The Angband Ladder: Mighty Frono, Hobbit Archer by <blackreaver368@yahoo.com>

  [Hengband 1.6.2 Character Dump]

                          Name  : Mighty Frono

 Sex      : Male             Age                31    STR :  18/212
 Race     : Hobbit           Height             40    INT :  18/141
 Class    : Archer           Weight             65    WIS :  18/***
                             Social Class       74    DEX :  18/***
                             Align            Evil    CON!:  18/***
                                                      CHR :  18/160

 Right hand      (+30,+41)   Hit point    967/ 967    Fighting    : Amber [10]
                             SP (Mana)      0/   0    Bows/Throw  : Amber [42]
 Blows/Round           4+0                            Saving Throw: Chaos Rank
 AverageDmg/Rnd      218+0   Level              47    Stealth     : Amber [12]
                             Experience    4017643
 Shooting        (+66,+17)   Max Exp       4017643    Perception  : Chaos Rank
 Multiplier          x4.72   Exp to Adv    4200000    Searching   : Chaos Rank
 Shots/Round          4.85   Gold          1727326    Disarming   : Chaos Rank
                                                      Magic Device: Chaos Rank
 AC              [38,+118]   Time     Day 31 11:40
 Speed                (+9)   Play time    22:17:34    Infra-Vision: 130 feet


                         (Character Background)
          You are one of several children of a Hobbit Warrior.  You
          are a well liked child.  You have dark brown eyes, straight
          black hair, and an average complexion.


          ...Now, you are in Angwil.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Hobbit        STR : 18/102 -2  2  2  9 18/212         6...12.......
 Class : Archer        INT :  18/51  1 -1 -2 11 18/141         .3..1..4.3...
 Level : 47            WIS :  18/90  1 -1 -1 14 18/***         .34.12.4.....
 Hits  : 967/967       DEX :  18/98  3  2  0  8 18/***         ....1....3.4s
 Mana  : 0/0           CON!: 18/130  2  1  1  5 18/***         ....1.....4..
                       CHR :  18/70  1  0  0  8 18/160         ..4.1....3...
          *                        *                            *
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : +......+.....    Sound : .........+...    Speed     : ..+...+....+.
 Elec  : .......+.....    Nether: .......+.....    FreeAction: .....+.....+.
 Fire  : .......+.....    Nexus : ...........+.    SeeInvisi.: .+..++++.....
 Cold  : .......+..+..    Chaos : .....+.......    Hold Life : .+...+++.....
 Poison: ..+.+..+.....    Disnch: +.+..........    Warning   : ....+........
 Light : .........+...    Fear  : .......+.....    SlowDigest: .............
 Dark  : +......+.....    Reflct: .+...........    Regene.   : .....+....+..
 Shard : .........+...    AuFire: .............    Levitation: ...........+.
 Blind : .............    AuElec: .............    Perm Lite : .+.......+...
 Conf  : ..+..+.......    AuCold: .............    Cursed    : .............

              *                  *                              *
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : .+...........    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : +............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : ++...........
 Slay Drag.: +..    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ..+.+..++....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : +...+...+....
 Slay Orc  : +..    ESP Dragon: .............
 Slay Troll: +..    ESP Human : .............    Riding      : .............
 Slay Giant: +..    ESP Animal: .............    Throw       : .............
 Acid Brand: +..    ESP Orc   : .............    Blessed     : ..+..+.......
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ...........++    Aggravate   : .............
 Chaotic   : ...    Sust Con  : ..........+..    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............



