The Angband Ladder: The Fury CIV, Green Dragon Ninja by <thegpfury@gmail.com>

  [Fury 2.3.0 Character Sheet]

 Name  : The Fury CIV           Age                181       STR:     28       
 Sex   : Male                   Height             170       INT:     18       
 Race  : Green Dragon           Weight             207       WIS:     13       
 Class : Ninja                  Social Class         1       DEX:     14       
 Body  : Player                                              CON:     33       
 God   : Tulkas                                              CHR:     10       
                                                                               
 + To Melee Hit          51 Level             34    Max Hit Points       595   
 + To Melee Damage       45 Experience    736841    Cur Hit Points       595   
 + To Ranged Hit         51 Max Exp       736841    Max SP (Mana)         64   
 + To Ranged Damage       0 Exp to Adv.   875000    Cur SP (Mana)         64   
   AC                 14+66 Gold          149441    Piety               -536   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[27]Perception  : Legendary[2] Blows/Round:  5         
 Bows/Throw  : Heroic       Searching   : Legendary[5] Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Poor         Mel.dmg/Rnd:  235-865   
 Stealth     : Heroic       Magic Device: Good         Infra-Vision: 50 feet   
                                                       Tactic:       furious   
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in Angmar, awakened by hunger.  Since then             
          you have destroyed no enemies of the Dark.                           
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        A lost temple: Level 6 (300')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 3948 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 32 princesses.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 48th Yavie of the 2890th year of the third age.
 You have been adventuring for 5 days.

                    efghijkmnosxz{@             
        Add Str   : .....1.........             
        Add Int   : .....1.........             
        Add Wis   : .....1.........             
        Add Dex   : .....1.........             
        Add Con   : .....1........+             
        Add Chr   : .....1.........             
        Add Stea. : .....15.1..*...             
        Add Sear. : ..5..1.4...*...             
        Add Speed : ...1.......*...             
        Sust Str  : ..........+....             
        Sust Int  : ...............             
        Sust Wis  : ...............             
        Sust Dex  : ......+..++....             
        Sust Con  : ..............+             
        Sust Chr  : .........+.....             
        Invisible : ..+............             
        Mul life  : ...............             
        Sens Fire : ...............             
        Reflect   : ...............             
        Free Act  : ..............+             
        Hold Life : ...............             
        Res Acid  : ........+......             
        Res Elec  : ........+......             
        Res Fire  : ..+.....++.....             
        Res Cold  : ........+......             
        Res Pois  : .....+........+             
        Res Fear  : ...+..........+             
        Res Lite  : ........+......             
        Res Dark  : .....+.........             
        Res Blind : ...............             
        Res Conf  : ......+..++....             
        Res Sound : ...............             
        Res Shard : ...............             
        Res Neth  : ..+.......+....             
        Res Nexus : ...............             
        Res Chaos : .........++....             
        Res Disen : ..+.......+....             
        Aura Fire : .........+.....             
        See Invis : ..+..+.........             
        Digestion : +..............             
        Regen     : ..............+             
        Activate  : .....+++.......             
        Drain Exp : ..+............             
        Cursed    : ..+............             
        Hvy Curse : ..+............             
        Fly       : ..............+             
        Orc.ESP   : ........+......             
        Troll.ESP : ..............+             
        Dragon.ESP: +..............             
        Demon.ESP : ..+............             

 Corruption list:
Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable

Vampiric Drain:
  You can drain life from a foe like a vampire.
  Drains (level+1d(level))*(level/10) hitpoints,
  heals you and satiates you. Doesn't work on all monsters
  Level=4, Cost=5, Stat=CON, Difficulty=9

Carcharoth's Nose:
  You can detect nearby precious metal (treasure).
  Radius 25
  Level=3, Cost=2, Stat=INT, Difficulty=12

Eat Rock:
  You can consume solid rock with food benefit,
  leaving an empty space behind.
  Level=8, Cost=12, Stat=CON, Difficulty=18


