The Angband Ladder: FirstChoice, RohanKnight Swordmaster by <makdds@rochester.rr.com>
[ToME 2.3.1 Character Sheet]
Name : FirstChoice Age 21 STR! 39
Sex : Female Height 41 INT! 27
Race : RohanKnight Weight 87 WIS! 31
Class : Swordmaster Social Class 1 DEX! 40
Body : Player CON! 40
God : Nobody Chr! 26 29
+ To Melee Hit 96 Level 47 Max Hit Points 1262
+ To Melee Damage 69 Experience 6881998 Cur Hit Points 1262
+ To Ranged Hit 55 Max Exp 6881998 Max SP (Mana) 146
+ To Ranged Damage 15 Exp to Adv. 7700000 Cur SP (Mana) 146
AC 27+119 Gold 2227355
(Miscellaneous Abilities)
Fighting : Legendary[67]Perception : Bad Blows/Round: 12
Bows/Throw : Legendary[15]Searching : Bad Shots/Round: 2
Saving Throw: Poor Disarming : Excellent Mel.dmg/Rnd: 24d5+828
Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 0 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Serf. You have dark
brown eyes, curly black hair, and a dark complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 64 (3200')
Barrow-Downs: Level 10 (500')
Illusory Castle: Level 52 (2600')
Maze: Level 27 (1350')
Orc Cave: Level 22 (1100')
Erebor: Level 66 (3300')
The Old Forest: Level 25 (1250')
Moria: Level 41 (2050')
Dol Guldur: Level 57 (2850')
The Helcaraxe: Level 40 (2000')
Your body is a Player.
You are currently on level 66 of Erebor.
You have defeated 15316 enemies.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved no princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 8th Quelle of the 2890th year of the third age.
You have been adventuring for 22 days.
adefkmnopsuxz{|@
Add Str : ..2.............
Add Int : 2........1......
Add Wis : 2...............
Add Dex : .4....3...4.....
Add Con : .4..3...........
Add Tun.. : ..............7.
Add Speed : ...*.13........+
Add Blows : 2...............
Slay Anim.: +...............
Slay Evil : +...............
Slay Und. : +...............
Slay Demon: +...............
Slay Drag.: +...............
Fire Brand: .............+..
Sust Str : ........+.......
Sust Int : ....+...++......
Sust Wis : ....+...........
Sust Dex : ................
Sust Con : ....+...........
Sust Chr : ................
Invisible : ..+.............
Mul life : ...............+
Sens Fire : ................
Reflect : ........+.......
Free Act : ..........+.....
Hold Life : ....++..........
Res Acid : ......+..++.....
Res Elec : .........+......
Res Fire : .........+......
Res Cold : ....+....+......
Res Pois : ........++......
Res Fear : ..+............+
Res Lite : ......+.+.......
Res Dark : ....+...........
Res Blind : ..+.............
Res Conf : +.+.............
Res Sound : ................
Res Shard : ......++........
Res Neth : .+..+...........
Res Nexus : +...............
Res Chaos : +...............
Res Disen : +...............
Lite : ....++..........
See Invis : +....+..........
Digestion : ..+.............
Regen : +...+...........
Xtra Might: .+..............
Xtra Shots: .+..............
Activate : ....++....++....
Blessed : +...............
Full ESP : .........+......
Skills (points left: 0)
- Combat 50.000 [0.900]
- Weaponmastery 50.000 [1.150]
. Sword-mastery 50.000 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 12.300 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 14.330 [0.900]
. Stealth -8.000 [0.400]
. Disarming 35.300 [0.900]
- Magic 04.003 [0.300]
. Magic-Device 50.000 [1.150]
- Spirituality 03.900 [0.400]
. Prayer 00.000 [0.500]
- Monster-lore 11.700 [0.500]
. Corpse-preservation 04.000 [0.800]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
* Trapping
[Fates]
You may meet a Piranha on level 13.
You are fated to find a Broken Dagger on level 1.
[Character Equipment]
a) The Scimitar 'Haradekket' (2d5) (+6,+6) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to nexus, chaos and disenchantment. It allows
you to see invisible monsters. It speeds your regenerative powers.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Storm giant on level 57 of Mordor.
d) The Sling of the Thain (x6) (+15,+15) (+4)
It
increases your dexterity and constitution by 4. It provides
resistance to nether. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Blue Thunderlord on level 49 of Moria.
e) The Ring 'Eilienwe' (+2)
It increases your strength by 2. It makes you invisible. It makes
you completely fearless. It provides resistance to blindness and
confusion. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ogre on level 35 of Moria.
f) a Ring of Speed (+14)
It
increases your speed by 14.