  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 12
  Golfimbul, the Hill Orc Chief            (Dungeon level:   6) - level 15
  Shagrat, the Orc Captain                 (Dungeon level:  12) - level 16
  Orc Camp                                 (Danger  level:  15) - level 22
  The Sewer                                (Danger  level:  15) - level 22
  Doom Quest 1                             (Danger  level:  15) - level 25
  Old Man Willow Quest                     (Danger  level:  22) - level 27
  Dark Elven Lords Quest                   (Danger  level:  25) - level 29
  Grendel                                  (Dungeon level:  24) - level 30
  Vapor Quest                              (Danger  level:  25) - level 33
  Strygalldwir                             (Dungeon level:  38) - level 33
  The Cloning Pits                         (Danger  level:  45) - level 33
  The Mimic's Treasure                     (Danger  level:  25) - level 34
  The Old Castle                           (Danger  level:  50) - level 36
  Logrus Master                            (Danger  level:  25) - level 40
  The Tower                                (Danger  level:  30) - level 40
  The Vault                                (Danger  level:  30) - level 40

< Failed Quest >
  Nothing.


  [Miscellaneous Information]

 Recall Depth:
    Angband         : level  42
   !Yeek cave       : level  13
   !Orc cave        : level  23
   !Labyrinth       : level  18
   !Dragon's lair   : level  72
   !Forest          : level  32
    Castle          : level  46

 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       OFF
 Arena Levels:       OFF
 Num. Random Quests: 10

 Arena:  0 Victory


 You have defeated 6559 enemies.


  [Virtues]

Your alighnment : Evil

You are the polar opposite of Nature.
You are the living embodiment of Temperance.
You are the polar opposite of Honour.
You are an arch-enemy of Valour.
You are a bitter enemy of Patience.
You are very virtuous in Justice.
You are the living embodiment of Harmony.
You have strayed from the path of Sacrifice.


  [Mutations]

 You can feel the danger of evil magic.
 You can cause mass impotence.
 You can run for your life after hitting something.
 You are subject to berserker fits.


  [Character Equipment]

a) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
{StSrIfDg;AcDkDi|A/DoTP}
b) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele}
c) The Long Bow of Parzival (x4) (+11,+17) (+4 to speed) {SpWiChSl;PoCfDi;XmBs}
d) a Ring of Extra Shots
e) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
f) The Amulet of Sacred Knights [+10] (+2) {!t StWi;CfCa;FaSiHlRgBs}
g) The Star of Elendil (+1 to speed) {Sp;SiHl}
h) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth) {Raou
InWiSl;AcElFiCoPoDkNtFe;SiHl}
i) an Elven Cloak of Stealth [4,+8] (+4 to stealth) {SlSr}
j) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
k) The Set of Gauntlets of Corwin [2,+15] (+4) {Cn;Co;Rg(Cn}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 12 Potions of Cure Critical Wounds {25% off}
b) 5 Potions of Healing {!q}
c) 5 Potions of Resistance
d) 16 Scrolls of Phase Door {25% off}
e) 17 Scrolls of Teleportation
f) 3 Rods of Trap Location {@z1}
g) 3 Rods of Door/Stair Location {@z2}
h) 2 Rods of Recall {!z}
i) 3 Rods of Illumination {@z5}
j) 4 Rods of Teleport Other {@z7}
k) 7 Rods of Stone to Mud {@z6}
l) 3 Staffs of Enlightenment (3x 9 charges)
m) a Staff of Enlightenment (7 charges)
n) a Staff of Speed (7 charges)
o) a Staff of Speed (6 charges)
p) 99 Seeker Arrows (6d4) (+9,+9) (193/936) {@f1}
q) 99 Seeker Arrows (6d4) (+9,+9) (193/936) {@f1}


  [Home Inventory]

 ( page 1 )
a) 12 Mushrooms of Restoring {!E}
b) 36 Potions of Speed
c) 4 Potions of Resist Heat
d) 40 Potions of Resist Cold {25% off}
e) 51 Potions of Heroism
f) 19 Potions of Cure Serious Wounds
g) 76 Potions of Cure Critical Wounds
h) 29 Potions of Cure Critical Wounds {25% off}
i) 40 Potions of Healing {!q}
j) 6 Potions of *Healing* {!q}
k) 30 Potions of Restore Life Levels
l) 21 Potions of Enlightenment

