The Angband Ladder: Mighty Durok, Spectre Archer by <chriskousky@hotmail.com>

  [Entroband 1.7.1 Character Dump]

                          Name  : Mighty Durok

 Sex      : Male             Age               113   Str!:  18/210 18/***
 Race     : Spectre          Height             74   Int!:  18/165 18/190
 Class    : Archer           Weight            101   Wis :   18/83 18/108
                             Social Class        1   DEX!:  18/***
                             Align         Chaotic   Con!:  18/195 18/***
                                                     Chr!:  18/110 18/120

 Right hand      (+76,+91)   Hit point    -71/ 959   Fighting   : Legendary[47]
 Left hand       (+88,+74)   SP (Mana)      0/   0   Bows/Throw : Legendary[80]
 Blows/Round           6+6                           SavingThrow: Legendary[7]
 AverageDmg/Rnd    711+516   Level              50   Stealth    : Excellent
                             Experience   35821220
 Shooting       (+133,+19)   Max Exp      35821220   Perception : Fair
 Multiplier          x4.72   Actual XP:   31512163   Searching  : Fair
 Shots/Round          4.00   Gold          2999905   Disarming  : Heroic
                                                     MagicDevice: Heroic
 AC              [26,+174]   Time     Day 40  0:02
 Speed               (+39)   Play time    35:02:38   Infra-Vision: 50 feet


                         (Character Background)
          You were created by a curse.  You have jet-black hair,
          feral yellow eyes,  and a deathly gray complexion. An eerie
          green aura surrounds you.


          ...You were killed by The Mad Chemist on level 100 of
          Angband.

                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Spectre       Str!: 18/110 -5  2  2 14 18/*** 18/210  ...4...2332..
 Class : Archer        Int!: 18/120  4 -1 -2  6 18/190 18/165  5....23......
 Level : 50            Wis :  18/98 -1 -1 -1  4 18/108  18/83  .....23..3...
 Hits  : -71/959       DEX!:  18/90  2  2  0 19 18/***         ..34....3324.
 Mana  : 0/0           Con!:  18/80  0  1  1 12 18/*** 18/195  ...4....332..
                       Chr!: 18/100 -3  0  0  5 18/120 18/110  5....2.2.....

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+.....    Sound : ..........+..    Speed     : ++.++.+..+++.
 Elec  : .......+.....    Nether: .....+......*    FreeAction: +++.....++.++
 Fire  : .......+.....    Nexus : .......+...+.    SeeInvisi.: .+...++..+..+
 Cold  : *+.....+..*.+    Chaos : ......+......    Hold Life : ......+.....+
 Poison: ............+    Disnch: ..........+..    Warning   : .............
 Light : .+...........    Fear  : .............    SlowDigest: .+..........+
 Dark  : .....+.......    Reflct: .............    Regene.   : ++...........
 Shard : .......+.....    AuFire: .............    Levitation: ...........++
 Blind : +......+.+...    AuElec: .............    Perm Lite : ++...........
 Conf  : ......+.++...    AuCold: .............    Cursed    : ..........*..


             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ++.    Telepathy : ............+    Add Blows   : ..........+..
 Slay Und. : .+.    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: .+.    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .....+.......    Add Stealth : .....+.......
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: .+.    ESP Human : .............    Riding      : .+...........
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .+...........    Blessed     : .............
 Elec Brand: ...    ESP Troll : .+...........    No Teleport : .............
 Fire Brand: ...    ESP Giant : .+...........    Anti Magic  : ..........+..
 Cold Brand: .+.                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : +..    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : +..    Sust Dex  : ...........+.    Aggravate   : .....+....+..
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> Really try 41 Potions of Healing {!k!q}? [y/n]
> You have 40 Potions of Healing {!k!q}.
> You feel very good.
> Target Selected.
> You have 98 Seeker Arrows (6d4) (+10,+10) (207/828) {@f2=g}.
> The Seeker Arrows (6d4) (+10,+10) (207/828) {@f2=g} hits The Mad Chemist.
> The Mad Chemist shrugs off the attack.
> Target Selected.
> You have 98 Seeker Arrows (6d4) (+10,+10) (207/828) {@f2=g}.
> The Seeker Arrows (6d4) (+10,+10) (207/828) {@f2=g} hits The Mad Chemist.
> The ground trembles...
> You feel your life draining away...
> The Mad Chemist shrugs off the attack.
> You hit the Novice mage.
> It was a great hit!
> You have slain the Novice mage.
> You collect 509 gold pieces worth of adamantite.
> You hit the Novice mage.
> You have slain the Novice mage.
> You feel something roll beneath your feet.
> You have a Novice mage Skeleton (w).
> Your molecules feel disrupted!
> The granite wall turns into mud!
> The quartz vein turns into mud!
> The Mad Chemist invokes the Hand of Doom!
> You resist the effects!
> hek!
> You feel time flowing around you once more.
> Goodbye, Durok!
> Character dump successful.


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   5
   !Labyrinth       : level  18
   !Dragon's lair   : level  72
    Dark cave       : level  55


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  Grishnakh, the Hill Orc                  (Dungeon level:   6) - level 12
  Shagrat, the Orc Captain                 (Dungeon level:  12) - level 14
  The Sewer                                (Danger  level:  15) - level 16
  Orc Camp                                 (Danger  level:  15) - level 17
  Doom Quest 1                             (Danger  level:  15) - level 18
  The Mimic's Treasure                     (Danger  level:  25) - level 28
  Old Man Willow Quest                     (Danger  level:  22) - level 29
  Dark Elven Lords Quest                   (Danger  level:  25) - level 30
  The Cloning Pits                         (Danger  level:  45) - level 32
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 33
  Logrus Master                            (Danger  level:  25) - level 33
  The Tower                                (Danger  level:  30) - level 33
  The Vault                                (Danger  level:  30) - level 33
  Smaug the Golden                         (Dungeon level:  38) - level 33
  Zhar the Twin Obscenity                  (Dungeon level:  44) - level 33
  Vapor Quest                              (Danger  level:  25) - level 34
  The Old Castle                           (Danger  level:  50) - level 35
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 35
  The Lernean Hydra                        (Dungeon level:  50) - level 50
  Habu the Champion of Chaos               (Dungeon level:  56) - level 50
  Bleys, Master of Manipulation            (Dungeon level:  62) - level 50
  Mephistopheles, Lord of Hell             (Dungeon level:  76) - level 50
  Gothmog, the High Captain of Balrogs     (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Nothing.


 Arena: Champion


  [Defeated Monsters]

You have defeated 8574 enemies including 237 unique monsters in total.

< Unique monsters top 10 >
  a Plain Gold Ring                        (level 110)
  The Serpent of Chaos                     (level 100)
  Morgoth, Lord of Darkness                (level 100)
  Oberon, King of Amber                    (level  99)
  The Unicorn of Order                     (level  99)
  Sauron, the Sorcerer                     (level  98)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)


  [Virtues]

Your alighnment : Chaotic

You are the polar opposite of Nature.
You are the living embodiment of Temperance.
You are the living embodiment of Unlife.
You are the living embodiment of Harmony.
You are the polar opposite of Compassion.
You are the living embodiment of Valour.
You are the polar opposite of Diligence.
You are the polar opposite of Honour.


  [Mutations]

 Your gaze is hypnotic.
 Your mind randomly expands and contracts.


  [Character Equipment]

a) The Scythe of Slicing 'Songmaster' (9d4) (+11,+30) [+10] (+5)
{SpInCh;*Co;Bl;FaRgLu|VS/*}
b) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {Kaschei
Sp;CoLi;FaSiSdRgLu|Co/*TUL~oTP}
c) The Long Bow of Bard (x4) (+17,+19) (+3) {Dx;FaXm}
d) The Ring of Tulkas (+10,+10) [+25] (+4) (charging) {SpStDxCn}
e) a Ring of Speed (+12) {Sp}
f) The Collar Harness of the Hell (+15,+15) [-5] (-2) {!tInWiChSl;DkNt;SiAg~L}
g) The Jewel of Judgement (+3 to speed) (charging) {SpInWi;CfCa;SiHl}
h) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShBlNx}
i) The Elven Cloak 'Maelstrom' (+8,+8) [3,+25] (+3) {StDxCn;Cf;Fa}
j) The Metal Cap 'Diatribe' (+5,+20) [3,+40] (+3) {SpStWiDxCn;BlCf;FaSi}
k) The Set of Gauntlets of Spec (+24,+16) [2,+32] (+2 to speed) {cursed,
AtSpStDxCn;*Co;SoDi;Ag[M}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 36 Mushrooms of Restoring {!E}
b) 30 Potions of Speed {!k!q}
c) 40 Potions of Healing {!k!q}
d) 40 Potions of *Healing* {!k!q}
e) 12 Potions of Life {!k!q}
f) 14 Potions of Restore Life Levels {90% off}
g) 47 Potions of Resistance {!k!q}
h) 40 Scrolls of Phase Door {25% off}
i) 34 Scrolls of Teleportation {25% off}
j) a Scroll of *Destruction*
k) 4 Rods of Perception {@z7!s!d!k!!}
l) 3 Rods of Recall {!s!d!k}
m) 5 Rods of Detection {@z3!s!d!k!!}
n) 3 Rods of Healing {!s!d!k!!}
o) 12 Rods of Stone to Mud (8 charging) {@z6!s!d!k!!}
p) 3 Staffs of Healing (3x 4 charges) {!s!d!k}
q) 11 Staffs of *Destruction* (11x 5 charges) {!s!d!k}
r) a Staff of *Destruction* (4 charges) {!s!d!k}
s) 99 Seeker Arrows (6d4) (+10,+10) (207/828) {@f2=g}
t) 99 Seeker Arrows (6d4) (+10,+10) (207/828) {@f2=g}
u) 99 Seeker Arrows (6d4) (+10,+10) (207/828) {@f2=g}
v) 20 Seeker Arrows (6d4) (+10,+10) (207/828) {@f2=g}
w) a Novice mage Skeleton


  [Home Inventory]

 ( page 1 )
a) 25 Potions of Speed {!k!q}
b) 7 Potions of Resist Heat
c) 86 Potions of Resist Cold
d) 99 Potions of Heroism
e) 72 Potions of Heroism
f) 99 Potions of Cure Critical Wounds {25% off}
g) 22 Potions of Cure Critical Wounds {25% off}
h) 5 Potions of Strength {!k}
i) 4 Potions of Constitution {!k}
j) 15 Potions of Enlightenment
k) a Potion of Curing
l) a Potion of Invulnerability

 ( page 2 )
a) 2 Potions of New Life {!q}
b) 48 Scrolls of Phase Door {25% off}
c) 64 Scrolls of Teleportation {25% off}
d) 11 Scrolls of Identify {@r1}
e) 2 Scrolls of *Identify*
f) 5 Scrolls of *Remove Curse*
g) 98 Scrolls of Holy Chant {25% off}
h) 9 Scrolls of *Destruction* {75% off}
i) 6 Scrolls of Genocide
j) 4 Scrolls of Mass Genocide
k) 13 Rods of Trap Location {@z1}
l) 6 Rods of Door/Stair Location {@z2}

