The Angband Ladder: Diana, Wood-Elf Archer by <lorddimwit@hotmail.com>
[ToME 2.2.2 Character Dump]
Name : Diana Age 129 STR: 18/***
Sex : Female Height 25 INT! 18/***
Race : Zombie Wood-Elf Weight 90 WIS! 18/***
Class : Archer Social Class 69 DEX! 18/***
Body : Player CON! 18/***
God : Manwe Sulimo CHR! 18/***
+ To Melee Hit 13 Level 50 Max Hit Points 1242
+ To Melee Damage 25 Experience 35134881 Cur Hit Points 1242
+ To Ranged Hit 139 Max Exp 35134881 Max SP (Mana) 158
+ To Ranged Damage 28 Exp to Adv. ***** Cur SP (Mana) 158
AC 27+130 Gold 1673534 Piety 108361
(Miscellaneous Abilities)
Fighting : Excellent Perception : Heroic Blows/Round: 4
Bows/Throw : Legendary[110Searching : Heroic Shots/Round: 5
Saving Throw: Heroic Disarming : Excellent Mel.dmg/Rnd: 12d7+100
Stealth : Legendary[25]Magic Device: Very Good Infra-Vision: 1410 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of an Avarin Mage. You
have light grey eyes, straight black hair, and a fair
complexion.
[Miscellaneous information]
Cth monsters: ON
Z-like monsters: ON
Joke monsters: ON
Maximize mode: OFF
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 127 (6350')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Nether Realm: Level 696 (34800')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
The Void: Level 150 (7500')
Paths of the Dead: Level 70 (3500')
Maze: Level 37 (1850')
Orc Cave: Level 21 (1050')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 9138 enemies.
You destroyed Melkor forever and got elevated to the status of Vala by Eru
Iluvatar.
Arda will forever be free.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 69 princesses.
You saved Arda and became a famed Queen.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 14th Quelle of the 2890th year of the third age.
You have been adventuring for 28 days.
adefkmnopsuxz{|@
Add Str : ...24...4*...16.
Add Int : ...2.34..*......
Add Wis : ...243...*...1..
Add Dex : .5.2.....*4.....
Add Con : .5.2..4.4*...1..
Add Chr : ...243...*......
Add Stea. : .542..44........
Add Sear. : .......4......6.
Add Infra : .5.......*....6.
Add Tun.. : ..............6.
Add Speed : .5.24.4....8....
Chaotic : .............+..
Slay Evil : .............+..
Slay Und. : .............+..
Slay Orc : ..............+.
Slay Troll: ..............+.
Slay Giant: ..............+.
Slay Drag.: ..............+.
Kill Drag.: .............+..
Acid Brand: ..............+.
Cold Brand: .............+..
Sust Str : .+..............
Sust Int : .+++............
Sust Wis : .+.+............
Sust Dex : .+..............
Sust Con : .+..............
Sust Chr : .+.+............
Invisible : .+..............
Mul life : ................
Sens Fire : ................
Reflect : .+....+.........
Free Act : .+++....+.+.....
Hold Life : ...+......+....+
Imm Acid : ......+.*++...+.
Imm Elec : .*....+..+......
Imm Fire : ....+.*..+......
Imm Cold : ...*..+..+.....+
Res Pois : ....+....+.....+
Res Fear : ....+...........
Res Lite : .........+.....+
Res Dark : ..+......+....+.
Res Blind : .+.+............
Res Conf : .+.......+......
Res Sound : ........+.......
Res Shard : ................
Res Neth : .........+......
Res Nexus : ......+.++......
Res Chaos : .+......+.......
Res Disen : .+..+.........+.
Aura Fire : ......+.........
AntiMagic : .+..............
Lite : .........+......
See Invis : .+.+.....+.....+
Digestion : .+.............+
Xtra Might: .+.............+
Xtra Shots: .+..............
Activate : ...++.....+...+.
Cursed : .........+......
Hvy Curse : .........+......
Prm Curse : .........+......
No blows : +...............
Precogn. : .+..............
Fly : .+....+.........
Orc.ESP : .+......+.....+.
Troll.ESP : .+..............
Evil.ESP : .+..............
TLord.ESP : ......+.........
Full ESP : ...+.....+......
