The Angband Ladder: Larelal, High-Elf Polearmmaster by <pmac360@hotmail.com>

  [ToME 2.3.3 Character Sheet]

 Name  : Larelal                Age                118       STR: 18/103       
 Sex   : Female                 Height              78       INT:     18       
 Race  : High-Elf               Weight             198       WIS:  18/85       
 Class : Polearmmaster          Social Class        37       DEX: 18/140       
 Body  : Player                                              CON: 18/103       
 God   : Nobody                                              CHR:     16       
                                                                               
 + To Melee Hit          51 Level             36    Hit Points      580/   580 
 + To Melee Damage       71 Experience    924460    Spell Points     63/    63 
 + To Ranged Hit         37 Max Exp       924460    Sanity          329/   329 
 + To Ranged Damage      25 Exp to Adv.  1100000                               
   AC                 28+30 Gold           56117    Speed           Fast (+12) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[27]Perception  : Very Bad     Blows/Round:  7         
 Bows/Throw  : Heroic       Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  35d5+497  
 Stealth     : Bad          Magic Device: Legendary[10]Infra-Vision: 70 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Telerin Ranger.  You have light          
          grey eyes, straight black hair, and a fair complexion.               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 51 (2550')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 21 (1050')
        Moria: Level 30 (1500')
        Dol Guldur: Level 64 (3200')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 2151 enemies.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 17 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 3rd Enderi of the 2890th year of the third age.
 You have been adventuring for 14 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2...............            
        Add Int   : .....1...2......            
        Add Wis   : .....1...2......            
        Add Dex   : 2...3.3...1.....            
        Add Chr   : .....1..........            
        Add Stea. : ....3..3........            
        Add Infra : ....3...........            
        Add Tun.. : ..............1.            
        Add Speed : 2...3.3.........            
        Slay Evil : +...............            
        Sharpness : +...............            
        Sust Str  : ...........+....            
        Sust Int  : ................            
        Sust Wis  : ...........+....            
        Sust Dex  : ....+...........            
        Sust Con  : ................            
        Sust Chr  : ..+.............            
        Invisible : ..+..+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.+.............            
        Hold Life : ................            
        Res Acid  : ..+...+.+.......            
        Res Elec  : ........+.......            
        Res Fire  : ........+.......            
        Res Cold  : ..+.....+.......            
        Res Pois  : ....+......+....            
        Res Fear  : .....+.........+            
        Res Light : ...........+...+            
        Res Dark  : ...........+....            
        Res Blind : .....+...+......            
        Res Conf  : ..+.............            
        Res Sound : ......+.........            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : ..+.+...........            
        Res Chaos : ................            
        Res Disen : .........+.+....            
        See Invis : +.+............+            
        Digestion : +...............            
        Regen     : +...............            
        Drain Exp : ..+.............            
        Cursed    : ..+.............            
        Hvy Curse : ..+.............            
        Orc.ESP   : .........+......            
        Troll.ESP : .........+......            
        Evil.ESP  : .........+......            

 Corruption list:
Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2


Skills (points left: 48)
 - Combat                                        36.902 [0.900]
          - Weaponmastery                        38.572 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             38.800 [0.700]
          . Archery                              04.100 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    04.765 [0.900]
          . Stealth                              12.400 [0.500]
          . Disarming                            10.400 [0.900]
 - Magic                                         02.035 [0.400]
          . Magic-Device                         38.650 [1.150]
 - Spirituality                                  11.000 [0.400]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a White icky thing on level 14.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+30,+29) (+2 to speed)
        It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 51 of Mordor.
d) a Heavy Crossbow of Power (x4) (+16,+25)
e) The Ring of Power of Uvatha the Horseman
    It
    makes you invisible.  It sustains your charisma.  It provides immunity
    to paralysis.  It provides resistance to acid, cold, confusion and 
    nexus.  It allows you to see invisible monsters.  It drains experience
    .  It cannot be dropped while cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) an Indestructible Ring of Damage (+17) {100% off}
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
k) an Amulet of Trickery (+3)
    It increases your dexterity, 
    stealth, infravision and speed by 3.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  
    You bought it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It increases your intelligence, wisdom and charisma by 1.  It makes
    you invisible.  It makes you completely fearless.  It provides
    resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, sound and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Fur Cloak of Stealth [3,+1] (+3 to stealth)
    It increases your 
    stealth by 3.  
    You bought it from the General Store.
p) a Large Leather Shield of Resistance [4,+5]
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence
     and wisdom by 2.  It provides resistance to blindness and 
    disenchantment.  It allows you to sense the presence of orcs, trolls
     and evil beings.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Adunaphel the Quiet on level 63 of Dol
    Guldur.
u) a Set of Cesti of Agility [5,+2] (+1)
x) The Pair of Hard Leather Boots of Earieva [3,+3]
    It sustains your strength and wisdom.  It provides resistance 
    to poison, light, dark and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) 17 Seeker Bolts (4d5) {good}
|) a Shovel (+1)


