The Angband Ladder: Suuf, Spider Ancient Master by <feathin@yahoo.com>
[Fury 2.7.0 Character Sheet]
Name : Suuf Age 1 STR! 40
Sex : Male Height 1 INT! 40
Race : Spider Ancient Weight 1 WIS! 40
Class : Master Social Class 2 DEX! 40
Body : Player CON! 40
God : Nobody CHR! 40
+ To Melee Hit 29 Level 50 Hit Points 1078/ 1078
+ To Melee Damage 19 Experience 99999999 Spell Points 3510/ 3510
+ To Ranged Hit 29 Max Exp 99999999 Sanity 930/ 930
+ To Ranged Damage 0 Exp to Adv. *****
AC 57+167 Gold 3351371 Speed Fast (+87)
(Miscellaneous Abilities)
Fighting : Excellent Perception : Fair Blows/Round: 1
Bows/Throw : Excellent Searching : Fair Shots/Round: 1
Saving Throw: Legendary[5] Disarming : Good Mel.dmg/Rnd: 21-27
Stealth : Legendary[30]Magic Device: Fair Infra-Vision: 1370 feet
Tactic: coward
Explor: normal
(Character Background)
You are an ancient spider, five degrees from Ungoliant. You
look like you are made from obsidian, but your eyes glow
sky blue, and your claws and fangs are gleaming silver.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barad-Dur: Level 66 (3300')
Angband: Level 100 (5000')
Barrow-Downs: Level 10 (500')
Orodruin: Level 99 (4950')
Den of Dogs: Level 50 (2500')
Fort Blade: Level 80 (4000')
Paths of the Dead: Level 70 (3500')
Maze: Level 25 (1250')
Orc Cave: Level 16 (800')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Withered Heath: Level 30 (1500')
A lost temple: Level 37 (1850')
Emyn Luin: Level 70 (3500')
Angmar: Level 90 (4500')
Your body is a Player.
You are currently in the town of Bree.
You have defeated 20075 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved 49 princesses.
You saved Arda and became a famed King.
You found 4 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 5th Quelle of the 2890th year of the third age.
You have been adventuring for 19 days.
efghijkmnosxyz{@
Add Str : 321.4...2.*.....
Add Int : 321..*....*.....
Add Wis : 321.....2.*.....
Add Dex : 321......5*.....
Add Con : 321.4...2.*.....
Add Chr : 3215......*.....
Mul Mana : ......+........+
Mul SPower: ......+.........
Add Stea. : .2..4....5.5....
Add Sear. : ...........5....
Add Infra : ..........*.....
Add Speed : 3215.*.3.5..8..+
Vampiric : ...............+
Sust Str : +.++....+.......
Sust Int : .+..+...........
Sust Wis : .++.....+.......
Sust Dex : +........+......
Sust Con : +.+.+...+.......
Sust Chr : .++.............
Invisible : .........+......
Mul life : ......+.+......+
Sens Fire : .....+..........
Reflect : ................
Free Act : +++.+...........
Hold Life : ++.....+........
Imm Acid : ....++..*.+.....
Imm Elec : *....+....+.....
Imm Fire : ..*..+..+.+.....
Imm Cold : .*...+..*.+.....
Res Pois : +....+..+.+....+
Res Fear : ..+........+....
Res Light : .......+..+.....
Res Dark : .......+..+.....
Res Blind : .+..............
Res Conf : .......+..+.....
Res Sound : ....+...+.......
Res Shard : ...+............
Res Neth : ..+.......+.....
Res Nexus : ..........+.....
Res Chaos : .......+........
Res Disen : +..+............
Levitate : +..+............
Lite : ..........+.....
See Invis : +++....+..+....+
Digestion : +...............
Regen : +.+.............
Activate : +++....+........
Cursed : ..........+.....
Hvy Curse : ..........+.....
Prm Curse : ..........+.....
Precogn. : ...............+
Fly : ....+..........+
Climb : ...............+
Orc.ESP : .......+........
Demon.ESP : .....+..........
Full ESP : .+.......++.....
Skills (points left: 0)
- Combat 01.000 [0.300]
. Barehand-combat 01.000 [1.000]
- Sneakiness 05.995 [0.900]
. Stealth 19.000 [0.900]
. Stealing 01.000 [0.300]
- Powers 50.000 [1.000]
. Devices 08.000 [1.000]
. Power 50.000 [0.600]
. Mastery 50.000 [1.200]
. Energy 00.900 [0.900]
. Fire 01.000 [1.000]
. Water 01.000 [1.000]
. Air 01.000 [1.000]
. Earth 01.000 [1.000]
. Meta 01.000 [1.000]
. Movement 01.000 [1.000]
. Knowledge 01.000 [1.000]
. Temporal 01.000 [1.000]
. Mind 01.000 [1.000]
. Nature 01.000 [1.000]
. Udun 01.200 [0.400]
. Runecraft 03.600 [0.900]
. Innate 00.900 [0.900]
. Alchemy 05.200 [0.300]
. Jedi 01.000 [0.300]
- Spirituality 50.000 [0.550]
. Prayer 10.000 [0.500]
. Mindcraft 01.000 [0.300]
- Monster-lore 12.000 [0.800]
. Mimicry 01.000 [0.300]
. First-aid 01.000 [0.600]
Abilities
* Perfect casting
[Fates]
You may find a Potion of Cure Light Wounds on level 19.
You may find a Potion of Blindness on level 1.
You are fated to find a Potion of Resist Heat on level 1.
[Character Equipment]
e) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing (900) every 200+d200 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 90 of Angband.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be
activated for healing (800) every 100+d200 turns if it is being worn.
It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, stealth, speed and luck by 2. It sustains
your intelligence, wisdom and charisma. It provides immunity to cold.