Skills (points left: 0)
 - Combat                                        39.100 [0.700]
          - Weaponmastery                        01.000 [0.950]
                   . Sword-mastery               00.000 [0.400]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Barehand-combat                      38.400 [1.100]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    06.400 [0.900]
          . Stealth                              08.000 [1.400]
          . Disarming                            15.500 [0.900]
 - Powers                                        09.608 [0.400]
          . Devices                              09.550 [1.150]
                   . Air                         16.000 [0.600]
 - Spirituality                                  01.600 [0.400]
          . Prayer                               16.000 [0.500]
          . Mindcraft                            02.500 [0.400]
 - Monster-lore                                  03.250 [0.500]
          . Symbiosis                            11.100 [0.400]
          . First-aid                            01.000 [0.600]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

e) a Draconic Ring of Slow Digestion (+2,+3) [+10]
f) a Ring of Slaying (+9,+11)
g) The Ring of Power of Uvatha the Horseman (+5 to searching)
        It increases your searching by 5.  It makes you invisible.  It
    provides resistance to fire, nether and disenchantment.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    demons.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) a Rohirric Ring of Spell (+1 to speed)
i) a Ring of Protection [+13]
j) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Amulet of Faramir (+18,+0) [+8] (+5)
    It
    can be activated for word of recall every 200 turns if it is being
    worn. It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) an Elven Hard Leather Armour (-1 to accuracy) [6,+9] (+1 to stealth)
    It increases your stealth by 1.  It
    provides resistance to acid, electricity, fire, cold and light.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Snakeskin Cloak 'Rhungwe' [1,+4]
    It sustains your dexterity and 
    charisma.  It provides resistance to fire and chaos.  It produces a
    fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Iron Helm 'Duina' [5,+1]
    It sustains your strength and 
    dexterity.  It provides resistance to nether, chaos and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
x) a Rogue's Pair of Soft Leather Boots of Speed [2,+2] (+12)
    It grants you the power of panic hit if it is being worn.  It 
    increases your stealth, searching, speed and luck by 12.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) The Bottomless Bottle
    It can be activated for teleport
    (range 100) every 100 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) The Wand Construction Kit
    It can be
    activated for restore stats and life levels every 200 turns.  
    You found it in the remains of a Skaven on level 12 of Orc Cave.
c) 25 Rations of Cram
d) a Potion of Healing
e) a Scroll of Treasure Detection
f) a Silver Rod of Charging of Disarming (100/100)
g) a Silver Rod of Trap Location (100/100)
h) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
i) a Ring of Invisibility
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Maiahorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your 
    charisma by 5.  It allows you to see invisible monsters.  It allows
    you to sense the presence of demons.  It slows your metabolism.  It
    speeds your regenerative powers.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc Shaman on level 26 of Mirkwood.
b) 5 Sprigs of Athelas
c) a Copper Rod of Nothing (20/20)
d) The Great Eagle Down Coat 'Ciryarim' (-39,-16) [9,+3](20%)
    
    It increases your hit points by 20%.  It sustains your wisdom and 
    charisma.  It provides immunity to acid, electricity, fire and cold.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold, poison, light, confusion, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
e) a Parchment - Map


  [Home Inventory - Caras Galadhon ]

a) a Potion of Cure Critical Insanity
b) 2 Scrolls of Divination
c) The Crumpled Scroll of Mass Resurrection
d) an Iron Rod of Nothing (50/50)
e) a Silver Rod of Simplicity of Nothing (100/100)
f) a Golden Rod of Nothing (125/125)
g) a Golden Rod of Nothing (125/125)
h) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow mushrooms every 50+d50 turns if it
    is being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 22 of
    Mirkwood.
i) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
j) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Anchor of Space-Time
    It
    provides light (radius 2) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Utgard-Loke on level 46 of Moria.
l) The Key of Orthanc
    It can
    be activated for perilous identify every turn if it is being worn. It
    provides light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
m) The Pearl 'Nimphelos' (+1)
    It grants you the
    power of dazzle if it is being worn.  It provides light (radius 3)
    forever.  It increases your searching and infravision by 1.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 22 of
    Mirkwood.
n) The Ring Mail of Rhuorme (-2 to accuracy) [12,+13]
    It sustains your strength.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Magical Battle Robe of Dadrumeg [2,+18]
    It provides immunity to fire.  It
    provides resistance to electricity, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hagen, son of Alberich on level 47 of Moria.
p) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
    
