The Angband Ladder: Yogi, Beorning Druid by <strda221@student.otago.ac.nz>
[ToME 2.3.1 Character Sheet]
Name : Yogi Age 49 STR! 40
Sex : Male Height 100 INT! 35
Race : Beorning Weight 373 WIS! 40
Class : Druid Social Class 56 DEX! 34
Body : Player CON! 40
God : Yavanna Kementari CHR! 23
+ To Melee Hit 77 Level 50 Max Hit Points 1215
+ To Melee Damage 111 Experience 18327141 Cur Hit Points 1215
+ To Ranged Hit 92 Max Exp 18327141 Max SP (Mana) 426
+ To Ranged Damage 15 Exp to Adv. ***** Cur SP (Mana) 426
AC 21+199 Gold 696063 Piety 71047
(Miscellaneous Abilities)
Fighting : Legendary[57]Perception : Very Bad Blows/Round: 19
Bows/Throw : Legendary[30]Searching : Very Bad Shots/Round: 2
Saving Throw: Excellent Disarming : Bad Mel.dmg/Rnd: 2166-4009
Stealth : Bad Magic Device: Superb Infra-Vision: 130 feet
Tactic: berserker
Explor: running
(Character Background)
You are a descendant of Beorn to the 3rd degree. You are
the adopted child of a Serf. You are a credit to the
family. You have brown eyes, wavy brown hair, and a dark
complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 101 (5050')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Heart of the Earth: Level 36 (1800')
Paths of the Dead: Level 70 (3500')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 15 (750')
Dol Guldur: Level 70 (3500')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
Your body is a Player.
You are disguised as a Bear.
You are currently in the town of Gondolin.
You have defeated 6982 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved Bree from a dreadful Nazgul.
You saved 90 princesses.
You saved Arda and became a famed King.
You found 2 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 35th Quelle of the 2890th year of the third age.
You have been adventuring for 49 days.
adefkmnosz{@
Add Str : ..2.4...3...
Add Int : ..2...42....
Add Wis : ..274..2....
Add Dex : .42.....3...
Add Con : .42...4.3...
Add Chr : ..2.4..2....
Add Stea. : ..27..42....
Add Sear. : ..........3.
Add Infra : ...7......3.
Add Tun.. : ..........3.
Add Speed : ..274342....
Add Blows : ...7........
Slay Orc : ..........+.
Slay Troll: ..........+.
Acid Brand: ..........+.
Sust Str : ........+...
Sust Int : ..+.........
Sust Wis : ..+.........
Sust Dex : ........+...
Sust Con : ...+....+...
Sust Chr : ..+.........
Invisible : .......+....
Mul life : ...........+
Sens Fire : ............
Reflect : ......+.....
Free Act : ..+.........
Hold Life : ..+..+......
Res Acid : ......+++...
Res Elec : ......+.....
Imm Fire : ...++.*+....
Imm Cold : ..*...+++...
Res Pois : ....+.......
Res Fear : ...++...+...
Res Lite : .....+......
Res Dark : .....+.++...
Res Blind : ..+.........
Res Conf : ...+.+......
Res Sound : ............
Res Shard : ............
Res Neth : .+..........
Res Nexus : ......+.+...
Res Chaos : .....+......
Res Disen : ....+.......
Aura Fire : ......+.....
See Invis : ..+..+......
Digestion : ........+...
Xtra Might: .+..........
Xtra Shots: .+..........
Activate : ..+.++.+....
Fly : ......+.....
Orc.ESP : .....+....+.
Troll.ESP : ..........+.
TLord.ESP : ......+.....
Full ESP : ..+.........
Skills (points left: 0)
- Combat 50.000 [0.700]
. Weaponmastery 03.500 [0.750]
. Archery 00.500 [0.000]
. Bearform-combat 50.000 [1.000]
- Sneakiness 00.900 [0.900]
. Stealth -2.000 [0.400]
. Disarming 00.-600 [0.900]
- Magic 50.000 [0.900]
. Magic-Device 20.150 [1.050]
. Spell-power 25.200 [0.600]
. Conveyance 01.000 [0.300]
. Divination 01.000 [0.300]
. Necromancy 01.300 [0.400]
. Thaumaturgy 01.000 [0.300]
- Spirituality 32.200 [1.000]
. Prayer 50.000 [1.500]
. Mindcraft 35.400 [0.600]
- Monster-lore 04.600 [1.200]
. Summoning 05.200 [0.700]
Abilities
* Perfect casting
[Fates]
You may find a Scroll of Holy Chant on level 7.
You may find a Staff of Globe of Light on level 15.
