The Angband Ladder: Yannir, Spider Master by <matt@nightrealms.com>

  [Fury 2.0.1 Character Sheet]

 Name  : Yannir                 Age                  1       STR!     35       
 Sex   : Male                   Height               1       INT!     40       
 Race  : Spider                 Weight               1       WIS!     40       
 Class : Master                 Social Class         3       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     38       
                                                                               
 + To Melee Hit          37 Level             50    Hit Points      912/   912 
 + To Melee Damage       25 Experience  99999999    Spell Points   3631/  3657 
 + To Ranged Hit         37 Max Exp     99999999    Sanity          930/   930 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety                19506 
   AC                26+253 Gold         6501067    Speed           Fast (+87) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Bad          Blows/Round:  18        
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Legendary[5] Disarming   : Good         Mel.dmg/Rnd:  486-594   
 Stealth     : Legendary[22]Magic Device: Superb       Infra-Vision: 100 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
                                                                               
                                                                               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 11 (550')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 1 (50')
        Orodruin: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Fort Blade: Level 80 (4000')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        Forodwaith: Level 80 (4000')
        Emyn Luin: Level 70 (3500')
        Dol Amroth: Level 35 (1750')
        Angmar: Level 90 (4500')
        Near Harad: Level 25 (1250')
        Isengard: Level 40 (2000')
        Tol Eressea: Level 45 (2250')
        Utumno: Level 127 (6350')

 Your body is a Player.
 You are currently on level 100 of Angband.
 You have defeated 11799 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.
 You saved Arda and became a famed King.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 6th Quelle of the 2890th year of the third age.
 You have been adventuring for 20 days.

                    efghijkmnopqsuvxyz{|@       
        Add Str   : 1231.......43........       
        Add Int   : 123...........3......       
        Add Wis   : 123.........3.......+       
        Add Dex   : 1231*........4.......       
        Add Con   : 1231*3.....43........       
        Add Chr   : 1231...............4.       
        Mul Mana  : ..............+.....+       
        Add Stea. : .2..*....3...........       
        Add Sear. : ...1.................       
        Add Tun.. : .....3...............       
        Add Speed : 123.*..3.3..3..46...+       
        Add Blows : ....*................       
        Sust Str  : +.+.+.+.+............       
        Sust Int  : .+..+................       
        Sust Wis  : ++.++................       
        Sust Dex  : ..+.+.+..............       
        Sust Con  : +.+.+++..............       
        Sust Chr  : ++...................       
        Invisible : .....+...............       
        Mul life  : ......+.+...........+       
        Sens Fire : .....................       
        Reflect   : .....+...............       
        Free Act  : +++...+.+..+.++....+.       
        Hold Life : .++...++.............       
        Imm Acid  : ....+....++*.+.......       
        Imm Elec  : ..*.+...*.+.+.+......       
        Imm Fire  : *.........+.+........       
        Imm Cold  : .*......*.+.+........       
        Res Pois  : ..+...........+......       
        Res Fear  : +.........+.+........       
        Res Light : .......++.+.+........       
        Res Dark  : .......+..+...+......       
        Res Blind : .+..+......++........       
        Res Conf  : ....+..+...++......+.       
        Res Sound : ...........++........       
        Res Shard : ....+................       
        Res Neth  : +...+.+..............       
        Res Nexus : ....+....+...........       
        Res Chaos : .......+...++........       
        Res Disen : ..++.+..+............       
        Levitate  : ..+...........+......       
        Lite      : ......+.....+........       
        See Invis : +++....+....++.......       
        Digestion : ..+...+..............       
        Regen     : +.+...+.....+........       
        Activate  : +++....+.+..+++....+.       
        Blessed   : ...................+.       
        Cursed    : .+.+++...............       
        Hvy Curse : .+.+++...............       
        Precogn.  : ....................+       
        Fly       : ....................+       
        Mrg.Curse : +++++++..............       
        Climb     : ....................+       
        Orc.ESP   : .......+...+.........       
        Undead.ESP: .....+...............       
        Full ESP  : .+..........+........       

Skills (points left: 26)
          . Barehand-combat                      01.000 [0.500]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              00.000 [0.400]
 - Powers                                        50.000 [1.000]
          . Devices                              20.000 [1.000]
          . Power                                50.000 [0.600]
          . Mastery                              50.000 [1.200]
          . Energy                               01.800 [0.900]
                   . Fire                        01.000 [1.000]
                   . Water                       01.000 [1.000]
                   . Air                         01.000 [1.000]
                   . Earth                       01.000 [1.000]
          . Meta                                 01.000 [1.000]
          . Movement                             01.000 [1.000]
          . Knowledge                            01.000 [1.000]
          . Temporal                             01.000 [1.000]
          . Mind                                 01.000 [1.000]
          . Nature                               01.000 [1.000]
          . Runecraft                            00.000 [0.900]
          . Innate                               00.000 [0.900]
 - Spirituality                                  50.000 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . First-aid                            01.000 [0.600]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Flight Arrow on level 2.


