The Angband Ladder: ero, RohanKnight Archer by <ewan.mcnay@yale.edu>

  [ToME 2.2.7 Character Dump]

 Name  : ero                    Age                 30       STR!     40       
 Sex   : Male                   Height              41       INT!     35       
 Race  : RohanKnight            Weight              67       WIS:     39       
 Class : Archer                 Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit          77 Level             50    Max Hit Points      3693   
 + To Melee Damage       81 Experience  70398795    Cur Hit Points      3693   
 + To Ranged Hit         95 Max Exp     70398795    Max SP (Mana)        215   
 + To Ranged Damage      15 Exp to Adv.    *****    Cur SP (Mana)        201   
   AC                50+166 Gold         1971453    Piety             198257   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[22]Perception  : Fair         Blows/Round:  12        
 Bows/Throw  : Legendary[65]Searching   : Good         Shots/Round:  5         
 Saving Throw: Heroic       Disarming   : Very Good    Mel.dmg/Rnd:  60d6+972  
 Stealth     : Bad          Magic Device: Legendary[22]Infra-Vision: 40 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have                 
          blue-gray eyes, wavy black hair, and an average complexion.          
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 17 (850')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 48 (2400')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 32 (1600')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 22028 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 97 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 31st Quelle of the 2890th year of the third age.
 You have been adventuring for 45 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..324...43...33.            
        Add Int   : ...2.........33.            
        Add Wis   : ...24....3......            
        Add Dex   : .4.2......4...3.            
        Add Con   : *432....43....3.            
        Add Chr   : *.324.........3.            
        Add Stea. : ...2...4........            
        Add Sear. : ..3.............            
        Add Infra : .......4........            
        Add Tun.. : ..............3.            
        Add Speed : ...24..4.3.8..3+            
        Add Blows : .............33.            
        Chaotic   : .............+..            
        Vampiric  : ..............+.            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +............+..            
        Slay Troll: +...............            
        Kill Drag.: .............+..            
        Sharpness : +...............            
        Elec Brand: +...............            
        Fire Brand: +............+..            
        Cold Brand: +...............            
        Sust Str  : +...............            
        Sust Int  : +..+............            
        Sust Wis  : +..+............            
        Sust Dex  : +...............            
        Sust Con  : +...............            
        Sust Chr  : +..+............            
        Invisible : ................            
        Mul life  : +...............            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +..+....+.+.....            
        Hold Life : ...+............            
        Imm Acid  : ........*.+.....            
        Imm Elec  : ......*..+......            
        Imm Fire  : +.*.+....+......            
        Imm Cold  : *..*..+..+......            
        Res Pois  : ....+...........            
        Res Fear  : ....+...........            
        Res Lite  : ......++.+......            
        Res Dark  : +.....++........            
        Res Blind : ...+.....+......            
        Res Conf  : .........+......            
        Res Sound : ........++......            
        Res Shard : ......+.........            
        Res Neth  : .+..............            
        Res Nexus : ................            
        Res Chaos : ........++......            
        Res Disen : ....+.+.........            
        AntiMagic : +...............            
        Lite      : +....+...+......            
        See Invis : +.++...+.++.....            
        Digestion : +........+......            
        Regen     : +........+......            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : +.+++.+..++.....            
        Blessed   : +............+..            
        Precogn.  : +...............            
        Fly       : ..+...++........            
        Orc.ESP   : ........+.......            
        TLord.ESP : ..+.............            
        Full ESP  : ...+............            

Skills (points left: 0)
 - Combat                                        23.576 [0.800]
          . Weaponmastery                        03.100 [0.700]
          - Archery                              40.949 [0.850]
                   . Sling-mastery               48.000 [0.500]
                   . Bow-mastery                 00.000 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    06.400 [0.900]
          . Stealth                              01.300 [0.400]
          . Disarming                            03.700 [0.900]
 - Magic                                         00.620 [0.200]
          . Magic-Device                         50.000 [1.100]
          . Necromancy                           01.000 [0.300]
          . Prayer                               20.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  16.100 [0.500]
          . Summoning                            22.500 [0.500]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)

 12 of your companions have been killed.

  [Fates]

You are fated to meet a Village idiot on level 18.
You may find a Scroll of Satisfy Hunger on level 1.


