The Angband Ladder: Radostek, Hobbit Mage by zasvid
[ToME 2.2.6 Character Dump]
Name : Radostek Age 26 STR! 30
Sex : Male Height 30 INT! 40
Race : Hobbit Hermit Weight 54 WIS! 40
Class : Mage Social Class 64 DEX! 33
Body : Player CON! 35
God : Eru Iluvatar CHR! 36
+ To Melee Hit 12 Level 50 Max Hit Points 723
+ To Melee Damage 4 Experience 19310775 Cur Hit Points 723
+ To Ranged Hit 14 Max Exp 19310775 Max SP (Mana) 1313
+ To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 1288
AC 64+123 Gold 3234575 Piety 101675
(Miscellaneous Abilities)
Fighting : Fair Perception : Heroic Blows/Round: 4
Bows/Throw : Very Good Searching : Superb Shots/Round: 1
Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d4+16
Stealth : Legendary[5] Magic Device: Superb Infra-Vision: 110 feet
Tactic: coward
Explor: brisk
(Character Background)
You are one of several children of a Hobbit Burglar. You
are a credit to the family. You have brown eyes, straight
black hair, and a very fair complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 25 (1250')
Mordor: Level 65 (3250')
Angband: Level 107 (5350')
Barrow-Downs: Level 7 (350')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 40 (2000')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 29 (1450')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
A lost temple: Level 27 (1350')
Your body is a Player.
You are currently on level 100 of Angband.
You have defeated 11724 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved 84 princesses.
You saved Arda and became a famed King.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 8th Hrive of the 2890th year of the third age.
You have been adventuring for 76 days.
adefkmnopsuxz{|@
Add Str : ..3......3....6.
Add Int : ....2..2.....4..
Add Wis : ....2..2.3......
Add Dex : ........4.......
Add Con : ..3......34.....
Add Chr : ..3....2........
Mul Mana : ....+...........
Mul SPower: +...............
Add Stea. : .......2...4....
Add Sear. : ..3...........6.
Add Infra : ..............6.
Add Tun.. : ..............6.
Add Speed : .*...3.2.3.4.4..
Slay Und. : .............+..
Slay Orc : ..............+.
Slay Troll: ..............+.
Slay Giant: .............++.
Slay Drag.: .............++.
Acid Brand: .............++.
Sust Str : ......+.+.......
Sust Int : ....+...........
Sust Wis : ....+...........
Sust Dex : ......+.+......+
Sust Con : ........+.+.....
Sust Chr : ................
Invisible : .......++.......
Mul life : ................
Sens Fire : ................
Reflect : ......+.........
Free Act : ........+.......
Hold Life : ....++..+.......
Res Acid : ......++......+.
Imm Elec : ......*..+......
Imm Fire : .+*...++.+......
Res Cold : ......++.++.....
Res Pois : ......+.........
Res Fear : ................
Res Lite : .....++..+......
Res Dark : .....++.......+.
Res Blind : .........+......
Res Conf : ......+..+......
Res Sound : ......+..+......
Res Shard : ......++........
Res Neth : ......+.........
Res Nexus : ......+.........
Res Chaos : .....++..+......
Res Disen : ......+..+....+.
Aura Fire : ........+.......
Levitate : ........+..+....
Lite : .+..+....+...+..
See Invis : ..+..+...+......
Digestion : ....+...........
Regen : ....+....++.....
Activate : .++..+++.++...+.
Hvy Curse : ....+...+.......
Fly : ..+...+.........
Orc.ESP : .....+........+.
Evil.ESP : ....+...........
TLord.ESP : ..+.............
Good.ESP : ....+...........
Full ESP : ...........+....