    It grants you the power of teleport if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma by 1.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Museum Inventory - Bree ]

a) The Ultimate Slime Mold
    It can be activated
    for stun.  
    You found it in the remains of a Black naga on level 13 of Orc Cave.
b) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It
    can be activated for vampiric drain (3*100) every 250 turns if it is
    being worn. It increases your dexterity and stealth by 4.  It drains
    life from your foes.  It is a great bane of undead.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
c) The Dagger 'Quickblade' (1d5) (+50,+0) (+3 to speed)
    It increases your 
    dexterity, speed and attack speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
d) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball
    (48) every 5+d5 turns if it is being worn. It increases your dexterity
    , speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
e) The Rapier of Armornor (2d4) (+8,+3)
    It provides light (radius 1) forever.  
    It does extra damage from acid.  It poisons your foes.  It produces
    chaotic effects.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 7 of Barrow-Downs.
f) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  


  [The Museum Inventory - Caras Galadhon ]

a) The Thirteenth Eye of Sauron
    It
    can be activated for cure light wounds every 50 turns.  
    You found it in the remains of a Half-orc Shaman on level 35 of Moria.
b) The Gem of Wisdom
    
    It can be activated for confusion.  
    You found it in the remains of a Snaga Shaman on level 35 of Moria.
c) The Immortal Skull of Telepathy
    It
    can be activated for hallucination every 10 turns.  
    You found it in the remains of a Sand-dweller on level 11 of Mirkwood.
d) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Greater magic mushroom were-quylthulg
    on level 46 of Moria.
e) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every
    8+d8 turns if it is being worn. It can be used to store a spell.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Forest ogre on level 20 of Mirkwood.
f) The Set of Gauntlets 'Paurnen' [2,+15]
    
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
g) The Double Axe of Bormo (3d6) (+9,-2) (+3 attacks)
    It
    must be wielded two-handed.  It increases your intelligence, dexterity
     and attack speed by 3.  It does extra damage from acid and fire.  It
    drains life from your foes.  It is a great bane of dragons.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It
    can be wielded two-handed.  It can be activated for detect orcs every
    10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire gnome on level 23 of Mirkwood.
i) The Dagger of Meriadoc (E:10, L:1) (1d5) (+4,+6)
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
j) The Short Sword 'Sting' (E:0, L:0) (1d7) (+7,+8) (+2 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against orcs.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides immunity to
    paralysis.  It provides resistance to light and shards.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    orcs, spiders and undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
k) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your 
    strength, wisdom, charisma and speed by 10.  It does extra damage from 
    fire.  It drains life from your foes.  It makes you invisible.  It
    provides immunity to paralysis.  It renders you incorporeal.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of undead.  It slows your metabolism.  It prevents
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It carries an ancient morgothian curse.  It can clone monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
l) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It
    can be wielded two-handed.  It increases your constitution by 5.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
m) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter on level 40 of Moria.
n) The Whip of Arwede (1d4) (+36,+15) (+1)
    
    It increases your charisma and ability to tunnel by 1.  It does extra
    damage from acid and electricity.  It produces chaotic effects.  It
    can cause earthquakes.  It is a great bane of dragons.  It is a great
    bane of demons.  It strikes at undead with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire troll on level 27 of Mirkwood.



Posted on 19.7.2005 21:04
Last updated on 20.7.2005 23:19

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9877. on the Ladder (of 18945)
37. on the Fury Ladder (of 64)
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On 19.7.2005 21:04 thegpfury@gmail.com wrote:
OK, having killed ~100 Ancient Spider Masters, I am trying something else now.

I think that I have *THE* best boots for the early game. Look at the PVAL

On 20.7.2005 12:35 thegpfury@gmail.com wrote:
There, got the boots *identified* LUCK!!

On 20.7.2005 23:19 thegpfury@gmail.com wrote:
That armour in bree would be perfect if I were playing a mage or master....

Quad immunity, numerous resists.. .

The ninja class seems to work well so far.

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