[Fury 2.3.0 Character Sheet] Name : The Fury CIV Age 181 STR: 28 Sex : Male Height 170 INT: 18 Race : Green Dragon Weight 207 WIS: 13 Class : Ninja Social Class 1 DEX: 14 Body : Player CON: 33 God : Tulkas CHR: 10 + To Melee Hit 51 Level 34 Max Hit Points 595 + To Melee Damage 45 Experience 736841 Cur Hit Points 595 + To Ranged Hit 51 Max Exp 736841 Max SP (Mana) 64 + To Ranged Damage 0 Exp to Adv. 875000 Cur SP (Mana) 64 AC 14+66 Gold 149441 Piety -536 (Miscellaneous Abilities) Fighting : Legendary[27]Perception : Legendary[2] Blows/Round: 5 Bows/Throw : Heroic Searching : Legendary[5] Shots/Round: 1 Saving Throw: Bad Disarming : Poor Mel.dmg/Rnd: 235-865 Stealth : Heroic Magic Device: Good Infra-Vision: 50 feet Tactic: furious Explor: normal (Character Background) You were born in Angmar, awakened by hunger. Since then you have destroyed no enemies of the Dark. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') A lost temple: Level 6 (300') Your body is a Player. You are currently in the town of Bree. You have defeated 3948 enemies. You saved Bree from a dreadful Nazgul. You saved 32 princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 48th Yavie of the 2890th year of the third age. You have been adventuring for 5 days. efghijkmnosxz{@ Add Str : .....1......... Add Int : .....1......... Add Wis : .....1......... Add Dex : .....1......... Add Con : .....1........+ Add Chr : .....1......... Add Stea. : .....15.1..*... Add Sear. : ..5..1.4...*... Add Speed : ...1.......*... Sust Str : ..........+.... Sust Int : ............... Sust Wis : ............... Sust Dex : ......+..++.... Sust Con : ..............+ Sust Chr : .........+..... Invisible : ..+............ Mul life : ............... Sens Fire : ............... Reflect : ............... Free Act : ..............+ Hold Life : ............... Res Acid : ........+...... Res Elec : ........+...... Res Fire : ..+.....++..... Res Cold : ........+...... Res Pois : .....+........+ Res Fear : ...+..........+ Res Lite : ........+...... Res Dark : .....+......... Res Blind : ............... Res Conf : ......+..++.... Res Sound : ............... Res Shard : ............... Res Neth : ..+.......+.... Res Nexus : ............... Res Chaos : .........++.... Res Disen : ..+.......+.... Aura Fire : .........+..... See Invis : ..+..+......... Digestion : +.............. Regen : ..............+ Activate : .....+++....... Drain Exp : ..+............ Cursed : ..+............ Hvy Curse : ..+............ Fly : ..............+ Orc.ESP : ........+...... Troll.ESP : ..............+ Dragon.ESP: +.............. Demon.ESP : ..+............ Corruption list: Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable Vampiric Drain: You can drain life from a foe like a vampire. Drains (level+1d(level))*(level/10) hitpoints, heals you and satiates you. Doesn't work on all monsters Level=4, Cost=5, Stat=CON, Difficulty=9 Carcharoth's Nose: You can detect nearby precious metal (treasure). Radius 25 Level=3, Cost=2, Stat=INT, Difficulty=12 Eat Rock: You can consume solid rock with food benefit, leaving an empty space behind. Level=8, Cost=12, Stat=CON, Difficulty=18 Skills (points left: 0) - Combat 39.100 [0.700] - Weaponmastery 01.000 [0.950] . Sword-mastery 00.000 [0.400] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.000 [0.600] . Barehand-combat 38.400 [1.100] . Antimagic 00.000 [0.550] - Sneakiness 06.400 [0.900] . Stealth 08.000 [1.400] . Disarming 15.500 [0.900] - Powers 09.608 [0.400] . Devices 09.550 [1.150] . Air 16.000 [0.600] - Spirituality 01.600 [0.400] . Prayer 16.000 [0.500] . Mindcraft 02.500 [0.400] - Monster-lore 03.250 [0.500] . Symbiosis 11.100 [0.400] . First-aid 01.000 [0.600] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] e) a Draconic Ring of Slow Digestion (+2,+3) [+10] f) a Ring of Slaying (+9,+11) g) The Ring of Power of Uvatha the Horseman (+5 to searching) It increases your searching by 5. It makes you invisible. It provides resistance to fire, nether and disenchantment. It allows you to see invisible monsters. It allows you to sense the presence of demons. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . h) a Rohirric Ring of Spell (+1 to speed) i) a Ring of Protection [+13] j) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. k) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) an Elven Hard Leather Armour (-1 to accuracy) [6,+9] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and light. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Snakeskin Cloak 'Rhungwe' [1,+4] It sustains your dexterity and charisma. It provides resistance to fire and chaos. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Iron Helm 'Duina' [5,+1] It sustains your strength and dexterity. It provides resistance to nether, chaos and disenchantment . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. x) a Rogue's Pair of Soft Leather Boots of Speed [2,+2] (+12) It grants you the power of panic hit if it is being worn. It increases your stealth, searching, speed and luck by 12. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) (nothing) [Character Inventory] a) The Bottomless Bottle It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 1 of Barrow-Downs. b) The Wand Construction Kit It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Skaven on level 12 of Orc Cave. c) 25 Rations of Cram d) a Potion of Healing e) a Scroll of Treasure Detection f) a Silver Rod of Charging of Disarming (100/100) g) a Silver Rod of Trap Location (100/100) h) The Wand of Digging of Thrain (16 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. i) a Ring of Invisibility j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Maiahorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc Shaman on level 26 of Mirkwood. b) 5 Sprigs of Athelas c) a Copper Rod of Nothing (20/20) d) The Great Eagle Down Coat 'Ciryarim' (-39,-16) [9,+3](20%) It increases your hit points by 20%. It sustains your wisdom and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison, light, confusion, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. e) a Parchment - Map [Home Inventory - Caras Galadhon ] a) a Potion of Cure Critical Insanity b) 2 Scrolls of Divination c) The Crumpled Scroll of Mass Resurrection d) an Iron Rod of Nothing (50/50) e) a Silver Rod of Simplicity of Nothing (100/100) f) a Golden Rod of Nothing (125/125) g) a Golden Rod of Nothing (125/125) h) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 22 of Mirkwood. i) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. j) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. k) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Utgard-Loke on level 46 of Moria. l) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 22 of Mirkwood. n) The Ring Mail of Rhuorme (-2 to accuracy) [12,+13] It sustains your strength. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Magical Battle Robe of Dadrumeg [2,+18] It provides immunity to fire. It provides resistance to electricity, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hagen, son of Alberich on level 47 of Moria. p) The Leather Jerkin of Tom Bombadil [40,+0] (+1) It grants you the power of teleport if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 1. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [The Museum Inventory - Bree ] a) The Ultimate Slime Mold It can be activated for stun. You found it in the remains of a Black naga on level 13 of Orc Cave. b) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. c) The Dagger 'Quickblade' (1d5) (+50,+0) (+3 to speed) It increases your dexterity, speed and attack speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity , speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Rapier of Armornor (2d4) (+8,+3) It provides light (radius 1) forever. It does extra damage from acid. It poisons your foes. It produces chaotic effects. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak on level 7 of Barrow-Downs. f) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [The Museum Inventory - Caras Galadhon ] a) The Thirteenth Eye of Sauron It can be activated for cure light wounds every 50 turns. You found it in the remains of a Half-orc Shaman on level 35 of Moria. b) The Gem of Wisdom It can be activated for confusion. You found it in the remains of a Snaga Shaman on level 35 of Moria. c) The Immortal Skull of Telepathy It can be activated for hallucination every 10 turns. You found it in the remains of a Sand-dweller on level 11 of Mirkwood. d) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Greater magic mushroom were-quylthulg on level 46 of Moria. e) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest ogre on level 20 of Mirkwood. f) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. g) The Double Axe of Bormo (3d6) (+9,-2) (+3 attacks) It must be wielded two-handed. It increases your intelligence, dexterity and attack speed by 3. It does extra damage from acid and fire. It drains life from your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. h) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire gnome on level 23 of Mirkwood. i) The Dagger of Meriadoc (E:10, L:1) (1d5) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Short Sword 'Sting' (E:0, L:0) (1d7) (+7,+8) (+2 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 2. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to light and shards. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. l) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. m) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter on level 40 of Moria. n) The Whip of Arwede (1d4) (+36,+15) (+1) It increases your charisma and ability to tunnel by 1. It does extra damage from acid and electricity. It produces chaotic effects. It can cause earthquakes. It is a great bane of dragons. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire troll on level 27 of Mirkwood.