The Angband Ladder: Ky-Kiske, Human Paladin by <animeband@oook.cz>

  [Angband 3.0.6 Character Dump]

 Name   Ky-Kiske                                 Self  RB  CB  EB   Best
 Sex    Male              Age        15   STR! 18/100  +0  +3 +13 18/260
 Race   Human             Height     69   INT! 18/100  +0  -3  +3 18/100
 Class  Paladin           Weight    183   WIS! 18/100  +0  +1  +8 18/190
 Title  Paladin Lord      Status     16   DEX! 18/100  +0  +0  +1 18/110
 HP     -39/1078          Maximize    Y   CON! 18/100  +0  +2 +12 18/240
 SP     313/401           Preserve    Y   CHR! 18/100  +0  +2 +10 18/220

 Level           50       Armor    [45,+106]     Saving Throw     Heroic
 Cur Exp   12600251       Fight    (+51,+39)     Stealth            Good
 Max Exp   12600251       Melee    (+61,+59)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+61,+14)     Shooting      Legendary
 MaxDepth    Lev 90       Blows       5/turn     Disarming        Superb
 Gold       4710279       Shots       1/turn     Magic Device     Superb
 Burden   196.0 lbs                              Perception         Fair
 Speed          +27       Infra        20 ft     Searching          Fair

 You are one of several children of a Serf.  You are a credit to the
 family.  You have dark brown eyes, straight auburn hair, and an
 average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.... Blind:.....+.......
 Elec:......+...... Confu:.........+...
 Fire:.+.*+.+...... Sound:........+....
 Cold:......+...... Shard:.............
 Pois:....+........ Nexus:.......+.....
 Fear:...++...+.... Nethr:...+.........
 Lite:............. Chaos:.....+..+....
 Dark:......+...... Disen:+.....+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.......+.....
Feath:............. Sear.:.....+.......
PLite:............. Infra:.....+.......
Regen:...+......... Tunn.:.............
Telep:.....+....... Speed:.++++..+...+.
Invis:...+.+....... Blows:.............
FrAct:...+....+.+.. Shots:.............
HLife:............. Might:.............


  [Last Messages]

> The Aether hound resists a lot. <2x>
> The Hellhound howls in pain.
> The Aether hound resists a lot.
> Carcharoth, the Jaws of Thirst shrugs off the attack.
> The Aether hound resists a lot.
> The Cold hound resists a lot.
> Carcharoth, the Jaws of Thirst misses you.
> Carcharoth, the Jaws of Thirst claws you.
> You are enveloped in flames!
> Carcharoth, the Jaws of Thirst misses you. <2x>
> You have 19 Scrolls titled "botbyt doezun" of Phase Door (n).
> Carcharoth, the Jaws of Thirst breathes darkness.
> The Aether hound breathes disenchantment.
> The Aether hound breathes lightning.
> You die.


  [Character Equipment]

a) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5)
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) a Fluorite Ring of Speed (+9)
   It increases your speed by 9.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colannon' [1,+10] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+19] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+7,+6) [1,+13] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Soft Leather Boots of Speed [2,+10] (+3)
   It increases your speed by 3.  


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings]
d) a Holy Book of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings] {!d}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights] {!d}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing] {!d}
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions] {!d}
   It cannot be harmed by the elements.  
i) a Holy Book of Prayers [Wrath of God] {!d}
   It cannot be harmed by the elements.  
j) 7 Gloopy Green Potions of Speed
k) 18 Light Blue Potions of Heroism
l) 5 Viscous Pink Potions of Restore Mana
m) 10 Metallic Green Potions of Restore Life Levels
n) 19 Scrolls titled "botbyt doezun" of Phase Door
o) 6 Mithril Rods of Recall
   It cannot be harmed by electricity.  
p) 6 Brass Rods of Detection (1 charging)
   It cannot be harmed by electricity.  
q) 11 Zirconium Rods of Teleport Other
r) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
s) The Mace 'Taratol' (3d4) (+11,+11)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
t) 20 Seeker Bolts of Holy Might (4d5) (+16,+17)
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  


  [Home Inventory]

a) 13 Vermilion Potions of *Healing*
b) 3 Coagulated Crimson Potions of Life
c) 26 Viscous Pink Potions of Restore Mana
d) 12 Scrolls titled "murrog eng con" of *Identify*
e) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
f) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
g) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
h) Balance Dragon Scale Mail (-2) [30,+10]
   It provides resistance to sound, shards, chaos, and disenchantment.  It
   activates for breathe balance (250) every 300+d300 turns.  It cannot be
   harmed by the elements.  
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
j) The Augmented Chain Mail of Caspanion (-2) [16,+15] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
k) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
l) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
n) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
o) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
q) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
s) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
t) The Katana 'Aglarang' (8d4) (+10,+10) (+5)
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
u) The Trident of Ulmo (4d8) (+15,+19) (+4)
   It increases your dexterity by 4.  It slays animals and dragons.  It
   provides immunity to acid.  It provides resistance to nether and life
   draining.  It is blessed by the gods, slows your metabolism, and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It activates for teleport away every 50 turns.
   It cannot be harmed by the elements.  
v) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and is especially deadly against demons.  It is branded with 
   acid.  It provides resistance to acid, fire, and dark.  It lights the
   dungeon around you.  It activates for berserk rage (50+d50 turns) every
   80+d80 turns.  It cannot be harmed by the elements.  
w) The Whip of Gothmog (6d3) (+13,+15) (-3) {cursed}
   It decreases your intelligence, wisdom, and dexterity by 3.  It slays 
   animals, trolls, and giants, and is especially deadly against dragons.  
   It is branded with fire.  It provides immunity to fire.  It provides
   resistance to lightning and dark.  It lights the dungeon around you.  
   It aggravates creatures around you and is heavily cursed.  It activates
   for large fire ball (120) every 15 turns.  It cannot be harmed by the
   elements.  
x) The Mattock of Nain (2d8) (+12,+18) (+6 to searching)
   It increases your strength by 6.  It increases your searching, 
   infravision, and tunneling by 6.  It slays orcs, trolls, giants, and 
   dragons.  It provides resistance to dark and disenchantment.  It
   activates for stone to mud every 2 turns.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.10.2005 22:06
Last updated on 4.11.2005 20:56

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3204. on the Ladder (of 18953)
823. on the Angband Ladder (of 6492)
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Comments

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On 28.10.2005 22:06 animeband@oook.cz wrote:
It feels strange to be so far and yet I'm still using a Ring of Resist Cold and Paurhach just to maintain the 4 basic resists. Imm Elec/Acid is just too good to pass up.

On 4.11.2005 01:56 animeband@oook.cz wrote:
I *think* I'm good to go for Morgoth, but I've never beaten the game before, nor have I ever gotten this far in my years of playing. He did beat Feawath, Khamul, the Witch-King, Thuringwethil, and a seemingly endless stream of various nasty creatures in one dungeon level. The funny part was me losing 5 million EXP due to lack of Hold Life.

I *guess* if I can make him do that without too much trouble he should be good to go. Just clear out some of the uniques along the way I guess.

On 4.11.2005 12:08 donalde@pp.inet.fi wrote:
Since you are already aggravating, consider using Calris, it does quite nicely damage (big dice + good to:dam). But carry Taratol around to bash great strom wyrms.

On 4.11.2005 20:56 animeband@oook.cz wrote:
dammit. I STILL HAVEN'T BEATEN V :(

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