You found it in the remains of The Cat Lord on level 64 of Erebor.
k) The Jewel 'Evenstar' (+3) {Restoration :)}
It
can be activated for restore stats and life levels every 750 turns if
it is being worn. It provides light (radius 1) forever. It increases
your constitution by 3. It sustains your intelligence, wisdom and
constitution. It provides resistance to life draining, cold, dark and
nether. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Archon on level 62 of Mordor.
m) The Star of Elendil (+1)
It can
be activated for light (dam 2d15) & map area every 50+d50 turns if it
is being worn. It grants you the power of detect curses if it is being
worn. It provides light (radius 4) forever. It increases your speed
by 1. It provides resistance to life draining. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Phoenix on level 59 of Mordor.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It
increases your dexterity and speed by 3. It provides resistance to
acid, light and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) a Spider Web of Protection [1,+21]
It provides
resistance to shards. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 15 of The Old Forest.
p) The Large Leather Shield of Gorin [4,+10] {For Poison. }
It
sustains your strength and intelligence. It provides resistance to
poison and light. It reflects bolts and arrows. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the ground on level 33 of Maze.
s) an Iron Crown of the Magi [0,+14] (+1)
It can be used to
store a spell. It increases your intelligence by 1. It sustains your
intelligence. It provides resistance to acid, electricity, fire, cold
and poison. It gives telepathic powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 63 of Mordor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {BigArrow}
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
x) a Pair of Metal Shod Boots of Jumping [6,+13]
It can be activated for phasing every 10+d10 turns
if it is being worn. It grants you the power of blink if it is being
worn.
You found it lying on the ground on level 60 of Erebor.
z) (nothing)
{) 30 Iron Shots of Flame (1d4) (+9,+14)
It does extra
damage from fire. It cannot be harmed by fire.
You found it in the remains of an Ettin in the town of Gondolin .
|) a Dwarven Shovel of Digging (+7)
It
increases your ability to tunnel by 7. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 57 of Mordor.
[Character Inventory]
a) Baalzebub's All-seeing Servant {Fooooood!}
It can be
activated for satisfy hunger every 100 turns.
You found it lying on the ground on level 54 of Mordor.
b) Mordenkainen's Mysterious Mind-Masher {Teleports}
It can be
activated for teleport (range 100) every 100 turns.
You found it in the remains of a Dark elven warlock on level 47 of Mordor.
c) a Sprig of Athelas
d) 2 Potions of Detonations
e) a Potion of Healing
f) 2 Potions of *Healing*
g) 4 Scrolls of *Identify* {@r5}
h) a Silver Rod of Recall (100/100) {!*!*}
i) a Golden Rod of Home Summoning (125/125)
j) a Golden Rod of Teleport Other (125/125)
k) a Mithril Rod of the Istari of Disarming (320/320)
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of Saruman of Many Colours on level 61 of
Mordor.
l) a Mithril Rod of Detection (70/160) {@z1}
m) an Adamantite Rod of Perception (200/200) {@z2}
n) a Wand of Demon Blade[15|26] (4 charges)
o) a Staff of Healing[2|29] (5 charges)
p) a Staff of Identify[8|32] (14 charges)
q) The Ring of Power of Akhorahil the Blind (+1 to speed) {cursed}
It increases your strength, wisdom, charisma, stealth and speed
by 1. It makes you invisible. It provides resistance to poison and
sound. It drains experience. It is heavily cursed. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Akhorahil the Blind on level 64 of Erebor.
r) a Large Metal Shield of Preservation (-5,-5) [5,+24]
s) a Great Scimitar of Westernesse (4d5) (+10,+8) (+1) {For Naz's}
It must be wielded two-handed. It increases your strength, dexterity
and constitution by 1. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It allows you to sense the presence of orcs,
trolls and giants.
You found it in the remains of a Greater mummy on level 63 of Mordor.
t) 23 Iron Shots (exploding) (1d4) (+7,+3)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Tome of FirstChoice
b) The Skull of Vecna {Teleport 100 q100}
It can be activated for teleport (range 100) every 100 turns.