Skills (points left: 10)
- Combat 01.000 [0.250]
. Weaponmastery 00.700 [0.500]
. Sling-mastery 00.000 [0.300]
. Sneakiness 01.000 [0.900]
- Magic 41.860 [0.900]
. Magic-Device 01.000 [1.200]
. Spell-power 50.000 [0.600]
. Sorcery 00.000 [0.300]
. Mana 01.000 [0.900]
. Fire 20.000 [1.000]
. Water 22.000 [1.000]
. Air 00.000 [1.000]
. Earth 00.000 [1.000]
. Meta 00.000 [1.000]
. Conveyance 03.000 [1.000]
. Divination 00.000 [1.000]
. Temporal 01.000 [1.000]
. Mind 00.000 [1.000]
. Nature 20.000 [1.000]
. Necromancy 00.000 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.700]
- Spirituality 04.850 [0.550]
. Prayer 50.000 [0.500]
. Monster-lore 00.000 [0.500]
Abilities
* Perfect casting
[Character Equipment]
a) a Mage Staff of Power [Phase Door] (1d4) (+15,+15) (+11)
It can be wielded two-handed. It has a spell stored inside. It
increases your spell power by 11.
You found it in the remains of a Death quasit on level 69 of Paths of the
Dead.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns if
it is being worn. It provides light (radius 1) forever. It increases
your speed by 10. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Blue Thunderlord in a plain of grass.
e) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ent on level 61 of Erebor.
f) (nothing)
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
It grants
you the power of restore life if it is being worn. It provides light
(radius 1) forever. It can be used to store a spell. It increases
your intelligence, wisdom and luck by 2. It increases your mana
capacity by 40%. It sustains your intelligence and wisdom. It
provides resistance to life draining. It allows you to breathe
underwater. It allows you to sense the presence of evil beings and
good beings. It slows your metabolism. It speeds your regenerative
powers. It is heavily cursed. It can re-curse itself. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns
if it is being worn. It provides light (radius 3) forever. It
increases your speed and luck by 3. It provides resistance to life
draining, light, dark and chaos. It allows you to see invisible
monsters. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 70 of Dol
Guldur.
n) The Power Dragon Scale Mail of 'Radostek' (-3 to accuracy) [40,+25]
It can be activated for breathe the elements (300) every 60+d90
turns if it is being worn. It sustains your strength and dexterity.
It provides immunity to electricity. It provides resistance to acid,
electricity, fire, cold, poison, light, dark, confusion, sound, shards
, nether, nexus, chaos and disenchantment. It allows you to fly. It
reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
o) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life levels every
450 turns if it is being worn. It can be used to store a spell. It
increases your intelligence, wisdom, charisma, stealth, speed and luck
by 2. It makes you invisible. It provides resistance to acid, fire,
cold and shards. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
It increases your
dexterity by 4. It makes you invisible. It sustains your strength,
dexterity and constitution. It provides immunity to paralysis. It
provides resistance to life draining. It allows you to levitate. It
produces a fiery sheath. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 29 of The Sandworm lair.
s) The Golden Crown of Gondor [0,+15] (+3)
It
can be activated for heal 700 hit points every 250 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, wisdom, constitution and speed by 3. It provides resistance
to electricity, fire, cold, light, blindness, confusion, sound, chaos
and disenchantment. It allows you to see invisible monsters. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
u) The Set of Gauntlets 'Paurnimmen' [Disarm] [2,+15] (+4)
It can
be activated for frost bolt (6d8) every 7+d7 turns if it is being
worn. It has a spell stored inside. It increases your constitution by
4. It sustains your constitution. It provides resistance to cold.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
x) a Pair of Hard Leather Boots of Elvenkind [3,+10] (+4)
It
increases your stealth and speed by 4. It allows you to levitate. It
gives telepathic powers. It cannot be harmed by acid. It cannot be
harmed by fire.
You bought it from the Footwear Shop.
z) (nothing)
{) The Bolt of Berech (1d5) (+15,+10) (+4 to speed)
It provides light (radius 1)
forever. It increases your intelligence and speed by 4. It does
extra damage from acid. It is especially deadly against dragons. It
is especially deadly against giants. It strikes at undead with holy
wrath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 66 of Erebor.
|) The Mattock of Nain (+12,+18) (+6 to searching)
It can
be activated for stone to mud every 5 turns if it is being worn. It
increases your strength, searching, infravision and ability to tunnel
by 6. It does extra damage from acid. It is especially deadly
against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides resistance to acid, dark and disenchantment. It
allows you to climb mountains. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 71 of Erebor.