It provides immunity to paralysis. It provides resistance to life
draining and blindness. It allows you to see invisible monsters. It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Azathoth, the Sultan on level 90 of Angmar.
g) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
h) The Ring 'Mirch' (+5)
It increases your
charisma and speed by 5. It sustains your strength. It provides
resistance to shards and disenchantment. It allows you to levitate.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 95 of
Angband.
i) The Ring of Uiarn (+4)
It increases your strength, constitution and stealth by 4. It
sustains your intelligence and constitution. It provides immunity to
paralysis. It provides resistance to acid and sound. It allows you
to fly. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 36 of Den of Dogs.
j) a Demonic Ring of Speed of the Elements (+13)
It
increases your intelligence and speed by 13. It provides resistance
to acid, electricity, fire, cold and poison. It renders you
especially vulnerable to fire. It allows you to sense the presence of
demons. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The King in Yellow on level 57 of Fort
Blade.
k) a Sorcerous Amulet of Spell (-61,-23)(80%)(80%) (+4)
It can be used to store a spell. It increases your spell power
by 4. It increases your mana capacity and hit points by 80%. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 36 of Den of Dogs.
m) The Arkenstone of Thrain (+3)
It can be
activated for detection every 30+d30 turns if it is being worn. It
provides light (radius 3) forever. It increases your speed and luck
by 3. It provides resistance to life draining, light, dark and chaos
. It allows you to see invisible monsters. It allows you to sense
the presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Serpent of Chaos on level 76 of Fort
Blade.
n) The Filthy Rag of Ghan-buri-Ghan [34,+0](40%) (+2)
It grants you the power of poison dart if it is being worn. It
increases your strength, wisdom and constitution by 2. It increases
your hit points by 40%. It sustains your strength, wisdom and
constitution. It provides immunity to acid and cold. It provides
resistance to fire, poison and sound. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Karrazix the Brave on level 61 of Barad-Dur.
o) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5)
It grants you the power of berserk if it is being worn. It increases
your dexterity, stealth and speed by 5. It makes you invisible. It
sustains your dexterity. It gives telepathic powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Telchar the Smith on level 88 of Angmar.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 100 of
Angband.
x) a Rogue's Pair of Hard Leather Boots [3,+16] (+5 to stealth)
It grants you the power of panic hit if it is being worn. It
increases your stealth, searching and luck by 5. It makes you
completely fearless. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 90 of Angband.
y) a Pair of Metal Shod Boots of Speed [6,+16] (+8)
It increases your
speed by 8.
You found it lying in a vault on level 86 of Angband.
z) (nothing)
{) (nothing)
[Character Inventory]
a) 7 Potions of *Healing*
b) 6 Potions of Restore Mana
c) (nothing)
d) (nothing)
e) (nothing)
f) (nothing)
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 9 Scrolls of Reset Recall
b) a Rod Tip of Healing (120 Mana to cast)
c) The Great Rod Tip of Home Summoning (75 Mana to cast)
It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 100 of Angband.
d) The Ring of Power of Uvatha the Horseman (+2 to searching)
It increases
your charisma and searching by 2. It makes you invisible. It
sustains your dexterity. It provides immunity to paralysis. It
provides resistance to nexus. It allows you to see invisible
monsters. It speeds your regenerative powers. It drains experience.
It cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
e) a Ring of Vitality(40%)
It can be activated for satisfy hunger every 100 turns if it is being
worn. It increases your hit points by 40%. It sustains your strength,
dexterity and constitution. It provides resistance to life draining.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 100 of Angband.
f) a Rohirric Ring of Strength (+8) {100% off}
It increases
your strength and speed by 8. It sustains your strength. It makes
you completely fearless. It cannot be harmed by acid, cold, lightning
or fire.
You stole it from the Black Market.
g) The Ring 'Agoloring' (+9)
It increases your constitution,
searching, speed and ability to score critical hits by 9. It makes
you invisible. It makes you completely fearless. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
h) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
It increases your constitution and ability to tunnel
by 3. It makes you invisible. It sustains your constitution. It
provides resistance to disenchantment. It allows you to sense the
presence of undead. It reflects bolts and arrows. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Surtur, the Fire Giant on level 74 of Fort
Blade.
i) The Ring of Briantar (+2 to infravision)
It increases your wisdom and infravision by 2. It sustains your
charisma. It provides resistance to life draining, cold, poison,
sound and nether. It allows you to fly. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
j) The Ring of Angor (+5)
It increases your constitution by 5. It provides resistance to life
draining, acid, fire, sound, shards and nether. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Barney the Dinosaur on level 35 of
Barad-Dur.
k) The Ring of Nastel (+1 to speed)
It increases your constitution and speed by 1. It makes you
invisible. It provides resistance to light, dark, confusion, shards,
nether and chaos. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
l) The Arkenstone of Thrain (+3)
It can be activated for detection
every 30+d30 turns if it is being worn. It provides light (radius 3)
forever. It increases your speed and luck by 3. It provides
resistance to life draining, light, dark and chaos. It allows you to
see invisible monsters. It allows you to sense the presence of orcs.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
m) The Anchor of Space-Time
It provides light
(radius 2) forever. It prevents the space-time continuum from being
disrupted. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Enchantress on level 40 of Barad-Dur.
n) The Pearl 'Nimphelos' (+1)
It grants you the power of dazzle if it is being worn. It provides
light (radius 3) forever. It increases your searching and infravision
by 1. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Multi-hued drake on level 30 of Mirkwood.
o) The Silmaril of Flames (+2)
It can be activated for invulnerability (dur 8+d8) every 1000 turns if
it is being worn. It grants you the power of banish evil if it is
being worn. It provides light (radius 5) forever. It increases your
strength by 2. It provides resistance to fire, light, dark, shards,
nether, nexus and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It drains mana and
experience. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Worm of Chaos on level 90 of Angmar.
p) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
It increases your intelligence and searching by 2. It increases your
mana capacity by 40%. It provides resistance to blindness and
confusion. It renders you especially vulnerable to fire. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
q) an Ethereal Mumak Hide of Air [1,+36]
It can be activated for wraith-form every 50+d50
turns if it is being worn. It provides immunity to paralysis. It
provides resistance to life draining. It allows you to breathe
without air. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 90 of Angband.
r) 8 Glaurung, Father of the Dragons's raw meats
s) a Mage Staff of Sorcery (1d4) (+4,-58)(100%)(100%) (+5)
It can be wielded
two-handed. It can be used to store a spell. It increases your spell
power by 5. It increases your mana capacity and hit points by 100%.