 ( page 3 )
a) 7 Rods of Recall {!s!d!k}
b) 25 Rods of Illumination {@z5}
c) a Rod of Restoration {!s!d!k!!}
d) 10 Rods of Teleport Other {!s!d!k}
e) 3 Wands of Teleport Other (31 charges)
f) 3 Wands of Stone to Mud (22 charges) {@a1}
g) a Wand of Disintegrate (4 charges)
h) a Wand of Rockets (4 charges)
i) a Staff of Perception (2 charges)
j) 2 Staffs of Light (2x 18 charges) {@u1}
k) 7 Staffs of Enlightenment (7x 11 charges)
l) a Staff of Enlightenment (9 charges)

 ( page 4 )
a) a Staff of Curing (8 charges)
b) 17 Staffs of Speed (17x 8 charges)
c) a Staff of Speed (7 charges)
d) a Staff of Speed (6 charges)
e) 4 Staffs of *Destruction* (4x 5 charges) {!s!d!k}
f) a Ring of Searching and Stealth (+3) {SlSr}
g) a Ring of Dexterity (+2) {Dx}
h) a Ring of Damage (+14)
i) a Ring of Damage (+12)
j) a Ring of Damage (+8)
k) a Ring of Slaying (+10,+11)
l) a Ring of Slaying (+7,+9)

 ( page 5 )
a) a Ring of Speed (+10) {Sp}
b) a Ring of Speed (+7) {Sp}
c) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
d) a Ring of Nexus Resistance
e) a Ring of Confusion Resistance
f) a Ring of Disenchantment Resistance
g) a Ring of Extra Attacks (+2 attacks)
h) 4 Rings of Extra Shots {Xs, !s!d!k}
i) The Necklace of the Dwarves (+3) {StCnIf;Di;FaSiRgLu}
j) an Amulet of Anti-Magic
k) an Amulet of Resistance {AcElFiCoPoCa}
l) 2 Amulets of Resistance {AcElFiCo}

 ( page 6 )
a) The Amulet of Faramir (+24,+0) (+3) {!t Tom Clone Sl;BlCf(Dx}
b) The Torque of Boromir (+0,+16) {Fe(St}
c) The Bead 'Yasaka-no-Magatama' (+3) {InDxChSr;ElFiCo;FaSi}
d) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}
e) The Amulet of Sacred Knights [+10] (+2) {!tSpStWi;CfCa;FaSiHlRgBs}
f) The Pendant of Gogo (+4) {InWiDx;SiLu}
g) The Phial of Galadriel (+1 to searching)
h) The Stone of Lore
i) Chaos Dragon Scale Mail (-2) [40,+16]
j) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkDi~Z}
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCfNx}
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoCfSo}

 ( page 7 )
a) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
b) The Full Plate Armour of Isildur [25,+25] (+3) {Cn;AcElFiCoCfSoNx}
c) The Robe of Incanus [2,+20] (+3) {InWiSr;AcElFiCo;MaFaSiLv(InWi}
d) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
{Sl;AcElFiCoDkNt}
e) The Hard Studded Leather of Revelation (+4,+6) [7,+16] (+4) {Wi;SoDi[F(Wi}
f) The Rhino Hide Armour 'Oornag' (-1) [8,+10] (+3 to stealth) {WiSl;CfDi}
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShBl}
h) The Black Clothes 'Smoke Ball' [4,+21] (+4 to stealth) {InDxSlIf;PoLiNx}
i) a Cloak of Aman [1,+9] (+1 to stealth) {Sl;Di}
j) an Elven Cloak of the Bat (-9,-12) [4,+8] (+3) {SpSlSrIf;Dk;SiLv}
k) a Shadow Cloak [6,+10]
l) a Shadow Cloak of Protection [6,+27] {LiDk}

 ( page 8 )
a) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;DkSoCa;Fa}
b) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDk}
c) The Large Metal Shield of Anarion [8,+18] {AcElFiCoFe(StInWiDxCnCh}
d) The Knight's Shield of Earendil [10,+20] {Gachapin Clone ElFiDkBlNt;Lu~Good}
e) an Iron Crown of the Magi [0,+9] (+2) {In;AcElFiCoDi;Fa(In}
f) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
g) The Hard Leather Cap of Thranduil [2,+10] (+2) {Grishnakh InWi;PoBl~Tele}
h) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {. GWoST
InWiSr;AcCoPoLiDiFe;FaSiLuTe[M}
i) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
j) a Dragon Helm [8,+13] {CoDkShSo}
k) a Set of Dragon Gloves [4,+16] {LiShBl}
l) a Set of Dragon Gloves [4,+14] {ElFi}

