The Angband Ladder: The Fury, RohanKnight Mage by <thefurry@hvc.rr.com>

  [ToME 2.3.0(CVS) Character Dump]

 Name  : The Fury               Age                 21       Str:     26     29
 Sex   : Male                   Height              57       Int:     36     38
 Race  : RohanKnight LostSoul   Weight              71       Wis!     32     35
 Class : Mage                   Social Class         3       Dex:     40     40
 Body  : Player                                              Con!     40     40
 God   : Tulkas                                              Chr!     32     36
                                                                               
 + To Melee Hit          31 Level             50    Max Hit Points      1152   
 + To Melee Damage       16 Experience  22003813    Cur Hit Points      1152   
 + To Ranged Hit         37 Max Exp     22003813    Max SP (Mana)       1432   
 + To Ranged Damage      10 Exp to Adv.    *****    Cur SP (Mana)       1432   
   AC                 28+96 Gold        10361865    Piety                283   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Very Good    Blows/Round:  21        
 Bows/Throw  : Superb       Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Fair         Mel.dmg/Rnd:  21d4+336  
 Stealth     : Legendary[20]Magic Device: Heroic       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have brown eyes, straight black hair, and a dark                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Halls of Mandos: Level 98 (4900')
        The Void: Level 131 (6550')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 33 (1650')

 Your body was a Player.
 You have defeated 7736 enemies.
 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 93 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 12th Quelle of the 2890th year of the third age.
 Your adventure lasted 26 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the Encircling Sea.
You can restore lost life forces.
You can use rohir powers.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        06.250 [0.500]
          . Weaponmastery                        02.900 [0.700]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    04.340 [0.900]
          . Stealth                              02.000 [0.500]
          . Disarming                            01.000 [0.000]
          . Stealing                             01.300 [0.400]
 - Magic                                         47.656 [0.900]
          . Magic-Device                         26.700 [1.200]
          . Spell-power                          22.200 [0.600]
          . Sorcery                              00.000 [0.200]
          . Mana                                 47.800 [0.900]
          - Geomancy                             12.500 [0.500]
                   . Fire                        22.815 [0.900]
                   . Water                       27.315 [0.900]
                   . Air                         16.515 [0.900]
                   . Earth                       12.015 [0.900]
          . Meta                                 05.400 [0.900]
          . Conveyance                           10.800 [0.900]
          . Divination                           35.100 [0.900]
          . Temporal                             11.700 [0.900]
          . Mind                                 02.700 [0.900]
          . Nature                               15.300 [0.900]
          . Udun                                 02.400 [0.400]
          . Necromancy                           10.500 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
          . Alchemy                              01.000 [0.800]
 - Spirituality                                  01.665 [0.550]
          . Prayer                               04.000 [0.500]
 - Monster-lore                                  01.050 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.700 [0.400]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting

 One of your companion(s) has been killed.

  [Character Equipment]

a) a Mage Staff of Wizardry [Dig] (1d4) (+6,+5)(80%) (+4)
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it in the remains of a Nightwalker on level 90 of Angband.
d) a Wooden Boomerang of Gondolin (1d8) (+9,+10) (+1)
    It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 1.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining and dark.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    It was given to you as a reward.
e) The Ring of Lornen (+17)
    It increases your dexterity, 
    constitution, stealth, speed, attack speed and ability to score
    critical hits by 17.  It sustains your strength, intelligence, wisdom, 
    dexterity and constitution.  It provides resistance to acid, 
    electricity, blindness, confusion, shards, nether and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 72 of
    Angband.
f) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed}
    It can be activated for healing (800) every 100+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
k) The Blue Stone 'Toris Mejistos' [Fireflash](40%) (+2) {cursed}
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It has a spell stored inside.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Phial of Galadriel (+4)
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth
     and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) a Fur Cloak of Air [3,+10]
p) The Large Leather Shield of Duareril [5,+12]
    It sustains your strength, wisdom, 
    dexterity and constitution.  It provides immunity to acid and 
    electricity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, light, 
    sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 98 of Angband.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Paurhach' [Curse] [2,+15]
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It has a spell stored
    inside.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Ancient Black Dragon on level 61 of
Mordor.
x) a Pair of Metal Shod Boots of Speed [6,+5] (+9) {100% off}
    It 
    increases your speed by 9.  
    You stole it from the Footwear Shop.
z) an Eye druj (2500 hp) {Pet}
{) (nothing)
|) a Gnomish Shovel of Digging (+7)