 ( page 2 )
a) 2 Potions of Self Knowledge {!q}
b) 15 Potions of Resistance
c) 9 Potions of Curing
d) 2 Potions of New Life {!q}
e) 99 Scrolls of Phase Door {25% off}
f) 15 Scrolls of Phase Door {25% off}
g) 56 Scrolls of Teleportation
h) 99 Scrolls of Identify
i) 23 Scrolls of Identify
j) a Scroll of Mundanity
k) 2 Scrolls of Monster Confusion
l) 16 Scrolls of *Destruction*

 ( page 3 )
a) 3 Scrolls of Genocide
b) a Scroll of Mass Genocide {!r}
c) 6 Rods of Trap Location {@z1}
d) 10 Rods of Door/Stair Location {@z2}
e) 3 Rods of Recall {!z}
f) 5 Rods of Illumination {@z5}
g) 5 Wands of Teleport Other (49 charges)
h) 4 Wands of Stone to Mud (48 charges)
i) a Wand of Striking (6 charges)
j) 3 Staffs of Enlightenment (3x 11 charges)
k) 12 Staffs of Speed (12x 8 charges)
l) 4 Staffs of *Destruction* (4x 5 charges) {!u}

 ( page 4 )
a) 2 Staffs of *Destruction* (2x 4 charges)
b) 3 Staffs of *Destruction* (3x 3 charges)
c) a Ring of Levitation
d) a Ring of Acid [+13]
e) a Ring of Flames [+17] {50% off}
f) a Ring of Ice [+8]
g) 3 Rings of Free Action
h) a Ring of Damage (+14)
i) a Ring of Slaying (+5,+8)
j) 3 Rings of Light and Darkness Resistance
k) a Ring of Nether Resistance
l) 2 Rings of Sound Resistance

 ( page 5 )
a) 2 Rings of Confusion Resistance
b) 4 Rings of Shard Resistance
c) a Ring of Chaos Resistance
d) an Amulet of the Magi [+4] (+7 to searching)
e) The Amulet of Carlammas (+2) {Cn;Fi}
f) The Amulet of Ingwe (+3) {WiChIf;AcElCo;FaSi}
g) an Amulet of Resistance
h) The Amulet of Faramir (+12,+0) (+3) {!t Sl;Cf(Dx}
i) The Torque of Boromir (+0,+8)
j) The Inro of Mito Koumon (+2)
k) an Amulet of Magic Device Mastery (+3) {!t}
l) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}

 ( page 6 )
a) The Collar Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L}
b) The Charmed Pendant [+5] (+2) {InChSrIf;FaSiSdRgLuWr[FEC}
c) The Phial of Galadriel (+1 to searching)
d) The Stone of Lore { }
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCf}
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoShCfSo}
g) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
h) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
i) a Filthy Rag of Elvenkind [1,+14] (+3 to stealth) {Sl;AcElFiCoNx}
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
{Sl;AcElFiCoDkFe}
k) Black Clothes [4,+18] (+4 to stealth)
l) a Robe of The Twilight [0,+0]
{AcElFiCoPoLiDkShBlCfSoNtNxCaDiFe;RfFaSiHlLv(StInWiDxCnCh}

 ( page 7 )
a) The Cloak of Thorongil [1,+10] {Ac;FaSi}
b) an Elven Cloak [4,+6] (+4 to stealth)
c) a Small Leather Shield of Resistance [3,+16] {AcElFiCoPoCa}
d) The Large Leather Shield of Celegorm [6,+20] {It ;AcElFiCoLiDkSh}
e) a Large Metal Shield of Resistance [8,+14] {AcElFiCoCa}
f) a Dragon Shield of Resist Lightning [8,+19] {ElSoCa}
g) a Golden Crown of Might [0,+8] (+3) {StDxCn;Po;Fa(StDxCn}
h) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlDi~Tele}
i) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
j) a Dragon Helm [8,+14]
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
l) a Set of Gauntlets of Agility [2,+8] (+4) {Dx}

