The Angband Ladder: Otso, Beorning Dark-Priest by <strda221@student.otago.ac.nz>
[ToME 2.3.1 Character Sheet]
Name : Otso Age 46 STR! 40
Sex : Male Height 74 INT! 40
Race : Beorning Weight 349 WIS! 40
Class : Dark-Priest Social Class 46 DEX! 40
Body : Player CON! 40
God : Melkor Bauglir CHR! 40
+ To Melee Hit 52 Level 50 Max Hit Points 786
+ To Melee Damage 89 Experience 15582690 Cur Hit Points 722
+ To Ranged Hit 67 Max Exp 15582690 Max SP (Mana) 600
+ To Ranged Damage 15 Exp to Adv. ***** Cur SP (Mana) 599
AC 10+63 Gold 385150 Piety 180433
(Miscellaneous Abilities)
Fighting : Legendary[40]Perception : Very Bad Blows/Round: 12
Bows/Throw : Legendary[15]Searching : Very Bad Shots/Round: 2
Saving Throw: Heroic Disarming : Bad Mel.dmg/Rnd: 1104-2268
Stealth : Bad Magic Device: Superb Infra-Vision: 1310 feet
Tactic: berserker
Explor: running
(Character Background)
You are a descendant of Beorn to the 8th degree. You are
the adopted child of a Yeoman. You are a credit to the
family. You have brown eyes, straight black hair, and an
average complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 25 (1250')
Mordor: Level 66 (3300')
Angband: Level 100 (5000')
Barrow-Downs: Level 10 (500')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
Paths of the Dead: Level 70 (3500')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
A lost temple: Level 27 (1350')
Your body is a Player.
You are disguised as a Bear.
You are currently in the town of Minas Anor.
You have defeated 14265 enemies.
You fell under the evil influence of the One Ring and decided to wear it.
You saved Gondolin from destruction.
You saved Bree from a dreadful Nazgul.
You saved 87 princesses.
You became a new force of darkness and enslaved all free people.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 18th Hrive of the 2890th year of the third age.
You have been adventuring for 86 days.
adefkmnosz{@
Add Str : ...54...*..+
Add Int : ...5....*..+
Add Wis : ...54...*..+
Add Dex : .4.5....*...
Add Con : .435....*..+
Add Chr : ..354...*..+
Mul Mana : ...+........
Mul SPower: ...+........
Add Stea. : .......3....
Add Infra : ..3.....*...
Add Speed : ...543.3....
Sust Str : ...+........
Sust Int : ...+........
Sust Wis : ...+........
Sust Dex : ...+..+.....
Sust Con : ...+........
Sust Chr : ..++........
Invisible : ...+.......+
Mul life : ...........+
Sens Fire : ............
Reflect : ............
Free Act : ..++..+.....
Hold Life : .....+......
Imm Acid : ...*...++...
Imm Elec : ...*..*.+...
Imm Fire : ...*+.*.+..*
Imm Cold : ...*..+.+...
Res Pois : ...++...+...
Res Fear : ....+.......
Res Lite : ..+..+..+...
Res Dark : .....+..+...
Res Blind : ...+........
Res Conf : ..+..+..+...
Res Sound : ............
Res Shard : ......+.....
Res Neth : .+.+..+.+...
Res Nexus : ..+...+++...
Res Chaos : .....+......
Res Disen : ..+++.......
Levitate : ..+.........
Lite : ........+...
See Invis : ...+.+..+...
Regen : ...+........
Xtra Might: .+..........
Xtra Shots: .+..........
Activate : ...+++.+....
Drain Exp : ...+........
Cursed : ..++....+...
Hvy Curse : ...+....+...
Prm Curse : ...+....+...
Orc.ESP : .....+......
Full ESP : ...+....+...