  [Character Equipment]

e) The Ring of Power 'Narya' (+6,+6) (+1) {cursed}
        It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed}
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It is heavily cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Azathoth, Seething Nuclear Chaos on level
    100 of Angband.
g) The Ring of Power 'Vilya' (+12,+12) (+3) {cursed}
    It can be activated for greater healing (900) every
    200+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 3.  It sustains your strength, dexterity and constitution.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to life draining, poison and disenchantment.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 102 of Utumno.
h) The Ring of Faurth (+10,+10) (+1 to searching) {cursed}
    It increases your 
    strength, dexterity, constitution, charisma and searching by 1.  It
    sustains your wisdom.  It provides resistance to disenchantment.  It
    is heavily cursed.  It carries an ancient morgothian curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Fort Blade.
i) The Speed Ring of Lornen (+17 to speed) {cursed}
    It increases 
    your dexterity, constitution, stealth, speed, attack speed and ability
    to score critical hits by 17.  It sustains your strength, intelligence
    , wisdom, dexterity and constitution.  It provides resistance to acid, 
    electricity, blindness, confusion, shards, nether and nexus.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 119 of Utumno.
j) The Ring of the Stiffbeards (+5,+10) [+5] (+3) {cursed, REFLECT}
    It increases 
    your constitution and ability to tunnel by 3.  It makes you invisible.
    It sustains your constitution.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of undead.  It
    reflects bolts and arrows.  It is heavily cursed.  It carries an
    ancient morgothian curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Blue Stone 'Coimir'(40%) (+2) {cursed}
    It grants you the power of restore life
     if it is being worn.  It provides light (radius 1) forever.  It can
    be used to store a spell.  It increases your luck by 2.  It increases
     your hit points by 40%.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining and nether.  It allows you to breathe
    underwater.  It slows your metabolism.  It speeds your regenerative
    powers.  It is cursed.  It carries an ancient morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3) {!d!v!k!p}
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Robe of Nuvin (-33,-35) [2,+0](40%) {@w0 !d!v!k!p}
    It increases your 
    hit points by 40%.  It sustains your strength.  It provides immunity 
    to electricity and cold.  It provides immunity to paralysis.  It
    provides resistance to light and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Prince Imrahil the Proud on level 35 of Dol
    Amroth.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if
    it is being worn. It increases your stealth and speed by 3.  It
    provides resistance to acid and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 68 of Erebor.
p) The Large Leather Shield of Celegorm [4,+20]
    It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Mughash, the Kobold Lord on level 69 of The
    Sacred Land Of Mountains.
q) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution
     by 4.  It provides immunity to acid.  It provides immunity to
    paralysis.  It provides resistance to blindness, sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 70 of The Sacred
    Land Of Mountains.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every
    250 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your strength, wisdom, constitution and speed by 3.  It
    makes you completely fearless.  It provides resistance to electricity, 
    fire, cold, light, blindness, confusion, sound and chaos.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90
    turns if it is being worn. It grants you the power of magic missile if
    it is being worn.  It increases your dexterity and luck by 4.  It
    provides immunity to paralysis.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 70 of Erebor.
v) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cloud giant on level 119 of Utumno.
x) a Pair of Soft Leather Boots of Speed [2,+14] (+4)
y) a Pair of Metal Shod Boots of Speed [6,+13] (+6)
    It 
    increases your speed by 6.  
    You bought it from the Rare Footwear Shop.
z) (nothing)
{) (nothing)
|) The Rod of Annuminas (+4)
    It can be activated for rune
    of protection every 400 turns if it is being worn. It can be used to
    store a spell.  It increases your charisma and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to confusion.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 69 of The
    Sacred Land Of Mountains.


  [Character Inventory]

a) The Tome of Yannir {!d!v!k!p}
    It cannot be harmed by acid, cold, lightning
    or fire.  
b) The Skeleton of Nob (charging) {GENOCIDE !d!v!k!p}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 38 of Moria.
c) The Magical Honey Jar {*DEST* !d!v!k!p}
    It can be
    activated for Destruction every 100 turns.  
    You found it in the remains of a Byakhee on level 68 of The Sacred Land Of
    Mountains.
d) a Parchment titled ``Secrets of the Gnomish Wizards'' {INSAN}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Random Number Generator on level 100 of
    Angband.
e) 20 Potions of Healing
f) 14 Potions of *Healing*
g) 15 Potions of Restore Mana
h) a Mithril Rod of the Istari of Home Summoning (320/320) {!d!v!k!p}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Ghatanothoa on level 70 of The Sacred Land
    Of Mountains.
i) a Staff of Genocide[1|15] (0 charges)
j) The Anchor of Space-Time {!d!v!k!p}
    It provides light (radius 2) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Lord Borel of Hendrake on level 79 of Fort
    Blade.
k) The Robe of Great Luck [2,+0] (+60) {@w0 !d!v!k!p}
    It increases your luck by 60.  It provides immunity to
    paralysis.  It drains mana and life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 97 of
    Angband.
l) The Buckler 'Radelob' [1,+14]
    It sustains your strength, intelligence, wisdom, dexterity and 
    constitution.  It provides immunity to electricity.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    poison, light, dark, confusion, sound, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 99 of
    Orodruin.
m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
n) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
o) 15 Empty Bottles
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 60 Potions of Healing
b) 25 Potions of *Healing*
c) 17 Potions of Life
d) 45 Potions of Restore Mana
e) 19 Scrolls of Reset Recall
f) 7 Scrolls of *Destruction*
g) 4 Scrolls of Mass Genocide
h) The Ring of Cabildin (+3) {cursed}
    It increases your strength, 
    intelligence, wisdom, stealth, speed and ability to score critical hits
     by 3.  It provides resistance to nexus.  It allows you to fly.  It
    allows you to see invisible monsters.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Godzilla on level 108 of Utumno.
i) a Ring of Vitality(40%)
j) a Ring of Clear Thought
    It can
    be activated for cure insanity every 200 turns if it is being worn. It
    sustains your intelligence and wisdom.  It makes you completely
    fearless.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 116 of Utumno.
k) The Silmaril of Flames (+2) {cursed}
    It can be
    activated for invulnerability (dur 8+d8) every 1000 turns if it is
    being worn. It grants you the power of banish evil if it is being
    worn.  It provides light (radius 5) forever.  It increases your 
    strength by 2.  It provides resistance to fire, light, dark, shards, 
    nether, nexus and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It drains mana and 
    experience.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 103 of Utumno.
l) The Robe of Curunir (-40,-40) [38,+0] (+10)
    