[Character Inventory]
a) a Fireproof Tome of Magical Energy {!*!*!*}
It cannot be
harmed by fire.
You bought it from the Forbidden Library.
b) a Fireproof Tome of the Eternal Flame {!*!*!*}
It cannot be harmed by fire.
You found it in the remains of a Demilich on level 69 of Paths of the Dead.
c) a Fireproof Tome of the Everrunning Wave {!*!*!*}
It cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
d) a Fireproof Tome of the Tree {!*!*!*}
It
cannot be harmed by fire.
You bought it from the Library.
e) a Fireproof Tome of Knowledge {!*!*!*}
It cannot be harmed by fire.
You bought it from the Forbidden Library.
f) a Fireproof Tome of the Mind {!*!*!*}
It cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
g) a Fireproof Holy Tome of Eru Iluvatar {!*!*!*}
It
cannot be harmed by fire.
You bought it from the Black Market.
h) Mordekainen's Pocket Magician {!! geno}
It can be activated for genocide
every 500 turns.
You found it lying on the ground on level 30 of The Sandworm lair.
i) Benetar's Portable Plague {!! tele}
It
can be activated for teleport (range 100) every 45 turns.
You found it lying on the ground on level 30 of The Sandworm lair.
j) Balrilbon's Soulgem {!! light abs}
It
can be activated for light absorption.
You found it lying on the floor of a special level.
k) Baalzebub's Tormented Skullcap {!! nuke}
It can be activated
for Destruction.
You found it lying on the ground on level 29 of The Sandworm lair.
l) Raistlin's Ready Ranger (charging) {!! mass geno}
It
can be activated for mass genocide every 1000 turns.
You found it in the remains of a Dreadmaster on level 53 of Paths of the
Dead.
m) 10 Potions of Healing {100% off}
n) 19 Potions of *Healing* {100% off}
o) 2 Potions of Life {100% off}
p) 15 Potions of Restore Mana {100% off}
q) 21 Potions of Curing
r) a Silver Rod of the Istari of Recall (200/200) {@z9}
It can hold more mana. It can cast spells for a lesser mana
cost. It can cast spells faster. It regenerates its mana faster.
You found it lying in a vault on level 30 of The Sandworm lair.
s) an Adamantite Rod of the Istari of Speed (400/400) {@z0}
It can
hold more mana. It can cast spells for a lesser mana cost. It can
cast spells faster. It regenerates its mana faster.
t) The Ring of Power of Akhorahil the Blind (+4 to speed)
It increases
your searching and speed by 4. It makes you invisible. It sustains
your intelligence. It makes you completely fearless. It provides
resistance to nether. It slows your metabolism. It drains experience
. It cannot be dropped while cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 70 of Angband.
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 100 of
Angband.
v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter
reality every 100 turns if it is being worn. It can cause earthquakes.
It is a great bane of dragons. It is especially deadly against orcs.
It is especially deadly against trolls. It is a great bane of demons.
It is a great bane of undead. It fights against evil with holy fury.
It is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
w) (nothing)
[Home Inventory - Bree ]
a) 2 Fireproof Tomes of Magical Energy {!*!*!*}
It cannot be harmed by fire.
You bought it from the Forbidden Library.
b) a Tome of the Eternal Flame {!*!*!*}
c) a Fireproof Tome of the Blowing Wind
d) 2 Fireproof Tomes of the Impenetrable Earth
It cannot be harmed by acid.
It cannot be harmed by fire.
You found it lying in a vault on level 30 of The Sandworm lair.
e) a Fireproof Tome of the Everrunning Wave
f) a Fireproof Tome of Translocation {!*!*!*}
g) a Fireproof Tome of Knowledge {!*!*!*}
It
cannot be harmed by fire.
You bought it from the Forbidden Library.
h) 3 Fireproof Tomes of the Time {25% off}
It cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
i) 3 Fireproof Holy Tomes of Eru Iluvatar {!*!*!*}
It
cannot be harmed by fire.
