The Angband Ladder: ReTro, Human Mage by <waltenk@yahoo.com>
[ToME 2.3.0 Character Sheet]
Name : ReTro Age 17 STR! 34
Sex : Female Height 89 INT! 40
Race : Human Weight 199 WIS! 39
Class : Mage Social Class 1 DEX! 36
Body : Player CON! 40
God : Nobody CHR! 40
+ To Melee Hit 39 Level 50 Max Hit Points 1104
+ To Melee Damage 26 Experience 45537299 Cur Hit Points 1104
+ To Ranged Hit 52 Max Exp 45537299 Max SP (Mana) 1919
+ To Ranged Damage 16 Exp to Adv. ***** Cur SP (Mana) 1919
AC 44+217 Gold 4498656
(Miscellaneous Abilities)
Fighting : Superb Perception : Bad Blows/Round: 4
Bows/Throw : Superb Searching : Bad Shots/Round: 2
Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 4d4+104
Stealth : Heroic Magic Device: Legendary[27]Infra-Vision: 0 feet
Tactic: meek
Explor: normal
(Character Background)
You are one of several children of a Serf. You are the
black sheep of the family. You have dark brown eyes,
straight black hair, and an average complexion.
[Miscellaneous information]
Joke monsters: ON
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Angband: Level 107 (5350')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Paths of the Dead: Level 70 (3500')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
Your body is a Player.
You are currently in the town of Minas Anor.
You have defeated 24530 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 98 princesses.
You saved Arda and became a famed Queen.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 19th Hrive of the 2890th year of the third age.
You have been adventuring for 87 days.
adefkmnopsuxz{|@
Add Str : .4124...........
Add Int : .412..4...3.....
Add Wis : .4124...........
Add Dex : .412............
Add Con : .412..4....3....
Add Chr : .4124...........
Mul Mana : +.........+....+
Mul SPower: +...............
Add Stea. : ...2..43...3....
Add Tun.. : ..............4.
Add Speed : .4124343...3....
Slay Evil : .............+..
Slay Demon: .............+..
Sust Str : ..+.....+.......
Sust Int : ...+............
Sust Wis : ..++............
Sust Dex : ........+.......
Sust Con : ..+.....+.......
Sust Chr : ..++............
Invisible : ................
Mul life : ...............+
Sens Fire : ................
Reflect : ......+.........
Free Act : ..++......+.....
Hold Life : ...+.+..+.......
Res Acid : ......+++.......
Res Elec : ......+...+.....
Imm Fire : ..*.+.*.........
Imm Cold : ...*..+.........
Res Pois : ....+.....+.....
Res Fear : ..+.+...........
Res Lite : .....+..........
Res Dark : .....+....+.....
Res Blind : ...+............
Res Conf : +....+..+.......
Res Sound : ................
Res Shard : ........+.......
Res Neth : ..+.............
Res Nexus : ......++........
Res Chaos : .....+..+.......
Res Disen : ....+...+.......
Aura Fire : ......+.........
Levitate : ..........+.....
Lite : +...............
See Invis : +.++.+..........
Regen : ..+.............
Xtra Shots: .+..............
Activate : ..++++.+.++.....
Fly : +.....+.........
Orc.ESP : .....+..........
TLord.ESP : ......+.........
Full ESP : ...+............
Skills (points left: 0)
- Combat 01.000 [0.500]
. Weaponmastery 00.700 [0.500]
. Archery 01.000 [0.300]
- Sneakiness 06.400 [0.900]
. Stealth 00.400 [0.500]
. Disarming 01.000 [0.300]
- Magic 50.000 [0.900]
. Magic-Device 50.000 [1.200]
. Spell-power 25.200 [0.600]
. Sorcery 00.000 [0.200]
. Mana 50.000 [0.900]
. Fire 40.500 [0.900]
. Water 31.500 [0.900]
. Air 00.000 [0.900]
. Earth 00.000 [0.900]
. Meta 20.700 [0.900]
. Conveyance 23.400 [0.900]
. Divination 27.000 [0.900]
. Temporal 00.000 [0.900]
. Mind 00.000 [0.900]
. Nature 15.300 [0.900]
. Necromancy 00.000 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 02.100 [0.700]
- Spirituality 04.300 [0.550]
. Prayer 00.000 [0.500]
- Monster-lore 01.000 [0.500]
. Summoning 01.000 [0.300]
. Corpse-preservation 00.800 [0.800]
Abilities
* Perfect casting
4 of your companions have been killed.