You found it in the remains of a Dreadmaster on level 35 of The Helcaraxe.
c) 3 Sprigs of Athelas
d) 9 Scrolls of Identify {@r5}
e) 3 Fireproof Scrolls of *Identify* {@r5}
It cannot be harmed by fire.
You bought it from the Alchemy shop.
f) 2 Wands of Manathrust[1|15] (20 charges)
g) a Staff of Remove Curses[1|16] (6 charges)
h) a Fireproof Staff of Disarm[1|10] (18 charges)
It cannot be harmed by fire.
You bought it from the Magic shop.
i) a Staff of Disarm[2|15] (15 charges)
j) a Staff of Recovery[2|15] (15 charges)
k) The Anchor of Space-Time
It provides light (radius 1)
forever. It prevents the space-time continuum from being disrupted.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Scatha the Worm on level 35 of Moria.
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It
can be activated for destroy doors and traps every 10 turns if it is
being worn. It increases your intelligence, wisdom and constitution by
3. It provides resistance to acid, poison, blindness and confusion.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon in the town of
Gondolin .
m) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
It increases your dexterity and stealth by 3. It provides
resistance to acid, electricity, fire and cold. It allows you to
levitate. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ogrillon Priest on level 35 of Moria.
n) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching by
3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against
evil with holy fury. It provides resistance to cold, dark and nether.
It allows you to sense the presence of orcs and dragons. It slows
your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light (radius 1) forever. It increases
your searching by 1. It does extra damage from fire. It is
especially deadly against orcs. It strikes at demons with holy wrath.
It fights against evil with holy fury. It provides resistance to fire
and light. It allows you to sense the presence of orcs. It slows
your metabolism. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
p) Maeglin, the Traitor of Gondolin's corpse
[Home Inventory - Gondolin ]
a) The Gem of Ice {Cures Insanity q200t}
It can be activated for cure
insanity every 200 turns.
You found it in the remains of a Novice mage on level 50 of Mordor.
b) 3 Sprigs of Athelas
c) a Potion of Cure Serious Insanity
d) 5 Potions of Cure Critical Insanity
e) 5 Potions of Healing
f) 4 Potions of *Healing*
g) a Potion of Life
h) 3 Potions of Resistance
i) a Fireproof Scroll of Reset Recall
It
cannot be harmed by fire.
You found it lying in a vault on level 60 of Mordor.
j) a Wand of Ice Storm[3|38] (7 charges)
k) a fail at lv42 Wand of Banishment[3|27] (4 charges) {76}
l) a Staff of Genocide[1|13] (4 charges)
m) The Ring of Power of Akhorahil the Blind (+1 attack)
It increases your
wisdom, attack speed and ability to score critical hits by 1. It
makes you invisible. It sustains your dexterity. It provides
resistance to cold, poison, light and nether. It slows your
metabolism. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 61 of Mordor.
n) The Ring of Ethaurith (+15 to accuracy) (+4) {RSound,sustains 4 stats}
It increases your infravision by 4. It sustains your strength,
intelligence, wisdom and charisma. It provides resistance to sound.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mummified orc on level 34 of Maze.
o) a Ring of Damage (+19)
You bought it from the Black Market.
p) an Indestructible Ring of Critical Hits (+4% of critical hits)
It increases your ability to score
critical hits by 4. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Mature black dragon on level 64 of Mordor.
q) a Red Dragon Scale Mail (-2 to accuracy) [30,+19]
r) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and nexus. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Death drake on level 63 of Mordor.
s) The Steel Helm of Hammerhand [6,+20] (+3)
It
grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
t) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it
is being worn. It can be used to store a spell. It provides
resistance to fire. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Cloud giant on level 64 of Mordor.
u) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It
can be activated for frost ball (48) every 5+d5 turns if it is being
worn. It increases your dexterity, speed and attack speed by 2. It
does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Scrag on level 36 of The Helcaraxe.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It
increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Death drake on level 62 of Mordor.
w) The Horn of Helm (+2) {ImmCold}
It
can be activated for sound ball (300) every 300 turns if it is being
worn. It increases your strength and constitution by 2. It provides
immunity to cold. It makes you completely fearless. It provides
resistance to nether. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ogrillon Mage on level 35 of Moria.
[Home Inventory - Minas Anor ]
a) a Tome of Knowledge {Divination spells. SAVE this}
b) The Gem of Wisdom {New Friends...}
It can be activated for summon pet every 101 turns.