  [Character Inventory]

a) 3 Rations of Food
b) a Potion of Cure Light Insanity
c) 4 Potions of Speed
d) 7 Potions of Heroism
e) 2 Potions of Healing
f) a Potion of Enlightenment
g) 4 Scrolls of Teleportation
h) 3 Scrolls of Word of Recall
i) 6 Scrolls of Identify
j) a Wooden Rod of Trap Location (10/10) {@z5,!!}
k) a Moonstone Rod of Disarming (75/75) {!!@z9}
l) a Wand of Fireflash[7|28] (10 charges)
m) a Wand of Fireflash[8|21] (9 charges)
n) a Wand of Teleport Away[9|42] (5 charges)
o) a Fireproof Staff of Healing[1|20] (5 charges)
    It cannot be harmed by fire.  
    You bought it from the Black Market.
p) 2 Staffs of Identify[1|15] (8 charges)
q) The Ring of Power of Adunaphel the Quiet (+5) {cursed}
    It increases your strength by 5.  
    It makes you invisible.  It provides resistance to nether, nexus and 
    disenchantment.  It drains experience.  It is heavily cursed.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 63 of Dol
    Guldur.
r) an Indestructible Ring of Levitation
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 38 of
    Mordor.
s) The Cord Armour of Vorodron [6,+11]
    It sustains your intelligence.  It provides immunity to 
    electricity and fire.  It provides resistance to poison and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 62 of Dol
    Guldur.
t) The Long Sword 'Anduril' (3d5) (+2,+8) (+4) {!d!v}
    It can be activated for ball of fire (72) every 400 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and luck by 4.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
u) a Two-Handed Sword of Slay Animal (3d6) (+8,+16)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Tome of the Impenetrable Earth
b) 4 Sprigs of Athelas
c) 2 Potions of Healing
d) 2 Potions of Resistance
e) a Potion of Curing
f) a Scroll of Enchant Weapon To-Dam
g) a Scroll of *Destruction*
h) a Rod Tip of Trap Location (8 Mana to cast)
i) a Staff of Healing[1|20] (0 charges)
j) a Staff of Identify[4|19] (0 charges)
k) The Anchor of Space-Time
l) an Elven Leather Scale Mail (-1 to accuracy) [11,+14] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid
    , electricity, fire, cold and nexus.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smeagol on level 7 of Barrow-Downs.
m) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It
    can be wielded two-handed.  It increases your constitution by 3.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Castamir the Usurper on level 32 of
    Mirkwood.
n) an Acidic Broad Axe of Slay Evil (2d6) (+7,+5)
o) a Spectral Trident (1d8) (+4,+10)
p) a Fiery Guisarme (2d5) (+4,+10)
q) a Long Bow (x3) (+4,+5)
r) a Light Crossbow (x3) (+4,+7)
s) 19 Sheaf Arrows (1d5) {excellent}
t) a Horn


  [Home Inventory - Gondolin ]

a) 2 Potions of Cure Insanity
b) a Potion of Resistance
c) 4 Fireproof Scrolls of Reset Recall
    It cannot be harmed by fire.  
    You bought it from the Black Market.
d) a Wooden Rod of Nothing (10/10)
e) a Copper Rod of Nothing (20/20)
f) a Moonstone Rod of Nothing (75/75)
g) a Rod Tip of Door/Stair Location (10 Mana to cast)
h) a Rod Tip of Disarming (50 Mana to cast)
i) a Wand of Tidal Wave[6|35] (7 charges)
j) a Wand of Stone Prison[2|11] (6 charges)
k) a Wand of Summon Animal[3|43] of Plenty (10 charges)
l) a Wand of Essence of Speed[1|22] (6 charges)
m) 2 Staffs of Healing[1|20] (4 charges)
n) an Indestructible Ring of Slaying (+10,+11)
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
o) an Indestructible Ring of Critical Hits (+9% of critical hits)
    It increases your ability to score
    critical hits by 9.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Rare Jewelry Shop.
p) an Amulet of Resistance
q) an Indestructible Amulet of Weaponmastery (+3,+4) [+3] (+3)
    It increases your strength
     and constitution by 3.  It sustains your strength and constitution.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
r) The Phial of Galadriel (+4) {!!}
s) The Metal Cap of Thengel [3,+12] (+3) {Cf}
    It increases your wisdom, 
    charisma and luck by 3.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!d!v}
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
v) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
w) 22 Arrows of Slay Dragon (1d4) (+9,+11)