You found it in the remains of Jehrak on level 90 of Angband.
[Home Inventory - Caras Galadhon ]
a) a Book of Greater Identify
[The Museum Inventory - Bree ]
a) The Maiablade of Gothmog (7d6) (+13,+13) (-20)
It
provides light (radius 1) forever. It decreases your luck by 20. It
does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 45 of Barad-Dur.
b) The Maiashield of Gothmog [13,+13] (+4)
It increases
your dexterity by 4. It makes you invisible. It sustains your
strength, dexterity and constitution. It provides immunity to
paralysis. It provides resistance to life draining. It allows you to
levitate. It produces a fiery sheath. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 61 of Barad-Dur.
c) The Maiahorn of Gothmog [2,+13] (-5)
It provides
light (radius 2) forever. It decreases your charisma by 5. It allows
you to see invisible monsters. It allows you to sense the presence of
demons. It slows your metabolism. It speeds your regenerative
powers. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Sir Physt on level 47 of Barad-Dur.
d) One Rune to Rule them All {Light Absorption}
It
can be activated for light absorption every 80 turns.
You found it in the remains of a Star-spawn of Cthulhu on level 90 of
Angmar.
e) The Fire of Orthanc {Mass Genocide}
It can be activated for mass genocide every 1000 turns.
You found it lying on the ground on level 37 of Barad-Dur.
f) The Crumpled Scroll of Mass Resurrection
It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Master mindcrafter in the town of
Gondolin .
g) The Wand of Digging of Thrain (19 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
h) The Arrow Trap Set of Naugrim (+17,+27) [+37] (+2)
It is well-hidden. It can only be set off by demons. It
fires missiles with extra might. It fires missiles excessively fast.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark dwarven warrior on level 64 of Fort
Blade.
i) The Bolt Trap Set of the Edain (+25,+15) [+30] (+3)
It is well-hidden. It rearms itself. It fires missiles with
extra might. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
j) The Device Trap Set of the Noegyth Nibin [+25] (+3)
It is well-hidden.
It rearms itself. It can teleport monsters to you. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 86 of Angband.
k) The Ring of Power of Ji Indur Dawndeath (+2 to speed)
It increases your
constitution and speed by 2. It makes you invisible. It makes you
completely fearless. It provides resistance to disenchantment. It
allows you to fly. It allows you to see invisible monsters. It
speeds your regenerative powers. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Ji Indur Dawndeath on level 70 of Paths of
the Dead.
l) The Ring of Power of Ji Indur Dawndeath (+1 to speed)
It increases your speed and ability to score critical hits by
1. It makes you invisible. It sustains your wisdom. It provides
immunity to paralysis. It provides resistance to blindness, sound and
nether. It drains experience. It cannot be dropped while cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ji Indur Dawndeath on level 48 of Paths of
the Dead.
m) The Ring of Power of Adunaphel the Quiet (+4% of critical hits)
It increases your wisdom, stealth and ability to score
critical hits by 4. It makes you invisible. It sustains your
intelligence. It provides resistance to poison and shards. It slows
your metabolism. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 67 of Angband.
n) The Ring of Power of Hoarmurath of Dir (+4% of critical hits)
It increases your constitution and ability to score critical hits by 4
. It makes you invisible. It provides resistance to electricity and
shards. It allows you to levitate. It drains experience. It cannot
be dropped while cursed. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Hoarmurath of Dir on level 65 of Emyn Luin.
o) The Ring of Power of Akhorahil the Blind (+4 to searching)
It increases your intelligence and searching by 4. It makes you
invisible. It sustains your charisma. It provides immunity to
paralysis. It provides resistance to cold. It drains experience. It
cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Akhorahil the Blind on level 56 of Fort
Blade.
p) The Ring of Power of Adunaphel the Quiet (+4 to stealth)
It increases your strength and stealth by 4. It makes you
invisible. It sustains your strength, intelligence and charisma. It
provides immunity to paralysis. It provides resistance to light and
disenchantment. It allows you to see invisible monsters. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 84 of Angmar.
q) The Ring of Power of Ren the Unclean (+1 to searching)
It increases your strength, wisdom, dexterity and searching by 1. It
makes you invisible. It provides resistance to poison, light and
blindness. It slows your metabolism. It drains experience. It
cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ren the Unclean on level 77 of Fort Blade.
r) The Ring of Power of Hoarmurath of Dir (+3)
It increases your strength by 3. It makes you invisible. It sustains
your strength, constitution and charisma. It provides resistance to
light. It allows you to fly. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Hoarmurath of Dir on level 67 of Dol Guldur.
s) The Ring of Power of Dwar, Dog Lord of Waw (+2 to searching)
It increases your constitution and searching by 2. It makes you
invisible. It sustains your strength. It provides resistance to cold
, poison, dark, confusion and sound. It allows you to see invisible
monsters. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 67 of Dol
Guldur.
t) The Ring of Power of Akhorahil the Blind
It makes you invisible. It sustains your dexterity. It
provides resistance to confusion, nether and chaos. It allows you to
fly. It drains experience. It cannot be dropped while cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 48 of Paths of
the Dead.
u) The Ring of Power of Adunaphel the Quiet
It makes you invisible. It sustains your intelligence. It
provides resistance to acid, fire and cold. It drains experience. It
cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 54 of Paths of
the Dead.
v) The Ring of Power of Adunaphel the Quiet
It makes you invisible. It sustains your intelligence,
dexterity, constitution and charisma. It provides resistance to
nether. It drains experience. It cannot be dropped while cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 63 of Paths of
the Dead.
w) The Ring of the Blacklocks (+3)
It increases your dexterity, ability to tunnel and luck by 3.