 ( page 9 )
a) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {GWoST Dx;Ac;FaLu}
b) The Dagger of Caine (2d4) (+10,+15) [+5] (+4) {DxSlSr;Dk;ThFaSi|P/*poT(Dx}
c) The Main Gauche of Azaghal (2d5) (+12,+14) {*Fi;Ca/XD~D}
d) The Small Sword 'Sting' (1d6) (+9,+9) (+2 attacks)
{AtStDxCn;LiNt;FaSiLu/*oL~oTP}
e) The Long Sword 'Excalibur' (4d5) (+21,+19) [+5] (+3)
{WiCnChDg;ShFe;SiHlWrBs|S/*UL(WiCh}
f) The Long Sword 'Werewindle' (2d5) (+8,+12) (+2)
{AtSpStCn;ElLiDkDiFe;FaSiSdRgLu|ECa/*U(StInWiCn}
g) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
{DxSl;AcElFiCoNtDiFe;SiRgLuBs/*DUZ}
h) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) {Cn;Di;Ag/XD/*pTU}
i) The Blade of Chaos 'Doomcaller' (7d6) (+18,+28) [-20]
{AcElFiCoCfCa;FaSiLuAg|FCoPCaS/XD/*poTZ~Tele}
j) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2)
{StCn;CfNtCa;FaHlAg|V/p}
k) a Poison Needle (1d1) (+0,+0)
l) The Falcon Sword of Destruction (3d6) (+10,+25) (+3 attacks)
{AtStDx;Ag|AEFCoPCa}

 ( page 10 )
a) a Great Axe (Defender) (4d4) (+9,+18) [+1] (+3 to stealth)
{Sl;AcElFiCoFe;FaSiRgLvWr(Ch}
b) a Quarterstaff of Slaying (6d10) (+9,+11)
c) The War Hammer 'Aegis Fang' (3d3) (+11,+22) (+2)
{StDxChDg;CoFe;SiRgBs/*DoPU}
d) The Tetsubo of Shuten-douji (4d7) (+9,+20) [+10] (+6) {St;Fe}
e) The Two-Handed Flail 'Thunderfist' (4d6) (+6,+18) (+4) {St;ElFiDk;Lu|EF/oTZ}
f) a Mace of Disruption (Trump Weapon) (5d8) (+18,+21) (+2 to searching)
g) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
{StSrIfDg;AcDkDi|A/DoTP}
h) a Long Bow (x3) (+10,+10)
i) a Long Bow of Accuracy (x3) (+23,+8)
j) a Long Bow of Velocity (x3) (+11,+11)
k) a Long Bow of Velocity (x3) (+9,+12)
l) The Long Bow 'of Legolas' (x3) (+14,+15) (+3 to stealth)
{CnSlSrIf;CoDi;SiXs}

 ( page 11 )
a) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
b) The Long Bow of Yoichi (x4) (+40,+13) (+4) {Dx;SiXm}
c) 99 Seeker Arrows (6d4) (+10,+10) (207/828) {@f2=g}
d) 99 Seeker Arrows (6d4) (+10,+10) (207/828) {@f2=g}
e) 99 Seeker Arrows (6d4) (+10,+10) (207/828) {@f2=g}
f) 99 Seeker Arrows (6d4) (+10,+10) (207/828) {@f2=g}
g) 99 Seeker Arrows (6d4) (+10,+10) (207/828) {@f2=g}
h) 99 Seeker Arrows (6d4) (+10,+10) (207/828) {@f2=g}
i) 99 Seeker Arrows (6d4) (+10,+10) (207/828) {@f2=g}
j) 99 Seeker Arrows (6d4) (+10,+10) (207/828) {@f2=g}
k) 99 Seeker Arrows (6d4) (+10,+10) (207/828) {@f2=g}
l) 30 Seeker Arrows (6d4) (+10,+10) (207/828) {@f2=g}

 ( page 12 )
a) 5 Seeker Arrows of Flame (6d4) (+4,+7) (193/772) {99% off}
b) 10 Seeker Arrows of Hurt Animal (6d4) (+6,+6) (188/752) {99% off}
c) 5 Seeker Arrows of Hurt Evil (6d4) (+4,+9) (202/808) {99% off}
d) 9 Seeker Arrows of Hurt Animal (6d4) (+8,+6) (188/752) {99% off}
e) 10 Seeker Arrows of Hurt Evil (6d4) (+8,+7) (193/772) {99% off}
f) 10 Seeker Arrows of Wounding (6d4) (+9,+7) (193/772) {99% off}
g) 10 Seeker Arrows of Hurt Animal (6d4) (+8,+8) (198/792) {99% off}
h) 8 Seeker Arrows of Hurt Animal (6d4) (+11,+6) (188/752) {99% off}
i) 26 Seeker Arrows of Shocking (6d4) (+11,+7) (193/772)
j) 7 Seeker Arrows of Wounding (6d4) (+9,+9) (202/808) {99% off}
k) 6 Seeker Arrows of Wounding (6d4) (+10,+9) (202/808) {99% off}
l) 6 Seeker Arrows of Holy Might (6d4) (+10,+9) (202/808) {99% off}

 ( page 13 )
a) 24 Seeker Arrows of Hurt Animal (6d4) (+13,+10) (207/828)
b) 18 Seeker Arrows of Wounding (6d4) (+12,+11) (212/848)
c) 21 Seeker Arrows of Wounding (6d4) (+13,+11) (212/848)
d) 7 Seeker Arrows of Wounding (6d4) (+15,+11) (212/848) {99% off}
e) 2 Filthy street urchin Skeletons
f) a Mean looking mercenary Skeleton
g) a Novice mindcrafter Skeleton
h) a Cave orc Skeleton
i) 6 War bear Skeletons
j) 4 White wolf Skeletons
k) 3 Mad bear Skeletons
l) 4 Carrion crawler Skeletons

 ( page 14 )
a) 4 Nightblade Skeletons
b) a Broken Bone


  [Check Sum: "07d98b188b784e05ec"]


Posted on 5.11.2005 15:09
Last updated on 13.11.2005 04:36

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696. on the Ladder (of 18945)
10. on the Entroband Ladder (of 299)
8. for this player (

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Comments

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On 5.11.2005 15:09 chriskousky@hotmail.com wrote:
(CL6:DL5)
Playing an archer this time. I went with the Spectre because, well, they are my favorite race. Sure they are very weak, but they have Free Action/See Invisible, so no early game hangups. They have Telepathy, so no mid-late game hangups. And they have great resistances. And lets not forget Pass Wall!