You found it lying on the ground on level 63 of Mordor.
c) a Potion of Healing
d) 9 Potions of *Healing*
e) 9 Potions of Resistance
f) 3 Scrolls of Recharging
g) a Scroll of Rune of Protection
h) a Golden Rod of Cheapness of Nothing (125/125)
i) a Wand of Essence of Speed[1|20]
j) a Staff of Healing[3|30] (4 charges)
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be
activated for magic missile (2d6) every 2 turns if it is being worn.
It provides light (radius 1) forever. It sustains your constitution.
It provides immunity to paralysis. It provides resistance to light.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
l) The Dagger of Brilionwe (1d4) (+8,+27)
It does extra
damage from acid. It poisons your foes. It is especially deadly
against trolls. It is a great bane of demons. It strikes at undead
with holy wrath. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Mature dragon turtle on level 38 of Moria.
m) The Two-Handed Sword of Denendor (3d6) (+18,+16) (+3)
It must be wielded two-handed. It increases your strength and
constitution by 3. It does extra damage from electricity and fire.
It produces chaotic effects. It is a great bane of dragons. It is a
great bane of demons. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 47 of Mordor.
n) a Parchment - Map of Minas Anor
o) 55 Empty Bottles
[Home Inventory - Lothlorien ]
a) Pytar's Portable Pandemonium {Pet}
It can be
activated for summon pet every 101 turns.
You found it in the remains of a Black wraith on level 32 of The Helcaraxe.
b) a Sprig of Athelas
c) 21 Potions of Detonations
d) 12 Potions of Speed
e) a Potion of Resistance
f) 2 Wands of Noxious Cloud[1|25] (14 charges)
g) a Wand of Stone Prison[2|10] of Plenty (2 charges)
h) a Wand of Stone Prison[2|12] (5 charges)
i) a Wand of Teleport Away[9|27] (8 charges)
j) a Wand of Magelock[3|40] (9 charges)
k) a Wand of Banishment[8|25] (4 charges)
l) a Staff of Probability Travel[1|18] (3 charges)
m) a Staff of Recovery[2|21] (5 charges)
n) an Indestructible Ring of Critical Hits (+1% of critical hits)
It increases your ability to score critical hits by 1. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient white dragon on level 47 of
Moria.
o) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides
resistance to acid, electricity, fire, cold, confusion, shards and
nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon Mage on level 35 of Moria.
p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, blindness, confusion and sound. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient white dragon on level 64 of
Erebor.
q) The Splint Mail of Thovaiath (-2 to accuracy) [19,+11] {ImmCold}
It provides immunity to electricity. It makes you completely
fearless. It provides resistance to acid, sound and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Archon on level 64 of Erebor.
r) The Full Plate Armour of Vandi (-3 to accuracy) [25,+10] {ImmElectr}
It
provides immunity to electricity. It makes you completely fearless.
It provides resistance to fire, cold and sound. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the ground on level 61 of Erebor.
s) The Large Leather Shield of Celegorm [4,+20]
It provides
resistance to acid, electricity, fire, cold, light, dark and nexus.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 52 of
Illusory Castle.
t) The Iron Helm of Knowledge [6,+20] (-6) (charging)
It can be activated for whispers from beyond(sanity
drain) 100+d200 turns if it is being worn. It provides light (radius
1) forever. It decreases your luck by 6. It identifies all items for
you. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your dexterity and stealth by 3. It provides
resistance to disenchantment. It fires missiles excessively fast. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 51 of Mordor.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases
your dexterity and luck by 2. It provides immunity to paralysis. It
allows you to sense the presence of dragons. It fires missiles with
extra might. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 48 of Moria.
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {=g}
It does extra
damage from acid, electricity, fire and frost. It poisons your foes.
It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is a great bane of demons. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It is especially deadly against natural creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 61 of Erebor.
[The Mathom-house Inventory - Bree ]
a) The Stone of Lore {Identifies}
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
b) The Thunderlord Coat of Belpering [9,+8]
It sustains your
intelligence and dexterity. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to fire, cold,
light, dark, confusion, sound and nether. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Scatha the Worm on level 35 of Moria.
c) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
It
generates an antimagic field. It increases your speed and attack speed
by 2. It does extra damage from fire. It is especially deadly
against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to fire, chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave orc on level 48 of Moria.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can
be activated for terrify every 10+d50 turns if it is being worn. It
increases your searching and infravision by 2. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
|
Posted on 11.5.2005 06:48
6603. on the Ladder (of 19310)
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