It makes you invisible. It sustains your dexterity. It provides
resistance to nexus. It produces an anti-magic shell. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Surtur, the Fire Giant on level 74 of Fort
Blade.
x) The Ring of the Stonefoots [+6] (+3)
It provides light (radius 3) forever. It increases your
charisma and ability to tunnel by 3. It makes you invisible. It
sustains your charisma. It provides resistance to shards. It drains
experience. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Sky Drake on level 76 of Fort Blade.
a) The Ring of the Firebeards (+5,+10) (+3)
It increases your strength and ability to tunnel by 3. It makes you
invisible. It sustains your strength. It makes you completely
fearless. It provides resistance to fire. It allows you to sense the
presence of good beings. It drains mana. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
b) The Ring of the Broadbeams [+10] (+3)
It increases your intelligence and ability to tunnel by 3.
It makes you invisible. It sustains your intelligence. It provides
resistance to blindness and sound. It allows you to sense the
presence of non-living things. It drains experience. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Worm on level 72 of Erebor.
c) The Ring of the Ironfists (+10,+10) (+3)
It increases your wisdom and ability to tunnel by 3. It makes you
invisible. It sustains your wisdom. It provides resistance to cold
and chaos. It allows you to sense the presence of orcs. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Perplexity on level 76 of
Fort Blade.
d) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns
if it is being worn. It increases your strength, intelligence, wisdom
, dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
e) The Ring of Durin (+2)
It
grants you the power of midas touch if it is being worn. It increases
your strength, constitution and charisma by 2. It sustains your
strength, constitution and charisma. It provides resistance to life
draining, acid, cold, dark, nether and chaos. It allows you to sense
the presence of evil beings. It drains experience. It aggravates
nearby creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
f) The Necklace of Girion [10,+0] (+5)
It can be activated for grow mushrooms every 50+d50 turns
if it is being worn. It increases your charisma by 5. It sustains
your charisma. It provides resistance to poison and nexus. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
g) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 +
d25) every 225+d225 turns if it is being worn. It increases your
constitution by 2. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Itangast the Fire Drake on level 53 of
Barad-Dur.
h) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300
turns if it is being worn. It increases your intelligence, wisdom,
charisma, searching and infravision by 3. It provides immunity to
paralysis. It provides resistance to acid, electricity and cold. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Brown Thunderlord in the town of Hobbiton
.
i) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your strength,
dexterity, constitution, infravision and speed by 3. It provides
immunity to paralysis. It makes you completely fearless. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
Emyn Luin.
j) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200
turns if it is being worn. It provides light (radius 3) forever. It
increases your strength, wisdom, charisma and speed by 4. It makes
you completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Baphomet the Minotaur Lord on level 64 of
Fort Blade.
k) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every
750 turns if it is being worn. It provides light (radius 1) forever.
It increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Green Thunderlord in the town of Hobbiton
.
l) The Amulet of Faramir (+18,+0) [+8] (+5)
It can be activated for word of recall every 200 turns if it is being
worn. It increases your stealth by 5. It sustains your dexterity. It
provides resistance to confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Variant Maintainer on level 11 of Orc
Cave.
m) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns
if it is being worn. It provides light (radius 3) forever. It
increases your searching and luck by 4. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
n) The Star of Elendil (+1)
It can be activated for light (dam
2d15) & map area every 50+d50 turns if it is being worn. It grants you
the power of detect curses if it is being worn. It provides light
(radius 4) forever. It increases your speed by 1. It provides
resistance to life draining. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Insane Player on level 37 of Moria.
o) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Chaos on level 76 of Fort
Blade.
p) The Key of Orthanc
It can be activated for perilous identify every turn if it is
being worn. It provides light (radius 1) forever. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
q) The Black Banner of Gondor (-3)
It can be activated
for summon undead every 666+d333 turns if it is being worn. It
provides light (radius 1) forever. It decreases your stealth by 3.
It makes you invisible. It provides resistance to dark, nether and
chaos. It allows you to sense the presence of undead. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Fiona the Sorceress on level 76 of Fort
Blade.
r) The Silmaril of the Seas (+2)
It can be activated for word of recall every 200 turns if it is
being worn. It grants you the power of banish evil if it is being
worn. It provides light (radius 5) forever. It increases your
intelligence by 2. It provides resistance to light, dark, nether,
nexus and chaos. It allows you to see invisible monsters. It allows
you to sense the presence of evil beings. It drains life and
experience. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Storm Worm on level 90 of Angmar.
s) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25]
It can be activated for star ball (150) every 1000 turns if it is
being worn. It provides light (radius 1) forever. It provides
immunity to electricity. It provides immunity to paralysis. It
provides resistance to fire, cold, poison, light and dark. It allows
you to see invisible monsters. It allows you to sense the presence of
dragons. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
t) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
It can be activated
for rays of fear in every direction if it is being worn. It provides
light (radius 1) forever. It increases your strength by 2. It
sustains your strength. It makes you completely fearless. It allows
you to sense the presence of trolls. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Bjorn the Warper on level 31 of Moria.
u) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, shards and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 50 of Moria.
v) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It
increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and disenchantment. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Dark dwarven warrior on level 64 of Fort
Blade.
w) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to
acid, electricity, fire, cold, confusion, sound and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Vampire on level 70 of Angband.
x) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can
be activated for genocide every 500 turns if it is being worn. It
increases your strength and charisma by 4. It provides resistance to
acid, electricity, fire, cold, poison, dark and disenchantment. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
a) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic
if it is being worn. It can be used to store a spell. It increases
your intelligence, wisdom and searching by 3. It sustains your
intelligence and wisdom. It provides immunity to paralysis. It
provides resistance to acid, electricity, fire and cold. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
b) The Robe 'Kelth' [2,+13]
It sustains your strength and
intelligence. It provides immunity to acid and fire. It makes you
completely fearless. It provides resistance to cold, nexus and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Red Balrog in the town of Gondolin .
c) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability to tunnel
by 5. It provides resistance to acid, electricity, fire and poison.
It allows you to sense the presence of animals. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Withered Heath.
d) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It
provides resistance to acid, electricity, fire, cold and dark. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Eldrak in the town of Gondolin .