  [Character Inventory]

a) a Tome of Magical Energy
    
b) a Tome of the Eternal Flame
c) a Tome of the Blowing Wind
    It cannot be harmed by
    electricity.  
d) 2 Tomes of the Everrunning Wave
    
e) a Tome of Translocation
    
f) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You found it lying on the ground on level 78 of Halls of Mandos.
g) a Fireproof Tome of Knowledge
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
h) a Fireproof Tome of Meta Spells
i) The Tome of The Fury
    It cannot be harmed by acid, cold,
    lightning or fire.  
j) The Ebon Cube of Darkness (charging)
    It can be activated for mass genocide every 1000
    turns.  
    You found it in the remains of a Black wraith on level 96 of Halls of
    Mandos.
k) 32 Rations of Cram
    
l) 6 Sprigs of Athelas
m) a Potion of Restore Mana
n) a Silver Rod of Nothing (100/100)
o) a Golden Rod of Quickness of Havoc (125/125)
p) The Wand of Digging of Thrain (71 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
q) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
r) The Ring of Power of Ren the Unclean {cursed}
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Maiashield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It
    makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 45 of The Sacred Land Of
    Mountains.
b) The Maiahorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your 
    charisma by 5.  It allows you to see invisible monsters.  It allows
    you to sense the presence of demons.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mornungol on level 86 of Angband.
c) The Crumpled Scroll of Mass Resurrection
d) The Ring of Power of Uvatha the Horseman (+3 attacks)
    It 
    increases your strength, dexterity, searching and attack speed by 3.  
    It makes you invisible.  It provides resistance to blindness, sound, 
    nether and nexus.  It speeds your regenerative powers.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Power of Akhorahil the Blind (+3 attacks)
    
    It increases your stealth and attack speed by 3.  It makes you
    invisible.  It sustains your charisma.  It provides resistance to fire
    , poison, light, nexus and chaos.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 98 of Angband.
f) The Ring of Power of The Witch-King of Angmar (+2 attacks)
    
    It increases your wisdom, constitution, infravision and attack speed
     by 2.  It makes you invisible.  It sustains your constitution and 
    charisma.  It provides resistance to electricity and fire.  It allows
    you to fly.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 99 of
    Angband.
g) The Ring of Power of Khamul, the Black Easterling (+4 to infravision)
    It increases your intelligence and infravision by 4.  It makes
    you invisible.  It provides resistance to dark and nether.  It allows
    you to fly.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 87 of
    Angband.
h) The Ring of Power of Adunaphel the Quiet (+4 to stealth)
    It increases your stealth by 4.  It makes you invisible.  It
    sustains your wisdom and dexterity.  It makes you completely fearless.
    It provides resistance to nether and chaos.  It slows your metabolism.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 74 of Angband.
i) The Ring of Power of Dwar, Dog Lord of Waw (+2)
    
    It increases your strength by 2.  It makes you invisible.  It sustains 
    your intelligence.  It provides resistance to acid, poison and 
    blindness.  It allows you to levitate.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 99 of
    Angband.
j) The Ring of Power of Ji Indur Dawndeath (+1 to searching)
    It increases your constitution and searching by 1.  It makes
    you invisible.  It sustains your strength, constitution and charisma.  
    It provides resistance to confusion.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 99 of Angband.
k) The Ring of Power of Ren the Unclean (+3 to infravision)
    