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    speed by 10.  It sustains your strength, intelligence, dexterity, 
    constitution and charisma.  It provides immunity to electricity and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Robe of Belegaer [2,+20] (+5)
    It provides light (radius 1) forever.  It 
    increases your stealth, searching and luck by 5.  It provides immunity 
    to acid, electricity and cold.  It provides immunity to paralysis.  It
    provides resistance to dark and blindness.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 45 of
    Tol Eressea.
n) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every
    5 turns if it is being worn. It increases your dexterity and charisma
     by 5.  It sustains your constitution and charisma.  It provides
    immunity to paralysis.  It provides resistance to confusion, nether
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 70 of Emyn Luin.
o) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 95 of Orodruin.
p) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to sound.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
q) The Pair of Metal Shod Boots of Taron [6,+0] {NEXUS}
    It sustains your charisma.  It provides resistance to acid, 
    light, dark, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
r) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for dispel good (level*5) every 300+d300 turns
     if it is being worn. It can be used to store a spell.  It decreases 
    your strength, constitution, charisma, speed and luck by 3.  It
    renders you incorporeal.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 70 of The
    Sacred Land Of Mountains.


  [Home Inventory - Gondolin ]

a) The Hard Leather Armour 'Augrin' (-31,-24) [6,+14](20%) {!d!v!k!p}
    It increases your hit points by 20%.  It
    sustains your dexterity.  It provides immunity to fire.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    electricity, light and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire ogre on level 117 of Utumno.


  [Home Inventory - Minas Anor ]

a) The Ring of the Broadbeams [+10] (+3)
    
    It increases your intelligence and ability to tunnel by 3.  It makes
    you invisible.  It sustains your intelligence.  It provides resistance 
    to blindness and sound.  It allows you to sense the presence of 
    non-living things.  It drains experience.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tevildo, Prince of Cats on level 80 of Fort
    Blade.
b) The Ring of Gelegni (+2 to stealth) {!SHARD}
    It increases your constitution and stealth by 2.  It sustains 
    your strength and dexterity.  It provides resistance to shards.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 80 of Fort Blade.
c) a Ring of Speed (+8)
d) The Ring of Barahir (+1)
    It can be
    activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Judge Fire on level 69 of The Sacred Land
    Of Mountains.
e) The Amulet 'Thanath' (+1)
    It increases your charisma and stealth by 1.  It provides
    immunity to paralysis.  It provides resistance to fire and shards.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Withered Heath.
f) The Amulet of Carlammas (+2)
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Tevildo, Prince of Cats on level 80 of Fort
    Blade.
g) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
h) a Sorcerous Amulet of Regeneration (-46,-18)(80%)(80%) (+4) {cursed}
i) a Dwarven Lantern of the Magi (+2) {QUEST}
    It grants you the power of magic map if it is being worn.  
    It provides light (radius 2) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and charisma by 2.  It
    makes you invisible.  It provides resistance to blindness.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, shards, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
k) The Ribbed Plate Armour 'Imaianaeg' (-66,-58) [28,+12](20%)
    It increases your hit points by 20%.  It sustains your 
    strength and dexterity.  It provides immunity to electricity and fire.
    It provides immunity to paralysis.  It provides resistance to poison
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 85 of Angband.
l) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the
    power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 67 of Erebor.
o) a Rogue's Pair of Soft Leather Boots of Stability [2,+14] (+4 to stealth)
p) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 68 of Angband.


  [Home Inventory - Caras Galadhon ]

a) The Ring of the Ironfists (+10,+10) (+3)
    
    It increases your wisdom and ability to tunnel by 3.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to cold
     and chaos.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Neil, the Sorceror on level 72 of Erebor.
b) The Ring of Glostil (+2)
    