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It
increases your dexterity and speed by 3. It provides resistance to
acid, shards and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
f) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
It grants you the
power of teleport if it is being worn. It increases your strength,
intelligence, wisdom, dexterity, constitution and charisma by 1. It
provides resistance to blindness. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Vampire ogre on level 45 of Barad-Dur.
g) The Cloak 'Holcolleth' [1,+4] (+2)
It can be activated for sleep nearby monsters every 55 turns if it is
being worn. It increases your intelligence, wisdom, stealth and speed
by 2. It provides resistance to acid. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
h) The Cloak of Thingol [1,+18] (+3)
It can be activated
for recharging every 70 turns if it is being worn. It increases your
dexterity and charisma by 3. It provides immunity to paralysis. It
provides resistance to acid, fire and cold. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Munchkin on level 67 of Angband.
i) The Cloak of Thorongil [1,+10]
It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to acid. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
j) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated
for restore life levels every 450 turns if it is being worn. It can be
used to store a spell. It increases your intelligence, wisdom,
charisma, stealth, speed and luck by 2. It makes you invisible. It
provides resistance to acid, fire, cold and poison. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
k) The Large Leather Shield of the Haradrim [4,+15] (+2)
It can be activated
for berserk strength every 50+d50 turns if it is being worn. It
increases your strength and constitution by 2. It sustains your
strength and constitution. It makes you completely fearless. It
provides resistance to poison and blindness. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark dwarven warrior on level 36 of A
lost temple.
l) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold,
poison, light and dark. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Worm of Fire on level 84 of Angband.
m) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and nether. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Combat-Echizen "Because it's time" on level
70 of Angband.
n) The Small Mithril Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It
provides immunity to acid. It provides immunity to paralysis. It
provides resistance to sound, nexus and chaos. It allows you to sense
the presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 86 of Angband.
o) The Golden Crown of Gondor [0,+15] (+3)
It can be
activated for heal 700 hit points every 250 turns if it is being worn.
It provides light (radius 1) forever. It increases your strength,
wisdom, constitution and speed by 3. It provides resistance to
electricity, fire, cold, light, blindness, confusion, sound, nether
and chaos. It allows you to see invisible monsters. It gives
telepathic powers. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Adventurer naga on level 89 of Angband.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It makes you
completely fearless. It provides resistance to blindness. It allows
you to sense the presence of orcs, trolls and evil beings. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient blue dragon on level 68 of
Erebor.
q) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP (dur 20+d20) every 20+d50
turns if it is being worn. It increases your intelligence, dexterity,
charisma, searching and spell power by 3. It provides resistance to
acid, fire, shards and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 100 of
Angband.
r) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection
every 55+d55 turns if it is being worn. It increases your intelligence
, wisdom and searching by 2. It provides resistance to blindness. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dark dwarven priest on level 89 of Angmar.
t) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient green dragon in the town of
Gondolin .
u) The Dragon Helm of Thrain [8,-13]
It sustains your wisdom. It allows you to breathe
underwater. It induces random teleportation. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and
constitution by 2. It provides immunity to paralysis. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Unicorn of Order on level 73 of Fort
Blade.
w) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it
is being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated
for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
used to store a spell. It increases your constitution by 4. It
sustains your constitution. It provides resistance to cold. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ogrillon on level 21 of Orc Cave.
a) The Set of Gauntlets 'Paurhach' [2,+15]
It
can be activated for fire bolt (9d8) every 8+d8 turns if it is being
worn. It can be used to store a spell. It provides resistance to fire
. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 90 of Angband.
b) The Set of Gauntlets 'Paurnen' [2,+15]
It can be
activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It
can be used to store a spell. It provides resistance to acid. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser mimic on level 86 of Angmar.
c) The Set of Gauntlets 'Pauraegen' [2,+15]
It
can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It can be used to store a spell. It provides resistance
to electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk Shaman on level 33 of Moria.
d) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient white dragon on level 70 of
Erebor.
e) a Pair of Soft Leather Boots of Speed [2,+5] (+6)
It increases your speed by 6.
It was given to you as a reward.
f) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution,
stealth and speed by 3. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Oberon, King of Amber on level 99 of
Angband.
g) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map if it is being worn. It
increases your searching, infravision and ability to tunnel by 4. It
allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Pattern ghost on level 73 of Fort Blade.
h) The Hatchet of the Night (2d6) (+34,+22) (+4)
It can be activated for vampiric drain (3*100) every 250 turns if it
is being worn. It increases your dexterity and stealth by 4. It
drains life from your foes. It is a great bane of undead. It
provides resistance to dark. It allows you to see invisible monsters.
It drains experience. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
i) The Light War Axe of Helcar (2d5) (+3,+15) (+3)
It increases your
intelligence and charisma by 3. It does extra damage from frost. It
sustains your dexterity. It provides immunity to cold. It provides
resistance to nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dagorrog on level 90 of Angmar.
j) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
It
increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 63 of
Fort Blade.
k) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
It must be wielded two-handed. It can be activated for
berserker and +10 to speed (50) every 100+d200 turns if it is being
worn. It provides light (radius 1) forever. It increases your
strength and constitution by 3. It does extra damage from acid. It
is especially deadly against orcs. It is especially deadly against
trolls. It is a great bane of demons. It provides resistance to acid
. It drains mana. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 70 of Erebor.
l) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be
wielded two-handed. It increases your constitution by 3. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill troll Priest on level 37 of Moria.
m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Metal Babble on level 86 of Angband.
n) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
It can be activated for cure serious wounds every 3+d3 turns if it is
being worn. It increases your strength and dexterity by 1. It is
especially deadly against orcs. It is especially deadly against
trolls. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Oberon, King of Amber on level 99 of
Angband.
o) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
It can be activated for mass genocide every 1000 turns if it
is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution and charisma by 2. It does extra damage from
frost. It is especially deadly against orcs. It is a great bane of
demons. It strikes at undead with holy wrath. It fights against evil
with holy fury. It provides immunity to cold. It provides immunity
to paralysis. It allows you to see invisible monsters. It allows you
to sense the presence of non-living things. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Angband.
p) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
It must be
wielded two-handed. It increases your strength, constitution and
ability to tunnel by 3. It does extra damage from acid and fire. It
is especially deadly against dragons. It is especially deadly against
orcs. It is especially deadly against trolls. It is a great bane of
demons. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to acid, fire, light, dark and chaos
. It allows you to sense the presence of evil beings. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Metal Babble on level 86 of Angband.
q) The Lochaber Axe of the Dwarves (4d6) (+12,+17) (+10 to searching)
It can be wielded two-handed. It increases your searching,
infravision and ability to tunnel by 10. It is especially deadly
against giants. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to acid, electricity,
fire and cold. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Fire on level 85 of Angband.
r) The Lochaber Axe 'Lhugdagnir' (4d6) (+20,+20) (+2 attacks)
It increases your attack speed by 2. It is a great bane of dragons.
It provides resistance to acid, electricity, fire, cold and poison.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 86 of Angband.
s) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4)
It can be
activated for fire ball (300) every 200+d200 turns if it is being
worn. It decreases your charisma by 4. It does extra damage from fire
. It provides immunity to fire. It carries an ancient foul curse.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Telchar the Smith on level 88 of Angmar.
t) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by 2.
It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Gachapin on level 32 of Mirkwood.
u) The Dagger of Meriadoc (E:10, L:1) (1d5) (+4,+6)
It can
be activated for lightning bolt (4d8) every 6+d6 turns if it is being
worn. It does extra damage from electricity. It provides resistance
to electricity and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient red dragon on level 76 of Fort
Blade.
v) The Dagger of Samwise (E:10, L:1) (1d5) (+4,+6)
It can be activated for fire bolt (9d8) every 8+d8 turns if it
is being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides resistance to fire and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Worm on level 95 of Angband.
w) The Dagger of Peregrin (E:10, L:1) (1d5) (+4,+6)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It does extra damage from frost. It provides resistance
to cold and nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 60 of Dol Guldur.
x) a Dagger of Doriath (E:10, L:1) (1d5) (-12,-5)
You found it lying on the ground on level 46 of Barad-Dur.
a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases
your intelligence, dexterity and speed by 3. It is especially deadly
against trolls. It is especially deadly against giants. It provides
immunity to paralysis. It provides resistance to poison. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
b) The Main Gauche of Azaghal (2d5) (+12,+14)
It is a great bane
of dragons. It provides immunity to fire. It makes you completely
fearless. It allows you to sense the presence of dragons. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of The Physics Teacher on level 65 of
Barad-Dur.
c) The Rapier 'Forasgil' (2d4) (+12,+19)
It does extra damage from frost. It is especially deadly
against natural creatures. It provides resistance to cold and light.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 90 of Angband.
d) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
It increases your
attack speed by 2. It is especially deadly against natural creatures.
It provides resistance to disenchantment. It allows you to see
invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Jasra on level 41 of Moria.
e) The Short Sword of Elana (1d7) (+12,+13)
It provides
light (radius 1) forever. It poisons your foes. It is very sharp and
can make your foes bleed. It strikes at undead with holy wrath. It
has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Worm of Fire on level 85 of Angband.
f) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack speed by 2
. It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
g) The Cutlass 'Gondricam' (2d5) (+10,+11) (+3)
It increases your dexterity and
stealth by 3. It provides resistance to acid, electricity, fire and
cold. It allows you to levitate. It allows you to see invisible
monsters. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
h) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity
and constitution by 4. It does extra damage from frost. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It sustains your strength and constitution. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to life draining, cold, nether and chaos. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Unicorn of Order on level 73 of Fort
Blade.
i) The Broad Sword 'Guthwine' (4d4) (+6,+7) (+1)
It provides light (radius 1) forever. It increases your ability
to score critical hits by 1. It is very sharp and can make your foes
bleed. It is especially deadly against orcs. It makes you completely
fearless. It provides resistance to blindness. It allows you to
sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 90 of Angband.
j) The Broad Sword 'Orcrist' (4d3) (+10,+15) (+3)
It provides light
(radius 1) forever. It increases your searching by 3. It does extra
damage from frost. It is especially deadly against dragons. It is
especially deadly against orcs. It fights against evil with holy
fury. It provides resistance to cold and dark. It allows you to
levitate. It allows you to sense the presence of orcs and dragons.
It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Worm of Perplexity on level 70 of
Erebor.
k) The Long Sword of Dernhelm (3d5) (+20,+25) (+5)
It provides light (radius 1) forever. It increases your
stealth, speed and luck by 5. It is very sharp and can cut your foes.
It is very sharp and can make your foes bleed. It is a great bane of
undead. It fights against evil with holy fury. It provides immunity
to paralysis. It makes you completely fearless. It provides
resistance to life draining and disenchantment. It allows you to see
invisible monsters. It allows you to sense the presence of unique
beings. It has been blessed by the gods. It can resist being
shattered by morgul beings. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of
Angmar.
l) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is
very sharp and can cut your foes. It is very sharp and can make your
foes bleed. It fights against evil with holy fury. It provides
immunity to paralysis. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Eldrak on level 50 of Moria.
m) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2)
It can
be activated for cure insanity every 200 turns if it is being worn. It
increases your intelligence by 2. It is very sharp and can cut your
foes. It provides immunity to paralysis. It provides resistance to
dark and confusion. It allows you to sense the presence of evil beings
. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 90 of Angband.
n) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be
activated for ball of fire (72) every 400 turns if it is being worn.
It provides light (radius 1) forever. It increases your strength,
dexterity and luck by 4. It does extra damage from fire. It is
especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
o) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2)
It increases your strength, constitution and speed by 2. It
does extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity
, light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
p) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Unicorn of Order on level 73 of Fort
Blade.
q) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
It decreases your strength, wisdom, charisma and speed by 10.