Skills (points left: 0)
- Combat 50.000 [0.700]
. Weaponmastery 03.500 [0.700]
. Archery 00.500 [0.000]
. Bearform-combat 50.000 [1.000]
- Sneakiness 00.900 [0.900]
. Stealth -2.000 [0.400]
. Disarming 00.-600 [0.900]
- Magic 18.667 [0.900]
. Magic-Device 21.200 [1.050]
. Spell-power 12.000 [0.800]
. Conveyance 01.000 [0.300]
. Divination 01.000 [0.300]
. Udun 00.000 [0.400]
. Necromancy 50.000 [0.800]
. Thaumaturgy 01.000 [0.300]
- Spirituality 50.000 [1.000]
. Prayer 50.000 [1.400]
- Monster-lore 00.000 [0.500]
. Corpse-preservation 01.000 [1.000]
Abilities
* Extra Max Blow(1)
* Perfect casting
* Touch of death
* Undead Form
[Fates]
You are fated to die on level 14.
You may find a Potion of Cure Serious Wounds on level 9.
You may meet an Aimless-looking merchant on level 1.
You may meet a Pitiful-looking beggar on level 1.
You are fated to find The Dagger of Rilia on level 14.
You are fated to find a Potion of Boldness on level 1.
[Character Equipment]
a) (nothing)
d) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your dexterity and constitution by 4. It provides
resistance to nether. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
e) The Ring of Umarguil (+3 to infravision) {cursed}
It
increases your constitution, charisma and infravision by 3. It
sustains your charisma. It provides immunity to paralysis. It
provides resistance to light, confusion, nexus and disenchantment. It
allows you to levitate. It is cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 70 of The
Sacred Land Of Mountains.
f) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
It can be activated for powerful things if it
is being worn. It grants you the power of change the world if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and spell power by 5. It
increases your mana capacity by 100%. It makes you invisible. It
sustains your strength, intelligence, wisdom, dexterity, constitution
and charisma. It provides immunity to acid, electricity, fire and
cold. It provides immunity to paralysis. It provides resistance to
poison, blindness, nether and disenchantment. It allows you to see
invisible monsters. It gives telepathic powers. It speeds your
regenerative powers. It drains mana, life and experience. It is
permanently cursed. It cannot be dropped while cursed. It can
re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200
turns if it is being worn. It provides light (radius 3) forever. It
increases your strength, wisdom, charisma and speed by 4. It makes
you completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
n) The Thunderlord Coat of Herin [9,+9]
It sustains your dexterity. It
provides immunity to electricity and fire. It provides immunity to
paralysis. It provides resistance to fire, cold, shards, nether and
nexus. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport
(range 100) every 45 turns if it is being worn. It increases your
stealth and speed by 3. It provides resistance to acid and nexus. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever.
It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma and infravision by 125. It provides resistance
to acid, electricity, fire, cold, poison, light, dark, confusion,
nether and nexus. It allows you to see invisible monsters. It gives
telepathic powers. It is permanently cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 100 of
Angband.
z) (nothing)
{) (nothing)
[Character Inventory]
a) The Tome of Otso
b) The Gem of Ice named Genocide
It can be activated for genocide every 500 turns.
You found it in the remains of a Dark elven warlock on level 23 of A lost
temple.
c) The Gem of Venom named Genocide
It can be activated for genocide every 500 turns.
You found it in the remains of a Dark elven mage on level 21 of The Old
Forest.
d) Mordekainen's Pocket Magician named Heal
It can be activated for heal 700 hit points every 100 turns.
You found it in the remains of a Death quasit on level 36 of Mordor.
e) The Skull of Vecna {named Restore}
It
can be activated for restore stats and life levels every 200 turns.