You may find a Rune [Holding] on level 52.
You may meet an Agent of the black market on level 1.
[Character Equipment]
a) (nothing)
d) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your dexterity and constitution by 4. It provides
resistance to nether. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
e) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200
turns if it is being worn. It increases your strength, intelligence,
wisdom, dexterity, constitution, charisma, stealth, speed and luck by
2. It sustains your intelligence, wisdom and charisma. It provides
immunity to cold. It provides immunity to paralysis. It provides
resistance to life draining and blindness. It allows you to see
invisible monsters. It gives telepathic powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
f) The Ring 'Corwe' (+7)
It increases your wisdom, stealth, infravision, speed and attack speed
by 7. It sustains your constitution. It makes you completely
fearless. It provides resistance to fire and confusion. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 71 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 63 of Mordor.
m) The Arkenstone of Thrain (+3)
It
can be activated for detection every 30+d30 turns if it is being worn.
It provides light (radius 3) forever. It increases your speed and
luck by 3. It provides resistance to life draining, light, dark and
chaos. It allows you to see invisible monsters. It allows you to
sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 58 of
Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed
by 4. It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life
levels every 450 turns if it is being worn. It can be used to store a
spell. It increases your intelligence, wisdom, charisma, stealth,
speed and luck by 2. It makes you invisible. It provides resistance
to acid, fire, cold and dark. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
s) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the
power of berserk if it is being worn. It increases your strength,
dexterity and constitution by 3. It sustains your strength, dexterity
and constitution. It makes you completely fearless. It provides
resistance to acid, cold, dark and nexus. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
It increases your searching, infravision, ability to tunnel
and luck by 3. It does extra damage from acid. It is especially
deadly against orcs. It is especially deadly against trolls. It
allows you to sense the presence of orcs and trolls. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 70 of The Sacred Land Of Mountains.
[Character Inventory]
a) 2 Fireproof Tomes of the Impenetrable Earth {d!d!}
It cannot be harmed by acid.
It cannot be harmed by fire.
You bought it from the Library.
b) a Fireproof Tome of the Everrunning Wave {!d!d!}
It cannot be harmed by fire.
You bought it from the Library.
c) a Fireproof Tome of the Tree {!d!d!}
It cannot be harmed by fire.
You bought it from the Library.
d) 2 Fireproof Forest Tomes of Yavanna {!d!d!}
It cannot be harmed by fire.
You found it in the remains of a Dread on level 40 of Mordor.
e) Agannazar's Altruistic Assassin {Satisgy Hunger}
It can be
activated for satisfy hunger every 100 turns.
You found it lying on the ground on level 11 of Mirkwood.
f) 3 Sprigs of Athelas
g) 8 Potions of Cure Insanity
h) 4 Potions of Cure Critical Wounds
i) 2 Potions of *Healing*
j) 2 Potions of Life
k) 3 Potions of Restore Mana
l) 23 Scrolls of Teleportation
m) a Silver Rod of Disarming (100/100)
n) a Golden Rod of Recall (107/125)
o) a Mithril Rod of Capacity of Healing (320/320)
It can hold
more mana.
You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
p) an Adamantite Rod of Healing (200/200)
q) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Young red dragon on level 37 of Mordor.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 101 of
Angband.
s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if
it is being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Barbazu on level 101 of Angband.
t) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It
can be activated for drain life (120) every 400 turns if it is being
worn. It increases your wisdom and constitution by 3. It is
especially deadly against dragons. It allows you to sense the
presence of undead and evil beings. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 101 of
Angband.
u) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
It increases your attack speed by 2. It is a great bane of
dragons. It provides resistance to acid, electricity, fire, cold and
poison. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 101 of
Angband.
v) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
It can be wielded two-handed. It increases your intelligence
by 3. It does extra damage from fire. It is especially deadly
against natural creatures. It provides resistance to fire. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 101 of
Angband.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter
reality every 100 turns if it is being worn. It can cause earthquakes.
It is a great bane of dragons. It is especially deadly against orcs.
It is especially deadly against trolls. It is a great bane of demons.
It is a great bane of undead. It fights against evil with holy fury.
It is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
[Home Inventory - Bree ]
a) 14 Morphic Oils of Spider
b) a Golden Rod of Capacity of Nothing (250/250)
c) an Adamantite Rod of Nothing (200/200)
d) a Golden Rod of Nothing (125/125) {good}
e) 2 Rod Tips of Trap Location (8 Mana to cast)
f) The Ring of Power of Ji Indur Dawndeath (+2 attacks)
It increases your
intelligence and attack speed by 2. It makes you invisible. It
sustains your strength and constitution. It provides resistance to
chaos and disenchantment. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ji Indur Dawndeath on level 67 of Angband.
g) The Ring of Power of Akhorahil the Blind (+4)
It increases your wisdom and charisma by 4. It makes you invisible.