Skills (points left: 0)
- Combat 33.000 [0.800]
. Weaponmastery 01.000 [0.500]
- Archery 50.000 [1.050]
. Sling-mastery 00.000 [0.500]
. Bow-mastery 00.000 [0.500]
. Crossbow-mastery 50.000 [0.500]
. Boomerang-mastery 00.000 [0.500]
. Antimagic 35.200 [0.300]
- Sneakiness 11.800 [0.900]
. Stealth 01.300 [0.400]
. Disarming 09.100 [0.900]
- Magic 00.000 [0.200]
. Magic-Device 00.000 [1.100]
. Prayer 00.000 [0.500]
. Mindcraft 00.000 [0.300]
. Monster-lore 00.000 [0.500]
Abilities
* Ammo creation
* Tree walking
[Fates]
You may meet a Chaos shapechanger on level 11.
You may meet a Green naga on level 16.
[Character Equipment]
a) a Dark Sword of Nothingness (3d7) (-65,-27) {cursed, !*}
It generates an antimagic field. It can't attack. It is cursed. It
can re-curse itself.
You found it lying in a vault on level 114 of Angband.
d) The Heavy Crossbow of Eternity (x9) (+36,+28) (+5 to speed) {!k}
It is part of
the trinity of the ultimate weapons. It increases your dexterity,
constitution, stealth, infravision, speed and luck by 5. It makes you
invisible. It sustains your strength, intelligence, wisdom, dexterity
, constitution and charisma. It provides immunity to electricity. It
provides immunity to paralysis. It provides resistance to blindness,
confusion, chaos and disenchantment. It allows you to fly. It allows
you to see invisible monsters. It allows you to sense the presence of
orcs, trolls and evil beings. It slows your metabolism. It reflects
bolts and arrows. It produces an anti-magic shell. It fires missiles
with extra might. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Green glutton ghost on level 148 of The
Void.
e) The Ring of Hurthaleb (+20) (+4% of critical hits)
It increases your stealth and ability to score critical hits by 4
. It sustains your intelligence. It provides immunity to paralysis.
It provides resistance to dark. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Black Market.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing
(800) every 100+d200 turns if it is being worn. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma,
stealth, speed and luck by 2. It sustains your intelligence, wisdom
and charisma. It provides immunity to cold. It provides immunity to
paralysis. It provides resistance to life draining and blindness. It
allows you to see invisible monsters. It gives telepathic powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Azathoth, the Daemon Sultan on level 94 of
Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200
turns if it is being worn. It provides light (radius 3) forever. It
increases your strength, wisdom, charisma and speed by 4. It makes
you completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 67 of
The Sacred Land Of Mountains.
m) a Dwarven Lantern of the Magi (+3)
It grants you the power of magic map if
it is being worn. It provides light (radius 2) forever. It can be
used to store a spell. It increases your intelligence, wisdom and
charisma by 3. It cannot be harmed by fire.
It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence,
constitution, stealth and speed by 4. It provides immunity to fire.
It provides resistance to acid, electricity, cold and nexus. It
allows you to fly. It allows you to sense the presence of
thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) an Elven Cloak of Air [4,+15] (+4 to stealth) {!k}
It increases your stealth, searching and
luck by 4. It allows you to breathe without air. It cannot be harmed
by acid, cold, lightning or fire.
You bought it from the Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and
constitution by 4. It provides immunity to acid. It provides
immunity to paralysis. It provides resistance to sound, nexus and
chaos. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Massive Iron Crown of Morgoth [0,+9] (+125) {cursed}
It provides light (radius 1) forever.
It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma and infravision by 125. It provides resistance
to acid, electricity, fire, cold, poison, light, dark, confusion,
nether and nexus. It allows you to see invisible monsters. It gives
telepathic powers. It is permanently cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 101 of
Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it
is being worn. It grants you the power of magic missile if it is being
worn. It increases your dexterity and luck by 4. It provides
immunity to paralysis. It provides resistance to life draining and
acid. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 80 of Angband.
x) a Pair of Metal Shod Boots of Speed [6,+15] (+8)
It
increases your speed by 8.
You found it lying on the ground on level 92 of Angband.
z) (nothing)
{) 14 Seeker Bolts 'Legale' (4d5) (+16,+21) (+1) {Dragons/Frost}
It increases
your strength, wisdom and constitution by 1. It does extra damage
from frost. It produces chaotic effects. It is a great bane of
dragons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It cannot be harmed by acid, cold, lightning or
fire.