You found it lying on the ground on level 64 of Erebor.
f) 2 Sprigs of Athelas
g) 26 Potions of Cure Critical Insanity
h) 29 Potions of Healing
i) a Potion of Life
j) 9 Potions of Enlightenment
k) 57 Scrolls of Teleportation
l) 6 Scrolls of *Identify*
m) 89 Scrolls of Satisfy Hunger
n) a Scroll of *Destruction*
o) a Wooden Rod of Trap Location (10/10)
p) a Silver Rod of Perception (100/100)
q) a Silver Rod of Simplicity of Disarming (100/100)
You found it in the remains of a Grave wight on level 36 of Mordor.
r) a Golden Rod of the Istari of Enlightenment (250/250)
s) a Golden Rod of Capacity of Recall (203/250)
t) The Wand of Digging of Thrain (519 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
u) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the
space-time continuum from being disrupted. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Fire Phantom on level 36 of Mordor.
v) The Steel Helm of Hammerhand [6,+18] (+3)
It
grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
w) a Mighty Hammer (9d9) {special}
[Home Inventory - Bree ]
a) 6 Potions of Cure Light Insanity
b) 9 Potions of Cure Serious Insanity
c) 2 Potions of Cure Critical Insanity
d) a Silver Rod of Nothing (100/100)
e) a Silver Rod of Nothing (100/100)
f) a Golden Rod of Capacity of Nothing (250/250)
g) a Wand of Fireflash[2|17] (9 charges)
h) a Wand of Tidal Wave[3|26]
i) a Wand of Essence of Speed[1|22] {good}
j) a Wand of Banishment[1|28] (2 charges)
k) a Fireproof Staff of Fiery Shield[2|7] (5 charges)
l) a Staff of Shake[2|16] of Plenty (14 charges)
m) a Fireproof Staff of Healing[4|27] (0 charges)
n) The Ring of Lionar (+4)
It increases your intelligence by 4. It sustains your
strength, dexterity and constitution. It provides immunity to
paralysis. It provides resistance to dark, sound and nexus. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Young red dragon on level 27 of Mirkwood.
o) an Indestructible Ring of Slaying (+12,+9)
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Jewelry Shop.
p) The Ring of Flare (+3)
q) The Ring of Durin (+2)
It grants you the power of midas
touch if it is being worn. It increases your strength, constitution
and charisma by 2. It sustains your strength, constitution and
charisma. It provides resistance to life draining, acid, cold, dark,
nether and chaos. It allows you to sense the presence of evil beings.
It drains experience. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if
it is being worn. It increases your intelligence, wisdom and searching
by 2. It provides resistance to blindness. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
s) a Climbing Set
[Home Inventory - Gondolin ]
a) Raistlin's Ready Ranger named Teleport Level
It can be activated for teleport level every 50 turns
.
You found it in the remains of a Death quasit on level 36 of Mordor.
b) Pytar's Portable Pandemonium
It
can be activated for cure hallucination every 100 turns.
You found it in the remains of a Dark elven warlock on level 24 of
Mirkwood.
c) 15 Potions of Cure Light Insanity
d) 2 Potions of Cure Insanity
e) 11 Potions of Resistance
f) a Moonstone Rod of Teleport Other (75/75)
g) a Silver Rod of Charging of Nothing (100/100)
h) a Wand of Noxious Cloud[8|25] (11 charges)
i) a Wand of Essence of Speed[1|13] (5 charges)
j) a Wand of Essence of Speed[1|14] (3 charges)
k) a Staff of Probability Travel[3|19] (0 charges)
l) a Ring of Slaying (+8,+9)
You bought it from the Jewelry Shop.
m) The Ring of Linena (+3)
It increases your dexterity by 3.
It sustains your intelligence, dexterity and charisma. It provides
resistance to fire and sound. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mature bronze dragon on level 37 of Moria.
n) a Ring of Shard Resistance
o) 2 Amulets of Reflection
p) an Amulet of Telepathy
q) The Phial of Galadriel (+4)
r) a Bronze Dragon Scale Mail (-2 to accuracy) [30,+16]
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, dark and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
t) The Cloak of Thorongil [1,+9]
It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to acid. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
u) a Dark Sword of Nothingness (3d7) (-51,-100)
[Home Inventory - Minas Anor ]
a) a Fireproof Corrupted Tome of Melkor
It cannot be harmed by fire.