It sustains your strength and intelligence. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to chaos and disenchantment. It allows you to fly. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 67 of Angband.
h) The Ring of Power of Akhorahil the Blind (+4 to stealth)
It increases your stealth and searching by 4. It makes you invisible.
It provides resistance to light, blindness and sound. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 57 of Mordor.
i) The Ring of Power of Akhorahil the Blind (+2 to stealth)
It increases your stealth by 2. It makes you invisible. It sustains
your constitution. It provides resistance to acid, fire and shards.
It drains experience. It cannot be dropped while cursed. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 61 of Mordor.
j) The Ring of Culkas (+1 attack)
It increases your attack speed by 1. It provides immunity to
paralysis. It provides resistance to fire, shards and nexus. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient bronze dragon in the town of
Gondolin .
k) an Amulet of Telepathy
l) The Phial of Undeath (-5)
It can be activated for ruination every 10+d10 turns if it
is being worn. It provides light (radius 5) forever. It decreases
your strength, intelligence, wisdom, dexterity, constitution, charisma
and luck by 5. It allows you to breathe without air. It allows you
to sense the presence of undead. It carries an ancient morgothian
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Gorbag, the Orc Captain on level 21 of Orc
Cave.
m) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
It can be activated for star ball (150) every 1000 turns if it is
being worn. It provides light (radius 1) forever. It provides
immunity to electricity. It provides immunity to paralysis. It
provides resistance to fire, cold, poison, light and dark. It allows
you to see invisible monsters. It allows you to sense the presence of
dragons. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
n) a Dwarven Chain Mail of Resistance (-2) [14,+20] (+2)
It increases your
strength, constitution and infravision by 2. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid,
electricity, fire, cold and dark. It cannot be harmed by acid, cold,
lightning or fire.
o) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It
provides resistance to acid, electricity, fire, cold, blindness,
shards and nexus. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
p) The Augmented Chain Mail of Minarenwe (-2 to accuracy) [16,+11]
It sustains your wisdom. It provides
immunity to acid. It makes you completely fearless. It provides
resistance to acid, cold, dark, nexus and chaos. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Mature white dragon on level 95 of
Angband.
q) The Ribbed Plate Armour of Ithon (-3 to accuracy) [28,+17]
It provides immunity to acid and fire. It provides resistance
to fire, light, nexus and disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if
it is being worn. It increases your strength and charisma by 4. It
provides resistance to acid, electricity, fire, cold, light, dark and
disenchantment. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Tarrasque on level 99 of Angband.
s) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
It
can be activated for heal 1000 hit points every 888 turns if it is
being worn. It increases your constitution by 2. It sustains your
constitution. It makes you completely fearless. It provides
resistance to life draining, acid, cold, dark, confusion, nether,
nexus and chaos. It allows you to sense the presence of undead. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 87 of
Angband.
t) The Cord Armour of Nelenni [6,+13]
It sustains your intelligence, dexterity and charisma. It
provides resistance to life draining, poison and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 95 of
Angband.
u) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides
resistance to acid, blindness and shards. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
v) The Thunderlord Coat of Marda [9,+25] (+5)
It increases your
intelligence, constitution and charisma by 5. It sustains your
intelligence, constitution and charisma. It provides immunity to cold
. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to acid, electricity, cold,
blindness, confusion and nexus. It allows you to sense the presence
of thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It drains mana. It aggravates nearby creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient blue dragon in the town of
Gondolin .
w) a Snakeskin Cloak of Protection [1,+18]
It provides resistance to shards. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
x) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck
by 2. It provides immunity to paralysis. It allows you to sense the
presence of dragons. It fires missiles with extra might. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Home Inventory - Gondolin ]
a) an Adamantite Rod of Nothing (200/200)
b) an Adamantite Rod of Nothing (200/200)
c) an Adamantite Rod of Nothing (200/200)
d) The Wand of Digging of Thrain (55 charges)
e) The Ring of Power of Dwar, Dog Lord of Waw (+3 to speed)
It increases your constitution,
charisma, stealth, searching, infravision and speed by 3. It makes
you invisible. It makes you completely fearless. It provides
resistance to shards and nexus. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 99 of Mount
Doom.
f) The Ring of Hiryavar (+3)
It increases your constitution by 3. It provides resistance to
acid, fire, dark, confusion and shards. It allows you to levitate.
It allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young multi-hued dragon on level 53 of
Mordor.
g) a Ring of Accuracy (+20)
You bought it from the Black Market.
h) The Ring of Barahir (+1)
It can be activated for dispel
small life every 55+d55 turns if it is being worn. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma,
stealth and searching by 1. It provides resistance to poison and dark
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
i) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500)
every 200+d100 turns if it is being worn. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma, speed and
luck by 1. It sustains your strength, wisdom, constitution and
charisma. It provides immunity to fire. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to nether. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
j) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated
for greater healing (900) every 200+d200 turns if it is being worn. It
increases your strength, intelligence, wisdom, dexterity, constitution
, charisma, speed and luck by 3. It sustains your strength, dexterity
and constitution. It provides immunity to electricity. It provides
immunity to paralysis. It provides resistance to life draining,
poison and disenchantment. It allows you to levitate. It allows you
to see invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Archlich on level 96 of Angband.
k) an Amulet of Weaponmastery (+5,+4) [+4] (+3)
It
increases your strength and constitution by 3. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to
disenchantment.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
l) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Fasolt the Giant on level 27 of Mirkwood.
m) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 58 of
Mordor.
n) The Splint Mail of Medagdudh (-2 to accuracy) [19,+12]
It sustains your wisdom. It provides immunity to fire and cold
. It provides resistance to life draining and confusion. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 58 of
Mordor.
o) The Splint Mail 'Mirdorie' (-2 to accuracy) [19,+16]
It sustains your intelligence and wisdom. It provides immunity
to cold. It makes you completely fearless. It provides resistance to
electricity, fire, light, sound, shards and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient green dragon on level 99 of
Angband.
p) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance
to acid, electricity, fire, cold, confusion, sound and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability to tunnel
by 5. It provides resistance to acid, electricity, fire and poison.
It allows you to sense the presence of animals. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
r) The Cloak 'Eleil' [1,+6]
It sustains your constitution. It provides immunity to
fire. It provides resistance to acid and dark. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP (dur 20+d20) every 20+d50
turns if it is being worn. It increases your intelligence, dexterity,
charisma, searching and spell power by 3. It provides resistance to
acid, fire, shards and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 58 of
Mordor.
t) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it
is being worn. It decreases your intelligence, wisdom and searching by
5. It provides immunity to cold. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to acid,
fire, poison and disenchantment. It allows you to see invisible
monsters. It produces an anti-magic shell. It drains life. It
induces random teleportation. It is heavily cursed. It carries an
ancient foul curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
u) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
It can be activated for mass genocide
every 1000 turns if it is being worn. It increases your strength,
intelligence, wisdom, dexterity, constitution and charisma by 2. It
does extra damage from frost. It is especially deadly against orcs.
It is a great bane of demons. It strikes at undead with holy wrath.
It fights against evil with holy fury. It provides immunity to cold.
It provides immunity to paralysis. It allows you to see invisible
monsters. It allows you to sense the presence of non-living things.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
v) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for frost bolt (6d8)
every 7+d7 turns if it is being worn. It does extra damage from frost.
It makes you completely fearless. It provides resistance to cold. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
[Home Inventory - Minas Anor ]
a) a Tome of the Impenetrable Earth
b) a Tome of the Everrunning Wave
c) 2 Tomes of the Tree
d) a Tome of the Time
e) 2 Forest Tomes of Yavanna
f) a Moonstone Rod of Nothing (75/75)
g) a Silver Rod of Capacity of Nothing (200/200)
h) an Adamantite Rod of Nothing (200/200)
i) The Golden Horn of the Thunderlords (5 charges) {100% off}
j) The Ring of Power of Adunaphel the Quiet (+4 to stealth)
It increases your strength, dexterity, charisma
and stealth by 4. It makes you invisible. It provides resistance to
confusion and disenchantment. It allows you to fly. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 70 of Angband.
k) The Ring of Power of Uvatha the Horseman
It makes you invisible. It provides immunity to paralysis. It
provides resistance to sound and nexus. It allows you to levitate.