    It increases your intelligence, searching, speed and ability to score
    critical hits by 2.  It sustains your intelligence and constitution.  
    It provides resistance to cold and chaos.  It allows you to levitate.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Ghost on level 101 of Utumno.
c) a Ring of Sound Resistance
    It
    provides resistance to sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 68 of The Sacred Land Of
    Mountains.
d) The Ring 'Eoron' (+2 to searching)
    It increases your strength, intelligence and searching by 2.
    It sustains your constitution.  It provides resistance to confusion, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 80 of Fort Blade.
e) an Amulet of the Magi (-4,-4) (+4 to searching)
    It can be
    used to store a spell.  It increases your intelligence and searching
     by 4.  It sustains your intelligence.  It provides immunity to
    paralysis.  It provides resistance to blindness and confusion.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Rare Jewelry Shop.
f) a Sorcerous Amulet of Resistance (-5,-40)(60%)(60%) (+3) {cursed}
    It increases your spell power
     by 3.  It increases your mana capacity and hit points by 60%.  It
    provides resistance to acid, electricity, fire and cold.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 70 of The Sacred
    Land Of Mountains.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 80 of Fort Blade.
h) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 70 of Erebor.
i) The Amulet of Faramir (+18,+0) [+8] (+5)
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Muzgash, the Snaga on level 19 of Orc Cave.
j) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
k) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333 turns if
    it is being worn. It provides light (radius 1) forever.  It decreases 
    your stealth by 3.  It makes you invisible.  It provides resistance to 
    dark, nether and chaos.  It allows you to sense the presence of undead
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 70 of The
    Sacred Land Of Mountains.
l) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your intelligence and searching
     by 2.  It increases your mana capacity by 40%.  It provides
    resistance to blindness and confusion.  It renders you especially
    vulnerable to fire.  It allows you to see invisible monsters.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.

m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
        It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It
    provides resistance to acid and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Leather Scale Mail of Quele (-33,-56) [11,+10](40%)
    It increases your 
    hit points by 40%.  It sustains your wisdom.  It provides immunity to 
    acid.  It provides resistance to confusion, nexus and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 70 of The Sacred Land
    Of Mountains.
p) a Shadow Cloak of the Magi (-5,-2) [6,+21] (+3)
    It can be used to store a spell.  It increases your 
    intelligence, stealth and speed by 3.  It sustains your intelligence.  
    It provides immunity to paralysis.  It provides resistance to light
     and dark.  It cannot be harmed by acid.  
    You found it in the remains of Neil, the Sorceror on level 72 of Erebor.
q) an Ethereal Cloak of Mist [1,+27]
    
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It provides immunity to paralysis.  It provides resistance to 
    life draining and nether.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 68 of Erebor.
r) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green drake on level 70 of Erebor.
s) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    It
    can be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
t) a Jewel Encrusted Crown of the Magi [0,+10] (+2)
    It can be used to store a spell.  It increases your 
    intelligence and spell power by 2.  It sustains your intelligence.  It
    provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 70 of Erebor.
u) a Steel Helm of Water Breathing [6,+7]
v) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.


  [The Museum Inventory - Bree ]

a) The Maiablade of Gothmog (7d6) (+13,+13) (-20)
    It provides light
    (radius 1) forever.  It decreases your luck by 20.  It does extra
    damage from fire.  It poisons your foes.  It produces chaotic effects.
    It is very sharp and can make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It can
    re-curse itself.  It can resist being shattered by morgul beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vermicious Knid on level 119 of Utumno.
b) The Maiashield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of Emyn Luin.
c) The Maiahorn of Gothmog [2,+13] (-5)
    It provides
    light (radius 2) forever.  It decreases your charisma by 5.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Random Number Generator on level 36 of
    Moria.
d) 19 Mushrooms of Cure Serious Wounds {QUEST}
e) 6 Sprigs of Athelas {QUEST}
f) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
g) The Arrow Trap Set of Naugrim (+17,+27) [+37] (+2)
    It is well-hidden. It can only be set off by demons.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 68 of Erebor.
h) The Ring 'Galmar' [-15] (-4) {cursed}
    It 
    decreases your wisdom, charisma and stealth by 4.  It provides
    resistance to cold, poison, confusion, shards, nether and chaos.  It
    induces random teleportation.  It is cursed.  It can re-curse itself.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 103 of Utumno.
i) The Ring of Caramarn (-6)
    It decreases your 
    strength and searching by 6.  It makes you completely fearless.  It
    provides resistance to acid and light.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Withered Heath.
j) The Ring of Power of Ji Indur Dawndeath (+5 to speed)
    It 
    increases your dexterity, searching, speed and ability to score
    critical hits by 5.  It makes you invisible.  It sustains your 
    strength and charisma.  It provides resistance to nether.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 70 of Emyn Luin.
k) The Ring of Power of The Witch-King of Angmar (+4 to searching)
    
    It increases your strength, searching and infravision by 4.  It makes
    you invisible.  It provides resistance to acid, fire, confusion, sound
     and chaos.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 83 of
    Angmar.
l) The Ring of Power of Uvatha the Horseman (+2 to infravision)
    It increases your intelligence and infravision by 2.  It makes
    you invisible.  It provides immunity to paralysis.  It provides
    resistance to acid, light, confusion and nether.  It drains experience
    .  It cannot be dropped while cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
m) The Ring of Power of Dwar, Dog Lord of Waw (+2 to stealth)
    
    It increases your stealth and infravision by 2.  It makes you
    invisible.  It sustains your intelligence and dexterity.  It makes you
    completely fearless.  It provides resistance to blindness, confusion
     and shards.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 80 of Fort
    Blade.
n) The Ring of Power of Ji Indur Dawndeath (+1 to stealth)
    It increases your stealth and searching by 1.  It makes you
    invisible.  It sustains your dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to light, sound, chaos and disenchantment.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 70 of Erebor.
o) The Ring of the Blacklocks (+3)
    