You found it in the remains of a Death quasit on level 36 of Mordor.
b) a Fireproof Book of Beginner Cantrips {25% off}
It
cannot be harmed by fire.
You bought it from the Book Store.
c) Benetar's Mana Battery
It can be activated for teleport
(range 100) every 100 turns.
You found it in the remains of a Glabrezu on level 45 of Moria.
d) 9 Potions of Cure Light Insanity
e) 36 Potions of Restore Life Levels
f) 6 Scrolls of Teleport Level
g) a Silver Rod of Nothing (100/100)
h) a Silver Rod of the Istari of Nothing (200/200)
i) a Wand of Fireflash[5|24]
j) a Wand of Strike[4|15]
k) a Wand of Teleport Away[5|24] (10 charges)
l) a Wand of Essence of Speed[1|18]
m) a Wand of Essence of Speed[1|31]
n) a Staff of Shake[3|10] {good}
o) a Staff of Healing[3|25] {good}
p) a Staff of Summon[5|25] (14 charges)
q) The Ring 'Fingron' (-8) {cursed}
It
decreases your intelligence by 8. It sustains your wisdom. It
provides resistance to poison and shards. It allows you to see
invisible monsters. It drains experience. It induces random
teleportation. It is heavily cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Mature gold dragon on level 37 of Mordor.
r) a Ring of Slaying (+6,+13)
s) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dracolisk on level 50 of Mordor.
t) a Dwarven Lantern of the Magi [Sense Monsters] (+1)
It
grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It has a spell stored inside. It increases
your intelligence, wisdom and charisma by 1. It makes you invisible.
It provides resistance to blindness. It cannot be harmed by fire.
It was given to you as a reward.
u) The Star of Elendil (+1)
It can be activated for light (dam
2d15) & map area every 50+d50 turns if it is being worn. It grants you
the power of detect curses if it is being worn. It provides light
(radius 4) forever. It increases your speed by 1. It provides
resistance to life draining. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 50 of Mordor.
v) 30 Empty Bottles
[Home Inventory - Lothlorien ]
a) The Toenail of Vecna (charging)
It
can be activated for acquirement every 3000 turns.
You found it lying on the ground on level 35 of Mordor.
b) 99 Potions of Water Curing {quest}
c) a Potion of Resistance
d) a Moonstone Rod of Polymorph (75/75)
e) a Mithril Rod of Curing
f) a Rod Tip of Enlightenment (40 Mana to cast)
g) a Rod Tip of Havoc (90 Mana to cast)
h) a Wand of Tidal Wave[3|21]
i) a Wand of Strike[1|10]
j) a Wand of Teleport Away[1|20] (8 charges)
k) a Wand of Teleport Away[1|20] {good}
l) a Wand of Essence of Speed[1|19]
m) a Staff of Probability Travel[3|17]
n) a Fireproof Staff of Recovery[2|11] (8 charges)
o) The Ring of Power of Adunaphel the Quiet (+2 to speed)
It increases
your intelligence, dexterity, constitution, stealth, speed and attack
speed by 2. It makes you invisible. It sustains your intelligence,
dexterity and constitution. It makes you completely fearless. It
provides resistance to acid, poison, blindness, shards and
disenchantment. It allows you to see invisible monsters. It speeds
your regenerative powers. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 71 of Angband.
p) The Ring of Telend (+2 to speed)
It increases your speed by 2. It sustains your wisdom. It provides
resistance to cold, confusion and nexus. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Shelob, Spider of Darkness on level 50 of
Cirith Ungol.
q) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your
strength, dexterity, constitution, infravision and speed by 3. It
provides immunity to paralysis. It makes you completely fearless. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
r) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life
levels every 750 turns if it is being worn. It provides light (radius
1) forever. It increases your constitution by 3. It sustains your
intelligence, wisdom and constitution. It provides resistance to life
draining, cold, dark and nether. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor.