  [Character Equipment]

a) The Long Sword of Eternity (5d6) (+21,+26) [+50](200%) (+10)
        It is part of the trinity of the ultimate weapons.  It can be
    activated for healing(7000), curing every 500 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    constitution, charisma and luck by 10.  It increases your hit points
     by 200%.  It does extra damage from electricity, fire and frost.  It
    is very sharp and can cut your foes.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to fire and dark.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It produces an anti-magic shell.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
d) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4
    .  It provides resistance to nether.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 98 of Angband.
e) The Ring of Flare (+3)
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 58 of Mordor.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It
    can be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Horned Reaper on level 95 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Wyrm on level 60 of Mordor.
m) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
n) The White Dragon Scale Mail 'Ollan' (-2 to accuracy) [30,+15]
    
    It can be activated for breathe frost (110) every 90+d90 turns if it
    is being worn. It provides immunity to electricity.  It provides
    resistance to cold, light, dark, shards and disenchantment.  It allows
    you to fly.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 99 of Angband.
o) a Shadow Cloak of the Bat (-8,-7) [6,+25] (+4)
    It 
    increases your stealth, infravision and speed by 4.  It provides
    resistance to light and dark.  It allows you to fly.  It allows you to
    see invisible monsters.  
    You found it in the remains of Melkor, Lord of Darkness on level 150 of
    The Void.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 50 of Mordor.
s) The Golden Crown of Gondor [0,+15] (+3)
    It
    can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Greater titan on level 57 of Mordor.
x) a Pair of Metal Shod Boots of Speed [6,+15] (+8)
    
    It increases your speed by 8.  
    You bought it from the Rare Footwear Shop.
z) a Greater draconic quylthulg (3000 hp)
{) The Seeker Bolt 'Nastel' (4d5) (+17,+8) (+3 attacks)
    It increases your strength, 
    intelligence and attack speed by 3.  It does extra damage from fire.  
    It produces chaotic effects.  It is a great bane of dragons.  It
    strikes at demons with holy wrath.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 89 of Mount
    Doom.
|) The Dwarven Shovel of 'ero' (+10,+5) (+3 to speed)
    It increases your strength, intelligence, dexterity, constitution
    , charisma, ability to tunnel, speed and attack speed by 3.  It drains
    life from your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.


  [Character Inventory]

a) a Parchment titled ``Demigods and their Uses'' {heal}
    It can be activated for heal 700 hit points every
    250 turns.  
    You found it in the remains of a Death quasit on level 41 of Moria.
b) 11 Potions of *Healing*
c) 2 Scrolls of Genocide
d) 3 Scrolls of Mass Genocide
e) a Silver Rod of Capacity of Teleport Other (200/200)
    It
    can hold more mana.  
    You found it in the remains of a Nether wraith on level 49 of Mordor.
f) a Golden Rod of Charging of Detection (125/125)
    
    It regenerates its mana faster.  
g) a Golden Rod of Recall (56/125)
h) a Mithril Rod of the Istari of Healing (320/320)
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of an Archlich on level 85 of Angband.
i) an Adamantite Rod of Cheapness of Healing (200/200)
    It
    can cast spells for a lesser mana cost.  
    You found it in the remains of an Archlich on level 80 of Angband.
j) an Adamantite Rod of Perception (36/200)
k) a Fireproof Staff of Vision[2|11] (5 charges)
    It
    cannot be harmed by fire.  
    You found it lying on the ground on level 32 of Mirkwood.
l) a Partial Totem of a Sky Drake
m) a Dwarven Lantern of the Magi (+1)
    It grants you
    the power of magic map if it is being worn.  It provides light (radius
    2) forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and charisma by 1.  It makes you invisible.  It
    provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) a Fur Cloak of Air [3,+13]
    It allows you to breathe without air.  
    
    You found it in the remains of an Algroth Chieftain on level 91 of Angband.
o) The Small Metal Shield of Gwenduin [3,+12]
    