[Fates]
You are fated to find a Set of Leather Gloves on level 1.
You are fated to die on level 4.
You are fated to find something special on level 1.
You may find a Fortune cookie on level 1.
You are fated to find a Flight Arrow on level 20.
You are fated to meet a Giant white mouse on level 1.
You are fated to find a Trident on level 1.
You may meet a Wolf on level 1.
You may meet a Giant brown bat on level 1.
You may find a Sling on level 1.
You may find a Scroll of Monster Confusion on level 6.
You may find a Scroll of Trap Detection on level 4.
You are fated to meet a Wood spider on level 18.
You are fated to find The Dagger 'Nimthanc' on level 1.
[Character Equipment]
a) The Mage Staff of Gorion [Recovery] (1d4) (+9,+6) [+1](100%) (+5)
It can be wielded two-handed. It provides light (radius 1) forever.
It has a spell stored inside. It increases your spell power by 5. It
increases your mana capacity by 100%. It provides resistance to
confusion. It allows you to fly. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nightcrawler on level 95 of Angband.
d) The Short Bow of Adagollu (x2) (+18,+16) (+4 to speed)
It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma and speed by 4. It fires missiles excessively
fast. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Spectral Water troll on level 69 of Paths
of the Dead.
e) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns
if it is being worn. It increases your strength, intelligence, wisdom
, dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated
for healing (800) every 100+d200 turns if it is being worn. It
increases your strength, intelligence, wisdom, dexterity, constitution
, charisma, stealth, speed and luck by 2. It sustains your
intelligence, wisdom and charisma. It provides immunity to cold. It
provides immunity to paralysis. It provides resistance to life
draining and blindness. It allows you to see invisible monsters. It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated
for heal and cure black breath every 200 turns if it is being worn. It
provides light (radius 3) forever. It increases your strength, wisdom
, charisma and speed by 4. It makes you completely fearless. It
provides resistance to fire, poison and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Osyluth on level 61 of Mordor.
m) The Arkenstone of Thrain (+3)
It can
be activated for detection every 30+d30 turns if it is being worn. It
provides light (radius 3) forever. It increases your speed and luck
by 3. It provides resistance to life draining, light, dark and chaos
. It allows you to see invisible monsters. It allows you to sense
the presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Osyluth on level 57 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It
increases your intelligence, constitution, stealth and speed by 4. It
provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport (range
100) every 45 turns if it is being worn. It increases your stealth and
speed by 3. It provides resistance to acid and nexus. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) a Dragon Shield of Preservation (-4,-1) [8,+40]
It sustains your strength, dexterity
and constitution. It provides resistance to life draining, acid,
shards, chaos and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 100 of Angband.
s) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Water troll on level 64 of Dol Guldur.
u) The Set of Gauntlets of Eol [Healing] [3,+15](60%) (+3)
It can be activated for mana bolt (9d8) 7+d7 turns if it is being
worn. It has a spell stored inside. It increases your intelligence
and luck by 3. It increases your mana capacity by 60%. It provides
immunity to paralysis. It provides resistance to electricity, poison
and dark. It allows you to levitate. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution,
stealth and speed by 3. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 71 of Erebor.
z) (nothing)
{) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at
demons with holy wrath. It fights against evil with holy fury. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black reaver on level 70 of Angband.
|) a Magical Orcish Pick of Digging (+4)
It grants you the power of stone to mud if it is being worn. It
increases your ability to tunnel by 4. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Mining Supply store.
[Character Inventory]
a) 8 Fireproof Tomes of Magical Energy
It cannot be harmed by
fire.
You found it in the remains of a Nycadaemon on level 58 of Mordor.
b) 2 Fireproof Tomes of the Eternal Flame
It
cannot be harmed by fire.