    It increases your dexterity, ability to tunnel and luck by 3.  It
    makes you invisible.  It sustains your dexterity.  It provides
    resistance to nexus.  It produces an anti-magic shell.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral Great Bile Worm on level 68 of
    The Sacred Land Of Mountains.
p) The Ring of the Stonefoots [+6] (+3)
    It provides light (radius 3) forever.  It 
    increases your charisma and ability to tunnel by 3.  It makes you
    invisible.  It sustains your charisma.  It provides resistance to 
    shards.  It drains experience.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 70 of The
    Sacred Land Of Mountains.
q) The Ring of the Firebeards (+5,+10) (+3)
    It increases your strength and ability to
    tunnel by 3.  It makes you invisible.  It sustains your strength.  It
    makes you completely fearless.  It provides resistance to fire.  It
    allows you to sense the presence of good beings.  It drains mana.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Hrungnir, the Stone Giant on level 79 of
    Fort Blade.
r) The Ring 'Vannas' [+19] (+4 to stealth) {!NETH!POIS}
    It increases your stealth and infravision by 4.  It makes
    you completely fearless.  It provides resistance to electricity, 
    poison and nether.  It allows you to levitate.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 48 of The Sacred Land Of Mountains.
s) The Ring of Esgaukast
    
    It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to nether and disenchantment.  It allows you to
    fly.  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 69 of The
    Sacred Land Of Mountains.
t) The Ring 'Eromene' (+5)
    It increases your strength and speed by 5.  
    It sustains your strength.  It provides resistance to nexus and 
    disenchantment.  It induces random teleportation.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 80 of Fort Blade.
u) 2 Rings of Invisibility {SMEAGOL}
    It makes
    you invisible.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Smeagol on level 57 of The Sacred Land Of
    Mountains.
v) The Ring of Bredach [+15] (+2 to infravision)
    It can be activated for ball of lightning and resist
    lightning every 50+d50 turns if it is being worn. It increases your 
    dexterity and infravision by 2.  It sustains your strength and wisdom.
    It provides resistance to electricity, poison, blindness, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
w) The Ring of Durin (+2)
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
x) The Amulet of Essalad [-7] (-7)
    It decreases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 7.  It sustains your dexterity
    .  It provides resistance to poison, blindness, nether, nexus and 
    chaos.  It cannot be dropped while cursed.  It can re-curse itself.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vermicious Knid on level 80 of Fort Blade.
a) The Necklace of Girion [10,+0] (+5)
    
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Spectral Great Bile Worm on level 68 of
    The Sacred Land Of Mountains.
b) The Amulet of Ingwe (+3)
    It can be activated for dispel evil
    (level*5) every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    carries an ancient morgothian curse.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 69 of The Sacred Land Of
    Mountains.
c) The Amulet of Radan [+3] (+2) {cursed}
    It can be activated for venom breathing every 40+d60 turns
     if it is being worn. It increases your dexterity by 2.  It sustains 
    your strength.  It provides resistance to poison, light and 
    disenchantment.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze drake on level 69 of The Sacred
    Land Of Mountains.
d) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area
    every 50+d50 turns if it is being worn. It grants you the power of 
    detect curses if it is being worn.  It provides light (radius 4)
    forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Daoloth, the Render of the Veils on level
    70 of The Sacred Land Of Mountains.
e) The Arkenstone of Thrain (+3) {SECOND ONE}
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) 2 Palantirs of Orthanc (+2)
    It can be activated
    for clairvoyance every 100+d100 turns if it is being worn. It provides
    light (radius 2) forever.  It increases your intelligence, wisdom, 
    searching and infravision by 2.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Tevildo, Prince of Cats on level 102 of
    Utumno.
g) The Key of Orthanc
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Pearl 'Nimphelos' (+1)
    It grants you the
    power of dazzle if it is being worn.  It provides light (radius 3)
    forever.  It increases your searching and infravision by 1.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Byakhee on level 68 of The Sacred Land Of
    Mountains.
i) The Silmaril of the Seas (+2) {cursed}
    It can be activated for word of recall every 200 turns if it
    is being worn. It grants you the power of banish evil if it is being
    worn.  It provides light (radius 5) forever.  It increases your 
    intelligence by 2.  It provides resistance to light, dark, nether, 
    nexus and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of evil beings.  It drains life and 
    experience.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tulzscha, the Green Flame on level 103 of
    Utumno.
j) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+11] (+1 to stealth)
{QU}
    It can be activated for breathe lightning (100) every 90+d90
    turns if it is being worn. It increases your stealth by 1.  It
    provides resistance to acid, electricity, fire, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25]
    It can be activated for star ball
    (150) every 1000 turns if it is being worn. It provides light (radius
    1) forever.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to fire, cold, poison, 
    light and dark.  It allows you to see invisible monsters.  It allows
    you to sense the presence of dragons.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated
    for rays of fear in every direction if it is being worn. It provides
    light (radius 1) forever.  It increases your strength by 2.  It
    sustains your strength.  It makes you completely fearless.  It allows
    you to sense the presence of trolls.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Archer on level 48 of Moria.
m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases 
    your strength, dexterity and speed by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    confusion, sound and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 122 of
    Utumno.
o) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to 
    acid, electricity, fire, cold, confusion, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 70 of The Sacred
    Land Of Mountains.
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if
    it is being worn. It increases your strength and charisma by 4.  It
    provides resistance to acid, electricity, fire, cold, dark and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 102 of Utumno.
q) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    It can be
    activated for heal 1000 hit points every 888 turns if it is being
    worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Hunter on level 80 of Forodwaith.
r) The Robe of Incanus [2,+20] (+3)
    It
    grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 79 of Fort Blade.
s) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It 
    increases your stealth and searching by 4.  It provides resistance to 
    acid, electricity, fire, cold and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Easterling on level 79 of Fort Blade.
t) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
    