It drains experience. It cannot be dropped while cursed. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
l) The Ring of Eglob (+4)
It increases your intelligence and charisma by 4. It sustains your
strength and dexterity. It provides resistance to acid and cold. It
allows you to levitate. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Young gold dragon in the town of Gondolin
.
m) a Ring of Speed (+10)
n) The Ring 'Ranarin' (+4) {100% off}
It increases your intelligence and dexterity by 4. It sustains your
wisdom. It provides resistance to poison and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
o) The Amulet of Ingwe (+3)
It can be activated for dispel evil
(level*5) every 300+d300 turns if it is being worn. It increases your
intelligence, wisdom, charisma, searching and infravision by 3. It
provides immunity to paralysis. It provides resistance to acid,
electricity and cold. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Maulotaur on level 55 of Mordor.
p) a Dwarven Lantern of the Magi (+3)
It
grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom and
charisma by 3. It makes you invisible. It provides resistance to
blindness. It cannot be harmed by fire.
It was given to you as a reward.
q) a Law Dragon Scale Mail (-2 to accuracy) [30,+16]
r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity
and speed by 2. It makes you completely fearless. It provides
resistance to acid, electricity, fire, cold, confusion, sound and
chaos. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Splint Mail of Ellon (-2 to accuracy) [19,+12]
It sustains your constitution. It
provides immunity to paralysis. It provides resistance to life
draining, acid, dark, confusion, nether and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
t) The Robe of Great Luck [-30,-20] (+60)
It increases your luck by 60. It provides immunity to paralysis. It
drains mana and life. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 70 of The Sacred Land Of Mountains.
u) The Rhino Hide Armour 'Olvarsing' (-1 to accuracy) [8,+11]
It sustains your strength and
charisma. It provides immunity to electricity. It provides
resistance to life draining, cold, poison and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
v) an Elven Cloak of Stealth [4,+11] (+6 to stealth)
It increases your stealth, searching and luck by 6. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
w) a Wolf Pelt of Air [1,+12]
It allows you to breathe without air.
It was given to you as a reward.
x) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
It generates an antimagic field. It
increases your speed and attack speed by 2. It does extra damage from
fire. It is especially deadly against dragons. It provides immunity
to fire. It makes you completely fearless. It provides resistance to
fire, chaos and disenchantment. It drains mana, life and experience.
It aggravates nearby creatures. It is heavily cursed. It carries an
ancient foul curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Chaos on level 71 of
Angband.
[Home Inventory - Lothlorien ]
a) The Tome of Yogi
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
b) a Parchment titled ``Demigods and their Uses''
It can be activated for paralyze.
You found it in the remains of a Black wraith on level 44 of Mordor.
c) a Silver Rod of Quickness of Nothing (100/100)
d) a Silver Rod of Nothing (100/100)
e) a Silver Rod of Nothing (100/100)
f) a Golden Rod of Simplicity of Nothing (125/125)
g) a Mithril Rod of Simplicity of Nothing (160/160)
h) a Mithril Rod of Nothing (160/160)
i) a Rod Tip of Perception (20 Mana to cast)
j) 3 Rod Tips of Enlightenment (40 Mana to cast)
k) a Ring of Accuracy (+18)
l) a Ring of Nether Resistance
m) a Ring of Lordly Protection [+17] {100% off}
It
provides immunity to paralysis. It provides resistance to life
draining, poison, nexus and disenchantment.
You stole it from the Black Market.
n) an Indestructible Ring of Extra Attacks (+2 attacks) {100% off}
It increases your attack speed by 2
. It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
o) The Ring of Flare (+3)
It can be activated for dimension
door every 100 turns if it is being worn. It grants you the power of
swap position if it is being worn. It increases your strength,
constitution, charisma and searching by 3. It provides immunity to
fire. It allows you to fly. It allows you to see invisible monsters.
It allows you to sense the presence of thunderlords. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Maulotaur on level 55 of Mordor.
p) The Ring of Durin (+2) {cursed}
It
grants you the power of midas touch if it is being worn. It increases
your strength, constitution and charisma by 2. It sustains your
strength, constitution and charisma. It provides resistance to life
draining, acid, cold, dark, nether and chaos. It allows you to sense
the presence of evil beings. It drains experience. It aggravates
nearby creatures. It is heavily cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
q) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your
strength, dexterity, constitution, infravision and speed by 3. It
provides immunity to paralysis. It makes you completely fearless. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
r) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and
life levels every 750 turns if it is being worn. It provides light
(radius 1) forever. It increases your constitution by 3. It sustains
your intelligence, wisdom and constitution. It provides resistance to
life draining, cold, dark and nether. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 68 of Angband.
s) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
t) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection
every 55+d55 turns if it is being worn. It increases your intelligence
, wisdom and searching by 2. It provides resistance to blindness. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
u) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a
cheerful song every 3 turns if it is being worn. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 68 of Angband.
v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, dexterity and speed by 1. It
provides resistance to electricity, fire and cold. It slows your
metabolism. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Ice Wyrm on level 68 of Angband.