You bought it from the Black Market.
j) The Amulet of Ingwe (+3)
It can be activated for dispel
evil (level*5) every 300+d300 turns if it is being worn. It increases
your intelligence, wisdom, charisma, searching and infravision by 3.
It provides immunity to paralysis. It provides resistance to acid,
electricity and cold. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog in the town of Gondolin .
k) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
l) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It must be wielded two-handed. It increases your strength by 2. It
does extra damage from fire. It poisons your foes. It is very sharp
and can cut your foes. It is a great bane of dragons. It is
especially deadly against trolls. It provides immunity to paralysis.
It provides resistance to fire, poison and shards. It allows you to
sense the presence of dragons. It slows your metabolism. It speeds
your regenerative powers. It drains life. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Blue Thunderlord in a plain of grass.
m) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
n) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, dexterity
and speed by 1. It provides resistance to electricity, fire and cold
. It slows your metabolism. It fires missiles with extra might. It
fires missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Gold Thunderlord in a plain of grass.
o) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 62 of
Erebor.
[Home Inventory - Gondolin ]
a) The Golden Horn of the Thunderlords (4 charges) {100% off}
It was given to you as a reward.
b) The Ring 'Frondin' (+8)
It increases your intelligence,
searching, speed, attack speed and ability to score critical hits by 8
. It provides immunity to paralysis. It provides resistance to acid
and blindness. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
c) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence,
constitution, stealth and speed by 4. It provides immunity to fire.
It provides resistance to acid, electricity, cold and nexus. It
allows you to fly. It allows you to sense the presence of
thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
d) The Iron Helm of Knowledge [6,+20] (-6)
It can be activated for whispers from
beyond(sanity drain) 100+d200 turns if it is being worn. It provides
light (radius 1) forever. It decreases your luck by 6. It identifies
all items for you. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
e) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It
increases your strength, dexterity and constitution by 3. It sustains
your strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
f) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It can be wielded two-handed. It can be activated for word of
recall every 200 turns if it is being worn. It increases your
dexterity and charisma by 3. It does extra damage from fire and frost
. It provides immunity to paralysis. It provides resistance to fire,
cold and light. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
g) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can be wielded two-handed. It
increases your searching, infravision and ability to tunnel by 10. It
is especially deadly against giants. It fights against evil with holy
fury. It makes you completely fearless. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
h) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
It increases your dexterity and speed by
3. It poisons your foes. It strikes at undead with holy wrath. It
fights against evil with holy fury. It provides immunity to
paralysis. It provides resistance to acid, electricity, fire, cold
and sound. It speeds your regenerative powers. It prevents
teleportation. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
i) Ufthak of Cirith Ungol's corpse
j) Boldor, King of the Yeeks's corpse
It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Boldor, King of the Yeeks on level 36 of
Maze.
[Home Inventory - Minas Anor ]
a) a Silver Rod of the Istari of Nothing (200/200)
b) The Wand of Digging of Thrain (296 charges) {@a1}
c) The Ring of Belva (+4 to infravision)
It increases your wisdom, dexterity and infravision by 4. It
makes you invisible. It sustains your strength. It provides immunity
to paralysis. It provides resistance to cold and sound. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 30 of The Sandworm lair.
d) an Indestructible Ring of Speed (+10)
It
increases your speed by 10. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 70 of Dol
Guldur.
e) The Amulet of Carlammas (+2)
It can be activated for protect evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 70 of Dol
Guldur.
f) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200
turns if it is being worn. It provides light (radius 3) forever. It
increases your strength, wisdom, charisma and speed by 4. It makes
you completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 69 of Erebor.
g) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser black reaver on level 70 of Dol
Guldur.
h) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns
if it is being worn. It provides light (radius 3) forever. It
increases your searching and luck by 4. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
i) The Star of Elendil (+1)
It can
be activated for light (dam 2d15) & map area every 50+d50 turns if it
is being worn. It grants you the power of detect curses if it is being
worn. It provides light (radius 4) forever. It increases your speed
by 1. It provides resistance to life draining. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 30 of The Sandworm lair.
j) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can
be activated for magic missile (2d6) every 2 turns if it is being
worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
k) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your
strength and constitution by 2. It provides resistance to electricity
, fire and cold. It speeds your regenerative powers. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Smaug the Golden on level 61 of Erebor.
l) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to disenchantment. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 70 of Dol
Guldur.
m) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides
immunity to paralysis. It allows you to sense the presence of dragons
. It fires missiles with extra might. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dracolich on level 70 of Dol Guldur.
n) a Mage Staff of Power (1d4) (+5,-15) (+11)
It can be wielded two-handed. It can be used to store a spell. It
increases your spell power by 11.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
o) a Mage Staff of Power [Phase Door] (1d4) (+9,+8) (+10)
It can be wielded two-handed. It has a spell stored
inside. It increases your spell power by 10.
You found it lying on the ground on level 29 of The Sandworm lair.
[Home Inventory - Lothlorien ]
a) The Shrunken Head of Nightmares {restore}
It
can be activated for restore stats and life levels every 750 turns.
You bought it from the Magic shop.
b) The Devil's Pentagram {cure ins ;)}
It can be activated for cure insanity
.
You found it in the remains of a Half-orc Archer on level 35 of Moria.
c) The Grail of Kenault (charging) {aquire}
It can be activated for acquirement.
You found it in the remains of a Dark elven warlock on level 70 of Erebor.
d) 12 Sprigs of Athelas {100% off}
e) 20 Potions of *Healing* {100% off}
f) 25 Potions of Restore Mana {100% off}
g) 30 Potions of Curing
h) 9 Scrolls of Reset Recall
i) The Crumpled Scroll of Mass Resurrection
j) a Silver Rod of the Istari of Nothing (200/200)
k) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your strength,
dexterity, constitution, infravision and speed by 3. It provides
immunity to paralysis. It makes you completely fearless. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
l) The Phial of Undeath (-5) {cursed}
m) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Grave wight in the town of Bree .
n) The Metal Cap of Thengel [3,+12] (+3)
o) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It
can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to life draining and acid. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature multi-hued dragon on level 72 of
Erebor.
p) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for frost bolt (6d8) every 7+d7 turns if it
is being worn. It does extra damage from frost. It provides
resistance to cold and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
q) The Main Gauche of Azaghal (2d5) (+12,+14)
r) The Harp of Maglor (+3 to speed)
It increases your
wisdom, charisma, stealth, speed and luck by 3. It provides
resistance to acid, electricity, fire, cold and sound. It allows you
to see invisible monsters. It allows you to sense the presence of
unique beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
s) Itangast the Fire Drake's corpse
[The Mathom-house Inventory - Bree ]
a) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
It is well-hidden.
It rearms itself. It fires missiles with extra might. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
b) The Ring 'Falien' (+2 to searching)
It
increases your intelligence and searching by 2. It provides
resistance to acid, fire, blindness and chaos. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Golgarach, the Living Rock on level 36 of
Heart of the Earth.
c) The Ring of Aelwar (+1)
It increases your strength, intelligence and
dexterity by 1. It sustains your intelligence, dexterity and
constitution. It provides resistance to fire and blindness. It
allows you to fly. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
d) The Ring of Durin (+2)
It
grants you the power of midas touch if it is being worn. It increases
your strength, constitution and charisma by 2. It sustains your
strength, constitution and charisma. It provides resistance to life
draining, acid, cold, dark, nether and chaos. It allows you to sense
the presence of evil beings. It drains experience. It aggravates
nearby creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
e) The Brass Lantern of Gliaur (with 0 turns of light) (+4 to searching)
It provides light (radius 5) when fueled. It increases
your searching and infravision by 4. It provides resistance to light
and dark. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The White Balrog on level 40 of The
Helcaraxe.
f) The Stone of Lore
It can be activated for perilous identify every turn if it
is being worn. It provides light (radius 1) forever. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
g) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
It increases your
intelligence and searching by 2. It increases your mana capacity by
40%. It provides resistance to blindness and confusion. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
h) The Soft Leather Armour of the Sandworm [30,+8] (+5 to stealth)
It increases your strength, stealth, infravision
and ability to tunnel by 5. It provides resistance to acid,
electricity, fire and poison. It allows you to sense the presence of
animals. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides
resistance to acid, blindness and shards. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
j) The Thunderlord Coat of Elbel [9,+0]
It sustains your
charisma. It provides resistance to fire, cold, dark and confusion.