    It grants you the power of teleport if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma by 1.  It provides resistance to shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Marylene, Heartbreakeress of the
    Netherworld on level 124 of Utumno.
u) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5)
    It grants you the power of berserk
     if it is being worn.  It increases your dexterity, stealth and speed
     by 5.  It makes you invisible.  It sustains your dexterity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 84 of Angmar.
v) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The King in Yellow on level 102 of Utumno.
w) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Judge Fear on level 48 of Moria.
x) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to light and blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 124 of Utumno.
a) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be
    activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is
    being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 85 of
    Angband.
b) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
c) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns
     if it is being worn. It increases your intelligence, wisdom and 
    searching by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Oathbreaker on level 69 of The Sacred
    Land Of Mountains.
d) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every
    direction if it is being worn. It decreases your intelligence, wisdom
     and searching by 5.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, poison and disenchantment.  It allows you to
    see invisible monsters.  It produces an anti-magic shell.  It drains 
    life.  It induces random teleportation.  It is heavily cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black Numenorean on level 44 of Moria.
e) The Set of Gauntlets 'Paurhach' [2,+15]
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
f) The Set of Gauntlets 'Paurnen' [2,+15]
    
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
g) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every
    6+d6 turns if it is being worn. It can be used to store a spell.  It
    provides resistance to electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 71 of
    Erebor.
h) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut
    your foes.  It is very sharp and can make your foes bleed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Random Number Generator on level 80 of
    Fort Blade.
i) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for 
    berserker and +10 to speed (50) every 100+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength and constitution by 3.  It does extra damage from acid.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides resistance to acid
    .  It drains mana.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 122 of Utumno.
j) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded
    two-handed.  It increases your constitution by 3.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It fights against evil with holy
    fury.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
k) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It
    can be activated for detect orcs every 10 turns if it is being worn. 
    It increases your dexterity and searching by 4.  It is especially
    deadly against orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 19 of Orc Cave.
l) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be
    wielded two-handed.  It increases your strength, constitution and 
    stealth by 3.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of non-living things.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 85 of
    Angband.
m) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide every 1000 turns if it
    is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 2.  It does extra damage from 
    frost.  It is especially deadly against orcs.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to cold.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of non-living things.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Curufin the Crafty on level 88 of Angband.
n) The Lochaber Axe of the Dwarves (4d6) (+12,+17) (+10 to searching)
    
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Byakhee on level 69 of The Sacred Land Of
    Mountains.
o) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns
     if it is being worn. It decreases your charisma by 4.  It does extra
    damage from fire.  It provides immunity to fire.  It is cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Slaughter Axe 'Dramborleg' (5d7) (+18,+25) (+5)
    It can be activated for haste self
    (75+d75 turns) every 150+d150 turns if it is being worn. It increases 
    your ability to score critical hits by 5.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It is
    a great bane of demons.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 124 of Utumno.
q) The Dagger 'Quickblade' (1d5) (+50,+0) (+3 to speed)
    It increases your 
    dexterity, speed and attack speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 70 of The
    Sacred Land Of Mountains.
r) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every
    5+d5 turns if it is being worn. It increases your dexterity, speed and 
    attack speed by 2.  It does extra damage from frost.  It poisons your
    foes.  It provides resistance to cold.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
s) The Dagger of Rilia (2d4) (+4,+3)
    
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
t) The Dagger of Samwise (E:10, L:1) (1d5) (+4,+6)
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    provides light (radius 1) forever.  It does extra damage from fire.  
    It provides resistance to fire and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bandit in the town of Bree .
u) The Dagger of Peregrin (E:10, L:1) (1d5) (+4,+6)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It does extra damage from frost.  It provides resistance to cold and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    poison.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane
    of dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It allows you to sense the presence of dragons.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
x) The Rapier 'Forasgil' (2d4) (+12,+19)
    
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
a) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially
    deadly against natural creatures.  It provides resistance to 
    disenchantment.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 67 of Emyn Luin.
b) The Cavalry Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It 
    increases your dexterity, constitution, speed and attack speed by 2.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Skaven on level 69 of The Sacred Land Of
    Mountains.
c) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.
    It does extra damage from frost.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
d) The Broad Sword 'Guthwine' (4d4) (+6,+7) (+1) {=ACID}
    
    It provides light (radius 1) forever.  It increases your ability to
    score critical hits by 1.  It is very sharp and can make your foes
    bleed.  It is especially deadly against orcs.  It makes you completely
    fearless.  It provides resistance to blindness.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 70 of The
    Sacred Land Of Mountains.
e) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100)
    every 300 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your speed by 10.  It does extra damage from 
    frost.  It is especially deadly against trolls.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and light.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 124 of Utumno.
f) The Long Sword of Dernhelm (3d5) (+20,+25) (+5)
    