    It sustains your strength and wisdom.  It provides resistance to 
    confusion, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 150
    of The Void.
p) The Iron Crown of Ilianen [0,+15]
    It sustains your strength and dexterity.  It provides
    immunity to paralysis.  It provides resistance to light, nexus and 
    chaos.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 150 of The
    Void.
q) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 150 of The
    Void.
r) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  It increases your 
    searching by 4.  It does extra damage from electricity.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It makes you
    completely fearless.  It provides resistance to electricity, fire and 
    blindness.  It allows you to sense the presence of orcs, trolls and 
    giants.  It slows your metabolism.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 150 of The
    Void.
s) 16 Iron Shots of Apalador (1d4) (+41,+16) {=g}
    It does extra damage from acid, electricity and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
t) 16 Iron Shots 'Halar' (1d4) (+11,+15) {=g}
    It does extra damage from acid and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
u) 15 Iron Shots of Carannas (1d4) (+19,+8) {90% off}
    It does extra damage from electricity.  It 
    poisons your foes.  It is a great bane of dragons.  It is a great bane
    of undead.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
v) 24 Iron Shots of Gular (1d4) (+20,+15) {90% off}
    It does extra damage from acid and electricity.  
    It is a great bane of demons.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
w) 20 Iron Shots of Gelere (1d4) (+17,+15) {90% off}
    It does extra damage from acid and frost.  It is
    especially deadly against orcs.  It strikes at undead with holy wrath.
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It 
    decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 33 of Moria.
b) The Demonhorn of Gothmog [2,+13] (-5)
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Basilisk on level 29 of Mirkwood.
c) 17 Mushrooms of Cure Serious Wounds {100% off}
d) 7 Sprigs of Athelas
e) 13 Potions of Speed
f) 17 Potions of Berserk Strength
g) 7 Potions of Resistance
h) a Staff of Fiery Shield[8|20] (7 charges)
i) a Staff of Recovery[2|20] (1 charge)
j) a Staff of Identify[6|21] (0 charges)
k) The Ring 'Lennarand' (+2)
    It 
    increases your strength, intelligence and constitution by 2.  It makes
    you invisible.  It sustains your dexterity.  It makes you completely
    fearless.  It provides resistance to acid, fire, cold, light, 
    blindness, shards and nexus.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 32 of Moria.
l) The Jewel 'Evenstar' (+3)
    It can
    be activated for restore stats and life levels every 750 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 57 of Mordor.
m) The Black Dragon Scale Mail of Arwath (-2 to accuracy) [30,+24]
    
    It can be activated for breathe acid (130) every 90+d90 turns if it is
    being worn. It sustains your strength and dexterity.  It provides
    immunity to electricity and cold.  It makes you completely fearless.  
    It provides resistance to acid, fire, light and dark.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth in the wilderness or in a town.
n) a Mouse Fur of Protection [1,+24]
    
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55
    turns if it is being worn. It increases your intelligence, wisdom and 
    searching by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth
     and searching by 4.  It does extra damage from acid.  It poisons your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Lochaber Axe of Mirnien (3d8) (-2,+2) (+4 to speed)
    It can be wielded two-handed.  It 
    increases your speed by 4.  It produces chaotic effects.  It drains
    life from your foes.  It is especially deadly against trolls.  It is a
    great bane of undead.  It fights against evil with holy fury.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 63 of Erebor.


  [Home Inventory - Gondolin ]

a) a Golden Rod of the Istari of Nothing (250/250)
b) an Adamantite Rod of the Istari of Nothing (400/400)
c) The Golden Horn of the Thunderlords (4 charges) {100% off}
d) a Ring of Speed (+9)
e) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Necklace 'Nauglamir' (+3)
    It provides light
    (radius 3) forever.  It increases your strength, dexterity, 
    constitution, infravision and speed by 3.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm in the wilderness or in
    a town.
g) The Amulet of Kelenent (+4)
    It increases your intelligence and charisma by 4.  It sustains 
    your wisdom.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold, poison, blindness and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 83 of
    Angband.
h) an Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
i) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Star of Elendil (+1) {!!}
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
k) The Red Dragon Scale Mail 'Dagorenos' (-2 to accuracy) [30,+24] (charging)
    
    It can be activated for breathe fire (200) every 90+d90 turns if it is
    being worn. It provides immunity to acid, electricity and cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, fire, light, dark and confusion.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 76 of Angband.
l) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, shards, nexus and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 60 of Mordor.
n) The Bar Chain Mail of Nariondor (-5,-68) [18,+13](40%)
    
    It increases your hit points by 40%.  It sustains your strength.  It
    provides immunity to acid and cold.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 81 of Angband.
o) a Mouse Fur of Air [1,+10]
p) The Hatchet of the Night (2d6) (+34,+22) (+4)
    
    It can be activated for vampiric drain (3*100) every 250 turns if it
    is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) The Dagger of Vannin (1d4) (+12,+17) (+2 to speed)
    It increases your speed and attack
    speed by 2.  It does extra damage from frost.  It drains life from
    your foes.  It is especially deadly against orcs.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Power in the wilderness or
    in a town.
r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2
    .  It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It provides resistance to sound, nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snotling Rogue on level 29 of Mirkwood.
s) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 85 of
    Angband.
t) The Seeker Bolt of Latangwil (4d5) (+18,+7) (+2 attacks)
    It provides light (radius 1) forever.  It increases your 
    wisdom and attack speed by 2.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    is a great bane of demons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 93 of
    Angband.
u) 31 Iron Shots of Slay Evil (1d4) (+10,+6)
v) 17 Iron Shots of Slay Evil (1d4) (+9,+10) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.