s) The Stone of Lore
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
t) a Blasted Thunderlord Coat [9,-8]
It provides
resistance to fire and cold.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
u) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
v) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
w) The Mattock of Nain (+12,+18) (+6 to searching)
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It
decreases your luck by 20. It does extra damage from fire. It
poisons your foes. It produces chaotic effects. It is very sharp and
can make your foes bleed. It strikes at demons with holy wrath. It
fights against evil with holy fury. It can re-curse itself. It can
resist being shattered by morgul beings. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dark elven warlock on level 37 of Mordor.
b) Baalzebub's Tormented Box
It can be activated for cure cuts every 100 turns.
You found it in the remains of a Death quasit on level 36 of Mordor.
c) Boccob's Unfinished Works
It
can be activated for cure fear every 100 turns.
You found it lying on the ground on level 36 of Heart of the Earth.
d) The Gem of Fire
It
can be activated for curing every 110 turns.
You found it in the remains of an Emperor wight on level 47 of Mordor.
e) The Gem of Knowledge
It can be activated for confusion.
You found it in the remains of a Death quasit on level 36 of Mordor.
f) The Gem of Rage
It
can be activated for paralyze.
You found it in the remains of a Death quasit on level 36 of Mordor.
g) The Gem of Wisdom
It
can be activated for cure confusion every 500 turns.
You found it lying in a vault on level 36 of Mordor.
h) The Gem of Ghosts
It can be
activated for experience loss.
You found it lying on the ground on level 70 of The Sacred Land Of
Mountains.
i) Raal's Voodoo Doll of Revenge
It can be activated for decreasing Dexterity.
You found it in the remains of a Death quasit on level 36 of Mordor.
j) The Mirror of Alternate Dimensions
It
can be activated for cure poison every 100 turns.
You found it in the remains of an Illusionist on level 10 of Barrow-Downs.
k) The Ebon Cube of Darkness
It can be activated for decreasing Wisdom.
You found it in the remains of a Ghoul on level 36 of Mordor.
l) The Diamond Prism of Light
It can be
activated for summon monster.
You found it in the remains of a Dark elven warlock on level 38 of Mordor.
m) Gruumsh's Bottle of Death
It can be activated for decreasing Charisma.
You found it in the remains of a Monastic lich on level 44 of Mordor.
n) The Devil's Pentagram
It can be activated for cure confusion every 500 turns.
You found it in the remains of a Death quasit on level 36 of Mordor.
o) Kelek's Practical Joke
It
can be activated for create hunger.
You found it in the remains of a Black wraith on level 40 of The Helcaraxe.
p) Tenser's Alteration Manual
It can be activated for light area (dam 2d15) every 100 turns.
You found it in the remains of a Monastic lich on level 44 of Mordor.
q) The Pendulum of Orcus
It can be activated for confusion.
You found it in the remains of an Imp on level 15 of Mirkwood.
r) Benetar's Death Ray Experiment
It can
be activated for Ruination.
You found it in the remains of a Monastic lich on level 44 of Mordor.
s) a Parchment titled ``Magic for the Layman''
It can be activated for decreasing Dexterity.
You found it in the remains of a Death quasit on level 36 of Mordor.
t) Gamenlon's Summoning Manual
It
can be activated for light area (dam 2d15) every 100 turns.
You found it lying on the ground on level 30 of The Sandworm lair.
u) Balrilbon's Soulgem
It
can be activated for decreasing Charisma.
You found it in the remains of a Death quasit on level 36 of Mordor.
v) Baalzebub's Tormented Skullcap
It
can be activated for decreasing Intelligence.
You found it in the remains of a Dread on level 69 of Angband.
w) The Bottomless Bottle
It can
be activated for decreasing Constitution.
You found it in the remains of a Death quasit on level 36 of Mordor.
x) a Parchment titled ``Planar Travel Made Easy''
It
can be activated for curing every 110 turns.