 ( page 8 )
a) a Set of Dragon Gloves [4,+18] {Ca}
b) a Set of Cesti of Genji (+4,+0) [5,+10] (+2)
c) a Set of Cesti of Genji (+2,+0) [5,+6] (+2)
d) The Set of Cesti of Meng Huo [5,+10] (+4) {St;Sh;Si}
e) a Pair of Hard Leather Boots of Levitation [3,+9] {Lv}
f) The Pair of Dragon Boots 'Galornyave' [5,+21] (+3) {Wi;*El;FiPoSh}
g) a Pair of Metal Shod Boots of Levitation [6,+5] {Ca;Lv}
h) a Pair of Metal Shod Boots of Free Action [6,+7]
i) a Pair of Metal Shod Boots of Stealth [6,+6] (+3 to stealth)
j) The Main Gauche of Azaghal (2d5) (+12,+14) {*Fi;Lv/XD~D}
k) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks) {DL24 AtDx;CaDi;FaSi/U}
l) The Small Sword 'Sting' (1d6) (+8,+8) (+2 attacks)
{AtStDxCn;PoLi;FaSiLu/*oL~oTP}

 ( page 9 )
a) a Scimitar (Defender) (2d5) (+6,+5) [+2] (+1 to stealth)
{Sl;AcElFiCoPoNt;FaSiRgLvWr(In}
b) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed,
StCn;CfNtCa;FaHlAg|V/p}
c) a Poison Needle (1d1) (+0,+0)
d) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}
e) The Trident of Arryu-Chien-Kun (2d8) (+12,+16) (+2)
{WiDx;CoNx;FaSiHlSdRgBs/DUZ~Z}
f) The Broad Spear of Destiny (2d9) (+15,+15) (+4)
{InWiSrIf;FiLiFe;SiHlLvLuBs|F/*DPUL}
g) The Beaked Axe of Hurin (2d6) (+10,+12) [+2] (+3) {AtCn|A/TU}
h) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) {Sl;FiCf;Lu|F/*}
i) a Bo Staff of Westernesse (1d11) (+11,+9) (+2) {StDxCn;Fe;FaSi/oTP~oTP}
j) The Long Bow of Bard (x4) (+17,+19) (+3) {Dx;FaXm}
k) a Long Bow (x3) (+10,+10)
l) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {GHW ... Too
wimpy.}

 ( page 10 )
a) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;NtFe;Sd}
b) 20 Arrows of Holy Might (1d4) (+10,+8) (129/625)
c) 29 Sheaf Arrows of Flame (2d4) (+10,+9) (146/708)
d) 24 Arrows (1d4) (+8,+8) (129/625)
e) 5 Arrows of Slaying (2d4) (+12,+11) (155/751) {99% off}
f) 9 Arrows of Holy Might (1d4) (+8,+10) (139/674) {99% off}
g) 8 Arrows of Hurt Animal (1d4) (+9,+8) (129/625) {99% off}
h) 9 Arrows of Holy Might (1d4) (+10,+13) (153/742) {99% off}
i) 8 Arrows of Wounding (1d4) (+9,+11) (143/693) {99% off}
j) 9 Arrows of Holy Might (1d4) (+8,+9) (134/649) {99% off}
k) 5 Arrows of Wounding (1d4) (+13,+9) (134/649) {99% off}
l) 6 Arrows of Wounding (1d4) (+12,+9) (134/649) {99% off}

 ( page 11 )
a) 7 Arrows of Hurt Dragon (1d4) (+8,+9) (134/649) {99% off}
b) 18 Arrows of Hurt Animal (1d4) (+8,+8) (129/625) {99% off}
c) 14 Arrows of Holy Might (1d4) (+8,+8) (129/625) {99% off}
d) 9 Arrows of Hurt Evil (2d4) (+8,+8) (141/683) {99% off}
e) 9 Arrows of Flame (1d4) (+8,+10) (139/674) {99% off}
f) 10 Arrows of Hurt Dragon (1d4) (+8,+8) (129/625) {99% off}
g) 21 Arrows of Hurt Evil (1d4) (+8,+8) (129/625) {@f2}
h) 9 Arrows of Shocking (1d4) (+8,+8) (129/625) {99% off}
i) 5 Arrows of Hurt Evil (1d4) (+8,+3) (106/514) {99% off}
j) 8 Arrows of Hurt Evil (1d4) (+7,+7) (125/606) {99% off}
k) 5 Arrows of Frost (1d4) (+6,+5) (115/557) {99% off}
l) 99 Arrows (1d4) (+8,+8) (129/625) {99% off}