  [Home Inventory - Minas Anor ]

a) 2 Potions of Healing
b) a Silver Rod of the Istari of Disarming (200/200)
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it in the remains of Saruman of Many Colours on level 58 of
    Mordor.
c) 2 Rod Tips of Detection (80 Mana to cast)
d) The Ring 'Orthrod' (+2)
    It increases your strength and infravision by 2.  It sustains 
    your intelligence.  It provides resistance to blindness.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black wraith on level 41 of Mordor.
e) a Ring of Speed (+13)
f) The Ring of Brambar (+4)
    It 
    increases your intelligence and charisma by 4.  It sustains your 
    strength.  It provides resistance to acid, electricity, blindness and 
    confusion.  It allows you to levitate.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 41 of Mordor.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be
    activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It makes you completely fearless.  It provides resistance to acid, 
    poison and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature multi-hued dragon on level 65 of
    Dol Guldur.
h) The Double Chain Mail of Habelwath (-2 to accuracy) [16,+9]
    It sustains your intelligence.  It provides immunity to 
    acid and cold.  It provides resistance to acid, confusion, nexus and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 58 of Dol Guldur.
i) a Spider Web of Air [1,+11]
j) The Light War Axe of Valombor (2d5) (+13,+4) (+3 to speed)
    
    It increases your strength, speed and attack speed by 3.  It is very
    sharp and can make your foes bleed.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dreadmaster on level 64 of Mordor.
k) a Spectral Two-Handed Flail of Westernesse (3d6) (+19,+12) (+2)
    It
    must be wielded two-handed.  It can be activated for wraith-form every
    50+d50 turns if it is being worn. It increases your strength, 
    dexterity and constitution by 2.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, trolls and 
    giants.  It drains life.  It can resist being shattered by morgul
    beings.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .


  [Home Inventory - Lothlorien ]

a) a Potion of Enlightenment
b) a Wand of Tidal Wave[9|48] (0 charges)
c) a Wand of Stone Prison[2|18] (0 charges)
d) The Wand of Digging of Thrain (87 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to life draining, poison and disenchantment.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 690 of Nether
    Realm.
f) The Arkenstone of Thrain (+3) (charging)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Dol Guldur.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll Chieftain on level 49 of Moria.
h) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity in the
    wilderness or in a town.
i) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points
    every 888 turns if it is being worn. It increases your constitution by 
    2.  It sustains your constitution.  It makes you completely fearless.  
    It provides resistance to life draining, acid, cold, dark, confusion, 
    nether, nexus and chaos.  It allows you to sense the presence of 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 690 of
    Nether Realm.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your 
    intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, cold, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
l) The Shadow Cloak of Luthien [Divine Aim] [6,+20] (+2)
    It
    can be activated for restore life levels every 450 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the
    power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
n) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide every 1000 turns if it
    is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 2.  It does extra damage from 
    frost.  It is especially deadly against orcs.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to cold.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of non-living things.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
o) The Dagger of Medhril (1d4) (+8,+13) (+5 to speed)
    It increases your strength, charisma and speed by 
    5.  It does extra damage from fire.  It is a great bane of undead.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 65 of
    Erebor.
p) The Dagger 'Nimthanc' (E:2260502, L:39) (1d4) (+39,+25)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It does extra damage from electricity and frost.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It provides resistance to electricity, cold and nexus.  It
    produces a fiery sheath.  It produces an electric sheath.  It drains 
    experience.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 37 of Moria.
q) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It 
    increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Zombie Half-troll on level 37 of Moria.
r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
s) The Dark Sword 'Mormegil' (E:4619318, L:43) (6d7) (+31,+12) [-20] (+3 to
speed)
    It provides light (radius 1) forever.  It
    generates an antimagic field.  It increases your intelligence, 
    searching, speed and attack speed by 3.  It does extra damage from 
    fire and frost.  It is especially deadly against dragons.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    makes you invisible.  It sustains your intelligence.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to fire, cold, confusion, chaos and disenchantment.  It
    allows you to sense the presence of spiders and animals.  It slows
    your metabolism.  It produces a fiery sheath.  It drains mana, life
     and experience.  It aggravates nearby creatures.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave troll Chieftain on level 68 of Dol
    Guldur.
t) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
    It must be wielded two-handed.  It increases your strength and 
    ability to tunnel by 6.  It does extra damage from fire.  It poisons
    your foes.  It drains life from your foes.  It is especially deadly
    against dragons.  It is a great bane of undead.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to fire.  It provides resistance to 
    dark, chaos and disenchantment.  It prevents teleportation.  It drains 
    mana.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 679 of Nether
    Realm.
u) The Sling of Ruindir (x4) (+11,+14) (+2 to speed)
    It increases your intelligence, wisdom, dexterity, constitution, 
    charisma and speed by 2.  It fires missiles with extra might.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 93 of Angband.
v) a Sling of Extra Might (x5) (+12,+16)
w) The Sling of Farmer Maggot (x2) (+20,+9) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Khazad-dum ]