It induces random teleportation. It carries an ancient foul curse.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Shelob, Spider of Darkness on level 50 of
Cirith Ungol.
k) The Cloak of Thingol [1,+18] (+3)
It can be activated for recharging every 70 turns if it
is being worn. It increases your dexterity and charisma by 3. It
provides immunity to paralysis. It provides resistance to acid, fire
and cold. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
l) The Wolf Pelt 'Vilmantin' [1,+8]
It
sustains your wisdom and charisma. It provides immunity to acid. It
makes you completely fearless. It provides resistance to life draining
, light and dark. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is
being worn. It increases your intelligence, wisdom and searching by 2.
It provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
It can
be wielded two-handed. It increases your constitution by 5. It is a
great bane of dragons. It is especially deadly against trolls. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It provides resistance to disenchantment. It allows you to
sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It can re-curse itself. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
o) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It
does extra damage from fire and frost. It poisons your foes. It
produces chaotic effects. It is very sharp and can cut your foes. It
is a great bane of dragons. It is especially deadly against orcs. It
is especially deadly against trolls. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
p) The Trident of Ulmo (4d8) (+15,+19) (+4)
It can be activated for teleport away every 200
turns if it is being worn. It increases your dexterity by 4. It is
especially deadly against dragons. It is especially deadly against
natural creatures. It provides immunity to acid. It provides
immunity to paralysis. It provides resistance to life draining and
nether. It allows you to breathe underwater. It allows you to see
invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 50 of Paths of the Dead.
q) The Ball-and-Chain of Mannahir (2d4) (+16,-2) (+4)
It
can be wielded two-handed. It provides light (radius 1) forever. It
increases your ability to tunnel by 4. It does extra damage from
frost. It can cause earthquakes. It is especially deadly against
dragons. It is especially deadly against orcs. It is a great bane of
demons. It is especially deadly against natural creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
r) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
It increases your strength by 4. It poisons your foes. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against natural creatures. It
provides resistance to nexus. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Mim, Betrayer of Turin on level 33 of Moria.
s) The Two-Handed Flail of Anaurend (3d6) (+19,+7) (+3)
It must be wielded two-handed. It increases your constitution and
ability to tunnel by 3. It is especially deadly against dragons. It
is especially deadly against trolls. It fights against evil with holy
fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
t) The Short Bow of Calente (x2) (+4,+11) (-6) {cursed}
It provides light (radius 1) forever. It decreases
your wisdom and constitution by 6. It fires missiles excessively
fast. It induces random teleportation. It aggravates nearby
creatures. It is heavily cursed. It carries an ancient foul curse.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Fundin Bluecloak on level 70 of Paths of
the Dead.
u) The metal Boomerang of Anelluch (4d5) (+7,+1)
It does extra damage from acid, electricity and frost. It is
a great bane of dragons. It is especially deadly against giants. It
strikes at undead with holy wrath. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Watcher in the Water on level 34 of The
Small Water Cave.
v) a Harp of Power (+4) {100% off}
It increases your charisma by 4. It sustains your
charisma. It provides resistance to acid, electricity, fire, cold and
poison. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You stole it from the Black Market.
w) Lokkak, the Ogre Chieftain's corpse
It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Lokkak, the Ogre Chieftain on level 44 of
Moria.
x) Fundin Bluecloak's corpse
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Fundin Bluecloak on level 70 of Paths of
the Dead.
|
Posted on 8.5.2004 20:02
1966. on the Ladder (of 19313)
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