You found it lying on the ground on level 22 of A lost temple.
a) Raal's Tormented Spirits
It can
be activated for cure poison every 100 turns.
You found it in the remains of a Barrow wight on level 41 of Mordor.
b) Tenser's Mechanical Magician
It
can be activated for summon pet every 101 turns.
You found it lying on the ground on level 69 of Angband.
c) The Crystal Ball of The Witch-King of Angmar
It can be
activated for cuts.
You found it in the remains of a Dreadlord on level 62 of Mordor.
d) a Parchment titled ``Secrets of the Gnomish Wizards''
It
can be activated for decreasing Strength.
You found it in the remains of a Dark elven mage on level 48 of Mordor.
e) The Cunning Plan of Zog
It can be activated for summon monster.
You found it in the remains of a Druid on level 13 of Orc Cave.
f) a Parchment titled ''Immortality For Dummies''
It can
be activated for light area (dam 2d15) every 100 turns.
You found it lying on the ground on level 2 of A lost temple.
g) Jor's Compendium of Strange Behaviour
It can be
activated for cure blindness every 100 turns.
You found it in the remains of a Death quasit on level 36 of Mordor.
h) Agannazar's Antique Acorn
It
can be activated for hallucination every 10 turns.
You found it in the remains of a Novice paladin on level 40 of Moria.
i) Agannazar's Altruistic Assassin
It can be activated for paralyze.
You found it in the remains of a Death quasit on level 36 of Mordor.
j) 15 Mushrooms of Cure Serious Wounds {100% off}
k) The Ring of Power of Ren the Unclean (+2% of critical hits)
It
increases your stealth, searching, infravision and ability to score
critical hits by 2. It makes you invisible. It sustains your
strength. It makes you completely fearless. It drains experience.
It cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ren the Unclean on level 83 of Angband.
l) The Ring of Power of Akhorahil the Blind (+1 to searching)
It increases your intelligence, dexterity and searching by 1. It
makes you invisible. It provides resistance to electricity and cold.
It drains experience. It cannot be dropped while cursed. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 70 of Dol
Guldur.
m) The Ring of Power of Ren the Unclean (+1 to searching)
It increases your wisdom, dexterity and searching by 1. It
makes you invisible. It sustains your charisma. It provides
resistance to nether. It allows you to levitate. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Ren the Unclean on level 70 of Paths of the
Dead.
n) The Ring of Power of Uvatha the Horseman (+1)
It increases your strength by 1. It makes you invisible. It
sustains your dexterity. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
o) The Ring of Undaldor (+3)
It increases your charisma by 3. It sustains your wisdom, dexterity
and constitution. It provides resistance to electricity. It slows
your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 27 of Heart of the Earth.
p) a Ring of Speed (+8)
It
increases your speed by 8.
You found it in the remains of a Great Hell Wyrm on level 95 of Angband.
q) a Ring of Speed (+6)
It increases your speed by 6.
It was given to you as a reward.
r) a Ring of Invisibility
It makes you invisible.
You found it in the remains of Smeagol on level 20 of Mirkwood.
s) The Amulet of Carlammas (+2)
It can
be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Fire giant on level 70 of The Sacred Land
Of Mountains.
t) The Phial of Undeath (-5)
It can be activated for ruination every 10+d10 turns if
it is being worn. It provides light (radius 5) forever. It decreases
your strength, intelligence, wisdom, dexterity, constitution, charisma
and luck by 5. It allows you to breathe without air. It allows you
to sense the presence of undead. It carries an ancient morgothian
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
u) The Palantir of Orthanc (+2)
It
can be activated for clairvoyance every 100+d100 turns if it is being
worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 95 of Angband.
v) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and disenchantment. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
w) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1.
