[ToME 2.0.0 Character Dump] Name : Lavan Age 88 STR: 18/99 Sex : Male Height 62 INT: 18/50 Race : Dark-Elf Weight 109 WIS: 13 Class : Assassin Social Class 8 DEX: 18/*** Body : Player CON: 18/73 CHR: 18/10 + To Melee Hit 56 Level 31 Max Hit Points 375 + To Melee Damage 39 Experience 246859 Cur Hit Points -62 + To Ranged Hit 36 Max Exp 252099 Max SP (Mana) 55 + To Ranged Damage 28 Exp to Adv. 262500 Cur SP (Mana) 55 AC 30+108 Gold 87095 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Legendary[15]Perception : Superb Blows/Round: 5 Bows/Throw : Heroic Searching : Heroic Shots/Round: 1 Saving Throw: Excellent Disarming : Superb Wpn.dmg/Rnd: 10d5+195 Stealth : Legendary[2] Magic Device: Superb Infra-Vision: 80 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Dark Elven Warrior. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Sandworm lair: Level 29 (1450') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 2nd Quelle of the 2890th year of the third age. Your adventured lasted 16 days. Your Attributes: You are dead. You can feel the danger of evil magic. You can drive yourself into a berserk frenzy. You can cast magic missiles. You can mystify pets. You can wake up a pet. Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. You have free action. Your appetite is small. You have ESP. You are lucky. You are resistant to acid. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your ability to score critical hits is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Skills (points left: 0) - Combat 21.890 [1.000] - Weaponmastery 13.750 [1.000] - Sword-mastery 15.475 [0.500] . Critical-hits 25.400 [0.600] - Sneakiness 10.680 [2.200] . Stealth 12.700 [0.900] . Disarming 07.000 [1.000] . Trapping 05.000 [1.000] . Backstab 29.000 [1.400] . Stealing 02.600 [0.800] . Dodging 15.000 [1.000] - Magic 05.968 [0.600] . Magic-Device 05.200 [1.050] . Conveyance 00.000 [0.300] . Divination 00.000 [0.300] . Temporal 00.000 [0.300] - Spirituality 01.000 [0.700] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] - Misc 00.000 [0.000] You saved 25 princesses. You have defeated 2255 enemies. [Corruptions] You can feel the danger of evil magic. [Fates] You are fated to find a Mushroom of Cure Poison on level 7. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) A short thrusting blade with a large guard worn by Maedhros the Tall, eldest son of Feanor, and wielded with his left hand after the loss of his right hand in the pits of Thangorodrim. It affects your intelligence. It affects your dexterity. It affects your speed. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. d) a Light Crossbow of Power (x3) (+7,+11) e) a Ring of Slaying (+10,+8) f) The Ring of Perel (+3 to stealth) It affects your strength. It affects your dexterity. It affects your charisma. It affects your stealth. It affects your searching. It affects your infravision. It sustains your strength. It provides immunity to paralysis. It provides resistance to cold. It provides resistance to confusion. It provides resistance to chaos. It provides resistance to disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. k) an Amulet of the Serpents [+4] (+3) m) The Phial of Galadriel (+4) A small crystal phial, with the light of Earendil's Star contained inside. Its light is imperishable, and near it darkness cannot endure. It is from a group of Elven items once entrusted to Hobbits It can be activated for... illumination every 10+d10 turns ...if it is being worn. It provides light (radius 3) forever. It affects your searching. It affects your luck. It cannot be harmed by acid, cold, lightning or fire. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) A tunic and skirt sewn with thick, overlapping scales of hardened leather whose wearer moves with agility and assurance. It affects your dexterity. It affects your speed. It provides resistance to acid. It provides resistance to light. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak of Thingol [1,+18] (+3) A sable-hued cloak, with glowing elven-runes to restore magic showing calm and clear as moonlight on still water. It can be activated for... recharge item I every 70 turns ...if it is being worn. It affects your dexterity. It affects your charisma. It provides immunity to paralysis. It provides resistance to acid. It provides resistance to fire. It provides resistance to cold. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. p) a Dragon Shield [8,+13] s) The Steel Helm of Hammerhand [6,+20] (+3) A great helm as steady as the heroes of the Westdike. Mighty were the blows of Helm, the Hammerhand! It grants you the power of... berserk ...if it is being worn. It affects your strength. It affects your dexterity. It affects your constitution. It sustains your strength. It sustains your dexterity. It sustains your constitution. It makes you completely fearless. It provides resistance to acid. It provides resistance to cold. It provides resistance to dark. It provides resistance to nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. u) a Set of Gauntlets [2,+6] x) a Pair of Soft Leather Boots [2,+6] z) (nothing) {) 16 Bolts (1d5) (+3,+4) |) a Gnomish Shovel (1d2) (+5,+2) (+2) [Character Inventory] a) 16 Rations of Food b) 12 Potions of Cure Critical Wounds {@q1} c) 7 Scrolls of Teleportation d) 4 Scrolls of Word of Recall e) 18 Scrolls of Identify {@r1} f) a Silver Rod of Frost Bolts (67/100) g) The Wand of Digging of Thrain (25 charges) The miner's friend. This wand was used by Thrain to dig into the walls of the dungeon and is quite useful because it will never be destroyed. h) a Staff of Trap Location (7 charges) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Bolt Trap Set for Demons (+10,+26) [+9] (+2) It is well-hidden. It can only be set off by demons. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. b) a Ring of Invisibility [Home Inventory - Lothlorien ] a) The Gem of Hate It can be activated for... confusion b) The Mirror of Alternate Dimensions It can be activated for... cure corruption c) The Devil's Pentagram It can be activated for... ruination d) the Crystal Ball of The Witch-King of Angmar It can be activated for... light e) Heward's Excellent Experimental Earmuffs It can be activated for... light f) 99 Potions of Water Curing g) 6 Potions of Restore Life Levels h) a Potion of Curing i) 7 Scrolls of Remove Curse j) a Rod Tip of Detection (80 Mana to cast) k) a Ring of Levitation l) a Ring of Free Action m) a Ring of Nexus Resistance n) a Ring of Sound Resistance o) an Amulet of Regeneration p) a Dwarven Lantern q) The Anchor of Space-Time A powerful stone that provides a strong light for any who wields it. It is rumored that it may even protect the wearer from the passing of the time. It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. r) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) This powerful piece of armour was made using the remains of the Sandworm Queen. It affects your strength. It affects your stealth. It affects your infravision. It affects your ability to tunnel. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) The twin blades of this weapon were forged in Belegost, and powerful forces to resist and endure lie ready for he who shall wield it once more. It affects your strength. It affects your constitution. It affects your stealth. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire.