The Angband Ladder: Vilk, Dunadan Swordmaster by <flaming_poodle@hotmail.com>
[ToME 2.2.3 Character Dump]
Name : Vilk Age 60 STR: 40
Sex : Male Height 100 INT: 24
Race : Dunadan Weight 173 WIS: 30
Class : Swordmaster Social Class 11 DEX: 37
Body : Player CON: 40
God : Nobody CHR: 24
+ To Melee Hit 120 Level 47 Max Hit Points 1296
+ To Melee Damage 99 Experience 6149352 Cur Hit Points 1296
+ To Ranged Hit 46 Max Exp 6149352 Max SP (Mana) 92
+ To Ranged Damage 12 Exp to Adv. 6300000 Cur SP (Mana) 92
AC 51+161 Gold 642924
(Miscellaneous Abilities)
Fighting : Legendary[95]Perception : Fair Blows/Round: 13
Bows/Throw : Legendary[12]Searching : Fair Shots/Round: 1
Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 65d5+1287
Stealth : Bad Magic Device: Fair Infra-Vision: 0 feet
Tactic: berserker
Explor: brisk
(Character Background)
You are the illegitimate and unacknowledged child of a
Yeoman. You are a credit to the family. You have dark
brown eyes, straight brown hair, and an average complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Angband: Level 71 (3550')
Barrow-Downs: Level 10 (500')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 35 (1750')
Maze: Level 26 (1300')
Orc Cave: Level 13 (650')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 57 (2850')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Helcaraxe: Level 40 (2000')
Your body is a Player.
You are currently in the town of Gondolin.
You have defeated 6389 enemies.
You saved Gondolin from destruction.
You saved a young hobbit from an horrible fate.
You saved 41 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 2nd Quelle of the 2890th year of the third age.
You have been adventuring for 16 days.
adefkmnopsuxz{|@
Add Str : 2..3..2.4.....3.
Add Wis : ..............3.
Add Dex : 24....2.........
Add Con : ...3....4.....3.
Add Chr : ...3............
Add Stea. : .......1........
Add Sear. : ...3............
Add Tun.. : ..............3.
Add Speed : 24*..32.......3.
Add Blows : ..............3.
Slay Evil : +...............
Sharpness : +...............
Sust Str : ...........+....
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ...............+
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : +.......+.......
Hold Life : .....+..........
Imm Acid : .+....+.*.+.....
Res Elec : .+....+.........
Imm Fire : .+.*..+.........
Res Cold : .+....+...+.....
Res Pois : .......+...+....
Res Fear : ......+...+....+
Res Lite : .....+..+.......
Res Dark : .....+.....+....
Res Blind : ................
Res Conf : ......+....+....
Res Sound : ......+.+..+....
Res Shard : ..........+.....
Res Neth : ......+.........
Res Nexus : ..........+.....
Res Chaos : .....+..+.++....
Res Disen : ...........+....
See Invis : +..+.+..........
Digestion : +...............
Regen : +..............+
Activate : ...+.+...+......
Fly : ...+............
Orc.ESP : .....+..+.......
TLord.ESP : ...+............
Full ESP : ....+...........
Skills (points left: 98)
- Combat 50.000 [0.900]
- Weaponmastery 50.000 [0.950]
. Sword-mastery 50.000 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 01.000 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 01.000 [0.900]
. Disarming 01.000 [0.900]
- Magic 01.300 [0.400]
. Magic-Device 01.000 [1.150]
. Thaumaturgy 01.300 [0.400]
- Spirituality 01.000 [0.400]
. Prayer 00.000 [0.500]
. Mindcraft 01.300 [0.400]
. Monster-lore 00.000 [0.500]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You may meet a Newt on level 18.
You are fated to die on level 18.
You are fated to meet a Sparrow on level 1.
[Character Equipment]
a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is very
sharp and can cut your foes. It is very sharp and make your foes
bleed. It fights against evil with holy fury. It provides immunity
to paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by
4. It provides resistance to acid, electricity, fire and cold. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Itangast the Fire Drake on level 70 of The
Sacred Land Of Mountains.
e) a Ring of Speed (+12) {100% off}
It increases your speed by 12.