It provides resistance to acid, electricity, fire, cold, confusion,
sound and nexus. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
x) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic
if it is being worn. It can be used to store a spell. It increases
your intelligence, wisdom and searching by 3. It sustains your
intelligence and wisdom. It provides immunity to paralysis. It
provides resistance to acid, electricity, fire and cold. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
a) The Robe of Neregyth [2,+9]
It sustains your dexterity and constitution. It provides
resistance to life draining and acid. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
b) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth,
infravision and ability to tunnel by 5. It provides resistance to
acid, electricity, fire and poison. It allows you to sense the
presence of animals. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
c) The Cloak 'Lorlaquen' [1,+4]
It makes you completely fearless. It provides
resistance to life draining, fire and cold. It produces a fiery
sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
d) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it
is being worn. It provides light (radius 1) forever. It increases
your wisdom, charisma, searching and luck by 5. It sustains your
wisdom, dexterity and charisma. It provides resistance to acid,
electricity, dark and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
e) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3.
It provides resistance to confusion. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
f) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile
(2d6) every 2 turns if it is being worn. It provides light (radius 1)
forever. It sustains your constitution. It provides immunity to
paralysis. It provides resistance to light. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
g) The Set of Gauntlets 'Paurnen' [2,+15]
It can be activated
for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be
used to store a spell. It provides resistance to acid. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
h) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt
(4d8) every 6+d6 turns if it is being worn. It can be used to store a
spell. It provides resistance to electricity. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 64 of Erebor.
i) The Hatchet of Tolinquen (1d5) (-1,+5)
It can be wielded two-handed. It produces chaotic effects. It is
especially deadly against dragons. It is especially deadly against
giants. It is a great bane of undead. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of The White Balrog on level 40 of The
Helcaraxe.
j) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if
it is being worn. It increases your dexterity, speed and attack speed
by 2. It does extra damage from frost. It poisons your foes. It
provides resistance to cold. It allows you to see invisible monsters.
It slows your metabolism. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Bullroarer the Hobbit on level 10 of Orc
Cave.
k) The Dagger 'Marin' (1d4) (+3,+10) (+4)
It increases your constitution by 4. It does extra damage from
acid. It produces chaotic effects. It is especially deadly against
orcs. It is especially deadly against trolls. It is a great bane of
demons. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Golgarach, the Living Rock on level 36 of
Heart of the Earth.
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed
by 3. It is especially deadly against trolls. It is especially
deadly against giants. It provides immunity to paralysis. It
provides resistance to light. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light
(radius 1) forever. It increases your searching by 1. It does extra
damage from fire. It is especially deadly against orcs. It strikes
at demons with holy wrath. It fights against evil with holy fury. It
provides resistance to fire and light. It allows you to sense the
presence of orcs. It slows your metabolism. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
n) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It
increases your strength, dexterity and speed by 2. It is very sharp
and can cut your foes. It is very sharp and can make your foes bleed.
It fights against evil with holy fury. It provides immunity to
paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Horned Reaper on level 66 of Mordor.
o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It
increases your strength, constitution and speed by 2. It does extra
damage from electricity. It is very sharp and can cut your foes. It
is very sharp and can make your foes bleed. It strikes at demons with
holy wrath. It fights against evil with holy fury. It provides
immunity to paralysis. It provides resistance to electricity, light
and dark. It allows you to see invisible monsters. It aggravates
nearby creatures. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
q) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
It decreases your strength, wisdom, charisma and speed by 10. It does
extra damage from fire. It drains life from your foes. It makes you
invisible. It provides immunity to paralysis. It renders you
incorporeal. It allows you to see invisible monsters. It allows you
to sense the presence of undead. It slows your metabolism. It
prevents teleportation. It aggravates nearby creatures. It is
heavily cursed. It carries an ancient morgothian curse. It can clone
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom
and attack speed by 2. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It is especially
deadly against natural creatures. It provides resistance to light,
nexus, chaos and disenchantment. It allows you to see invisible
monsters. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra damage from fire and
frost. It poisons your foes. It produces chaotic effects. It is
very sharp and can cut your foes. It is a great bane of dragons. It
is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It is especially
deadly against natural creatures. It provides immunity to paralysis.