They don't fight or shoot very well, and only have d7 hp per level, but I can live with that.

On 5.11.2005 15:25 chriskousky@hotmail.com wrote:
(CL10:DL0)
Another early prize!!! This time courtesy of Lion Heart.

On 5.11.2005 15:43 chriskousky@hotmail.com wrote:
(CL12:DL6)
I want the prize for most posts at a very low character level!

But it seems I already got my prize: Thranduil. I was just cursing my bad luck on the boots of free action (Smeagol dropped gloves of free action ... did I mention that Spectres have this ability innately??) when I decided to id that cap.

That should tide me over til CL35 :-) And the DL6 quest was tough with no way to see the monsters coming. I forgot to buy teleport, which was a mistake ...

On 5.11.2005 17:41 chriskousky@hotmail.com wrote:
(CL20:DL30)
Yes, sir! I like the new Dragon's Lair. I am not stair scumming it, but am rather using my Legendary stealth to walk around picking off sleeping dragons. CL18 to CL20 in about 10 minutes, though I nearly died to a Phantom Beast. Almost 200hp in a single round, and I did not see him coming!

The Defender came from the Orc quest, and the Long Bow came from the Black Market. Now my shooting damage is respectable.

On 5.11.2005 18:23 wrote:
18 additional minutes of play and I am now CL25 (no dump). Just want to comment that I think the Lair is actually speeding up the game faster these days :-)

On 5.11.2005 18:58 chriskousky@hotmail.com wrote:
(CL26:DL32)
OK, things are slowing down a bit now. Man, from CL18 to 25 was really really fast. Now that I need 20,000xp or so for a level gain, young dragons are not as beneficial.

Stealth is now Legendary[10], which really helps. I am having problems raising gold, however. It is a bit ironic that a character that does not need to carry spellbooks would have such tight inventory issues, but that is the way of things for Archers. Skeletons are more precious than gold since skeletons equal seeker arrows!!

On 6.11.2005 16:20 chriskousky@hotmail.com wrote:
(CL32:Cloning Pits)
Quest Completed! Gotta love it when the random monsters include a spotted mushroom, a water vortex, a xaren and a white knight!

I went in with Legendary[17] stealth but only doing 80 or so hp of damage a round with melee, so it was arrows all the way. 2x99 Normal 1d4 arrows (+6,+6) plus my entire stash of 130 or so Seeker Arrows, which I reserved for the Bokrugs (watch out for Greater Basilisk summons!) the Its (Hydra Summons) the Dagons (Demon Summons plus they have like 2000hp) the Gachapins (Hydra Summons) and the Queen Ants (Fire Ant Summons). Everything else got normal arrows to reduce lossage. This includes the Jurts, since they have a Chaos attack.

The quest started well, until the second It shrieked, waking up monsters as far as 1 of the Gachapins. Say goodbye to my stealth advantages!

In the end, the Dagons proved toughest and the Ants most annoying. The Its dropped the usual array of 9 diggers, slay orc weapons, resist acid armour, etc. Damn, I was hoping for a good artifact.

The Gachapins were slightly better with Earendil and Thunderfist. Tom dropped Faramir and a Queen Avavir.

So now I can melee. I also went from about 3,000gp to start to 180,000gp on finish, thanks to a bunch of spellbooks.

And not a single staff of speed in the black market despite my ridiculous day count. I resorted to town scumming for a bit, but ran out of gold, and had to go down with just my !oSpeed. It took 11.

On 6.11.2005 20:05 chriskousky@hotmail.com wrote:
(CL34:DL46 Lair)
Testing the waters vs. a Dracolich (I am immune to nether, but one frost breath can very nearly kill me!). He went down easy to a rain of Seeker Arrows and dropped a Ruby Ring ... of Speed!!!

I needed a break :-)

Oh, the BM finally relented on staves of speed ... these are very very important at this stage of the game, though less so now that I foud a RoS so early.

On 6.11.2005 21:38 chriskousky@hotmail.com wrote:
(CL35:Old Castle)
Well, that is probably enough play for this week. I might go kill Bull Gates for Disenchantment resistance before wrapping things up.

But True Power (tm) is mine at last!! A fast stealthy archer is deadly, and now I have Bard's bow, though I have yet to loose an arrow from it. Thorin came from a Sea Troll in the Old Castle and Anarion was there as well. Perhaps I will not need New Life after all?

On 10.11.2005 06:23 chriskousky@hotmail.com wrote:
(CL39:DL52)
Hanging out in the Dragon's Lair. I'm feeling so damn fast ... until I move instead of shoot. But I can make due with +12 base speed for the time being. I also gave up Shards resist of Arvedui for Isildur simply for the +3 Con boost. Probably not the best move, but I'll try it out for a bit.

In the meantime, I'm feeling quite powerful. Hell Wyrms are scarcely a bother, but I know this will change a bit once I start running into summoning dragonkind.

Cambeleg and Hammerhand might be nice. I still light up with excitement every time I see a metal cap ... but alas Diatribe has been hiding. I think the rarity might be right now ... my ninja never saw it. Would I wear Spec if I found it? That would be a tough call ... I probably would even though that means my stealthy days would end. But I doubt I will be faced with that decision.