  [Home Inventory - Minas Anor ]

a) a Potion of Cure Serious Insanity
b) 3 Scrolls of *Identify*
c) a Copper Rod of Quickness of Nothing (20/20)
d) a Silver Rod of Quickness of Nothing (100/100)
    It can cast spells
    faster.  
    You bought it from the Black Market.
e) a Rod Tip of Trap Location (8 Mana to cast)
f) The Ring of Marele (+1)
    It increases your wisdom by 1.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to acid, poison, blindness, confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Master lich in the town of Minas Anor .
g) an Elven Paper Armour [4,+11] (+2 to stealth) {!d!k}
    
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It allows you to sense the presence 
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon in the town of
    Gondolin .
h) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if
    it is being worn. It increases your wisdom and constitution by 3.  It
    is especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) a War Tome of Tulkas
b) 99 Potions of Water Curing {quest, !d!v!k!q}
c) a Scroll of *Identify*
d) a Moonstone Rod of Nothing (75/75)
e) a Wand of Tidal Wave[4|20] (7 charges)
f) a Wand of Stone Prison[2|9] (6 charges)
g) an Amulet of Anti-Teleportation
h) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+16] (+3 to stealth)
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn. It increases 
    your stealth by 3.  It provides resistance to acid, electricity, fire, 
    cold and chaos.  It allows you to fly.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
i) an Elven Soft Leather Armour [4,+13] (+3 to stealth)
    It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 33 of Mirkwood.
j) a Spectral Dark Sword (3d7) (+10,+12)
k) a Dark Sword of Slay Evil (3d7) (+13,+13)
l) a Light Crossbow of Extra Shots (x3) (+13,+10)
m) 19 Silver Bolts (exploding) (3d5) (+3,+10)
n) 16 Silver Bolts (3d5) (+4,+2)
o) 24 Arrows of Slay Demon (1d4) (+4,+11)



Posted on 16.3.2006 06:25
Last updated on 18.3.2006 10:41

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9356. on the Ladder (of 19032)
1635. on the ToME Ladder (of 3154)
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On 16.3.2006 06:25 pmac360@hotmail.com wrote:
So I decided to try ToME after a long break. Installed the new version, and tried something other than Archer. Started with Bard, what a pain. Switched to Polearm-master, which is only a little better...

This is my 5th attempt. Causes of death:
* Floating Eye
* Death Sword
* Trap at cl 29
* Phial of Undeath

Clearly out of practice with ToME...

On 17.3.2006 01:54 pmac360@hotmail.com wrote:
Gathering supplies for dirty water quest. Spiders was hairy without tree-walking, but I went through as leisurely coward, and mugged most of them. Just one elder aranea woke up early, and summoned big-time. (For Troll invasion, did the same with +3 elvenkind armor. A walk in the park with Legendary[2] stealth.)

But I dread the cursed swamp, I don't know whether to use Tidal Wave or try plinking at range. The trouble with plinking is the "It summons" messages, from beyond your field of view.


On 17.3.2006 02:48 wrote:
OK, that's done with. I went in with 198 bolts, and used nearly all of them. RChaos dragon armor is a nice bonus, but +3 DEX and speed is better.


On 17.3.2006 07:38 pmac360@hotmail.com wrote:
The good news is, I found the Vorpal Blade in a small vault.
The bad news is, I've got a princess quest for 6 Grand Master Mystics at 2550' in Mordor. No way can I kill those bastards at cl 34. So far, the whole "Polearmmastery" thing has been a bust. It's been Maedhros and Anduril, all the way. (I found Narsil in Deathwatch, too.)






On 18.3.2006 10:41 pmac360@hotmail.com wrote:
Cruising through Dol Guldur. 7 blows with the Vorpal Sword surely helps.

Still need to pick a god. Anything but boring Eru...





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