You found it in the remains of an Archlich on level 62 of Dol Guldur.
c) 4 Fireproof Tomes of the Everrunning Wave
It cannot be harmed by fire.
You bought it from the Black Market.
d) 3 Fireproof Tomes of Translocation
It cannot be harmed by fire.
You found it in the remains of a Demilich on level 48 of Mordor.
e) 2 Fireproof Tomes of Knowledge
It
cannot be harmed by fire.
You found it in the remains of an Archlich on level 62 of Dol Guldur.
f) 5 Fireproof Tomes of Meta Spells
It cannot be harmed by fire.
You found it in the remains of Baphomet the Minotaur Lord on level 62 of
Dol Guldur.
g) Tenser's Alteration Manual
h) a Parchment titled ``Tenser's Last Words''
It can be activated for heal 700 hit points every 100 turns
.
You found it lying on the ground on level 67 of Dol Guldur.
i) 13 Potions of Healing
j) 8 Potions of Restore Mana
k) a Silver Rod of the Istari of Speed (200/200)
It can hold
more mana. It can cast spells for a lesser mana cost. It can cast
spells faster. It regenerates its mana faster.
It was given to you as a reward.
l) a Silver Rod of Recall (39/100)
m) a Golden Rod of Capacity of Healing (250/250)
It can hold more mana.
You found it lying on the ground on level 59 of Paths of the Dead.
n) an Adamantite Rod of Healing (200/200)
o) an Adamantite Rod of Healing (200/200)
p) a Wand of Firewall[9|29] of Plenty (15 charges)
q) a Wand of Stone Prison[2|18] (0 charges)
r) a Fireproof Staff of Mana[4|28] (0 charges)
It
cannot be harmed by fire.
You found it in the remains of a Dreadlord on level 85 of Angband.
s) The Golden Horn of the Thunderlords (4 charges) {100% off}
It was given to you as a reward.
t) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
u) an Elven Robe of Resist Lightning [2,+23] (+2 to stealth)
v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
[Home Inventory - Bree ]
a) The Tome of ReTro
It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
b) a Spellbook of Dig
c) Gamenlon's Summoning Manual
It can be activated for summon pet
every 101 turns.
You found it in the remains of a Dread on level 63 of Paths of the Dead.
d) an Adamantite Rod of Nothing (200/200)
e) an Adamantite Rod of Nothing (200/200)
f) The Wand of Digging of Thrain (17 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
g) The Ring of Andon (+3)
It increases your constitution by 3. It sustains your
strength. It provides resistance to light, blindness, sound, shards
and nether. It allows you to fly. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient white dragon on level 88 of
Angband.
h) a Ring of Extra Attacks (+2 attacks)
It increases your attack speed by 2.
You found it in the remains of a Vermicious Knid on level 57 of Paths of
the Dead.
i) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it
is being worn. It grants you the power of swap position if it is being
worn. It increases your strength, constitution, charisma and
searching by 3. It provides immunity to fire. It allows you to fly.
It allows you to see invisible monsters. It allows you to sense the
presence of thunderlords. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Brown Thunderlord on level 50 of Mordor.
j) an Amulet of Brilliance (+4)
It provides light (radius 1) forever. It increases your intelligence
and wisdom by 4.
You found it in the remains of a Halfling slinger on level 71 of Erebor.
k) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns if
it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
l) The Amulet 'Rantar' (+3)
It increases your wisdom and stealth by 3. It sustains your strength,
wisdom and constitution. It provides resistance to light and chaos.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature blue dragon on level 63 of Erebor.
m) an Elven Robe [2,+19] (+3 to stealth)
It increases your stealth by 3. It provides resistance to acid,
electricity, fire, cold and confusion. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Perplexity on level 62 of
Erebor.
n) The Leather Jacket of Valaroca (-1 to accuracy) [12,+16]
It sustains your charisma. It provides immunity to paralysis.