On 11.11.2005 03:56 chriskousky@hotmail.com wrote:
(CL43:DL64)
More Dragon's Lair adventures. A bloodthirster dropped my second ring of speed at +7, and then a +10 ring of speed was found just laying on the ground. So I am fast enough for the time being. I'm dropping to the bottom of the lair, where I plan to hang out for a while.

And I definitely need many many more seeker arrows. When in need, the Forest is a good source of spiders, which are a good source of skeletons, which are a good source of seeker arrows :-) We'll see if it comes to that ...

On 11.11.2005 04:10 chriskousky@hotmail.com wrote:
This always happens. I post, and then something completely awesome happens.

Great Wyrm of Space Time gives Terror Mask *and* Fingolfin! Yes! Now, my hp are way too low all the sudden, but I don't mind. I need to check out what generated a wide awake GWoST (might be a dragon engine revving up) before recalling to *id* stuff.

For the curious, antimagic gives 90 + CL saving throw. So the 125 skill required to avoid the statue effect is now easily surpassed :-)

BTW, I think I would have preferred Diatribe ...

On 11.11.2005 15:36 chriskousky@hotmail.com wrote:
(CL45:DL70)
Yamata drops his guarded Katana, which is surprisingly the best weapon found so far! Some dragon gloves cover shards so Isildur is back. And Hammerhand for Terror Mask (can you believe it??) just for the fighting stat boost. This is temporary until Dwarves or Tulkas (or Diatribe) shows up. But now my stealth has been regained (Superb to Legendary[2]) and my hp improved (740ish to 890). AC is not bad to boot at 170.

Still trying to make it to the bottom of the lair ... I'm almost there!

On 11.11.2005 15:42 chriskousky@hotmail.com wrote:
Scratch that. Sting, Sacred Knights and Belthronding are swapped in. My missle damage is now actually higher due to +4 gain in STR and the extra shot. Hit points are now 935!

On 11.11.2005 17:23 chriskousky@hotmail.com wrote:
(CL46:DL72)
Santa Claus and Tiamat were slain back to back. Santa dropped Spec and Tiamat dropped Diatribe. Well, that tipped the balance, and I am now switching to a melee based archer! I am unskilled at everything (Dual Wielding and both weapons that I am wielding) so my +ToHit should go up quite a bit from here.

Oh, I will still shoot in a pinch :)

Now, I need a shadow cloak ...

On 11.11.2005 17:41 roblt97@hotmail.com wrote:
That's insane! Minus 10 to your score for breaking character! Boo! The Queen of Garbage! Boo! :)

That's some crazy luck. Hope Brian doesn't get it in his head to make arts even rarer again...

On 11.11.2005 17:53 chriskousky@hotmail.com wrote:
Hah! A little bit of luck never hurt anyone ...

Obviously, I should be wearing the Harness of Hell instead of Sacred Knights. Also, gaining skill in dual wielding will probably not help me, since Spec wipes out all dual wielding penalties. So probably just another +37 or +38 to hit is in the pipeline. Hopefully, that will be enough :-)

On 11.11.2005 17:54 bcbarnes wrote:
for the biggest, baddest uniques, he will probably be better off using arrows anyway. seekers with a matching slay are really strong.

lucky drop in that fight, though. my android never found diatribe... have fun!

On 11.11.2005 20:10 chriskousky@hotmail.com wrote:
(CL47:DL72)

Fun, Fun, Fun, Fun, Fun, Fun, Fun :-)
If these gloves and that helm can turn a Spectre Archer into a kick butt warrior, then I can only imagine what would happen to a warrior! Wow!

I am facing a greater pattern vault at the moment. I'll try to clean the outside before going in. Outside there are a bunch of Sky Drakes doing there thing (summoning) while inside there is Atlas (who pummelled away everything save a gleaming 7d6 Blade of Chaos, which I want to check out) and Uriel, among others like Tselakus and the Demogorgon.

On 11.11.2005 20:58 chriskousky@hotmail.com wrote:
Doomcaller! Sweet! Post to follow once I get back to town and *id* stuff.

On 11.11.2005 21:03 chriskousky@hotmail.com wrote:
(CL48:DL72)
Well, fortune smiled on me, providing a Staff of *Destruction*, which enabled me to get into the vault and get the Blade of Chaos! Extreme inventory woes due to many mixed batches of seeker arrows, so I recalled after retrieving the sword.

Compare weapons gives a 67% hit rate against AC175 (The Serpent's AC, btw, which is why I use this as a benchmark), and this is without heroism or holy chant. That is very good :-)

On 11.11.2005 22:29 chriskousky wrote:
Oh, this kit is sick against humans ... Amberites like Gerard and Fiona are dying in 3 to 4 rounds! And dragons are not being spared either! Took 5 stars off a GWoChaos in one round (must have been a sweet vorpal in there ...)

On 12.11.2005 00:33 chriskousky@hotmail.com wrote:
(CL50:DL72)
Level 50 at last. Actually, that was pretty darn quick. Being impressive in melee translates into quick level advancement.

Well, after seeing the Plain Gold Ring, I decided to beatup on Kaschei for consolation and then recall. He dropped Ringil for my slicing pleasure. Now Doomcaller sits at home because of its Chaos Brand and its [-20] to AC.

Tulkas was courtesy of 1 of the 11 Sky Drakes I have killed so far. Very nice.

Now, it is time to return to the Pits of Angband, and complete the random level quests. Wish me luck!