You stole it from the Rare Jewelry Shop.
f) The Ring of Flare (+3)
It can be activated for
dimension door every 100 turns if it is being worn. It grants you the
power of swap position if it is being worn. It increases your
strength, constitution, charisma and searching by 3. It provides
immunity to fire. It allows you to fly. It allows you to see
invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 70 of Paths of the
Dead.
k) an Amulet of Telepathy {100% off}
It gives telepathic powers. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Rare Jewelry Shop.
m) The Arkenstone of Thrain (+3)
It can be activated for
detection every 30+d30 turns if it is being worn. It provides light
(radius 3) forever. It increases your speed and luck by 3. It
provides resistance to life draining, light, dark and chaos. It
allows you to see invisible monsters. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Bile Demon on level 70 of Paths of the
Dead.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {8}
It increases your strength, dexterity and speed by 2. It makes
you completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and nether. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 45 of Mordor.
o) a Cloak of Aman [1,+21] (+1 to stealth)
It increases your stealth by 1. It provides resistance to poison. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and
constitution by 4. It provides immunity to acid. It provides
immunity to paralysis. It provides resistance to light, sound and
chaos. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature black dragon on level 44 of Mordor.
s) The Steel Helm 'Lebohaum' [20,+80] {mdr 65-doom}
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Wormtongue, Agent of Saruman on level 20 of
Orc Cave.
u) The Set of Cesti of Mirmenen [5,+20]
It makes you completely fearless. It provides resistance to
acid, cold, shards, nexus and chaos. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Shelob, Spider of Darkness on level 50 of
Cirith Ungol.
x) The Pair of Hard Leather Boots of Landair [3,+11] {!*}
It sustains your strength. It provides resistance to
poison, dark, confusion, sound, chaos and disenchantment. It cannot
be harmed by acid, cold, lightning or fire.
You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) The Gnomish Shovel of Hadurilth (1d2) (+6,+1) (+3 to speed)
It increases your strength,
wisdom, constitution, ability to tunnel, speed and attack speed by 3.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Character Inventory]
a) 24 Rations of Food {dont go to lvl 18!!!!}
b) 7 Potions of Speed
c) 25 Potions of Cure Critical Wounds {25% off}
d) 6 Potions of Healing
e) 24 Scrolls of Phase Door
f) 25 Scrolls of Teleportation
g) 88 Scrolls of Identify {@r1}
h) a Scroll of *Destruction* {!r}
i) a Copper Rod of Trap Location (20/20) {@z1}
j) a Silver Rod of Recall (100/100)
k) a Mithril Rod of Simplicity of Enlightenment (160/160)
You found it in the remains of Saruman of Many Colours on level 57 of
Mordor.
l) The Wand of Digging of Thrain (88 charges) {@a1}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
m) a Staff of Genocide[1|5] (2 charges)
n) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] {!*}
It does extra damage from fire and frost. It poisons your
foes. It produces chaotic effects. It is very sharp and can cut your
foes. It is a great bane of dragons. It is especially deadly against
orcs. It is especially deadly against trolls. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides immunity to paralysis. It provides resistance to acid,
electricity, fire, cold and chaos. It allows you to see invisible
monsters. It allows you to sense the presence of evil beings. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
o) The Trident of Wrath (3d8) (+16,+18) (+2) {!*}
It can be wielded two-handed. It increases your
strength and dexterity by 2. It produces chaotic effects. It is a
great bane of undead. It fights against evil with holy fury. It
provides resistance to light and dark. It allows you to see invisible
monsters. It drains mana. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Golden Rod of Cheapness of Nothing (125/125)
b) a Golden Rod of Nothing (125/125)
c) 2 Rod Tips of Door/Stair Location (10 Mana to cast)
d) 2 Rod Tips of Enlightenment (40 Mana to cast)
e) 2 Rod Tips of Teleport Other (60 Mana to cast)
f) a Fireproof Staff of Genocide[1|5] (3 charges)
It cannot be harmed by fire.
You bought it from the Black Market.
g) a Ring of Slaying (+10,+16) {25% off}
You bought it from the Rare Jewelry Shop.
h) The Ring of Barahir (+1)
It can be activated for
dispel small life every 55+d55 turns if it is being worn. It increases
your strength, intelligence, wisdom, dexterity, constitution, charisma
, stealth and searching by 1. It provides resistance to poison and
dark. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 70 of The
Sacred Land Of Mountains.
i) an Amulet of Resistance
It provides resistance to acid, electricity,
fire and cold. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Harowen the Black Hand on level 49 of
Mordor.
j) an Everburning Torch of *Brightness*
It provides light (radius 5) forever. It provides resistance
to dark. It cannot be harmed by fire.
You found it lying on the ground on level 70 of The Sacred Land Of
Mountains.
k) The Phial of Undeath (-5)
It can be activated for ruination every 10+d10 turns if it
is being worn. It provides light (radius 5) forever. It decreases
your strength, intelligence, wisdom, dexterity, constitution, charisma
and luck by 5. It allows you to breathe without air. It allows you
to sense the presence of undead. It carries an ancient morgothian
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
l) The Anchor of Space-Time
It provides light (radius 1) forever. It
prevents the space-time continuum from being disrupted. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Rogrog the Black Troll on level 48 of
Mordor.
m) The Augmented Chain Mail of Eangbar (-2) [16,+5]
It provides immunity to fire. It makes you completely
fearless. It provides resistance to acid and chaos. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
n) a Golden Crown of Might [0,+13] (+3)
It increases your strength, dexterity
and constitution by 3. It sustains your strength, dexterity and
constitution. It provides immunity to paralysis. It provides
resistance to blindness. It cannot be harmed by acid.
You found it in the remains of Smaug the Golden on level 49 of Mordor.
o) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
It decreases your strength and dexterity by 3. It provides immunity
to fire and cold. It provides immunity to paralysis. It provides
resistance to poison, nether and disenchantment. It drains mana. It
induces random teleportation. It aggravates nearby creatures. It is
heavily cursed. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150)
every 90+d90 turns if it is being worn. It grants you the power of
magic missile if it is being worn. It increases your dexterity and
luck by 4. It provides immunity to paralysis. It provides resistance
to acid. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
q) The Sabre 'Careth Asdriag' (2d7) (+8,+8) (+2 to speed)
It increases your dexterity, constitution, speed
and attack speed by 2. It is especially deadly against dragons. It
is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is especially
deadly against natural creatures. It allows you to sense the presence
of animals. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma
and stealth by 2. It is especially deadly against orcs. It is
especially deadly against trolls. It allows you to levitate. It
allows you to see invisible monsters. It allows you to sense the
presence of orcs and trolls. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a
cheerful song every 3 turns if it is being worn. It increases your
luck by 3. It makes you completely fearless. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 49 of Mordor.
u) a Bluesteel Blade (1d6) (+10,+4)
v) The Dwarven Shovel of Marmeth (1d3) (+4,-2) (+1 attack) {mkw 24}
It increases your intelligence, wisdom, constitution, charisma,
ability to tunnel and attack speed by 1. It drains life from your
foes. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
w) a Small Wooden Boomerang of *Slay Demon* (1d4) (+11,+8) (+2)
It increases your intelligence by 2. It is a great bane of
demons. It provides resistance to fire and chaos. It allows you to
sense the presence of demons.
You found it lying in a vault on level 49 of Mordor.
x) a Small Metal Boomerang (Defender) (3d4) (+11,+9) [+6] (+4 to stealth)
It increases your
stealth by 4. It sustains your intelligence. It provides immunity to
paralysis. It provides resistance to acid, electricity, fire, cold
and shards. It allows you to levitate. It allows you to see
invisible monsters. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Home Inventory - Gondolin ]
a) 39 Potions of Cure Serious Insanity
b) 2 Potions of Cure Critical Insanity
c) 4 Potions of Cure Insanity
d) a Potion of *Healing*
e) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dreadlord on level 70 of Paths of the
Dead.
f) a Golden Rod of Curing (29/125)
g) a Ring of Speed (+8)
It increases your speed by 8.
You found it in the remains of a Nightcrawler on level 68 of Paths of the
Dead.
h) a Ring of Extra Attacks (+2 attacks)
It increases your attack speed by 2.
You found it in the remains of an Ancient blue dragon in the town of
Gondolin .
i) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300
turns if it is being worn. It increases your intelligence, wisdom,
charisma, searching and infravision by 3. It provides immunity to
paralysis. It provides resistance to acid, electricity and cold. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dracolich on level 62 of Erebor.
j) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It
can be activated for heal and cure black breath every 200 turns if it
is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 70 of Paths of
the Dead.
k) an Indestructible Amulet of Trickery (+4)
l) an Amulet of Weaponmastery (+5,+5) [+3] (+2)
It increases your strength and constitution by 2. It
sustains your strength and constitution. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to disenchantment.
You found it in the remains of a Great Wyrm of Thunder on level 66 of
Erebor.
m) a Dwarven Lantern of the Magi (+2)
It grants you the power of magic map if it is being worn. It
provides light (radius 2) forever. It increases your intelligence,
wisdom and charisma by 2. It makes you invisible. It provides
resistance to blindness. It cannot be harmed by fire.
It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence,
constitution, stealth and speed by 4. It provides immunity to fire.