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
x) a Climbing Set {100% off}
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever.
It decreases your luck by 20. It does extra damage from fire. It
poisons your foes. It produces chaotic effects. It is very sharp and
can make your foes bleed. It strikes at demons with holy wrath. It
fights against evil with holy fury. It can re-curse itself. It can
resist being shattered by morgul beings. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Emperor wight on level 30 of Mirkwood.
b) The Mirror of Alternate Dimensions
It can be activated for decreasing Intelligence.
You found it in the remains of an Emperor wight on level 83 of Angband.
c) Gamenlon's Summoning Manual
It can be activated for Destruction every 100 turns.
You found it in the remains of a Mind flayer on level 30 of Mirkwood.
d) Baalzebub's Tormented Skullcap
It can be activated for decreasing Constitution.
You found it in the remains of a Dreadmaster on level 37 of Mordor.
e) The Jester's Cap of Insanity
It
can be activated for cuts.
You found it in the remains of a Dreadlord on level 69 of Angband.
f) Raal's Tormented Spirits
It
can be activated for aggravate.
You found it in the remains of a Dreadlord on level 69 of Angband.
g) a Parchment titled ``Household Magic''
It
can be activated for cure confusion every 500 turns.
You found it in the remains of a Master mindcrafter in the town of
Gondolin .
h) a Parchment titled ``Tenser's Last Words''
It can be activated for cure light wounds every 50 turns.
You found it in the remains of a Vampire on level 24 of Mirkwood.
i) The Eye of Vecna
It
can be activated for decreasing Strength.
You found it in the remains of a Hezrou on level 51 of Mordor.
j) Raistlin's Ready Ranger
It can
be activated for Ruination.
You found it in the remains of a Mummified human on level 14 of Mirkwood.
k) Tenser's Torch of Spontaneous Combustion
It can be activated for decreasing Constitution.
You found it in the remains of a Master lich on level 40 of Mordor.
l) Agannazar's Antique Acorn
It
can be activated for cure light wounds every 50 turns.
You found it in the remains of a Master lich on level 40 of Mordor.
m) Tenser's Top-Heavy Teaspoon
It
can be activated for light area (dam 2d15) every 100 turns.
You found it in the remains of a Dreadmaster on level 37 of Mordor.
n) Olive's Omnipotent Ostrich
It
can be activated for confusion.
You found it lying on the ground on level 19 of Mirkwood.
o) The Ring of Lornin (+1 to speed)
It increases
your wisdom, constitution, speed and ability to score critical hits by
1. It sustains your strength. It provides resistance to fire. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young white dragon on level 99 of Angband.
p) a Ring of Speed (+4)
It increases your speed by 4.
You found it in the remains of a Hill troll on level 33 of Mirkwood.
q) The Amulet of Carlammas (+2)
It
can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Nycadaemon on level 51 of Mordor.
r) an Amulet of the Serpents [+3] (+1)
It
can be activated for venom breathing every 40+d60 turns if it is being
worn. It increases your dexterity by 1. It provides resistance to
poison. It carries an ancient morgothian curse.
You bought it from the Black Market.
s) The Palantir of Orthanc (+2)
It can be activated for
clairvoyance every 100+d100 turns if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom,
searching and infravision by 2. It provides resistance to blindness.
It allows you to see invisible monsters. It gives telepathic powers.
It drains mana. It aggravates nearby creatures. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Spectral Great Ice Wyrm on level 99 of
Angband.
t) The Partial Plate Armour 'Uianwe' (-64,-29) [22,+12](40%)
It increases your hit points by 40%. It sustains your
intelligence. It provides immunity to electricity. It provides
resistance to cold, nether and disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Mature red dragon on level 95 of Angband.
u) a Filthy Rag [1,-6] {cursed}
v) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic if it is being worn. It can be
used to store a spell. It increases your intelligence, wisdom and
searching by 3. It sustains your intelligence and wisdom. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ulfast, Son of Ulfang on level 52 of Mordor.
w) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Thuringwethil, the Vampire Messenger on
level 70 of Angband.
x) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4.