You made it yourself.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
It can be activated for stone to mud every 5 turns
if it is being worn. It increases your strength, searching,
infravision and ability to tunnel by 6. It does extra damage from
acid. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It provides resistance to acid,
dark and disenchantment. It allows you to climb mountains. It allows
you to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Santa Claus on level 92 of Mount Doom.
[Character Inventory]
a) The Diamond Prism of Light {A@0}
It can be activated for satisfy hunger.
You found it in the remains of a Dread on level 63 of The Sacred Land Of
Mountains.
b) Mordekainen's Sneaking Eye (charging) {Genocide}
It can be activated for genocide every 500 turns.
You found it in the remains of a Cult leader on level 63 of The Sacred
Land Of Mountains.
c) Bigby's Big Book of Brutality {Restore}
It can be activated for restore stats and life
levels every 750 turns.
You found it in the remains of a Vermicious Knid on level 88 of Angband.
d) Tenser's Top-Heavy Teaspoon (charging) {Cure Insanity}
It can be activated for cure insanity.
You found it lying on the ground on level 101 of Angband.
e) 15 Potions of Speed
f) 22 Potions of Healing {25% off}
g) 16 Potions of *Healing*
h) 10 Scrolls of Phase Door {25% off}
i) 3 Scrolls of Teleportation
j) 8 Scrolls of Word of Recall {25% off}
k) 21 Scrolls of *Identify*
l) The Ring of Phasing (+15 to speed)
It grants you
the power of teleport if it is being worn. It increases your speed
and luck by 15. It provides immunity to nether. It provides
resistance to life draining and nether. It renders you incorporeal.
It allows you to breathe without air. It allows you to see invisible
monsters. It speeds your regenerative powers. It drains experience.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
m) The Iron Crown 'Vinenos' [0,+1]
It sustains your wisdom, dexterity, constitution and charisma. It
provides immunity to paralysis. It provides resistance to acid, sound
and nether. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Melkor, Lord of Darkness on level 150 of
The Void.
n) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
It increases your attack speed by 2. It is a great bane of
dragons. It provides resistance to acid, electricity, fire, cold and
poison. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Melkor, Lord of Darkness on level 150 of
The Void.
o) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for frost bolt (6d8) every 7+d7 turns if
it is being worn. It does extra damage from frost. It provides
resistance to cold and poison. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Death on level 135 of The Void.
p) a Heavy Crossbow of Siegecraft (x5) (+25,+28) [+20]
It
reflects bolts and arrows. It fires missiles with extra might. It
fires missiles excessively fast.
You found it lying in a vault on level 101 of Angband.
q) 17 Seeker Bolts 'Siriad' (4d5) (+21,+19) (+3) {Omni}
It increases
your strength and charisma by 3. It does extra damage from
electricity and fire. It produces chaotic effects. It is especially
deadly against orcs. It is especially deadly against giants. It is
especially deadly against natural creatures. It cannot be harmed by
acid, cold, lightning or fire.
You made it yourself.
r) 18 Seeker Bolts of Aglie (4d5) (+20,+9) (+4) {Acid/Lightning}
It increases your strength by 4. It does extra
damage from acid and electricity. It produces chaotic effects. It
has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
s) 20 Seeker Bolts of Linglir (4d5) (+24,+10) {Demons}
It provides light (radius 1) forever. It does
extra damage from acid, electricity and frost. It is a great bane of
demons. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) the Skull of Vecna {Mass Genocide}
It can be activated for mass genocide every 1000
turns.
You found it in the remains of a Vermicious Knid on level 88 of Angband.
b) 6 Sprigs of Athelas {!k}
c) The Ring of Power of Akhorahil the Blind (+3 to speed) {w@5}
It increases your intelligence and speed by 3. It makes you
invisible. It provides resistance to acid, fire, light, sound and
shards. It allows you to fly. It allows you to see invisible
monsters. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 85 of Angband.
d) The Ring of Narnos (+5)
It increases your stealth and speed by 5. It sustains your wisdom.
It provides resistance to electricity, cold, light and nether. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 81 of Angband.
e) a Ring of Speed (+12) {!k}
It increases your speed by 12.