    It increases your infravision by 3.  It makes you invisible.  It
    sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to nether and disenchantment.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 56 of Mordor.
l) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 67 of Angband.
m) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 74 of
    Angband.
n) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it
    is being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Full Plate Armour of Adorn (-3 to accuracy) [25,+12]
    It sustains your 
    wisdom.  It provides immunity to acid and fire.  It provides
    resistance to cold, dark, sound, nether and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 89 of
    Angband.
p) The Robe 'Hebros' (-4,-44) [2,+16](20%)
    It increases your hit points by 20%.  It sustains your 
    strength and constitution.  It provides immunity to fire and cold.  It
    provides resistance to life draining, nether, chaos and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
q) The Small Metal Shield of Elwaed [3,+18]
    It sustains your intelligence.  It provides immunity to acid, 
    fire and cold.  It makes you completely fearless.  It provides
    resistance to fire and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 87 of Angband.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides
    light (radius 1) forever.  It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma and infravision by 125.  It
    provides resistance to acid, electricity, fire, cold, poison, light, 
    dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain)
    100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
t) a Dragon Helm of Water Breathing [8,+26]
u) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It can be used to store a spell.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracoskeleton on level 70 of Angband.
v) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 75 of
    Angband.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
x) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 74 of
    Angband.


  [Home Inventory - Gondolin ]

a) The Maiablade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck
     by 20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 64 of Mordor.
b) an Unholy Tome of the Hellflame
c) The Ring of Power of Adunaphel the Quiet (+4 to speed)
    
    It increases your charisma and speed by 4.  It makes you invisible.  
    It sustains your wisdom.  It provides resistance to electricity, sound
     and shards.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 61 of Mordor.
d) The Ring 'Gwedh' (+4 to infravision)
    
    It increases your infravision by 4.  It sustains your charisma.  It
    provides resistance to cold and disenchantment.  It allows you to fly.
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Banshee on level 47 of Mordor.
e) The Ring of Flare (+3)
    It can
    be activated for dimension door every 100 turns if it is being worn. 
    It grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demiskeleton on level 57 of Mordor.
f) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demiskeleton on level 46 of Mordor.
g) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 65 of
    Mordor.
h) The Ribbed Plate Armour of Andaisina (-70,-5) [28,+13](40%)
    It increases your hit points by 40%.  It sustains your 
    intelligence, dexterity and constitution.  It provides immunity to 
    electricity and fire.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to electricity, fire, 
    poison, nexus, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Frost giant Priest on level 85 of Angband.
i) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
j) a Shadow Cloak [6,+6] (+1 to stealth)
k) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and 
    constitution by 5.  It provides immunity to paralysis.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It is cursed.
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Bjorn the Warper on level 63 of Mordor.
l) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 62 of
    Mordor.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 85 of Angband.
n) The Set of Leather Gloves 'Cammithrim' [1,+9]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your 
    dexterity by 4.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 62 of
    Mordor.
p) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It does extra damage from electricity.  It
    provides resistance to electricity and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 63 of
    Mordor.
q) The Small Sword of Belend (1d6) (+11,+13) {cursed}
    It is a great bane of demons.  It drains experience.  It
    induces random teleportation.  It fills you with the Black Breath.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 82 of Angband.
r) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Amras, Son of Feanor on level 85 of Angband.
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It 
    increases your charisma by 3.  It does extra damage from fire.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It provides resistance to fire and sound.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 62 of
    Mordor.
u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Small Wooden Boomerang of Lomenden (1d4) (+15,+21)
    It does extra damage from acid and 
    fire.  It poisons your foes.  It is especially deadly against dragons.
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bjorn the Warper on level 63 of Mordor.
x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 64 of Mordor.