 ( page 12 )
a) 99 Arrows (1d4) (+8,+8) (129/625) {@f1}
b) 99 Arrows (1d4) (+8,+8) (129/625) {@f1}
c) 99 Arrows (1d4) (+8,+8) (129/625) {99% off}
d) 94 Arrows (1d4) (+8,+8) (129/625) {99% off}
e) 8 Arrows (1d4) (+8,+9) (134/649) {99% off}
f) 10 Seeker Arrows of Wounding (6d4) (+13,+9) (193/936) {99% off}
g) 8 Seeker Arrows of Hurt Evil (6d4) (+8,+9) (193/936) {99% off}
h) 10 Seeker Arrows of Hurt Evil (6d4) (+8,+8) (188/911) {99% off}
i) 8 Seeker Arrows of Hurt Animal (6d4) (+8,+8) (188/911) {99% off}
j) 9 Seeker Arrows of Shocking (6d4) (+8,+8) (188/911) {99% off}
k) 5 Seeker Arrows of Shocking (6d4) (+5,+9) (193/936) {99% off}
l) 99 Seeker Arrows (6d4) (+9,+9) (193/936) {@f1}

 ( page 13 )
a) 99 Seeker Arrows (6d4) (+9,+9) (193/936) {@f1}
b) 99 Seeker Arrows (6d4) (+9,+9) (193/936) {@f1}
c) 99 Seeker Arrows (6d4) (+9,+9) (193/936) {@f1}
d) 99 Seeker Arrows (6d4) (+9,+9) (193/936) {@f1}
e) 99 Seeker Arrows (6d4) (+9,+9) (193/936) {@f1}
f) 99 Seeker Arrows (6d4) (+9,+9) (193/936) {@f1}
g) 53 Seeker Arrows (6d4) (+9,+9) (193/936) {@f1}
h) 10 Seeker Arrows of Frost (6d4) (+9,+9) (193/936) {99% off}
i) 6 Seeker Arrows of Slaying (7d4) (+13,+13) (224/1086) {99% off}
j) 9 Seeker Arrows of Hurt Animal (6d4) (+8,+6) (179/868) {99% off}
k) The Black Arrow of Bard (8d4) (+30,+19) (264/1280) {=g/XD}
l) 28 Iron Shots of Holy Might (1d3) (+10,+13)

 ( page 14 )
a) a Filthy street urchin Skeleton
b) a Blubbering idiot Skeleton
c) a Singing, happy drunk Skeleton
d) a Mean looking mercenary Skeleton
e) a Scrawny horse Skeleton
f) a Giant white centipede Skeleton
g) 4 Jackal Skeletons
h) a Metallic green centipede Skeleton
i) a Metallic blue centipede Skeleton
j) 2 Snotling Skeletons
k) a Large grey snake Skeleton
l) a Dark elf Skeleton

 ( page 15 )
a) 4 Novice ranger Skeletons
b) a Chiokovo Skeleton
c) 5 War bear Skeletons
d) 4 Gnome mage Skeletons
e) a Giant red scorpion Skeleton
f) a Chameleon Skeleton
g) 4 Ice troll Skeletons
h) a Water troll Skeleton
i) 2 Skaven Skeletons
j) 2 Gnome Skeletons
k) a Dwarf Skeleton


  [Museum]

 ( page 1 )
a) a Pair of Soft Leather Boots of Speed You've *Got* to be Kidding!!! [2,+9]
(+1)


  [Check Sum: "b4eb8b67d62a4e05ec"]


Posted on 16.7.2005 05:32
Last updated on 18.7.2005 07:33

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6617. on the Ladder (of 19032)
270. on the Hengband Ladder (of 697)
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Better than Bard!!!