You stole it from the Speed Ring Market.
f) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for
healing (500) every 200+d100 turns if it is being worn. It increases
your strength, intelligence, wisdom, dexterity, constitution, charisma
, speed and luck by 1. It sustains your strength, wisdom,
constitution and charisma. It provides immunity to fire. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to nether. It allows you to see invisible monsters. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
g) The Phial of Galadriel (+4)
It can be activated
for light area (dam 2d15) every 10+d10 turns if it is being worn. It
provides light (radius 3) forever. It increases your searching and
luck by 4. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
h) The Arkenstone of Thrain (+3)
It can be activated for detection
every 30+d30 turns if it is being worn. It provides light (radius 3)
forever. It increases your speed and luck by 3. It provides
resistance to life draining, light, dark and chaos. It allows you to
see invisible monsters. It allows you to sense the presence of orcs.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 59 of Mordor.
i) The Anchor of Space-Time
j) The Full Plate Armour 'Mantul' (-9,-16) [25,+13](20%)
It increases your hit points by 20%. It provides immunity to acid,
electricity and fire. It provides immunity to paralysis. It provides
resistance to acid, dark and disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Fallen angel on level 99 of Mount Doom.
k) The Paper Armour of Edacir (-43,-10) [4,+8](40%)
It increases your hit points by 40%. It sustains your wisdom and
constitution. It provides immunity to electricity. It provides
resistance to fire, cold, light and sound. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Mature multi-hued dragon on level 47 of
The Sacred Land Of Mountains.
l) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit
points every 250 turns if it is being worn. It provides light (radius
1) forever. It increases your strength, wisdom, constitution and
speed by 3. It provides resistance to electricity, fire, cold, light,
blindness, confusion, sound and chaos. It allows you to see invisible
monsters. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 71 of Angband.
m) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be
activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is
being worn. It increases your intelligence, dexterity, charisma,
searching and spell power by 3. It provides resistance to acid, fire,
shards and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 71 of Angband.
n) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the
power of berserk if it is being worn. It increases your strength,
dexterity and constitution by 3. It sustains your strength, dexterity
and constitution. It makes you completely fearless. It provides
resistance to acid, cold, dark and nexus. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Storm Wyrm on level 80 of Angband.
p) The Pair of Hard Leather Boots of Anarin [3,+11]
It sustains your strength, wisdom, dexterity and charisma. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to acid, electricity, fire, cold, poison,
confusion, sound, nether and disenchantment. It allows you to
levitate. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Footwear Shop.
q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1)
forever. It increases your searching by 3. It does extra damage from
frost. It is especially deadly against dragons. It is especially
deadly against orcs. It fights against evil with holy fury. It
provides resistance to cold, light and dark. It allows you to sense
the presence of orcs and dragons. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Marylene, Heartbreakeress of the
Netherworld on level 122 of Angband.
r) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
It can be activated for ball of
cold (100) every 300 turns if it is being worn. It provides light
(radius 1) forever. It increases your speed by 10. It does extra
damage from frost. It is especially deadly against trolls. It is a
great bane of demons. It strikes at undead with holy wrath. It
fights against evil with holy fury. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to cold and light. It allows you to see invisible monsters. It slows
your metabolism. It speeds your regenerative powers. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Neil, the Sorceror on level 72 of Erebor.
s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
t) The Dark Sword of Finweth (3d7) (+10,+17) (+1)
It generates an antimagic field. It increases your wisdom and
constitution by 1. It is a great bane of dragons. It is a great bane
of demons. It strikes at undead with holy wrath. It has been blessed
by the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Sky Drake on level 71 of Angband.
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It
increases your dexterity and attack speed by 3. It poisons your foes.
It is very sharp and can cut your foes. It is especially deadly
against orcs. It is especially deadly against natural creatures. It
provides immunity to paralysis. It provides resistance to poison. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
v) The Light Crossbow of Branent (x5) (+12,+13) (+2 to speed)
It increases your strength, wisdom,
constitution, charisma and speed by 2. It fires missiles with extra
might. It fires missiles excessively fast. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 71 of Angband.
w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
It can be
activated for magic arrow (10d10) every 20+d20 turns if it is being
worn. It increases your strength and constitution by 2. It provides
resistance to electricity, light, dark and blindness. It fires
missiles with extra might. It aggravates nearby creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 114 of Angband.
x) a Heavy Crossbow of Extra Might (x8) (+15,+13)
It provides
resistance to disenchantment. It fires missiles with extra might.