It provides resistance to acid, electricity, cold and nexus. It
allows you to fly. It allows you to sense the presence of
thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) a Golden Crown of Telepathy [0,+10]
p) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength, constitution
and speed by 3. It makes you completely fearless. It provides
resistance to nexus. It allows you to climb mountains. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
q) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
It increases your dexterity, stealth
and searching by 4. It does extra damage from acid. It poisons your
foes. It is especially deadly against orcs. It is especially deadly
against trolls. It fights against evil with holy fury. It sustains
your dexterity. It provides immunity to paralysis. It provides
resistance to dark. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 66 of
Erebor.
r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your
searching by 3. It does extra damage from frost. It is especially
deadly against dragons. It is especially deadly against orcs. It
fights against evil with holy fury. It provides resistance to cold
and dark. It allows you to sense the presence of orcs and dragons.
It slows your metabolism. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2. It
does extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity
, light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
t) a Blade of Chaos (6d5) (+9,+6)
u) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It can be wielded two-handed. It can be activated for word of recall
every 200 turns if it is being worn. It increases your dexterity and
charisma by 3. It does extra damage from fire and frost. It provides
immunity to paralysis. It provides resistance to fire, cold and light
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
v) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
It can be activated for fire ball (300) every
200+d200 turns if it is being worn. It decreases your charisma by 4.
It does extra damage from fire. It provides immunity to fire. It is
cursed. It carries an ancient foul curse. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
It can be activated for magic arrow (10d10) every
20+d20 turns if it is being worn. It increases your strength and
constitution by 2. It provides resistance to electricity, light, dark
and blindness. It fires missiles with extra might. It aggravates
nearby creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ogrillon in the town of Gondolin .
x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It
does extra damage from acid, electricity, fire and frost. It poisons
your foes. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is a great bane of demons. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It is especially deadly against natural creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 67 of Angband.
[Home Inventory - Minas Anor ]
a) 5 Scrolls of Reset Recall
b) a Silver Rod of Capacity of Nothing (200/200)
c) a Ring of Speed (+7)
d) a Ring of Lordly Protection [+16]
It provides immunity to paralysis. It provides resistance to life
draining, poison, sound and disenchantment.
You found it in the remains of an Ancient blue dragon on level 40 of
Mordor.
e) an Amulet of Reflection
f) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it
is being worn. It provides light (radius 2) forever. It increases
your intelligence, wisdom, searching and infravision by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It gives telepathic powers. It drains mana. It aggravates
nearby creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Saruman of Many Colours on level 57 of
Mordor.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides
resistance to acid, poison and shards. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
h) a Mouse Fur of Protection [1,+17]
i) The Large Leather Shield of Celegorm [4,+20]
It provides
resistance to acid, electricity, fire, cold, light and dark. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest troll on level 38 of Mordor.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
It
increases your intelligence and wisdom by 2. It provides resistance
to light and blindness. It allows you to sense the presence of orcs,
trolls and evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Chaos drake on level 44 of Mordor.
k) The Metal Cap of Thengel [3,+12] (+3)
It
increases your wisdom, charisma and luck by 3. It provides resistance
to confusion. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
l) The Set of Gauntlets 'Paurnen' [2,+15]
It can be activated for acid bolt
(5d8) every 5+d5 turns if it is being worn. It can be used to store a
spell. It provides resistance to acid. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
m) a Set of Gauntlets of Agility [2,+7] (+3) {mdr 49}
n) The Set of Cesti of Hiendunt [5,+10]
It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to confusion,
sound and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Lesser Balrog on level 45 of Mordor.
o) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+3] (+3 to infravision)
It increases your constitution and infravision by 3. It provides
resistance to dark.
It was given to you as a reward.
p) The Light War Axe of Ice (2d5) (+3,+15) (+3)
It increases your intelligence and
charisma by 3. It does extra damage from frost. It sustains your
dexterity. It provides immunity to cold. It provides resistance to
nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Chaos drake on level 44 of Mordor.
q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
r) The Dagger of Rilia (2d4) (+4,+3)
It
can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if
it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Large kobold on level 19 of Mirkwood.
s) a Shattered Dagger (0d0) (-10,-7) {NIMTHANC!!!}
It was given to you as a reward.
t) The Katana 'Aglarang' (8d4) (+0,+6) (+5)
It can be wielded two-handed. It
increases your dexterity, ability to tunnel and speed by 5. It
sustains your dexterity. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Smaug the Golden on level 49 of Mordor.
u) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
It can be wielded two-handed. It can be activated for destruction
every 200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons.