It provides resistance to poison, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
o) The Cloak 'Holcolleth' [1,+6] (+2)
It can be activated for sleep
nearby monsters every 55 turns if it is being worn. It increases your
intelligence, wisdom, stealth and speed by 2. It provides resistance
to acid. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) a Cloak of Mist of Protection [1,+13]
It provides resistance to shards. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ren the Unclean on level 49 of Mordor.
q) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
r) The Steel Helm of Hammerhand [6,+19] (+3)
It grants you the power of berserk if
it is being worn. It increases your strength, dexterity and
constitution by 3. It sustains your strength, dexterity and
constitution. It makes you completely fearless. It provides
resistance to acid, cold, dark and nexus. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
s) The Dragon Helm of Thrain [8,+10]
It sustains your wisdom. It provides resistance to acid,
electricity and confusion. It allows you to breathe underwater. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
t) The Set of Leather Gloves of Drainen (+1 to damage) [1,+16]
It sustains your constitution. It
provides immunity to paralysis. It provides resistance to acid, cold,
sound and shards. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient white dragon on level 72 of
Erebor.
u) a Dagger of the Thunderlords (1d4) (+12,+14) (+2 to searching)
It can be activated for teleport (range 100) every 45 turns if
it is being worn. It increases your searching by 2. It does extra
damage from electricity. It is a great bane of dragons. It fights
against evil with holy fury. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to nexus. It
allows you to fly. It allows you to sense the presence of dragons.
It slows your metabolism. It speeds your regenerative powers. It
induces random teleportation.
You found it in the remains of a Brown Thunderlord on level 50 of Mordor.
v) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It fights against evil with holy fury. It provides immunity
to paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Death drake on level 72 of Erebor.
w) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It
can be wielded two-handed. It can be activated for word of recall
every 200 turns if it is being worn. It increases your dexterity and
charisma by 3. It does extra damage from fire and frost. It provides
immunity to paralysis. It provides resistance to fire, cold and light
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Brown Thunderlord on level 50 of Mordor.
x) The Sling 'Glornumar' (x5) (+22,+6) (+3)
It increases your strength, intelligence, wisdom, constitution and
charisma by 3. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Fallen angel on level 40 of Mordor.
[Home Inventory - Gondolin ]
a) a Ring of Lordly Protection [+19]
It
provides immunity to paralysis. It provides resistance to life
draining, poison, nether and disenchantment.
You found it in the remains of a Master vampire on level 70 of Angband.
b) a Dwarven Lantern of the Magi (+1)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom and
charisma by 1. It makes you invisible. It provides resistance to
blindness and confusion. It cannot be harmed by fire.
It was given to you as a reward.
c) The Star of Elendil (+1)
It can be activated for light (dam
2d15) & map area every 50+d50 turns if it is being worn. It grants you
the power of detect curses if it is being worn. It provides light
(radius 4) forever. It increases your speed by 1. It provides
resistance to life draining. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Blue Thunderlord on level 49 of Mordor.
d) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 86 of Angband.
e) The Anchor of Space-Time
It provides
light (radius 1) forever. It prevents the space-time continuum from
being disrupted. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, shards, nexus and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Fallen angel on level 40 of Mordor.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It
increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and chaos. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Skeleton Half-troll on level 41 of Mordor.
h) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
i) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
It can be activated for heal (777),
curing and heroism every 300 turns if it is being worn. It increases
your intelligence, wisdom and stealth by 4. It makes you completely
fearless. It provides resistance to life draining, acid, electricity,
fire, cold, poison and dark. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 70 of Angband.
j) The Mithril Chain Mail 'Yarim' (-1 to accuracy) [28,+15]
It provides immunity to acid and cold. It provides immunity to
paralysis. It provides resistance to life draining and shards. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Uriel, Angel of Fire on level 71 of Angband.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being worn.
It increases your strength and charisma by 4. It provides resistance
to acid, electricity, fire, cold, dark, blindness and disenchantment.
It allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 88 of Angband.
l) a Mithril Plate Mail of Immunity (-3 to accuracy) [35,+17]
It provides immunity to cold. It cannot be harmed by acid. It cannot
be harmed by cold.