  [Home Inventory - Minas Anor ]

a) The Sixteenth Eye of Sauron
    It can be
    activated for cure serious wounds every 3+d3 turns.  
b) The Crystal Ball of The Witch-King of Angmar
    It can be
    activated for summon pet.  
    You found it in the remains of The Wight-King of the Barrow-downs in the
    town of Bree .
c) a Rod Tip of Recall (80 Mana to cast)
d) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
    It is well-hidden. It rearms itself.  It can teleport
    monsters to you.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 49 of Mordor.
e) a Ring of Dexterity (+4)
f) The Amulet of Halathrin (+3)
    It 
    increases your stealth and searching by 3.  It sustains your strength
     and dexterity.  It provides resistance to electricity.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black pudding on level 36 of Mordor.
g) The Amulet of Carlammas (+2)
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure
    black breath every 200 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your strength, wisdom, charisma and 
    speed by 4.  It makes you completely fearless.  It provides resistance 
    to fire, poison and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 59 of
    Mordor.
i) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill Gates on level 50 of Mordor.
j) an Indestructible Amulet of Devotion (+2)
    It
    provides light (radius 1) forever.  It increases your wisdom and 
    charisma by 2.  It sustains your wisdom and charisma.  It provides
    resistance to life draining, fire, light and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 59 of
    Mordor.
k) The Ring Mail of Gaith (-2 to accuracy) [12,+11]
    It sustains your intelligence and wisdom.  It provides immunity 
    to acid and electricity.  It provides immunity to paralysis.  It
    provides resistance to poison and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 59 of
    Mordor.
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, shards, nexus and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 59 of
    Mordor.
m) The Hard Leather Armour of Analdil (-1 to accuracy) [6,+13]
    It sustains your dexterity.  It provides immunity to acid.  It
    provides resistance to fire, poison and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Minas
    Anor .
o) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, wisdom, constitution and speed by 3.  It provides
    resistance to electricity, fire, cold, light, blindness, confusion, 
    sound, chaos and disenchantment.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom
     by 2.  It provides resistance to blindness and nexus.  It allows you
    to sense the presence of orcs, trolls and evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 59 of
    Mordor.
q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect
    orcs every 10 turns if it is being worn. It increases your dexterity
     and searching by 4.  It is especially deadly against orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It
    is especially deadly against natural creatures.  It provides
    resistance to disenchantment.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 38 of Mordor.
s) a Spectral Mace of Disruption (5d8) (+9,+5)
    
    It must be wielded two-handed.  It can be activated for wraith-form
    every 50+d50 turns if it is being worn. It strikes at undead with holy
    wrath.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It drains life.  
    You found it in the remains of Santa Claus on level 49 of Mordor.
t) The Whip of Entanglement 'Andoron' (1d6) (+26,+4) (+4 to speed)
    It
    provides light (radius 1) forever.  It increases your strength, 
    dexterity and speed by 4.  It does extra damage from acid.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It is a great bane of
    demons.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 59 of
    Mordor.
u) The Seeker Arrow of Ninieri (4d4) (+24,+14)
    It does extra damage from acid and fire.  It poisons your foes.
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
v) a Mage Staff of Power (1d4) (-7,-11) (+9)
    It can be wielded two-handed.  It can be
    used to store a spell.  It increases your spell power by 9.  
    You found it in the remains of Barney the Dinosaur on level 35 of Mordor.
w) a Mage Staff of Mana (1d4) (+2,-1)(60%)
    
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 60%.  
    You found it in the remains of a Dark dwarven lord on level 26 of Mirkwood.


  [Home Inventory - Lothlorien ]