a) 6 Wands of Tidal Wave[1|20] (55 charges)
b) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
c) 19 Rounded Pebbles of Wendor (1d2) (+8,+6) {90% off}
    
    It does extra damage from acid and fire.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [The Mathom-house Inventory - Bree ]

a) Jor's Book of Impossible Occurences
    It can be activated for restore stats and life
    levels every 750 turns.  
    You found it in the remains of a Marilith on level 98 of Angband.
b) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Old Forest.
c) The Ring of Power of Uvatha the Horseman (+1 to stealth)
    It 
    increases your constitution and stealth by 1.  It makes you invisible.
    It sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to electricity and shards.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Ring of Tulkas (+4)
    
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 98 of Angband.
e) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
f) a Pair of Hard Leather Boots of Speed [3,+16] (+6) {!*}
    It increases your speed by 6.  
    You stole it from the Rare Footwear Shop.
g) The Long Sword of the Dawn (E:1930, L:12) (3d5) (+26,+23) (+3 to infravision)
    It can be activated for 
    summon the Legion of the Dawn every 500+d500 turns if it is being
    worn. It increases your charisma and infravision by 3.  It does extra
    damage from fire and frost.  It is very sharp and can cut your foes.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It makes you invisible.  It sustains your 
    charisma.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to fire, cold, light, blindness and 
    nexus.  It slows your metabolism.  It speeds your regenerative powers.
    It can clone monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 99 of
    Mount Doom.
h) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for 
    alter reality every 100 turns if it is being worn. It can cause
    earthquakes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It is a great bane of undead.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It
    produces an anti-magic shell.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  



Posted on 17.5.2005 07:43

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246. on the Ladder (of 19032)
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On 17.5.2005 07:43 ewan.mcnay@yale.edu wrote:
Post-Melkor; still carrying the (minimal) loot; wearing the cloak of the Bat just because (i) it's the first I've ever seen, and (ii) it was the only thing from the big bad boss that didn't get squelched!

The Void was no big deal; the Nether Realm was *horrendous*. Wow. Towards the end, though, boredom set in and I just ran through to Melkor after knocking off Tiki and getting the ubersword with that ridiculous hp bonus :).

On 17.5.2005 14:41 Elliott946@aol.com wrote:
Congradulations! I assume you killed Melkor with your sling, though your melee damage is quite respectable with the Sword of Eternity.

I'm surprised you didn't have better ammo for the battle with Melkor. The Nether Realm is easily the best place in ToME to make sling ammo. Didn't you make ammo along the way?

On 17.5.2005 16:04 ewan.mcnay@yale.edu wrote:
Elliott -

- you're entirely right on the ammo; and I can only plead that (i) I was honestly getting bored, and just plodding through to see what happened, and (ii) playing late-night at the end (i.e. all of the Void and Nether Realm). It just never occurred to me that I might be able to make significantly better ammo.

And, yes, Melkor - and Tiki - went down to sling ammo. Basic strategy for those two was to make sure that my couple of tame GWoPs summoned enough stuff to surround the big guy, then get to only one intervening monster and use piercing shots to avoid any possibility of direct damage. Worked really well; the friendly creature got angry, of course, but still carried on fighting Melkor in almost all cases.

Thanks, btw.

Oh, and there's a (quite boring) DitL for this character, on the wiki, but it seems to be down right now so I can't give you the url.

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