It provides resistance to acid, electricity, fire, cold and chaos. It
allows you to see invisible monsters. It allows you to sense the
presence of evil beings. It aggravates nearby creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
t) The Dark Sword of Onaraxe (3d7) (-4,+5) (+5)
It generates an antimagic field. It increases
your dexterity by 5. It produces chaotic effects. It is a great bane
of dragons. It is especially deadly against trolls. It is especially
deadly against giants. It is a great bane of demons. It strikes at
undead with holy wrath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
u) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It can be activated for drain life (120) every 400 turns if it is
being worn. It increases your wisdom and constitution by 3. It is
especially deadly against dragons. It allows you to sense the
presence of undead and evil beings. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
v) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can be wielded two-handed. It increases your searching,
infravision and ability to tunnel by 10. It is especially deadly
against giants. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to acid, electricity,
fire and cold. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
w) a Whip (1d6) (-1,-6) {cursed}
x) a Sling (x2) (-6,-3) {cursed}
a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is
being worn. It increases your searching and infravision by 2. It
fires missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
b) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and
constitution by 2. It provides resistance to electricity, fire and
cold. It speeds your regenerative powers. It fires missiles with
extra might. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
c) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck
by 2. It provides immunity to paralysis. It allows you to sense the
presence of dragons. It fires missiles with extra might. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 36 of Mordor.
d) The Light Crossbow of Tardagnos (x3) (+11,+8) (+1)
It provides light
(radius 1) forever. It increases your strength, intelligence,
dexterity, constitution and charisma by 1. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
e) The Heavy Crossbow of Vascar (x6) (+16,+20) (+2)
It provides light (radius 1) forever.
It increases your strength, intelligence, dexterity and charisma by 2.
It fires missiles with extra might. It fires missiles excessively
fast. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
f) The Arrow of Naelen (1d4) (+16,+14)
It does extra damage from electricity. It poisons
your foes. It is a great bane of dragons. It is especially deadly
against orcs. It strikes at demons with holy wrath. It is a great
bane of undead. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
g) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid,
electricity, fire and frost. It poisons your foes. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It is a great bane of demons. It strikes at undead with holy
wrath. It fights against evil with holy fury. It is especially
deadly against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
h) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at demons with holy wrath. It
fights against evil with holy fury. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
i) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid,
electricity, fire and frost. It poisons your foes. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Vampire lord on level 70 of The Sacred
Land Of Mountains.
j) The Small Wooden Boomerang of Methim (1d4) (+12,+11)
It does extra damage from electricity. It poisons
your foes. It is especially deadly against dragons. It is especially
deadly against orcs. It is a great bane of demons. It strikes at
undead with holy wrath. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Wooden Boomerang 'Athil' (1d8) (+28,+12)
It
does extra damage from acid and frost. It is especially deadly
against orcs. It is a great bane of demons. It is a great bane of
undead. It fights against evil with holy fury. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Lorgan, Chief of the Easterlings on level
38 of Moria.
l) a Harp of the Eldar (+1)
It increases your charisma by 1. It provides resistance
to acid and fire. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
m) a Novice rogue corpse
n) Fasolt the Giant's corpse
It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Fasolt the Giant on level 28 of Mirkwood.
o) Ulfang the Black's corpse
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
p) an Elder aranea skeleton
q) 10 Smaug the Golden's raw meats
r) a Parchment - Adventurer's Guide to Middle-earth
s) a Parchment - Nandorin for Dummies
t) The Mage Staff of Numar (1d4) (+0,+0) [+2]
It can be wielded two-handed. It sustains your intelligence. It
provides immunity to paralysis. It provides resistance to confusion.
It allows you to fly. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
u) a Human Skeleton
|
Posted on 4.6.2005 06:12
2621. on the Ladder (of 19313)
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