a) The Bag of Magic Toys
    
    It can be activated for acquirement.  
    You found it in the remains of a Dark elven mage on level 10 of Orc Cave.
b) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Ring of Durin (+2) {cursed}
    It grants you the
    power of midas touch if it is being worn.  It increases your strength, 
    constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
d) an Amulet of the Magi [Fireflash] (-4,-4) (+4 to searching) {100% off}
    It has a spell stored inside.  It increases your 
    intelligence and searching by 4.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to blindness
     and confusion.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
e) The Phial of Undeath (-5)
f) The Anchor of Space-Time
g) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and 
    speed by 3.  It provides resistance to acid, poison and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Cloak of Beleth [1,+1]
    It sustains your 
    dexterity.  It provides resistance to life draining, electricity, 
    light and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
j) The Small Metal Shield of Thorin [3,+25] (+4)
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if
    it is being worn. It decreases your intelligence, wisdom and searching
     by 5.  It provides immunity to cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, poison and disenchantment.  It allows you to see
    invisible monsters.  It produces an anti-magic shell.  It drains life.
    It induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
l) The Reaper Axe 'Iathithil' (3d4) (+2,-1) (+6)
    It
    can be wielded two-handed.  It increases your charisma by 6.  It
    produces chaotic effects.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
m) The War Pick of Celenedh (2d10) (+20,+27) (+1)
n) The Slaughter Axe 'Aeras' (5d7) (+25,+14) (+5 to speed)
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your 
    strength, constitution and speed by 2.  It does extra damage from 
    electricity.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It provides resistance to electricity, light and dark.  
    It allows you to see invisible monsters.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It increases your 
    luck by 3.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Hand and a half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It 
    increases your constitution by 5.  It is a great bane of dragons.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
s) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
t) a Lance (*Defender*) (2d8) (-10,-9) [+7] (+1 to stealth) {100% off}
    It
    must be wielded two-handed.  It increases your wisdom, dexterity, 
    constitution and stealth by 1.  It sustains your dexterity.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, acid, electricity, fire, cold
     and poison.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Polearm Smith.
u) The Morning Star of Arangron (2d6) (+29,+9) (+1 to speed)
v) The Lead-Filled Mace 'Celwen' (3d4) (+13,-7) (+1 attack)
    It can be wielded two-handed.  It 
    increases your intelligence, wisdom, ability to tunnel and attack speed
     by 1.  It does extra damage from fire.  It produces chaotic effects.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
w) The Short Bow of Duiloth (x2) (+15,+9) (+3 to speed)
x) The Rounded Pebble 'Travak' (3d6) (+8,+5)


  [The Mathom-house Inventory - Bree ]

a) a Shimmering mold (215 hp) {Meal}
    
b) The Ring 'Kemen' (+3 to searching)
    It 
    increases your intelligence and searching by 3.  It sustains your 
    wisdom and dexterity.  It provides resistance to electricity, cold, 
    poison, dark and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fire-drake on level 95 of Angband.
c) The Ring of Ainoeglia (+5)
    It 
    increases your intelligence, dexterity and speed by 5.  It makes you
    invisible.  It sustains your charisma.  It provides resistance to cold
    , dark and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 87 of Angband.
d) The Ring of Barahir (+1)
    It can be
    activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracoskeleton on level 70 of Angband.
e) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 77 of Angband.
f) The Amulet of Varestir (+5)
    
    It increases your strength and charisma by 5.  It sustains your wisdom
    .  It makes you completely fearless.  It provides resistance to light, 
    nether and disenchantment.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 72 of Angband.
g) The Augmented Chain Mail of Umladrion (-2 to accuracy) [16,+18]
    It sustains 
    your strength, wisdom, dexterity and constitution.  It provides
    immunity to acid and cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , acid, light, confusion, sound, shards, nether, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient multi-hued dragon on level 95 of
    Angband.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 93 of Angband.
i) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient dark dragon on level 76 of
    Angband.
j) The Ribbed Plate Armour of Erith (-3 to accuracy) [28,+7]
    It sustains your wisdom and dexterity.  It provides immunity 
    to acid and electricity.  It provides immunity to paralysis.  It
    provides resistance to electricity, poison, dark, sound, shards, 
    nether, nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Red Balrog on level 99 of Mount Doom.
k) The Padded Armour 'Dorome' [4,+11] {cursed}
    
    It sustains your intelligence.  It provides resistance to acid and 
    disenchantment.  It prevents teleportation.  It drains experience.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser titan on level 67 of Angband.
l) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
m) The Large Leather Shield of Nereinar [4,+9]
    It sustains your wisdom.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to acid, fire, confusion, sound, shards and nether
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 95 of
    Angband.
n) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light
    , dark and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Water troll on level 67 of Angband.
o) The Mithril Shield 'Carolada' [5,+15]
    It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 95 of Angband.
p) The Iron Crown of Goril [0,+12]
    