It provides immunity to acid. It provides immunity to paralysis. It
provides resistance to confusion, sound and chaos. It allows you to
sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 70 of The Sacred Land Of Mountains.
a) The Small Metal Shield of Salad [3,+12]
It sustains your wisdom. It
provides immunity to acid. It provides resistance to cold, confusion
and sound. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 87 of
Angband.
b) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light
, dark and sound. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Smaug the Golden on level 42 of Mordor.
c) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to poison and blindness. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 70 of The Sacred Land Of Mountains.
d) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength
and constitution by 2. It provides immunity to paralysis. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
e) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
f) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated
for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be
used to store a spell. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 58 of
Mordor.
g) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map if it is being worn. It
increases your searching, infravision and ability to tunnel by 4. It
allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
h) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your
dexterity by 4. It is very sharp and can cut your foes. It is very
sharp and can make your foes bleed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 68 of Angband.
i) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your constitution by 3.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 87 of
Angband.
j) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
It increases your dexterity, stealth and searching by 4. It
does extra damage from acid. It poisons your foes. It is especially
deadly against orcs. It is especially deadly against trolls. It
fights against evil with holy fury. It sustains your dexterity. It
provides immunity to paralysis. It provides resistance to dark. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
k) The Dagger of Rilia (2d4) (+4,+3)
It can be activated
for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn.
It poisons your foes. It is especially deadly against orcs. It
provides resistance to poison and disenchantment. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It provides light (radius 1) forever. It
increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It can't attack. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
m) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
It increases your
attack speed by 2. It is especially deadly against natural creatures.
It provides resistance to disenchantment. It allows you to see
invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
n) The Short Sword of Lendir (1d7) (-3,-5) {cursed}
It poisons your foes. It has been
blessed by the gods. It is heavily cursed. It carries an ancient
foul curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
o) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack
speed by 2. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is especially
deadly against natural creatures. It allows you to sense the presence
of animals. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 68 of Angband.
p) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to acid, electricity, fire and cold. It allows you to levitate. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Tarrasque on level 99 of Angband.
q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It
provides light (radius 1) forever. It increases your searching by 3.
It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against
evil with holy fury. It provides resistance to cold and dark. It
allows you to see invisible monsters. It allows you to sense the
presence of orcs and dragons. It slows your metabolism. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light (radius 1) forever. It
increases your searching by 1. It does extra damage from fire. It is
especially deadly against orcs. It strikes at demons with holy wrath.
It fights against evil with holy fury. It provides resistance to fire
and light. It allows you to sense the presence of orcs. It slows
your metabolism. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength,
constitution and speed by 2. It does extra damage from electricity.
It is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It strikes at demons with holy wrath. It fights
against evil with holy fury. It provides immunity to paralysis. It
provides resistance to electricity, light and dark. It allows you to
see invisible monsters. It aggravates nearby creatures. It is
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom
and attack speed by 2. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It is especially
deadly against natural creatures. It provides resistance to nexus,
chaos and disenchantment. It allows you to see invisible monsters.
It gives telepathic powers. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 70 of The Sacred Land Of Mountains.
u) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It can be wielded two-handed.
It increases your dexterity, ability to tunnel and speed by 5. It
sustains your dexterity. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
v) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It must be wielded two-handed. It poisons your foes
. It is very sharp and can cut your foes. It is very sharp and can
make your foes bleed. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It strikes at undead
with holy wrath. It fights against evil with holy fury. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
w) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost.
It poisons your foes. It produces chaotic effects. It is very sharp
and can cut your foes. It is a great bane of dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It is especially
deadly against natural creatures. It provides immunity to paralysis.
It provides resistance to acid, electricity, fire, cold and chaos. It
allows you to see invisible monsters. It allows you to sense the
presence of evil beings. It aggravates nearby creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
x) The Trident of Ulmo (4d8) (+15,+19) (+4)
It can be activated for teleport away every 200
turns if it is being worn. It increases your dexterity by 4. It is
especially deadly against dragons. It is especially deadly against
natural creatures. It provides immunity to acid. It provides
immunity to paralysis. It provides resistance to life draining and
nether. It allows you to breathe underwater. It allows you to see
invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a War troll in the town of Gondolin .
a) The Pike of Gallon (2d5) (+10,+13) (+1 attack)
It
can be wielded two-handed. It increases your attack speed by 1. It
does extra damage from frost. It produces chaotic effects. It is
very sharp and can make your foes bleed. It is especially deadly
against trolls. It is a great bane of demons. It fights against evil
with holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 82 of Angband.
b) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
It must be wielded two-handed. It can be activated for berserker and
+10 to speed (50) every 100+d200 turns if it is being worn. It
provides light (radius 1) forever. It increases your strength and
constitution by 3. It does extra damage from acid. It is especially
deadly against orcs. It is especially deadly against trolls. It is a
great bane of demons. It provides resistance to acid. It drains mana
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 70 of The Sacred Land Of Mountains.
c) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed.
