wrath. It provides
resistance to cold and dark. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Horned Reaper on level 66 of Mordor.
o) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It can be wielded two-handed. It increases your intelligence by 2.
It does extra damage from fire and frost. It is especially deadly
against trolls. It is especially deadly against giants. It strikes
at demons with holy wrath. It sustains your intelligence. It
provides resistance to fire and cold. It allows you to sense the
presence of giants. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 64 of Mordor.
p) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It can be
activated for drain life (120) every 400 turns if it is being worn. It
increases your wisdom and constitution by 3. It is especially deadly
against dragons. It allows you to sense the presence of undead and
evil beings. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Death knight on level 34 of Mordor.
q) The Glaive of Nimlossa (2d6) (+13,+15) (+2)
It
can be wielded two-handed. It increases your intelligence by 2. It
produces chaotic effects. It is especially deadly against orcs. It
is a great bane of undead. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogre on level 35 of Moria.
r) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be
wielded two-handed. It increases your charisma by 3. It does extra
damage from fire. It is especially deadly against giants. It strikes
at undead with holy wrath. It provides resistance to fire and sound.
It allows you to levitate. It allows you to see invisible monsters.
It allows you to sense the presence of giants. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 61 of Mordor.
s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It
can be wielded two-handed. It can be activated for word of recall
every 200 turns if it is being worn. It increases your dexterity and
charisma by 3. It does extra damage from fire and frost. It provides
immunity to paralysis. It provides resistance to fire, cold and light
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 71 of
Erebor.
t) The Battle Axe of Antang (2d8) (+18,+13) (+3 attacks)
It can be wielded two-handed. It increases your strength and
attack speed by 3. It does extra damage from acid and fire. It is
especially deadly against orcs. It is especially deadly against
natural creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Bile Wyrm on level 70 of Erebor.
u) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
It can be activated for cure serious wounds every 3+d3 turns if it is
being worn. It increases your strength and dexterity by 1. It is
especially deadly against orcs. It is especially deadly against
trolls. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 70 of
Erebor.
v) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
It increases your attack speed by 2. It is a great bane of
dragons. It provides resistance to acid, electricity, fire, cold and
poison. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
w) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk on level 41 of Moria.
x) The Ball-and-Chain of Hanenos (2d4) (+21,+1) (+1)
It
can be wielded two-handed. It increases your wisdom, constitution,
charisma and ability to tunnel by 1. It can cause earthquakes. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death knight on level 34 of Mordor.
a) The Flail of Gladri (2d6) (+24,+4) (+1 to speed)
It
can be wielded two-handed. It increases your intelligence, wisdom and
speed by 1. It can cause earthquakes. It is especially deadly
against trolls. It is especially deadly against giants. It strikes
at demons with holy wrath. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Maulotaur on level 55 of Mordor.
b) The Sling of the Thain (x6) (+15,+15) (+4)
It
increases your dexterity and constitution by 4. It provides
resistance to nether. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 65 of
Mordor.
c) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 71 of
Erebor.
d) The Long Bow of Argun (x5) (+8,+7) (+2 to speed)
It provides light (radius 1) forever. It increases your
intelligence, constitution and speed by 2. It fires missiles with
extra might. It fires missiles excessively fast. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 73 of
Angband.
e) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your dexterity and stealth by 3. It provides
resistance to disenchantment. It fires missiles excessively fast. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cyclops on level 70 of Erebor.
f) The Long Bow of Noriel (x4) (+6,+10) (+1)
It
increases your intelligence, dexterity and constitution by 1. It
fires missiles with extra might. It fires missiles excessively fast.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 37 of
Mordor.
g) The Light Crossbow 'Mannhiria' (x6) (+10,+21) (+3 to speed)
It provides light (radius 1) forever. It increases your
strength, intelligence, dexterity, constitution and speed by 3. It
fires missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 95 of
Angband.
h) The Light Crossbow of Galair (x5) (+7,+6) (+2 to speed)
It provides light (radius 1) forever. It increases your
strength, intelligence, wisdom, dexterity, constitution and speed by 2
. It fires missiles with extra might. It fires missiles excessively
fast. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 71 of Erebor.
i) The Light Crossbow of Duing (x3) (+14,+11) (+3)
It
provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, constitution and charisma by 3. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 84 of Angband.
j) The Light Crossbow of Metil (x4) (+15,+23) (+1)
It provides light (radius 1) forever. It increases your intelligence,
wisdom and charisma by 1. It fires missiles with extra might. It
fires missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 71 of Erebor.
k) The Heavy Crossbow of Echot (x4) (+13,+25) (+4 to speed)
It provides
light (radius 1) forever. It increases your strength, intelligence,
dexterity, constitution, charisma and speed by 4. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
l) The Bolt 'Dalin' (1d5) (+11,+7)
It provides light (radius 1) forever.
It does extra damage from acid. It poisons your foes. It produces
chaotic effects. It is especially deadly against orcs. It strikes at
demons with holy wrath. It is especially deadly against natural
creatures. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 70 of Erebor.
m) The Rounded Pebble of Valin (1d2) (+8,+11)
It poisons your foes. It is especially deadly against trolls. It is
especially deadly against giants. It is a great bane of undead. It
is especially deadly against natural creatures. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Death knight on level 31 of Mirkwood.
n) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Black ogre Priest on level 31 of Mirkwood.
o) The Wooden Boomerang of Eared (1d8) (+17,+17)
It does extra damage from electricity and frost. It is a great bane
of dragons. It is especially deadly against orcs. It is especially
deadly against trolls. It is a great bane of demons. It strikes at
undead with holy wrath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Wyrm of Thunder on level 73 of
Angband.
p) The Wooden Boomerang of Menna (1d8) (+9,+15)
It does extra damage from electricity. It is a great bane of
dragons. It is a great bane of demons. It is a great bane of undead.
It fights against evil with holy fury. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Death knight on level 34 of Mordor.
q) The Small Metal Boomerang of Cabar (3d4) (+18,+13)
It
does extra damage from acid, electricity and fire. It is a great bane
of dragons. It is especially deadly against trolls. It strikes at
demons with holy wrath. It is a great bane of undead. It fights
against evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature red dragon on level 74 of Angband.
r) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mature white dragon on level 69 of The
Sacred Land Of Mountains.
|
Posted on 24.5.2006 20:53
900. on the Ladder (of 19309)
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