    It makes you completely fearless.  It provides resistance to cold, 
    light, confusion and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 95 of Angband.
q) The Jewel Encrusted Crown of Nielumon [0,+13]
    
    It sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to cold, poison, light and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 95 of Angband.
r) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Gnomish Helm of Uthorlith [5,+16] (+5)
    It provides light (radius 4) forever.  
    It increases your searching and infravision by 5.  It sustains your 
    intelligence and constitution.  It provides resistance to electricity, 
    dark and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Worm on level 93 of Angband.
t) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Tarrasque on level 96 of Angband.
u) The Set of Gauntlets 'Paurnen' [2,+15]
    It
    can be activated for acid bolt (5d8) every 5+d5 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to acid
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
v) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It provides
    immunity to fire and cold.  It provides immunity to paralysis.  It
    provides resistance to poison, nether and disenchantment.  It drains 
    mana.  It induces random teleportation.  It aggravates nearby
    creatures.  It is heavily cursed.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 95 of Angband.
w) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snow-troll on level 71 of Angband.
x) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It
    must be wielded two-handed.  It increases your strength, constitution
     and ability to tunnel by 3.  It does extra damage from acid and fire.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, light, 
    dark and chaos.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 72 of Angband.
a) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
b) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  
    It increases your searching by 3.  It does extra damage from frost.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It fights against evil with holy fury.  It provides
    resistance to cold, dark and nexus.  It allows you to sense the
    presence of orcs and dragons.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 92 of Angband.
c) The Broad Sword of Anacir (2d5) (+15,+16)
    
    It does extra damage from electricity.  It poisons your foes.  It is a
    great bane of demons.  It is a great bane of undead.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 74 of Angband.
d) The Broad Sword 'Arthlos' (2d5) (+6,+1) (-3) {cursed}
    It decreases your 
    strength and intelligence by 3.  It produces chaotic effects.  It is
    very sharp and can cut your foes.  It induces random teleportation.  
    It is heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 71 of
    Angband.
e) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  
    It does extra damage from fire.  It drains life from your foes.  It
    makes you invisible.  It provides immunity to paralysis.  It renders
    you incorporeal.  It allows you to see invisible monsters.  It allows
    you to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Katana 'Egorim' (3d4) (+7,+13)
    It can be wielded two-handed.  It does
    extra damage from acid and fire.  It produces chaotic effects.  It is
    very sharp and can cut your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 67 of Angband.
g) The Espadon of Elinam (2d9) (+9,+8) (+4)
    
    It increases your intelligence and dexterity by 4.  It does extra
    damage from frost.  It is a great bane of demons.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 95 of Angband.
h) The Two-Handed Sword of Barantant (3d6) (+21,+20) (+3 to speed)
    