It is especially deadly against natural creatures. It provides
resistance to blindness, sound and nexus. It produces an anti-magic
shell. It aggravates nearby creatures. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Lorgan, Chief of the Easterlings on level
40 of The Land Of Rhun.
v) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
It must be wielded two-handed. It increases
your strength and constitution by 4. It does extra damage from
electricity and fire. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
natural creatures. It makes you completely fearless. It provides
resistance to electricity, fire and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 45 of Mordor.
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
x) Climbing Set
[Home Inventory - Lothlorien ]
a) 99 Potions of Water Curing {quest}
b) a Rod Tip of Illumination (8 Mana to cast)
c) 2 Rod Tips of Disarming (50 Mana to cast)
d) a Rod Tip of Trap Location (8 Mana to cast)
e) a Ring of Damage (+19)
f) a Ring of Nothing
g) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ulwarth, Son of Ulfang on level 34 of
Mordor.
h) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every
50+d50 turns if it is being worn. It grants you the power of detect
curses if it is being worn. It provides light (radius 4) forever. It
increases your speed by 1. It provides resistance to life draining.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Brown Thunderlord on level 44 of Mordor.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, confusion, shards and nexus. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
j) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1.
It provides resistance to acid, electricity, fire, cold, confusion,
sound and nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Lesser Balrog on level 45 of Mordor.
k) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your intelligence, constitution and charisma by 5. It
sustains your intelligence, constitution and charisma. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
cold, blindness, confusion and nexus. It allows you to sense the
presence of thunderlords. It reflects bolts and arrows. It produces
a fiery sheath. It drains mana. It aggravates nearby creatures. It
is heavily cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
l) The 0 'Reglatan' [1,+0]
It makes you completely fearless. It provides
resistance to electricity and disenchantment. It produces an electric
sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The White Balrog on level 40 of The
Helcaraxe.
m) a Mouse Fur of Aman [1,+23] (+2 to stealth)
It increases your stealth by 2. It provides resistance to
confusion. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
n) The Large Leather Shield of the Haradrim [4,+15] (+2) (charging)
It can be activated for berserk
strength every 50+d50 turns if it is being worn. It increases your
strength and constitution by 2. It sustains your strength and
constitution. It makes you completely fearless. It provides
resistance to poison and blindness. It aggravates nearby creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hardened warrior on level 42 of Mordor.
o) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and blindness. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 44 of Mordor.
p) a Large Metal Shield of Reflection [5,+12]
It reflects bolts
and arrows. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
q) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit
points every 250 turns if it is being worn. It provides light (radius
1) forever. It increases your strength, wisdom, constitution and
speed by 3. It provides resistance to electricity, fire, cold, light,
blindness, confusion, sound and chaos. It allows you to see invisible
monsters. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile
(2d6) every 2 turns if it is being worn. It provides light (radius 1)
forever. It sustains your constitution. It provides immunity to
paralysis. It provides resistance to light. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated
for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
used to store a spell. It increases your constitution by 4. It
sustains your constitution. It provides resistance to cold. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mature white dragon on level 40 of Mordor.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded
two-handed. It increases your constitution by 5. It is a great bane
of dragons. It is especially deadly against trolls. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides resistance to disenchantment. It allows you to sense the
presence of dragons and demons. It drains life. It aggravates nearby
creatures. It is heavily cursed. It can re-curse itself. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
v) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It
must be wielded two-handed. It increases your strength by 2. It does
extra damage from fire. It poisons your foes. It is very sharp and
can cut your foes. It is a great bane of dragons. It is especially
deadly against trolls. It provides immunity to paralysis. It
provides resistance to fire and poison. It allows you to see
invisible monsters. It allows you to sense the presence of dragons.
It slows your metabolism. It speeds your regenerative powers. It
drains life. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
w) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
It generates an antimagic field. It
increases your speed and attack speed by 2. It does extra damage from
fire. It is especially deadly against dragons. It provides immunity
to fire. It makes you completely fearless. It provides resistance to
fire, chaos and disenchantment. It drains mana, life and experience.
It aggravates nearby creatures. It is heavily cursed. It carries an
ancient foul curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
[The Mathom-house Inventory - Bree ]
a) Mordenkainen's Mysterious Mind-Masher
It can be activated for experience loss.
You found it lying on the ground on level 1 of Barrow-Downs.
b) The Ring of Nibilion (+2)
It
increases your wisdom, charisma and searching by 2. It sustains your
strength and constitution. It provides immunity to paralysis. It
provides resistance to nether. It allows you to fly. It induces
random teleportation. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
c) a Parchment - Adventurer's Guide to Middle-earth
|
Posted on 13.10.2003 02:01
6639. on the Ladder (of 19313)
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