Comments

Jump to latest

On 16.7.2005 05:32 blackreaver368@yahoo.com wrote:
CL23 DL18

Still too early for a post, but why not tempt fate? Why not provoke the the evil random number generator from its calm slumber?

Looking for my rogue's successor. Thought about doing "Sexy Fat Lady", the Sexy Half Titan Bard. But ended up doing a mighty hobbit Archer instead.

Early going is easy, but could be oh so much easier once a Long Bow is acquired. Took nearly 2.5 hours for one to show up in the Black Market, but now, things are looking better. Its this time in the game where I spend all my money enchanting ammo ...

Bo Staff of Westernesse is courtesy of Wormtongue. I'll scum around 1000' until armor of resistance shows up ... either in the dungeon, or in the shops.

Picked CON as my L10 and L20 stat boosts. Plus 2 other random CON boosts as I'm already at 18/81. Its about time I got lucky with my CON intrinsic :-)

On 16.7.2005 06:24 blackreaver368@yahoo.com wrote:
(CL25) Or I'll just buy a nice defender, with Poison resistance. Most of my equipment is now purchased, save my stealthy boots and the 2 obvious quest rewards. Still using my original armor too. I'm heading for the Labyrinth. Still need some experience before the (assumed) Gachapin quest at DL24.

On 16.7.2005 07:36 blackreaver368@yahoo.com wrote:
(CL 28) Bad luck with the random stat raises ... 3 out of the last 4 have been INT. Yet I have found 2 potions of CON, so I suppose all is even.

Well, I avenged my Bard by slaying 'It', and the result was Celegorm. Pretty nice. Shortly thereafter, some filthy rags ... of Elvenkind. Now I am Amber[5] stealth. I think a stealthy Archer is quite powerful. Just need a really good bow, and things will be looking very nice indeed!

On 16.7.2005 18:38 blackreaver368@yahoo.com wrote:
(CL30) And don't you think I picked CON again for my chosen stat boost ... Really could use STR, though. Well, perhaps I'll give the DL24 quest a go ... If it is Gachapin, then I'll have to hope he does not breathe :-)

I have been spending my time in the Castle, but I'm starting to run into Logrus Masters on a regular basis (last level had 3). That's too much for me, so I think I'll try to break thru the 1200' barrier in Angband and descend down to 1600' hoping for stat gain.

Oh, and the Long Bow of Extra Shots was purchased. I've yet to see a Long Bow in the dungeon, so I'm really grateful to the Black Market!

Checklist before the Cloning Pits:
[1] Resist Poison
[2] Resist Chaos
[3] Levitation
[4] 2 stacks of 99 Seeker Arrows
[5] 1 stack of 99 Arrows
[6] At least 30 sources of speed boost (Come on BM, I need some staves of Speed!!)
[7] 5 potions of Resistance
[8] 5 potions of Healing
[9] A bunch of Resist Heat for the Fire Ants

So I'm not quite ready yet ...

On 16.7.2005 18:43 blackreaver368@yahoo.com wrote:
Oh, and 126 skeletons in my home. Perhaps its time to get busy making ammo ;-)

On 16.7.2005 19:05 blackreaver368@yahoo.com wrote:
Geared up for Gachapin at DL24, but got Grendel instead. He dropped nothing interesting, but Quickthorn was laying on the ground on the level! There's Chaos Resistance ... (I hate to give up the stealth and speed of Hagen, though)


On 16.7.2005 22:55 blackreaver368@yahoo.com wrote:
Preparing for the Cloning Pits ... I think I completed my checklist ;-) Really wish I was stronger so I could carry more, but I think things should be doable as is. CL31 again ... didn't I say this was foolish last time?? Posting to check my equipment to make sure I'm not forgetting anything ...

On 16.7.2005 23:42 blackreaver368@yahoo.com wrote:
Piece of Cake. The quest went smoothly, as it normally does. Chaos rank on the stealth allowed me to fight monsters one at a time (except for their summons, of course). No issues with the Its or Gachapins. No bad random monsters. Still, you need to prepare for the worst.

