The Angband Ladder: Lavan, Dark-Elf Assassin by <lavan@aport.ru>

  [ToME 2.0.0 Character Dump]

 Name  : Lavan                  Age                 88       STR:  18/99       
 Sex   : Male                   Height              62       INT:  18/50       
 Race  : Dark-Elf               Weight             109       WIS:     13       
 Class : Assassin               Social Class         8       DEX: 18/***       
 Body  : Player                                              CON:  18/73       
                                                             CHR:  18/10       
                                                                               
 + To Melee Hit          56 Level             31    Max Hit Points       375   
 + To Melee Damage       39 Experience    246859    Cur Hit Points       -62   
 + To Ranged Hit         36 Max Exp       252099    Max SP (Mana)         55   
 + To Ranged Damage      28 Exp to Adv.   262500    Cur SP (Mana)         55   
   AC                30+108 Gold           87095    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[15]Perception  : Superb       Blows/Round:  5         
 Bows/Throw  : Heroic       Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Superb       Wpn.dmg/Rnd:  10d5+195  
 Stealth     : Legendary[2] Magic Device: Superb       Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Warrior.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 29 (1450')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Quelle of the 2890th year of the third age.
 Your adventured lasted 16 days.

     Your Attributes:
You are dead.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You can cast magic missiles.
You can mystify pets.
You can wake up a pet.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
Your appetite is small.
You have ESP.
You are lucky.
You are resistant to acid.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your ability to score critical hits is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

Skills (points left: 0)
 - Combat                                        21.890 [1.000]
	  - Weaponmastery                               13.750 [1.000]
	 	  - Sword-mastery                             15.475 [0.500]
	 	 	  . Critical-hits                           25.400 [0.600]
 - Sneakiness                                    10.680 [2.200]
	  . Stealth                                     12.700 [0.900]
	  . Disarming                                   07.000 [1.000]
	  . Trapping                                    05.000 [1.000]
	  . Backstab                                    29.000 [1.400]
	  . Stealing                                    02.600 [0.800]
	  . Dodging                                     15.000 [1.000]
 - Magic                                         05.968 [0.600]
	  . Magic-Device                                05.200 [1.050]
	  . Conveyance                                  00.000 [0.300]
	  . Divination                                  00.000 [0.300]
	  . Temporal                                    00.000 [0.300]
 - Spirituality                                  01.000 [0.700]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
 - Misc                                          00.000 [0.000]

 You saved 25 princesses.

 You have defeated 2255 enemies.


  [Corruptions]

 You can feel the danger of evil magic.


  [Fates]

You are fated to find a Mushroom of Cure Poison on level 7.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
   
   A short thrusting blade with a large guard worn by Maedhros
   the Tall, eldest son of Feanor, and wielded with his left
   hand after the loss of his right hand in the pits of
   Thangorodrim.
   It affects your intelligence.
   It affects your dexterity.
   It affects your speed.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It provides immunity to paralysis.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
d) a Light Crossbow of Power (x3) (+7,+11)
   
e) a Ring of Slaying (+10,+8)
f) The Ring of Perel (+3 to stealth)
   
   It affects your strength.
   It affects your dexterity.
   It affects your charisma.
   It affects your stealth.
   It affects your searching.
   It affects your infravision.
   It sustains your strength.
   It provides immunity to paralysis.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
k) an Amulet of the Serpents [+4] (+3)
m) The Phial of Galadriel (+4)
   
   A small crystal phial, with the light of Earendil's Star
   contained inside.  Its light is imperishable, and near it
   darkness cannot endure.
   It is from a group of Elven items once entrusted to Hobbits
   
   It can be activated for...
   illumination every 10+d10 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your searching.
   It affects your luck.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   
   A tunic and skirt sewn with thick, overlapping scales of
   hardened leather whose wearer moves with agility and
   assurance.
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to light.
   It provides resistance to shards.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Cloak of Thingol [1,+18] (+3)
   
   A sable-hued cloak, with glowing elven-runes to restore
   magic showing calm and clear as moonlight on still water.
   It can be activated for...
   recharge item I every 70 turns
   ...if it is being worn.
   It affects your dexterity.
   It affects your charisma.
   It provides immunity to paralysis.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to cold.
   It gives telepathic powers.
   It cannot be harmed by acid, cold, lightning or fire.
p) a Dragon Shield [8,+13]
s) The Steel Helm of Hammerhand [6,+20] (+3)
   
   A great helm as steady as the heroes of the Westdike.
   Mighty were the blows of Helm, the Hammerhand!
   It grants you the power of...
   berserk
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nexus.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
u) a Set of Gauntlets [2,+6]
x) a Pair of Soft Leather Boots [2,+6]
z) (nothing)
{) 16 Bolts (1d5) (+3,+4)
|) a Gnomish Shovel (1d2) (+5,+2) (+2)


  [Character Inventory]

a) 16 Rations of Food
b) 12 Potions of Cure Critical Wounds {@q1}
c) 7 Scrolls of Teleportation
d) 4 Scrolls of Word of Recall
e) 18 Scrolls of Identify {@r1}
f) a Silver Rod of Frost Bolts (67/100)
g) The Wand of Digging of Thrain (25 charges)
   The miner's friend.  This wand was used by Thrain to dig
   into the walls of the dungeon and is quite useful because
   it will never be destroyed.
h) a Staff of Trap Location (7 charges)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Bolt Trap Set for Demons (+10,+26) [+9] (+2)
   
   It is well-hidden.
   It can only be set off by demons.
   It fires missiles excessively fast.
   It cannot be harmed by acid.
   It cannot be harmed by fire.
b) a Ring of Invisibility


  [Home Inventory - Lothlorien ]

a) The Gem of Hate
   
   It can be activated for...
   confusion
b) The Mirror of Alternate Dimensions
   
   It can be activated for...
   cure corruption
c) The Devil's Pentagram
   
   It can be activated for...
   ruination
d) the Crystal Ball of The Witch-King of Angmar
   
   It can be activated for...
   light
e) Heward's Excellent Experimental Earmuffs
   
   It can be activated for...
   light
f) 99 Potions of Water Curing
g) 6 Potions of Restore Life Levels
h) a Potion of Curing
i) 7 Scrolls of Remove Curse
j) a Rod Tip of Detection (80 Mana to cast)
k) a Ring of Levitation
l) a Ring of Free Action
m) a Ring of Nexus Resistance
n) a Ring of Sound Resistance
o) an Amulet of Regeneration
p) a Dwarven Lantern
q) The Anchor of Space-Time
   
   A powerful stone that provides a strong light for any who
   wields it. It is rumored that it may even protect the
   wearer from the passing of the time.
   It provides light (radius 1) forever.
   It prevents the space-time continuum from being disrupted.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
   
   This powerful piece of armour was made using the remains of
   the Sandworm Queen.
   It affects your strength.
   It affects your stealth.
   It affects your infravision.
   It affects your ability to tunnel.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to poison.
   It allows you to sense the presence of animals.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   
   The twin blades of this weapon were forged in Belegost, and
   powerful forces to resist and endure lie ready for he who
   shall wield it once more.
   It affects your strength.
   It affects your constitution.
   It affects your stealth.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It strikes at demons with holy wrath.
   It provides immunity to paralysis.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to blindness.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It allows you to sense the presence of non-living things.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.



Posted on 30.8.2002 16:09

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11276. on the Ladder (of 18953)
2007. on the ToME Ladder (of 3146)

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