[Angband 3.0.6 Character Dump] Name Ky-Kiske Self RB CB EB Best Sex Male Age 15 STR! 18/100 +0 +3 +13 18/260 Race Human Height 69 INT! 18/100 +0 -3 +3 18/100 Class Paladin Weight 183 WIS! 18/100 +0 +1 +8 18/190 Title Paladin Lord Status 16 DEX! 18/100 +0 +0 +1 18/110 HP -39/1078 Maximize Y CON! 18/100 +0 +2 +12 18/240 SP 313/401 Preserve Y CHR! 18/100 +0 +2 +10 18/220 Level 50 Armor [45,+106] Saving Throw Heroic Cur Exp 12600251 Fight (+51,+39) Stealth Good Max Exp 12600251 Melee (+61,+59) Fighting Legendary Adv Exp ******** Shoot (+61,+14) Shooting Legendary MaxDepth Lev 90 Blows 5/turn Disarming Superb Gold 4710279 Shots 1/turn Magic Device Superb Burden 196.0 lbs Perception Fair Speed +27 Infra 20 ft Searching Fair You are one of several children of a Serf. You are a credit to the family. You have dark brown eyes, straight auburn hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.... Blind:.....+....... Elec:......+...... Confu:.........+... Fire:.+.*+.+...... Sound:........+.... Cold:......+...... Shard:............. Pois:....+........ Nexus:.......+..... Fear:...++...+.... Nethr:...+......... Lite:............. Chaos:.....+..+.... Dark:......+...... Disen:+.....+...... abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:.......+..... Feath:............. Sear.:.....+....... PLite:............. Infra:.....+....... Regen:...+......... Tunn.:............. Telep:.....+....... Speed:.++++..+...+. Invis:...+.+....... Blows:............. FrAct:...+....+.+.. Shots:............. HLife:............. Might:............. [Last Messages] > The Aether hound resists a lot. <2x> > The Hellhound howls in pain. > The Aether hound resists a lot. > Carcharoth, the Jaws of Thirst shrugs off the attack. > The Aether hound resists a lot. > The Cold hound resists a lot. > Carcharoth, the Jaws of Thirst misses you. > Carcharoth, the Jaws of Thirst claws you. > You are enveloped in flames! > Carcharoth, the Jaws of Thirst misses you. <2x> > You have 19 Scrolls titled "botbyt doezun" of Phase Door (n). > Carcharoth, the Jaws of Thirst breathes darkness. > The Aether hound breathes disenchantment. > The Aether hound breathes lightning. > You die. [Character Equipment] a) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) a Fluorite Ring of Speed (+9) It increases your speed by 9. d) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+10] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+19] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+7,+6) [1,+13] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Soft Leather Boots of Speed [2,+10] (+3) It increases your speed by 3. [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] b) a Holy Book of Prayers [Words of Wisdom] c) a Holy Book of Prayers [Chants and Blessings] d) a Holy Book of Prayers [Exorcism and Dispelling] e) a Holy Book of Prayers [Ethereal Openings] {!d} It cannot be harmed by the elements. f) a Holy Book of Prayers [Godly Insights] {!d} It cannot be harmed by the elements. g) a Holy Book of Prayers [Purifications and Healing] {!d} It cannot be harmed by the elements. h) a Holy Book of Prayers [Holy Infusions] {!d} It cannot be harmed by the elements. i) a Holy Book of Prayers [Wrath of God] {!d} It cannot be harmed by the elements. j) 7 Gloopy Green Potions of Speed k) 18 Light Blue Potions of Heroism l) 5 Viscous Pink Potions of Restore Mana m) 10 Metallic Green Potions of Restore Life Levels n) 19 Scrolls titled "botbyt doezun" of Phase Door o) 6 Mithril Rods of Recall It cannot be harmed by electricity. p) 6 Brass Rods of Detection (1 charging) It cannot be harmed by electricity. q) 11 Zirconium Rods of Teleport Other r) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. s) The Mace 'Taratol' (3d4) (+11,+11) It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. t) 20 Seeker Bolts of Holy Might (4d5) (+16,+17) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. [Home Inventory] a) 13 Vermilion Potions of *Healing* b) 3 Coagulated Crimson Potions of Life c) 26 Viscous Pink Potions of Restore Mana d) 12 Scrolls titled "murrog eng con" of *Identify* e) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. f) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. g) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. h) Balance Dragon Scale Mail (-2) [30,+10] It provides resistance to sound, shards, chaos, and disenchantment. It activates for breathe balance (250) every 300+d300 turns. It cannot be harmed by the elements. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. j) The Augmented Chain Mail of Caspanion (-2) [16,+15] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. l) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. n) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. o) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. p) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. q) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. s) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity by 4. It increases your speed by 4. It slays orcs, trolls, and all evil creatures. It is branded with acid. It provides resistance to acid and dark. It sustains your dexterity. It grants you immunity to paralysis. It cannot be harmed by the elements. t) The Katana 'Aglarang' (8d4) (+10,+10) (+5) It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. It cannot be harmed by the elements. u) The Trident of Ulmo (4d8) (+15,+19) (+4) It increases your dexterity by 4. It slays animals and dragons. It provides immunity to acid. It provides resistance to nether and life draining. It is blessed by the gods, slows your metabolism, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for teleport away every 50 turns. It cannot be harmed by the elements. v) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It increases your strength and constitution by 2. It slays trolls and dragons, and is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It lights the dungeon around you. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. w) The Whip of Gothmog (6d3) (+13,+15) (-3) {cursed} It decreases your intelligence, wisdom, and dexterity by 3. It slays animals, trolls, and giants, and is especially deadly against dragons. It is branded with fire. It provides immunity to fire. It provides resistance to lightning and dark. It lights the dungeon around you. It aggravates creatures around you and is heavily cursed. It activates for large fire ball (120) every 15 turns. It cannot be harmed by the elements. x) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It slays orcs, trolls, giants, and dragons. It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)