Also, first time I allowed my Archer to use Seeker Arrows. Very sweet. And I'm only dishing out about 50% the damage of a full up Archer! Time to prepare for the Old Castle. I think I need:
[1] More STR
[2] Nether resistance

I should have speed and healing covered as is. And I can make more Seeker Arrows (Lost 36 in the Cloning Pits!!).

On 17.7.2005 03:21 blackreaver368@yahoo.com wrote:
Hmmm ... I'm selling out in the Old Castle quest to get the Long Bow of Bard, and what do I find but the Long Bow of Bard.

Talk about ironic ...

But hey, at least that Iron Lich will be much easier to kill :-) (all the titans are already dead ...)

On 17.7.2005 04:49 blackreaver368@yahoo.com wrote:
Spent the last hour making arrows from skeletons. I now have over 700 Seeker Arrows! I think the big difference between this character and my last character is figuring out how to get the autosquelcher to not destroy cursed Seeker Arrows. Should have *plenty* this go round ...

Time to start killing monseters again :-)

On 17.7.2005 17:19 blackreaver368@yahoo.com wrote:
(CL40 Dragon's Lair L60)
Found an awesome randart bow. Plusses aren't as high as bard, but its 4x with +4 to speed and stealth. Plus Poison, Confusion and Disenchantment resistance. Very sweet. The result is that I have become Uber Stealthy, at Amber [17]. Stealth is very nice for an Archer, as you can set up across the room from sleeping monsters, and then kill them as they try to *slowly* walk towards you :-) I think it was Elliot who pointed out that Archers, with their low energy single shot turns, are less susceptible to the dreaded double move. He's right, and I feel better about using Hagen vs. Hurin despite the fact that Hurin would net my hp over 800. I feel like the +3 speed and +3 stealth (plus darkness resistance) win out at the moment. Still, I'll work the top of the Dragon's Lair for a couple more levels, just to be safe.

On 17.7.2005 22:47 blackreaver368@yahoo.com wrote:
(CL 45 Dragon's Lair DL72) Much equipment shuffling for better stats. Giving up Light and Blindness resistance (bad combo!), but I'll try to play through it for the moment. Having a high STR is important as it effects your damage multiplier. From 4.0x to 4.8x is all based on STR. At the moment, I am 4.72x.

Don't think I've ever had a character use Hagen this late in the game, but it is my Darkness resistance as well as a speed and stealth helper.

Well, I just completed my power dive from DL60 to DL72 in the Dragon's Lair. I've been reminded *not* to tangle with GWoChaos. Sure, they are deadly enough. But they also love to destroy my precious Seeker Arrows with their Chaos breath! I really hate that ...

On 17.7.2005 23:21 blackreaver368@yahoo.com wrote:
(CL 45) Quick post from the last, but now my fighting stats are maxed out, and I just found a Ring of Extra Shots. Very good missle damage at the moment :-)

Still missing Light and Blindness resistance though ...

On 18.7.2005 02:51 Elliott946@aol.com wrote:
Nice progress! Keep on rolling!

Your STR affects your damage multiplier? Really? I had no idea...

On 18.7.2005 07:33 blackreaver368@yahoo.com wrote:
Thanks Elliott ... This character is indeed going very nicely. I was surprised on the STR bonus as well ... Always thought it was an Archer thing as none of my other characters shoot. But my weaponsmith was getting similar bonuses, so it must be a general thing.

I'm having so much fun with this character that I forgot all about my rogue, who is just about ready for the Serpent. In fact, I could not fall asleep as I just thought of the following equipment shuffle. Pretty nice stats!! Only giving up Blindness now, but I can live with that. I just had to find a way to work Lohengrin into the mix. The Healing activation is so important ...

No Antimagic though. But my Saving Throw is a high Chaos Rank. Dare I risk killing an Amberite??

On 18.7.2005 07:58 wrote:
Double-resistance and the anti-summoning corridor tactics should be enough when you kill an Amberite, but preferably at lower level of a dungeon...

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