You found it in the remains of Akhorahil the Blind on level 65 of Mordor.
m) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic if it is being worn. It can be
used to store a spell. It increases your intelligence, wisdom and
searching by 3. It sustains your intelligence and wisdom. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
n) a Robe of Permanence [2,+21]
It sustains your strength, intelligence, wisdom,
dexterity, constitution and charisma. It provides resistance to life
draining, acid, electricity, fire, cold and confusion. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 81 of Angband.
o) an Elven Thunderlord Coat of Resistance [9,+27] (+2 to stealth)
It increases your stealth by 2. It provides resistance to acid,
electricity, fire, cold and confusion. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Balance on level 81 of
Angband.
p) a Fur Cloak of the Magi (-1,-5) [3,+14] (+2)
It increases your intelligence, stealth and speed by 2. It
sustains your intelligence. It provides immunity to paralysis. It
cannot be harmed by acid.
It was given to you as a reward.
q) The Cloak of Mist of Sardain [1,+13]
It sustains your intelligence and
wisdom. It provides resistance to life draining, light, shards, nexus
and disenchantment. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
r) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and
constitution by 4. It provides immunity to acid. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to sound and chaos. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Eldrak Priest in the town of Gondolin .
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3) (charging)
It can be activated for analyze monster every 500+d200 turns if it is
being worn. It provides light (radius 1) forever. It increases your
intelligence, dexterity, charisma, searching and speed by 3. It
provides immunity to paralysis. It provides resistance to cold, light
, dark, blindness, sound and shards. It allows you to see invisible
monsters. It drains mana. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 70 of Angband.
t) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Barbazu on level 70 of Dol Guldur.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It
can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient gold dragon on level 81 of
Angband.
v) The Katana of Alagol (3d4) (+4,+24) (+3 to speed)
It can be wielded two-handed. It provides light (radius 1)
forever. It increases your strength, dexterity, charisma and speed by
3. It does extra damage from electricity and fire. It produces
chaotic effects. It is very sharp and can cut your foes. It is very
sharp and can make your foes bleed. It is especially deadly against
dragons. It is especially deadly against orcs. It is especially
deadly against trolls. It is a great bane of demons. It strikes at
undead with holy wrath. It fights against evil with holy fury. It
has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 88 of Angband.
w) The Lucerne Hammer of Bandor (2d5) (+35,+6) (+3 to speed)
It can be wielded two-handed. It increases your constitution and
speed by 3. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 72 of Angband.
x) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
It must be wielded two-handed. It increases your strength and ability
to tunnel by 6. It does extra damage from fire. It poisons your foes
. It drains life from your foes. It is especially deadly against
dragons. It is a great bane of undead. It fights against evil with
holy fury. It is especially deadly against natural creatures. It
provides immunity to fire. It provides resistance to dark, chaos and
disenchantment. It prevents teleportation. It drains mana. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 85 of
Angband.
[Home Inventory - Minas Anor ]
a) 6 Fireproof Tomes of the Tree
It cannot be harmed by fire.
You found it in the remains of a Demilich on level 71 of Angband.
b) The Gem of Rage
It
can be activated for mass genocide every 1000 turns.
You found it in the remains of a Barbazu on level 67 of Paths of the Dead.
c) Valdarbon's Automatic Alchemist
It can be activated for acquirement every 3000 turns.
You found it in the remains of a Phantom on level 54 of Paths of the Dead.
d) a Parchment titled ``Magic for the Layman''
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 1 of Barrow-Downs.
e) 6 Potions of *Healing*
f) 5 Potions of Life
g) a Ring of Speed (+14)
It
increases your speed by 14.
You found it in the remains of a Great Ice Wyrm on level 88 of Angband.
h) a Ring of Speed (+13)
It increases your speed by 13.
You found it in the remains of a Great Bile Wyrm on level 99 of Mount Doom.
i) 2 Rings of Speed (+12)
It increases your speed by 12.
You found it in the remains of a Great Wyrm of Many Colours on level 81 of
Angband.
j) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your
strength, dexterity, constitution, infravision and speed by 3. It
provides immunity to paralysis. It makes you completely fearless. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 70 of
Angband.
k) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every
750 turns if it is being worn. It provides light (radius 1) forever.
It increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 51 of Mordor.
l) The Phial of Galadriel (+4)
It can be
activated for light area (dam 2d15) every 10+d10 turns if it is being
worn. It provides light (radius 3) forever. It increases your
searching and luck by 4. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Fallen angel on level 40 of Mordor.
m) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
It
can be activated for star ball (150) every 1000 turns if it is being
worn. It provides light (radius 1) forever. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to fire, cold, poison, light and dark. It allows you to
see invisible monsters. It allows you to sense the presence of
dragons. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
n) The Full Plate Armour 'Pelithar' (-31,-33) [25,+11](40%)
It increases your
hit points by 40%. It sustains your intelligence, wisdom and
constitution. It provides immunity to fire and cold. It provides
resistance to life draining and acid. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 85 of
Angband.
o) The Robe 'Thrungol' [2,+20]
It sustains your wisdom. It provides immunity to electricity.
It makes you completely fearless. It provides resistance to life
draining, acid, cold, dark and chaos. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
p) a Shadow Cloak of Protection [6,+25] (+1 to stealth)
It increases your
stealth by 1. It provides resistance to light, dark and shards. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
q) a Feathers Cloak of Aman [1,+21] (+3 to stealth)
r) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated
for starlight (75) every 75+d75 turns if it is being worn. It provides
light (radius 1) forever. It increases your wisdom, charisma,
searching and luck by 5. It sustains your wisdom, dexterity and
charisma. It provides resistance to acid, electricity, dark and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 93 of
Angband.
s) The Dwarven Pick of Erebor (+5,+20) (+5)
It can be activated for open a secret passage every 75 turns
if it is being worn. It provides light (radius 1) forever. It
increases your strength and ability to tunnel by 5. It does extra
damage from acid. It is especially deadly against orcs. It is
especially deadly against trolls. It strikes at demons with holy
wrath. It sustains your strength. It provides resistance to light,
dark and chaos. It allows you to climb mountains. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
t) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding
of bolts every 999 turns if it is being worn. It increases your speed
by 10. It provides resistance to fire and sound. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 99 of Angband.
u) a Mage Staff of Power [Recovery] (1d4) (+10,+11) (+11)
It can be wielded two-handed. It has a spell stored inside. It
increases your spell power by 11.
You found it in the remains of a Demilich on level 48 of Mordor.
[Home Inventory - Lothlorien ]
a) 2 Tomes of the Everrunning Wave
b) a Spellbook of Probability Travel
c) a Fireproof Spellbook of Identify
It
cannot be harmed by fire.
You bought it from the Book Store.
d) a Scroll of Rune of Protection
e) a Fireproof Scroll of Mass Genocide
It cannot be harmed by fire.
You bought it from the Black Market.
f) a Silver Rod of Capacity of Nothing (200/200)
g) an Adamantite Rod of Capacity of Nothing (400/400)
It can hold more mana.
You found it in the remains of Saruman of Many Colours on level 63 of
Mordor.
h) a Staff of Teleportation[1|20] (13 charges)
i) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and confusion. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Blue Thunderlord on level 67 of Dol
Guldur.
j) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It can be wielded two-handed. It increases your dexterity,
ability to tunnel and speed by 5. It sustains your dexterity. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Master lich on level 42 of Mordor.
k) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off}
l) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It
does extra damage from acid, electricity, fire and frost. It poisons
your foes. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death quasit in the town of Khazad-dum .
m) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Brown Thunderlord on level 43 of Mordor.
[Home Inventory - Khazad-dum ]
a) a Wand of Tidal Wave[5|21] of Plenty (0 charges)
b) a Broad Sword of Gondolin (2d5) (+17,+14) (+3)
c) The Spear of Orome (4d6) (+15,+15) (+4)
It can be activated for stone to mud every 5 turns if it is being
worn. It increases your intelligence, wisdom, searching, infravision,
ability to tunnel and speed by 4. It does extra damage from fire. It
is especially deadly against dragons. It is especially deadly against
giants. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to life draining, fire
and light. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Weaponsmith.
[The Mathom-house Inventory - Bree ]
a) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4.
It makes you invisible. It sustains your strength, dexterity and
constitution. It provides immunity to paralysis. It provides
resistance to life draining. It allows you to levitate. It produces
a fiery sheath. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Forest wight in the town of Bree .
b) Tenser's Mechanical Magician
It
can be activated for cure blindness every 100 turns.