It increases your charisma by 3. It does extra damage from fire. It
is especially deadly against giants. It strikes at undead with holy
wrath. It provides resistance to fire and sound. It allows you to
levitate. It allows you to see invisible monsters. It allows you to
sense the presence of giants. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 58 of
Mordor.
d) The Scythe of Elwen (5d3) (+31,+28) (+2 to speed)
It can be wielded two-handed. It increases your speed by 2.
It poisons your foes. It produces chaotic effects. It is very sharp
and can make your foes bleed. It is a great bane of dragons. It is
especially deadly against giants. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
e) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It can be wielded two-handed. It
increases your strength, constitution and stealth by 3. It is
especially deadly against orcs. It is especially deadly against
trolls. It strikes at demons with holy wrath. It provides immunity
to paralysis. It provides resistance to acid, electricity, fire, cold
and blindness. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of non-living
things. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 42 of Mordor.
f) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can be wielded two-handed. It increases your searching,
infravision and ability to tunnel by 10. It is especially deadly
against giants. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to acid, electricity,
fire and cold. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser titan on level 73 of Angband.
g) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
h) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
It can be activated for identify spell every 10 turns
if it is being worn. It can be used to store a spell. It increases
your intelligence and wisdom by 4. It fights against evil with holy
fury. It provides resistance to light. It allows you to see
invisible monsters. It allows you to sense the presence of evil beings
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 71 of
Angband.
i) The Mace 'Taratol' (3d4) (+12,+12)
It can be wielded two-handed. It can be activated for speed
(dur 20+d20) every 250 turns if it is being worn. It does extra damage
from electricity. It is a great bane of dragons. It provides
immunity to electricity. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Lesser titan on level 73 of Angband.
j) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
It can be wielded two-handed. It can be activated for dispel evil
(x4) every 100+d100 turns if it is being worn. It provides light
(radius 1) forever. It increases your strength, wisdom and speed by 4
. It strikes at undead with holy wrath. It fights against evil with
holy fury. It provides resistance to life draining, electricity, fire
, nether and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 68 of Angband.
k) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
It can be wielded two-handed. It can be activated for drain life (90)
every 70 turns if it is being worn. It increases your wisdom and
infravision by 4. It does extra damage from frost. It is especially
deadly against orcs. It provides resistance to cold and light. It
allows you to sense the presence of orcs, trolls and giants. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
l) The Morning Star of Glastir (2d6) (+29,+24) (+3)
It increases your intelligence by 3. It does extra damage
from electricity. It produces chaotic effects. It drains life from
your foes. It is especially deadly against orcs. It is especially
deadly against trolls. It is a great bane of demons. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
m) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
It increases your strength by 4. It poisons your foes. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against natural creatures. It
provides resistance to nexus. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 88 of Angband.
n) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
o) The Pick 'Calleb' (+1)
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, charisma and ability to tunnel by 1.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Golgarach, the Living Rock on level 36 of
Heart of the Earth.
p) The Arrow of Inurufin (1d4) (+23,+24)
It poisons your foes. It is a great bane of
dragons. It is especially deadly against orcs. It is a great bane of
demons. It strikes at undead with holy wrath. It fights against evil
with holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 71 of
Angband.
q) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost.
It poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane
of demons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 68 of Angband.
r) The Seeker Arrow of Nenos (4d4) (+27,+14)
It does extra damage from electricity and frost. It poisons your foes
. It is a great bane of dragons. It is especially deadly against
giants. It is a great bane of demons. It is a great bane of undead.
It fights against evil with holy fury. It is especially deadly
against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 82 of Angband.
s) The Seeker Arrow of Maron (4d4) (+14,+12)
It does extra damage from electricity and fire. It poisons your foes.
It is especially deadly against giants. It strikes at demons with
holy wrath. It strikes at undead with holy wrath. It fights against
evil with holy fury. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Hell Wyrm on level 82 of Angband.
t) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at demons with holy wrath. It fights against evil with
holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 71 of
Angband.
u) The Small Metal Boomerang 'Nielas' (3d4) (+32,+15)
It does extra damage from acid, electricity and fire. It
poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It strikes at demons
with holy wrath. It strikes at undead with holy wrath. It fights
against evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 58 of
Mordor.
v) a Drum (+1)
w) a Drum (+1)
x) a Harp (+1)
a) Bill the Stone Troll's corpse
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Bill the Stone Troll in the town of Bree .
b) The Player corpse
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
c) a Parchment - Adventurer's Guide to Middle-earth
d) a Human Skeleton
|
Posted on 8.2.2006 16:05
2109. on the Ladder (of 19313)
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