On 12.11.2005 02:57 chriskousky@hotmail.com wrote:
(CL50:DL76)
My first Maelstrom sighting ... I assume this artifact is named after my berserker, the Mighty Maelstrom. Very nice!

Now, what could I want next. Well, Jewel of Judgment, Shiva's Armour and Songmaster would complete my equipment set!

Let's go RNG!!!!!

On 12.11.2005 03:08 wrote:
I just stood toe to toe with Atlas. When the battle was done, there was not a scratch on me! I was at full hp! Such is the reach of my power!

On 12.11.2005 03:20 wrote:
Phase 1 of my evil plan is complete. Phase 1: Collect Underpants. Phase 3: Profit!

Actually, Phase 1: Jewel of Judgement ;-) That leaves Songmaster and Shiva's Armour. I know this is possible!

On 12.11.2005 04:07 roblt97@hotmail.com wrote:
This is one sick archer. I was going to play my mage next, but I might go ahead with a samurai and go with +dam gear...

On 12.11.2005 05:42 chriskousky@hotmail.com wrote:
I've been on the same level for about 4 hours now. Went in at 11.7 million xp and now I am 18 million xp. Still no end in sight. All about Sky Drakes, Space Time Wyrms, Balance Dragons, Law Dragons, Cyberdemons, etc. My DL88 reward loot remains tentalizingly out of reach as I slay hundreds upon hundreds of greater monsters.

I will perservere!!!

On 12.11.2005 15:15 dzhang@its.caltech.edu wrote:
Ooh, are you close to getting the Justice ?oArtifactCreation? If so, I highly recommend artifacting a Long Bow (+15, +15) ^^

On 12.11.2005 15:31 chriskousky@hotmail.com wrote:
Yes, I am very very close. But how does one get a Long Bow up to (+15,+15) without Craft? I'm guessing I would need to hang out in the town and amass thousands of scrolls ... Is that correct? If so, how long does it take?

And all of this only if I can ever, ever get off the current level I am on! Damn dragons ...

On 12.11.2005 15:57 chriskousky@hotmail.com wrote:
(CL50:DL88)
After 6 or so hours trying to shutdown the dragon summoning engine, with little success, I decided to make a mad dash and retrieve my Staves of Healing (only 3, not 4), when I nearly died. Off screen GWoPower pack breathes disintegration while I was holding down the up arrow key to "run". Excalibur kicked in and said "Are you sure you want to do that, stupid?". Warning probably saved my life :)

Kill Counts:
Sky Drake: 39
GWoSpace Time: 57
GWoBalance: 47
GWoLaw: 70
Cyberdemon: 32
Star Spawn of Cthulhu: 5

Not all on this level, but at 8,000,000xp gained on a single level, you can imagine quite a few were killed there!

In the end, I resorted to aggressive *Destruction* to shut things down.

On 12.11.2005 16:45 dzhang@its.caltech.edu wrote:
Yeah, it takes a while. Don't remember exact numbers, but I remember I pulled the plug with Beryl when my Bow got to (+13, +14) after a LONG while of town scumming.

On 12.11.2005 19:07 chriskousky@hotmail.com wrote:
(CL50:DL96)
Nodens and the Destroyer are both down. Nodens was mildly scary since I was not carrying *Healing* at the time. I had to sacrifice his drops which included some Hard Leather Boots. Feanor?

The Destroyer was shot down. 8 Charges from staves, 1 from a rod and 2 potions of Healing. I lost 9 seeker arrows to his disintegration. Reflection would have negated the need for any healing, but I left my amulet back on DL88: The Dragon Infested Level.

Now I renew my request for Shiva's armour. Wearing Arvedui at this stage is making me sick ;-)

On 12.11.2005 19:42 dzhang@its.caltech.edu wrote:
Hm... Every time I've found the Falcon Sword of Destruction it has the TY curse. How come yours didn't have it?

On 12.11.2005 20:02 chriskousky@hotmail.com wrote:
Brian removed it! Three cheers for Brian!! I probably would not be using it otherwise.

Now, imagine a ninja finding that sword ...

On 12.11.2005 20:10 dzhang@its.caltech.edu wrote:
Whoa, awesome! Now people might actually use it! What about Muramasa though? I never got why it was so well liked considering it had the TY curse AND anti-teleport. It's like a trapped version of Slayer.. ^^

On 12.11.2005 20:29 chriskousky@hotmail.com wrote:
Dunno ... I forgot about No Teleport (I was thinking Antimagic instead) so I guess I would be less pleased to get Muramasa as well. A 10d5 vorpal slay human weapon is pretty nice to swap in for certain circumstances. I think the biggest misconception about Muramasa is that it is not actually vampiric ... Well not in the usual way!

OK, here is Muramasa from one of my earlier characters (Nimble Falis)
i) The Katana 'Muramasa' (10d5) (+12,+11) [-20] (+2) {AtSp;DkNtDi;AgTy[MT|VS/p}

Notice it does have anti-magic! Perhaps that gets set in code?

On 12.11.2005 23:40 chriskousky@hotmail.com wrote:
(CL50:DL99)
Artifact creation and Arena milestones complete. The Art bow was lackluster when compared to Bard (Per shot damage went from 211 to 144 ... and consider that this is what will count the most against the Chemist).

I managed the GWoPower in the Arena fairly comfortably. As expected, I wiffed on every shot against the babble. That's OK, it was the extra rod of healing that I really wanted.

Now I face a rather large vault with a (x4) long bow in it. Probably just extra might but who knows? Also, there is a Calcite ring, which is either Lordly Protection of a Ring of Power. I'm going in!