You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
[Home Inventory - Gondolin ]
a) The Crumpled Scroll of Mass Resurrection
b) The Ring of Precognition {w@5}
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
c) The Ring of Flare (+3)
It can be activated
for dimension door every 100 turns if it is being worn. It grants you
the power of swap position if it is being worn. It increases your
strength, constitution, charisma and searching by 3. It provides
immunity to fire. It allows you to fly. It allows you to see
invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Archlich on level 61 of Mordor.
d) The Necklace 'Nauglamir' (+3)
e) The Jewel 'Evenstar' (+3)
It
can be activated for restore stats and life levels every 750 turns if
it is being worn. It provides light (radius 1) forever. It increases
your constitution by 3. It sustains your intelligence, wisdom and
constitution. It provides resistance to life draining, cold, dark and
nether. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Itangast the Fire Drake on level 70 of The
Sacred Land Of Mountains.
f) The Star of Elendil (+1)
g) The Palantir of Orthanc (+2)
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and
speed by 2. It makes you completely fearless. It provides resistance
to acid, electricity, fire, cold, confusion and sound. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 63 of The Sacred Land Of
Mountains.
j) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance
to acid, electricity, fire, cold, confusion, sound and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ent on level 63 of The Sacred Land Of
Mountains.
k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
It can be activated for heal (777), curing and heroism every
300 turns if it is being worn. It increases your intelligence, wisdom
and stealth by 4. It makes you completely fearless. It provides
resistance to life draining, acid, electricity, fire, cold, poison and
dark. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Mother Hydra on level 70 of The Sacred Land
Of Mountains.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is
being worn. It increases your strength and charisma by 4. It provides
resistance to acid, electricity, fire, cold, dark, sound and
disenchantment. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 67 of
The Sacred Land Of Mountains.
m) The Mithril Plate Mail of Orossir (-26,-38) [35,+13](40%)
It increases your hit points by 40%. It
sustains your strength, wisdom, constitution and charisma. It
provides immunity to cold. It provides resistance to dark, nexus,
chaos and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 71 of Angband.
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your
strength, stealth, infravision and ability to tunnel by 5. It
provides resistance to acid, electricity, fire and poison. It allows
you to sense the presence of animals. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
o) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides
resistance to acid, shards and disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
q) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
It can be activated
for restore life levels every 450 turns if it is being worn. It has a
spell stored inside. It increases your intelligence, wisdom, charisma
, stealth, speed and luck by 2. It makes you invisible. It provides
resistance to acid, fire, cold and blindness. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
r) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated
for starlight (75) every 75+d75 turns if it is being worn. It provides
light (radius 1) forever. It increases your wisdom, charisma,
searching and luck by 5. It sustains your wisdom, dexterity and
charisma. It provides resistance to acid, electricity, dark and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
s) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
t) The Main Gauche of Azaghal (2d5) (+12,+14)
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
It generates an antimagic field. It
increases your speed and attack speed by 2. It does extra damage from
fire. It is especially deadly against dragons. It provides immunity
to fire. It makes you completely fearless. It provides resistance to
fire, chaos and disenchantment. It drains mana, life and experience.
It aggravates nearby creatures. It is heavily cursed. It carries an
ancient foul curse. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
v) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
It can be wielded two-handed. It can
be activated for drain life (90) every 70 turns if it is being worn.
It increases your wisdom and infravision by 4. It does extra damage
from frost. It is especially deadly against orcs. It provides
resistance to cold, light and confusion. It allows you to sense the
presence of orcs, trolls and giants. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ent on level 63 of The Sacred Land Of
Mountains.
x) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999
turns if it is being worn. It increases your speed by 10. It provides
resistance to life draining and fire. It cannot be harmed by acid,
cold, lightning or fire.