    It provides light (radius 1) forever.  It increases your stealth, 
    speed and luck by 5.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining and disenchantment.  It allows you to see
    invisible monsters.  It allows you to sense the presence of unique
    beings.  It has been blessed by the gods.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of
    Angmar.
g) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Byakhee on level 101 of Utumno.
h) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2)
    It can
    be activated for cure insanity every 200 turns if it is being worn. It 
    increases your intelligence by 2.  It is very sharp and can cut your
    foes.  It provides immunity to paralysis.  It provides resistance to 
    dark and confusion.  It allows you to sense the presence of evil beings
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 70 of Emyn Luin.
i) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
j) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black Numenorean on level 48 of The
    Sacred Land Of Mountains.
k) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma
     and speed by 10.  It does extra damage from fire.  It drains life
    from your foes.  It makes you invisible.  It provides immunity to
    paralysis.  It renders you incorporeal.  It allows you to see
    invisible monsters.  It allows you to sense the presence of undead.  
    It slows your metabolism.  It prevents teleportation.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient
    morgothian curse.  It can clone monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Improv, the mighty MoLD on level 124 of
    Utumno.
l) The Scimitar 'Haradekket' (4d3) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It provides resistance to shards, nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Fafner the Dragon on level 69 of The Sacred
    Land Of Mountains.
m) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
n) The Two-Handed Sword 'Anglachel' (4d6) (+13,+17) (+2)
    It
    must be wielded two-handed.  It increases your strength by 2.  It does
    extra damage from fire.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It
    provides resistance to fire and poison.  It allows you to sense the
    presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 119 of
    Utumno.
o) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded two-handed.  It increases your strength, 
    charisma and infravision by 4.  It does extra damage from fire.  It is
    very sharp and can cut your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to fire, shards and chaos.  It allows you to see invisible monsters.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
p) The Sword Cane 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snow-troll on level 70 of The Sacred Land
    Of Mountains.
q) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons
    your foes.  It produces chaotic effects.  It is very sharp and can cut
    your foes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to acid, electricity, fire, cold and chaos.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
r) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your strength, constitution and 
    attack speed by 2.  It produces chaotic effects.  It drains life from
    your foes.  It provides immunity to paralysis.  It provides resistance 
    to life draining, confusion, nether, nexus and chaos.  It prevents
    teleportation.  It drains experience.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 79 of Fort Blade.
s) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    
    It increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    confusion, nether, nexus and chaos.  It prevents teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 102 of Utumno.
t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
u) The Spear of Caradhras (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns
     if it is being worn. It increases your intelligence, wisdom, 
    searching, infravision, ability to tunnel and speed by 4.  It does
    extra damage from fire.  It is especially deadly against dragons.  It
    is especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It makes you completely fearless.  It provides
    resistance to life draining, fire and light.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fire giant on level 123 of Utumno.
v) The Spear 'Nimloth' (2d4) (+11,+13) (+3 to speed)
    It 
    increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 101 of Utumno.
w) The Pike 'Til-i-arc' (3d4) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your 
    intelligence by 2.  It does extra damage from fire and frost.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It sustains your 
    intelligence.  It provides resistance to fire and cold.  It allows you
    to sense the presence of giants.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 80 of Angmar.
x) The Halberd 'Osondir' (3d7) (+6,+9) (+3)
    It can
    be wielded two-handed.  It increases your charisma by 3.  It does
    extra damage from fire.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It provides resistance to fire and 
    sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
a) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word
    of recall every 200 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It does extra damage from fire and frost
    .  It provides immunity to paralysis.  It provides resistance to fire, 
    cold and light.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vermicious Knid on level 63 of The Sacred
    Land Of Mountains.
b) The Lance of Eorlingas (4d6) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your 
    strength, dexterity and speed by 2.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It makes you completely fearless.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
c) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 124 of Utumno.
d) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 69 of The Sacred Land
    Of Mountains.
e) The Quarterstaff 'Nar-i-vagil' (3d3) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your 
    intelligence by 3.  It does extra damage from fire.  It is especially
    deadly against natural creatures.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 90 of Orodruin.
f) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It
    can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 123 of Utumno.
g) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded
    two-handed.  It can be activated for confuse monster every 15 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your stealth by 2.  It does extra damage from fire.  It fights against
    evil with holy fury.  It provides resistance to fire and confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nyarlathotep, the Crawling Chaos on level
    127 of Utumno.
h) The Lead-Filled Mace 'Dolcrist' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for 
    destruction every 200+d200 turns if it is being worn. It increases 
    your strength, infravision and ability to tunnel by 5.  It does extra
    damage from electricity.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against natural creatures.  It
    provides resistance to blindness, sound and nexus.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog on level 99 of Orodruin.
i) The Two-Handed Flail 'Thunderfist' (5d6) (+5,+18) (+4)
    It
    must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 85 of Angband.
j) The Sling of Farmer Maggot (E:10, L:1) (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Shoggoth on level 69 of The Sacred Land
    Of Mountains.
l) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It
    provides resistance to disenchantment.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Serpent of Chaos on level 102 of Utumno.
m) The Long Bow of Legolas (x6) (+17,+19) (+3)
    
    It increases your dexterity, stealth and infravision by 3.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of orcs.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 103 of Utumno.
n) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your 
    dexterity and luck by 2.  It provides immunity to paralysis.  It
    allows you to sense the presence of dragons.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 75 of Forodwaith.
o) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be
    activated for explosive rune every 200 turns if it is being worn. It 
    increases your stealth by 10.  It provides resistance to cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Robin Hood, the Outlaw on level 69 of The
    Sacred Land Of Mountains.
p) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10)
    every 20+d20 turns if it is being worn. It increases your strength and 
    constitution by 2.  It provides resistance to electricity, light, dark
     and blindness.  It fires missiles with extra might.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Herumor, Lord of the Haradrim on level 25
    of Near Harad.
q) The Silver Bolt 'Dailir' (8d5) (+15,+20) (+5)
    It increases your ability to score critical hits by 5.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Munchkin on level 85 of Angband.
r) The Seeker Arrow of Bard (8d4) (+20,+15)
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mornungol on level 68 of Emyn Luin.
s) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a White Balrog on level 100 of Angband.
t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ettin on level 40 of Isengard.
u) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It 
    increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
v) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, stealth, speed and luck
     by 2.  It provides resistance to acid, electricity, fire, cold and 
    sound.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of Erebor.
w) The Drum of the Druedain (+4 to stealth)
    It can be
    activated for detection every 99 turns if it is being worn. It 
    increases your stealth, searching and infravision by 4.  It provides
    resistance to poison and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
x) The Harp of Maglor (+3 to speed)
    It increases your wisdom, charisma, stealth, speed and luck
     by 3.  It provides resistance to acid, electricity, fire, cold and 
    sound.  It allows you to see invisible monsters.  It allows you to
    sense the presence of unique beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 119 of Utumno.
a) The Harp of Daeron (+1 to speed)
    It increases 
    your wisdom, charisma, stealth, speed and luck by 1.  It provides
    resistance to acid, electricity, fire, cold and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
b) The Harp of Thorin (+2 to stealth)
    It can be activated for mass
    charm every 750 turns if it is being worn. It grants you the power of 
    remove fear if it is being worn.  It increases your charisma, stealth, 
    infravision, ability to tunnel and luck by 2.  It sustains your 
    charisma.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bandobras Took on level 50 of Fort Blade.
c) The Key of Thorin
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Cup of Thror
    It can be activated
    for alchemy every 500 turns.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
e) The Red Arrow of Gondor (charging)
    It can be activated
    for mass human summoning every 1000 turns.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 70 of The
    Sacred Land Of Mountains.
f) The Sandworm Queen's corpse
    It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
g) Brodda, the Easterling's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Brodda, the Easterling on level 22 of Orc
    Cave.
h) Azog, King of the Uruk-Hai's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
i) Giganto, the Gargantuan's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Giganto, the Gargantuan on level 70 of The
    Sacred Land Of Mountains.
j) Scatha the Worm's corpse
    It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Scatha the Worm on level 70 of The Sacred
    Land Of Mountains.
k) Itangast the Fire Drake's corpse
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Itangast the Fire Drake on level 64 of
    Erebor.
l) Nick LeYeek, Second Last of the Yeeks's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nick LeYeek, Second Last of the Yeeks on
    level 71 of Erebor.
m) Zizzo, Last of the Yeeks's corpse
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Zizzo, Last of the Yeeks on level 70 of
    Erebor.
n) Kronos, Lord of the Titans's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kronos, Lord of the Titans on level 103 of
    Utumno.
o) Sangahyando of Umbar's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 105 of Utumno.
p) Gorlim the Unhappy's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorlim the Unhappy on level 107 of Utumno.
q) War's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of War on level 89 of Angmar.
r) Draugluin, Sire of All Werewolves's corpse
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Draugluin, Sire of All Werewolves on level
    96 of Angband.
s) Famine's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Famine on level 117 of Utumno.
t) Amrod, Son of Feanor's corpse
    It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Amrod, Son of Feanor on level 99 of Angband.
u) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    
    It can be activated for ball of cold (48) every 400 turns if it is
    being worn. It grants you the power of weigh magic if it is being
    worn.  It can be used to store a spell.  It increases your 
    intelligence, speed and spell power by 4.  It increases your mana
    capacity by 80%.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightwalker on level 95 of Orodruin.
v) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    
    It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.



Posted on 15.8.2005 10:33

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101. on the Ladder (of 18945)
3. on the Fury Ladder (of 64)
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On 15.8.2005 10:33 matt@nightrealms.com wrote:
Finally completed the Ancient Spider Master challenge; took me a bunch of tries since I kept getting careless. When I finally went for Morgoth, it wasn't very hard, even though I went head-to-head with him: with 912 HP, he couldn't kill me in a single blow, and with +87 speed, I could cast Heal and still have time to attack him. And I had so much mana that I killed him without once having to drink a Potion of Restore Mana.

I picked up a Morgothian curse from killing one of the high-level uniques, and rather than discard my infected equipment, I just decided to deal with it. What with stat sustains, the Recovery Spell, and the Grow Atheals spell, it wasn't much of a problem, but it did become annoying when travelling overland.

On 15.8.2005 12:22 thegpfury@gmail.com wrote:
Good going.

Were you playing as an ancient though?

I think that I will count it either way.

On 16.8.2005 13:24 matt@nightrealms.com wrote:
Oops! I missed the fact that there was a race modifier "Ancient", so, no, I wasn't playing it as ancient. I thought that all spiders were ancient.

On 16.8.2005 13:38 thegpfury@gmail.com wrote:
Don't worry, though your win was a lot easier than the others. Your CON and STR was *much* higher than an ancient would have been

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