You found it lying on the ground on level 43 of Mordor.
c) a Parchment titled ``Household Magic''
It can be
activated for gain corruption every 10 turns.
You found it lying on the ground on level 7 of Barrow-Downs.
d) Jor's Compendium of Strange Behaviour
It can be
activated for cure cuts every 100 turns.
You found it in the remains of a Forest wight in the town of Bree .
e) a Parchment titled ''Finer Points of Munchkinism''
It
can be activated for cure light wounds every 50 turns.
You found it lying on the ground on level 13 of Mirkwood.
f) The Ring of Power of Adunaphel the Quiet (+4% of critical hits)
It increases
your ability to score critical hits by 4. It makes you invisible. It
sustains your intelligence. It provides resistance to blindness and
shards. It drains experience. It cannot be dropped while cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 50 of Paths of
the Dead.
g) The Ring of Power of Ji Indur Dawndeath (+4)
It increases your constitution and charisma by 4. It makes
you invisible. It provides resistance to dark, confusion, shards,
nether and disenchantment. It allows you to see invisible monsters.
It drains experience. It cannot be dropped while cursed. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Ji Indur Dawndeath on level 53 of Mordor.
h) The Ring of Power of Adunaphel the Quiet (+4)
It increases your strength and intelligence by 4. It makes you
invisible. It provides resistance to acid, cold, blindness and sound.
It allows you to fly. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 53 of Paths of
the Dead.
i) The Ring of Power of Ren the Unclean (+1% of critical hits)
It increases your strength, charisma, searching and ability
to score critical hits by 1. It makes you invisible. It sustains
your intelligence and dexterity. It provides resistance to shards.
It speeds your regenerative powers. It drains experience. It cannot
be dropped while cursed. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Ren the Unclean on level 57 of Dol Guldur.
j) The Ring of Power of Dwar, Dog Lord of Waw (+1% of critical hits)
It increases your stealth and ability to score critical hits by 1. It
makes you invisible. It sustains your dexterity. It provides
resistance to acid, shards and nether. It allows you to fly. It
allows you to see invisible monsters. It speeds your regenerative
powers. It drains experience. It cannot be dropped while cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 70 of The
Sacred Land Of Mountains.
k) The Ring of Power of Dwar, Dog Lord of Waw (+2)
It increases your strength by 2. It makes
you invisible. It sustains your intelligence, dexterity and
constitution. It provides resistance to acid, fire, blindness, sound
and chaos. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 64 of Dol
Guldur.
l) The Ring of Power of Hoarmurath of Dir (+4 to stealth)
It increases your stealth by 4. It makes you invisible. It
sustains your intelligence. It provides resistance to cold, sound,
nether and chaos. It allows you to see invisible monsters. It slows
your metabolism. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Hoarmurath of Dir on level 64 of Dol Guldur.
m) The Ring of Power of Adunaphel the Quiet (+1 to stealth)
It increases your stealth by 1. It makes you invisible. It makes you
completely fearless. It provides resistance to poison and dark. It
allows you to fly. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 64 of Dol
Guldur.
n) The Ring of Bastel (+13 to accuracy)
It sustains your wisdom. It allows you to levitate. It fills
you with the Black Breath. It carries an ancient foul curse. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 25 of Mirkwood.
o) The Ring of Durin (+2)
It grants you
the power of midas touch if it is being worn. It increases your
strength, constitution and charisma by 2. It sustains your strength,
constitution and charisma. It provides resistance to life draining,
acid, cold, dark, nether and chaos. It allows you to sense the
presence of evil beings. It drains experience. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
p) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
It increases your intelligence and searching by 2. It
increases your mana capacity by 40%. It provides resistance to
blindness and confusion. It renders you especially vulnerable to
fire. It allows you to see invisible monsters. It is heavily cursed.
It cannot be harmed by acid, cold, lightning or fire.
q) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra
damage from fire and frost. It poisons your foes. It produces
chaotic effects. It is very sharp and can cut your foes. It is a
great bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
r) The Player corpse
It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
|
Posted on 11.10.2005 17:22
476. on the Ladder (of 19313)
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