On 12.11.2005 23:59 roblt97@hotmail.com wrote:
I'm past Angband 70 and I have yet to see even 1 of these uber vaults of yours. It must be the different settings we have for arena and small, but I don't see why we would see such an enormous difference in frequency. Some hierarchy in the level generator that prefers small levels to ubervaults?

On 13.11.2005 00:04 roblt97@hotmail.com wrote:
Well, that's it. I turned off arena and small and the very first time I went back to Angband (76) I had an uber vault. Perhaps I shall post a screen shot crying, "FINALLY!" I won't mention how the bad luck was actually my own stupid fault.

On 13.11.2005 00:07 chriskousky@hotmail.com wrote:
I am actually seeing less vaults then I remembered. Perhaps this is because my ninja scanned a *lot* of levels looking for *healing*, whereas this character is doing more exploration? Also, spending 6 hours of real time on a single level will certainly decrease the number of vaults encountered :)

But I would like at least 1 checkerboard vault before going at the Serpent. We'll see ...

On 13.11.2005 00:10 wrote:
Oh, aggravate really slows you down. Suddenly, I have to fight everything I see! Contrast this to my ninja, who was so stealthy that I could explore 10 levels picking up potions without a single fight!

On 13.11.2005 02:04 chriskousky@hotmail.com wrote:
(CL50:DL99)
I'm going for the Serpent. At long last, Morgoth showed his ugly face, and was promptly dispatched. And now I am ready for the final battle! Sure, there are some that remain (Cthulhu, Shuma Gorath, Vecna, Qzzzluppppsdfhjdfdsomethingorother), but I lose patience. Its time to *FIGHT*!

On 13.11.2005 02:28 chriskousky@hotmail.com wrote:
**WINNER**

Looks like I carried 3 stacks too many of seeker arrows for the final battle. I don't remember using so few ... but perhaps all of those insane bonuses to hit from Spec and the like resulted in a much higher hit rate then I am used too. Also, I only won an Archer once before, so that might be a factor.

Lots of summoning! Like the Unicorn battle, there were a fair number of turns where the Serpent simply moved towards me. But by and large, he was a bitch! Summoning after only 2 arrows despite my +48 speed and 4 shots per round. In the end, I decided to keep the big J at arms length and pelt him with Seeker Arrows, which allowed me to carry staves of destruction, and use them with abandon!

But this has to rank on the easy side as far as victory goes.

Now, I will be a good sport, and let the Chemist kill me ;-)

On 13.11.2005 02:46 chriskousky@hotmail.com wrote:
Here is my Chemistry Kit! I hope he shows up soon, because patience is not my forte!

On 13.11.2005 03:32 chriskousky@hotmail.com wrote:
(CL50:DL100)
Here, Chemist, Chemist, Chemist.
Here, Chemist, Chemist, Chemist.

Just Kidding! He will no doubt just kill me, but I plan to put up a fight!

On 13.11.2005 04:36 chriskousky@hotmail.com wrote:
As feared, the Mad Chemist stopped time and rolled thru all of my hp. I got 2 stars off him before this, however ...

I'd rather face 1,000 Serpents of Chaos then a single Mad Chemist!

On 13.11.2005 14:46 dzhang@its.caltech.edu wrote:
I assume you mean 1000 one after another, rather than all at the same time? Otherwise, I'm TeleportLeveling/Destructing if I ever see him ;-)

On 13.11.2005 21:25 bcbarnes wrote:
good try on the chemist, and congrats at taking down the serpent!

On 14.11.2005 15:37 chriskousky@hotmail.com wrote:
Thanks. Perhaps that was just a bit unlucky. My Ninja endured 3 Stop Times (1.7.0) while killing the Chemist and never took this sort of damage. The battle was going well to this point too.

But if someone wants to set out to kill the Chemist, say as their sole aim, then there is no better choice that a Death High Mage. Just count the expected number to TY_CURSES (I was expecting 50 or so). With Hellfire, 25 casts will be enough and you should only have to endure 8 TY_CURSES. My ninja, on the other hand, would have expected 200 or so, and surely would have become a statue!

And Dave, I was of course exaggerating. But the Chemist can kill any character. It will take luck to pull it off!!

On 14.11.2005 17:25 dzhang@its.caltech.edu wrote:
Hm... I'm just thinking here... how about Rogue, with the Hit-and-Away power? How would the TY curse activate in conjunction with that?

Otherwise, maybe the trick I pulled with Wey in fighting the Serpent? i.e. Find a vault with permanent walls, so that Summons from TY or whatever don't have room to be created. I still have no idea what its melee attacks look like though.. Is there a time attack?

On 14.11.2005 19:33 chriskousky@hotmail.com wrote:
The TY_CURSE was not that bad. You probably don't want to melee as you run the risk of entombing him, and that would just end the battle. If you are vulnerable to the Statue effect (as most characters are), then you will proabably have a different experience with the TY_CURSE.

No, the main problems with the chemist are its incredible speed (+50) combined with its Stop Time ability. You will notice I died on a combination of a double move and a stop time, the first move did no damage however and I still took over 1,000hp of damage. Imagine getting triple mana stormed for 1800hp of damage, and you will get the idea ;-)

But I think it was doable, I just got unlucky.

I don't want to give it all away here ... you can research monsters in the town though, and see what his other abilities are.

On 15.11.2005 21:37 Elliott946@aol.com wrote:
C'mon, Dave. You're getting close. Go get him.

On 15.11.2005 21:38 Elliott946@aol.com wrote:
Bad luck with the Chemist. That guy is ferocious.

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