It does extra damage from fire. It drains life from your foes. It
makes you invisible. It provides immunity to paralysis. It renders
you incorporeal. It allows you to see invisible monsters. It allows
you to sense the presence of undead. It slows your metabolism. It
prevents teleportation. It aggravates nearby creatures. It carries
an ancient morgothian curse. It can clone monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Greater Balrog on level 75 of Angband.
r) The Scimitar 'Haradekket' (4d3) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to nexus, chaos and disenchantment. It allows
you to see invisible monsters. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5)
It can be wielded two-handed. It
increases your constitution by 5. It is a great bane of dragons. It
is especially deadly against trolls. It strikes at demons with holy
wrath. It fights against evil with holy fury. It provides resistance
to disenchantment. It allows you to sense the presence of dragons and
demons. It drains life. It aggravates nearby creatures. It can
re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Vecna, the Emperor Lich on level 85 of
Orodruin.
t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It must be wielded two-handed. It poisons your foes. It is
very sharp and can cut your foes. It is very sharp and can make your
foes bleed. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It strikes at undead
with holy wrath. It fights against evil with holy fury. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Death drake on level 64 of Fort Blade.
u) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost. It poisons your foes. It
produces chaotic effects. It is very sharp and can cut your foes. It
is a great bane of dragons. It is especially deadly against orcs. It
is especially deadly against trolls. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Weaponsmith.
v) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
It increases your strength,
constitution and attack speed by 2. It produces chaotic effects. It
drains life from your foes. It provides immunity to paralysis. It
provides resistance to life draining, confusion, nether, nexus and
chaos. It prevents teleportation. It aggravates nearby creatures.
It is heavily cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Stormbringer on level 47 of Barad-Dur.
w) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
It generates an antimagic field. It increases your speed and attack
speed by 2. It does extra damage from fire. It is especially deadly
against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 50 of Moria.
x) The Trident of Osse (4d8) (+15,+19) (+4)
It
can be activated for teleport away every 200 turns if it is being
worn. It increases your dexterity by 4. It is especially deadly
against dragons. It is especially deadly against natural creatures.
It provides immunity to acid. It provides immunity to paralysis. It
provides resistance to life draining and nether. It allows you to
breathe underwater. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Kaschei the Immortal on level 96 of Angband.
a) The Pike 'Til-i-arc' (3d4) (+10,+12) [+10] (+2)
It can be wielded two-handed. It increases your intelligence by 2.
It does extra damage from fire and frost. It is especially deadly
against trolls. It is especially deadly against giants. It strikes
at demons with holy wrath. It sustains your intelligence. It
provides resistance to fire and cold. It allows you to sense the
presence of giants. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Surtur, the Fire Giant on level 74 of Fort
Blade.
b) The Halberd 'Osondir' (3d7) (+6,+9) (+3)
It can be wielded two-handed. It increases your charisma by 3.
It does extra damage from fire. It is especially deadly against
giants. It strikes at undead with holy wrath. It provides resistance
to fire and sound. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 86 of Angband.
c) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It can be wielded
two-handed. It can be activated for word of recall every 200 turns if
it is being worn. It increases your dexterity and charisma by 3. It
does extra damage from fire and frost. It provides immunity to
paralysis. It provides resistance to fire, cold and light. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 86 of Angband.
d) The Lance of Eorlingas (4d6) (+3,+21) (+2)
It must be
wielded two-handed. It increases your strength, dexterity and speed
by 2. It is especially deadly against orcs. It is especially deadly
against trolls. It fights against evil with holy fury. It makes you
completely fearless. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Itangast the Fire Drake on level 53 of
Barad-Dur.
e) The Whip of Gothmog (3d6) (+15,+16) (-2)
It provides light (radius 1) forever. It decreases your
intelligence, dexterity and infravision by 2. It does extra damage
from fire. It is very sharp and can cut your foes. It is very sharp
and can make your foes bleed. It strikes at demons with holy wrath.
It is especially deadly against natural creatures. It provides
resistance to fire and light. It allows you to sense the presence of
spiders and demons. It speeds your regenerative powers. It drains
life. It aggravates nearby creatures. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 90 of Angband.
f) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your
dexterity and attack speed by 3. It poisons your foes. It is very
sharp and can cut your foes. It is especially deadly against orcs.
It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to poison. It allows
you to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 90 of Angband.
g) The Quarterstaff 'Nar-i-vagil' (3d3) (+10,+20) (+3)
It can be wielded
two-handed. It increases your intelligence by 3. It does extra
damage from fire. It is especially deadly against natural creatures.
It provides resistance to fire. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Olog on level 37 of Moria.
h) The Quarterstaff of Thranduil (1d9) (+10,+20)
It can be
wielded two-handed. It poisons your foes. It is especially deadly
against natural creatures. It provides resistance to poison. It
allows you to sense the presence of animals. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Young white dragon on level 63 of Fort
Blade.
i) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
It can be activated for identify spell every 10 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence and wisdom by 4. It fights against evil with holy fury.
It provides resistance to light. It allows you to see invisible
monsters. It allows you to sense the presence of evil beings. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 86 of Angband.
j) The Mace 'Taratol' (4d4) (+12,+12)
It can be wielded
two-handed. It can be activated for speed (dur 20+d20) every 250 turns
if it is being worn. It does extra damage from electricity. It is a
great bane of dragons. It provides immunity to electricity. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Bolg, Son of Azog on level 35 of Moria.
k) The Lucerne Hammer 'Turmil' (4d5) (+10,+6) [+8] (+4)
It can be wielded two-handed. It can be activated for drain life (90)
every 70 turns if it is being worn. It increases your wisdom and
infravision by 4. It does extra damage from frost. It is especially
deadly against orcs. It provides resistance to cold, poison and light
. It allows you to sense the presence of orcs, trolls and giants. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Philosophy Teacher on level 55 of
Barad-Dur.
l) The Morning Star 'Naurgil' (5d3) (+5,+7) [+2]
It can be activated for large fire ball (72) every 100 turns
if it is being worn. It provides light (radius 1) forever. It does
extra damage from fire. It provides immunity to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Physics Teacher on level 65 of
Barad-Dur.
m) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for
confuse monster every 15 turns if it is being worn. It provides light
(radius 1) forever. It increases your stealth by 2. It does extra
damage from fire. It fights against evil with holy fury. It provides
resistance to fire and confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ubbo-Sathla, the Unbegotten Source on level
63 of Fort Blade.
n) The Lead-Filled Mace 'Dolcrist' (5d4) (+11,+23) [+20] (+5)
It can be wielded two-handed. It can be activated
for destruction every 200+d200 turns if it is being worn. It increases
your strength, infravision and ability to tunnel by 5. It does extra
damage from electricity. It poisons your foes. It is a great bane of
dragons. It is especially deadly against natural creatures. It
provides resistance to blindness, sound and nexus. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Apprentice warrior on level 70 of Erebor.
o) The Two-Handed Flail 'Thunderfist' (5d6) (+5,+18) (+4)
It must be wielded two-handed. It increases your strength and
constitution by 4. It does extra damage from electricity and fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against natural creatures. It makes
you completely fearless. It provides resistance to electricity, fire
and dark. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill troll on level 89 of Angband.
p) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
It
must be wielded two-handed. It can be activated for alter reality
every 100 turns if it is being worn. It can cause earthquakes. It is
a great bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is a great bane of demons. It
is a great bane of undead. It fights against evil with holy fury. It
is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
q) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for
stone to mud every 5 turns if it is being worn. It increases your
strength, searching, infravision and ability to tunnel by 6. It does
extra damage from acid. It is especially deadly against dragons. It
is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It provides
resistance to acid, dark and disenchantment. It allows you to climb
mountains. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 86 of Angband.
r) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your
dexterity and constitution by 4. It provides resistance to nether.
It fires missiles with extra might. It fires missiles excessively
fast. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Yamata-no-Orochi on level 66 of
Barad-Dur.
s) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is
being worn. It increases your searching and infravision by 2. It
fires missiles with extra might. It fires missiles excessively fast.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom
, dexterity and speed by 1. It provides resistance to electricity,
fire and cold. It slows your metabolism. It fires missiles with
extra might. It fires missiles excessively fast. It cannot be harmed
by acid, cold, lightning or fire.
You bought it from the Weaponsmith.
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and
constitution by 2. It provides resistance to electricity, fire and
cold. It speeds your regenerative powers. It fires missiles with
extra might. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 86 of Angband.
v) The Long Bow of Legolas (x6) (+17,+19) (+3)
It increases your
dexterity, stealth and infravision by 3. It provides immunity to
paralysis. It allows you to sense the presence of orcs. It fires
missiles with extra might. It fires missiles excessively fast. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated
for fire branding of bolts every 999 turns if it is being worn. It
increases your speed by 10. It provides resistance to fire and chaos.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 86 of Angband.
x) The Light Crossbow of Brand (x3) (+5,+7) (+10)
It can be activated for explosive rune every 200
turns if it is being worn. It increases your stealth by 10. It
provides resistance to cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Headless on level 30 of Moria.
a) The Seeker Arrow of Bard (8d4) (+20,+15)
It does
extra damage from acid, electricity, fire and frost. It poisons your
foes. It is a great bane of dragons. It is especially deadly against
orcs. It is especially deadly against trolls. It is especially
deadly against giants. It strikes at demons with holy wrath. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It is especially deadly against natural creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 86 of Angband.
b) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at
demons with holy wrath. It fights against evil with holy fury. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Weaponsmith.
c) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and
speed by 4. It provides resistance to acid, electricity, fire and
cold. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Serpent of Chaos on level 76 of Fort
Blade.
d) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
It increases your dexterity and speed by 3. It poisons your foes
. It strikes at undead with holy wrath. It fights against evil with
holy fury. It provides immunity to paralysis. It provides resistance
to acid, electricity, fire, cold and sound. It speeds your
regenerative powers. It prevents teleportation. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Greater magic mushroom were-quylthulg
on level 61 of Barad-Dur.
e) The Harp of Maglor (+3 to speed)
It increases your wisdom, charisma, stealth,
speed and luck by 3. It provides resistance to acid, electricity,
fire, cold and sound. It allows you to see invisible monsters. It
allows you to sense the presence of unique beings. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 59 of Barad-Dur.
f) The Harp of Thorin (+2 to stealth)
It can be
activated for mass charm every 750 turns if it is being worn. It
grants you the power of remove fear if it is being worn. It increases
your charisma, stealth, infravision, ability to tunnel and luck by 2.
It sustains your charisma. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Scatha the Worm on level 47 of Moria.
g) The Sceptre of Numenor (-3 to speed)
It
can be activated for dispel good (level*5) every 300+d300 turns if it
is being worn. It can be used to store a spell. It decreases your
strength, constitution, charisma, speed and luck by 3. It renders you
incorporeal. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Spectral tyrannosaur on level 61 of
Barad-Dur.
h) The Rod of Annuminas (+4)
It can be activated for rune of protection every 400 turns
if it is being worn. It can be used to store a spell. It increases
your charisma and luck by 4. It provides immunity to paralysis. It
provides resistance to confusion. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser titan on level 64 of Barad-Dur.
i) The Key of Thorin
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
j) The Cup of Thror
It can be activated
for alchemy every 500 turns. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
k) The Red Arrow of Gondor
It can be activated
for mass human summoning every 1000 turns. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
l) The Philosophy Teacher's corpse
It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Philosophy Teacher on level 55 of
Barad-Dur.
m) 10 Glaurung, Father of the Dragons's raw meats
n) The Parchment - Map of Thror
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
It can be activated
for ball of cold (48) every 400 turns if it is being worn. It grants
you the power of weigh magic if it is being worn. It can be used to
store a spell. It increases your intelligence, speed and spell power
by 4. It increases your mana capacity by 80%. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Metal Babble on level 87 of Angband.
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Posted on 22.9.2005 04:28
107. on the Ladder (of 19313)
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