[Home Inventory - Minas Anor ]
a) The Ring of Lonas (+1)
It increases your intelligence, charisma,
stealth and attack speed by 1. It sustains your strength. It
provides resistance to blindness, shards and chaos. It allows you to
fly. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Watcher in the Water on level 34 of The
Small Water Cave.
b) The Ring of Power of Hoarmurath of Dir (+4)
It increases your strength by 4. It makes you
invisible. It sustains your intelligence and dexterity. It provides
resistance to electricity, dark, blindness, confusion and nexus. It
drains experience. It cannot be dropped while cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Hoarmurath of Dir on level 62 of Dol Guldur.
c) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
d) The Ring of Durin (+2)
It grants you the power of midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
e) The Cloak of Thorongil [1,+10]
f) The Large Leather Shield of the Haradrim [4,+15] (+2)
It can be activated for berserk strength every 50+d50
turns if it is being worn. It increases your strength and constitution
by 2. It sustains your strength and constitution. It makes you
completely fearless. It provides resistance to poison and blindness.
It aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Philosophy Teacher on level 57 of Dol
Guldur.
g) The Large Leather Shield of Celegorm [4,+20]
h) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can be activated for rays of fear in every direction if it
is being worn. It provides light (radius 1) forever. It increases
your strength, dexterity and constitution by 4. It provides
resistance to acid, electricity, fire, cold, light and blindness. It
allows you to see invisible monsters. It allows you to sense the
presence of dragons and thunderlords. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Sky Drake on level 93 of Angband.
i) The Dragon Helm of Thrain [8,+10]
It
provides light (radius 3) forever. It sustains your intelligence and
charisma. It provides immunity to paralysis. It provides resistance
to acid, electricity, blindness, sound, shards, nexus and chaos. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence,
dexterity and speed by 3. It is especially deadly against trolls. It
is especially deadly against giants. It provides immunity to
paralysis. It allows you to see invisible monsters. It gives
telepathic powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
k) The Main Gauche of Mondros (1d5) (+17,+12) (+2 attacks) {!k}
It increases your
constitution and attack speed by 2. It does extra damage from
electricity and frost. It is very sharp and make your foes bleed. It
is a great bane of dragons. It is especially deadly against orcs. It
fights against evil with holy fury. It cannot be harmed by acid,
cold, lightning or fire.
You stole it from the Black Market.
l) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence,
wisdom and attack speed by 2. It is especially deadly against
dragons. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It is
especially deadly against natural creatures. It makes you completely
fearless. It provides resistance to nexus, chaos and disenchantment.
It allows you to see invisible monsters. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 62 of Dol
Guldur.
m) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It must be wielded two-handed. It increases your strength by 2
. It does extra damage from fire. It poisons your foes. It is very
sharp and can cut your foes. It is a great bane of dragons. It is
especially deadly against trolls. It provides immunity to paralysis.
It provides resistance to fire and poison. It allows you to sense the
presence of dragons. It slows your metabolism. It speeds your
regenerative powers. It drains life. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of The Philosophy Teacher on level 57 of Dol
Guldur.
n) The Lance of Eorlingas (3d8) (+3,+21) (+2)
It must be wielded two-handed. It increases your strength,
dexterity and speed by 2. It is especially deadly against orcs. It
is especially deadly against trolls. It fights against evil with holy
fury. It makes you completely fearless. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Sky Drake on level 93 of Angband.
[Home Inventory - Khazad-dum ]
a) The Ring of Vardor (+14) (+1 to speed)
It
increases your dexterity and speed by 1. It makes you invisible. It
sustains your wisdom. It provides immunity to paralysis. It provides
resistance to cold and nether. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature white dragon on level 95 of
Angband.
b) The Amulet of Athmo
c) The Stone of Lore
d) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
e) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and sound. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Wyrm of Balance on level 86 of
Angband.
f) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and sound. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Mummified troll on level 78 of Angband.
g) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
h) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Neil, the Sorceror on level 72 of Erebor.
i) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map if it is being worn. It
increases your searching, infravision and ability to tunnel by 4. It
allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Physics Teacher on level 68 of Erebor.
j) The Pair of Metal Shod Boots 'Talmarad' [6,+19]
It sustains your intelligence and wisdom. It provides resistance to
electricity, cold, confusion, shards, chaos and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
k) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
l) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
m) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
n) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
o) The Mace 'Taratol' (3d4) (+12,+12)
p) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5)
It can be activated for open a
secret passage every 75 turns if it is being worn. It provides light
(radius 1) forever. It increases your strength and ability to tunnel
by 5. It does extra damage from acid. It is especially deadly
against orcs. It is especially deadly against trolls. It strikes at
demons with holy wrath. It sustains your strength. It provides
resistance to light, dark and chaos. It allows you to climb
mountains. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 71 of Angband.
q) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
[The Mathom-house Inventory - Bree ]
a) The Demonshield of Gothmog [13,+13] (+4)
It increases your
dexterity by 4. It makes you invisible. It sustains your strength,
dexterity and constitution. It provides immunity to paralysis. It
provides resistance to life draining. It allows you to levitate. It
produces a fiery sheath. It can re-curse itself. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Byakhee on level 61 of The Sacred Land Of
Mountains.
b) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every
150+d150 turns if it is being worn. It increases your strength,
dexterity, constitution and speed by 4. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Great Cthulhu on level 94 of Angband.
c) The Amulet of Carlammas (+2)
It
can be activated for protect evil (dur level*3 + d25) every 225+d225
turns if it is being worn. It increases your constitution by 2. It
provides resistance to fire. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 59 of Mordor.
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns if it
is being worn. It increases your intelligence, wisdom and constitution
by 3. It provides resistance to acid, poison, confusion and chaos.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 78 of Angband.
e) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic if it is being worn. It can be
used to store a spell. It increases your intelligence, wisdom and
searching by 3. It sustains your intelligence and wisdom. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 71 of Angband.
f) The Hard Leather Armour of Himring [6,+15]
It can be
activated for protect evil (dur level*3 + d25) every 225+d225 turns if
it is being worn. It provides resistance to poison, nether and chaos.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 93 of Angband.
g) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 77 of Angband.
h) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
i) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated
for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
used to store a spell. It increases your constitution by 4. It
sustains your constitution. It provides resistance to cold. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 93 of
Mount Doom.
j) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if
it is being worn. It can be used to store a spell. It provides
resistance to fire. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dracolisk on level 80 of Angband.
k) The Set of Gauntlets 'Paurnen' [2,+15]
It
can be activated for acid bolt (5d8) every 5+d5 turns if it is being
worn. It can be used to store a spell. It provides resistance to acid
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Power on level 97 of
Angband.
l) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns
if it is being worn. It can be used to store a spell. It provides
resistance to electricity. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Marylene, Heartbreakeress of the
Netherworld on level 122 of Angband.
m) The Hatchet of the Night (2d6) (+34,+22) (+4)
It can be activated for vampiric
drain (3*100) every 250 turns if it is being worn. It increases your
dexterity and stealth by 4. It drains life from your foes. It is a
great bane of undead. It provides resistance to dark. It allows you
to see invisible monsters. It drains experience. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Angband.
n) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your
dexterity by 4. It is very sharp and can cut your foes. It is very
sharp and make your foes bleed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Sky Drake on level 93 of Angband.
o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It
can be wielded two-handed. It can be activated for detect orcs every
10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 71 of Angband.
p) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad.
3, every 4+d4 turns if it is being worn. It poisons your foes. It is
especially deadly against orcs. It provides resistance to poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 70 of The
Sacred Land Of Mountains.
q) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for lightning bolt (4d8)
every 6+d6 turns if it is being worn. It does extra damage from
electricity. It provides resistance to electricity and poison. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 71 of Angband.
r) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
It increases your
attack speed by 2. It is especially deadly against natural creatures.
It provides resistance to disenchantment. It allows you to see
invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Jack of Shadows on level 81 of Angband.
s) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack speed by 2
. It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 92 of Mount Doom.
t) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
u) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
It increases your strength, constitution and attack speed by 2.
It produces chaotic effects. It drains life from your foes. It
provides immunity to paralysis. It provides resistance to life
draining, confusion, nether, nexus and chaos. It prevents
teleportation. It drains experience. It is heavily cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Stormbringer on level 61 of The Sacred
Land Of Mountains.
v) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
It can be wielded two-handed. It increases your
intelligence by 3. It does extra damage from fire. It is especially
deadly against natural creatures. It provides resistance to fire. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can
be activated for alter reality every 100 turns if it is being worn. It
can cause earthquakes. It is a great bane of dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is a great bane of demons. It is a great bane of undead.
It fights against evil with holy fury. It is especially deadly
against natural creatures. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It gives telepathic powers. It produces an anti-magic shell. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
x) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns
if it is being worn. It increases your searching and infravision by 2
. It fires missiles excessively fast. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
|
Posted on 2.11.2003 06:33
733. on the Ladder (of 19313)
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