    It must be wielded two-handed.  It increases your strength, wisdom, 
    speed and attack speed by 3.  It does extra damage from frost.  It is
    very sharp and can cut your foes.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 99 of
    Angband.
i) The Flamberge of Celduan (3d7) (+9,+14) (+1 attack)
    It must be wielded two-handed.  It increases your intelligence
    , wisdom and attack speed by 1.  It does extra damage from electricity
    .  It is a great bane of demons.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 71 of
    Angband.
j) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 85 of Angband.
k) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates
    an antimagic field.  It increases your speed and attack speed by 2.  
    It does extra damage from fire.  It is especially deadly against
    dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to fire, chaos and disenchantment.  
    It drains mana, life and experience.  It aggravates nearby creatures.  
    It is heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 92 of
    Angband.
l) The Firbolg Two-Handed Sword 'Armot' (5d6) (+15,+22) (+3)
    It must be wielded two-handed.  It increases your strength and 
    wisdom by 3.  It does extra damage from acid.  It poisons your foes.  
    It produces chaotic effects.  It is especially deadly against dragons.
    It is a great bane of demons.  It is a great bane of undead.  It
    fights against evil with holy fury.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 71 of
    Angband.
m) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your intelligence, wisdom, searching, 
    infravision, ability to tunnel and speed by 4.  It does extra damage 
    from fire.  It is especially deadly against dragons.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It makes you completely fearless.  It provides resistance to 
    life draining, fire and light.  It allows you to levitate.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    giants.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
n) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of
    recall every 200 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It does extra damage from fire and frost
    .  It provides immunity to paralysis.  It provides resistance to fire, 
    cold and light.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Lance of Angaegil (2d8) (+13,+14) {cursed}
    It must be wielded two-handed.  It
    provides light (radius 1) forever.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 93 of Angband.
p) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 59 of
    Mordor.
q) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and wisdom by 4.  It fights against evil with holy fury.  
    It provides resistance to light.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 71 of
    Angband.
r) The Ball-and-Chain of Astantin (2d4) (+31,+14) (+2)
    It can be wielded two-handed.  It increases your dexterity by 
    2.  It does extra damage from fire.  It produces chaotic effects.  It
    can cause earthquakes.  It is especially deadly against dragons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 87 of Angband.
s) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be
    wielded two-handed.  It can be activated for confuse monster every 15
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your stealth by 2.  It does extra damage from fire.  It
    fights against evil with holy fury.  It provides resistance to fire
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Worm on level 92 of Angband.
t) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your 
    strength and constitution by 2.  It provides resistance to electricity
    , fire and cold.  It speeds your regenerative powers.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 92 of Angband.
v) The Long Bow of Nindon (x5) (+12,+24) (+2 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, dexterity, constitution, charisma and speed by 2.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 98 of Angband.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 98 of Angband.
x) The Steel Bolt 'Daiquatan' (1d15) (+12,+7) (+3 attacks)
    
    It provides light (radius 1) forever.  It increases your attack speed
     by 3.  It does extra damage from electricity.  It drains life from
    your foes.  It is a great bane of dragons.  It strikes at demons with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 78 of Angband.
a) The Mithril Shot of Ladaglion (3d4) (+30,+23)
    
    It does extra damage from fire.  It poisons your foes.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cold-drake on level 95 of Angband.
b) The Wooden Boomerang of Amaroste (1d8) (+13,+12) {cursed}
    It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It drains experience.  It induces random teleportation.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 95 of Angband.
c) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 88 of
    Angband.



Posted on 28.5.2005 12:30

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1590. on the Ladder (of 18953)
615. on the ToME Ladder (of 3146)
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On 28.5.2005 12:30 thefurry@hvc.rr.com wrote:
This is an older character based off of theme. Only difference between this and normal theme, is that I put the zangband monsters back in, which made it much harder

On 28.5.2005 17:14 greg@wooledge.org wrote:
Man, that ring +17 is *sick*! I'm not sure why you were wearing the Paurhach gauntlets... didn't they take away 25% of your spell points? I'd have worn either Cammithrim (no penalty) or Paurnimmen for the +4 Con boost (if you hadn't Mathomed it).

On 29.5.2005 02:02 thefurry@hvc.rr.com wrote:
Yeah, I would do almost anything to have that on my current dragon wainrider. Since then, I haven't gotten any randart speed rings

I wore paurhach for the activation. I didn't realize that it took away some mana.

On 29.5.2005 12:05 wrote:
AFAIK, Paurhach takes away a small constant amount of SP, rather than a fixed percentage. With as much SP pool as he has, it matters very little.

On 29.5.2005 15:53 greg@wooledge.org wrote:
Well, it might be different in Theme. I've never played that. But in straight ToME, if you wear gloves that don't have FA or +DEX as a Mage subclass, you get the message "Your covered hands feel unsuitable for spellcasting." and it takes away 25% of your spell points. With my current level 32 Geomancer, putting on normal gauntlets drops his SP from 465 to 348.

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