The Angband Ladder: Rarhm, DeathMold Possessor by <therealmatrix@hotmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Rarhm                  Age                  7       STR:     30       
 Sex   : Neuter                 Height              34       Int:     14     15
 Race  : DeathMold              Weight              49       WIS:     26       
 Class : Possessor              Social Class         6       DEX:     22       
 Body  : Giant octopus                                       CON:     27       
 God   : Nobody                                              CHR:      3       
                                                                               
 + To Melee Hit          33 Level             32    Max Hit Points       301   
 + To Melee Damage       56 Experience    513540    Cur Hit Points       -23   
 + To Ranged Hit         21 Max Exp       513540    Max SP (Mana)          5   
 + To Ranged Damage       0 Exp to Adv.   580000    Cur SP (Mana)          5   
   AC                57+116 Gold            8445                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[5] Perception  : Very Good    Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Good         Disarming   : Good         Mel.dmg/Rnd:  4d6+224   
 Stealth     : Legendary[2] Magic Device: Good         Infra-Vision: 100 feet  
                                                       Tactic:       confident 
                                                       Explor:       running   
                         (Character Background)                                
          You were born in a corpse of a mighty hero, created by a             
          corrupted apprentice.  Since then you have given life to             
          three foul offspring.                                                
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 11 (550')
        Mordor: Level 34 (1700')
        Barrow-Downs: Level 3 (150')
        Submerged Ruins: Level 38 (1900')
        Moria: Level 31 (1550')
        The Sandworm lair: Level 26 (1300')

 You have done something experimental.
 Your body was a Giant octopus.
 You have defeated 1562 enemies.
 You saved 5 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 23rd Quelle of the 2890th year of the third age.
 Your adventure lasted 37 days.

     Your Attributes:
You are dead, killed by a Greater kraken in a deep water area southwest of
Moria.
You are very smart (INT +4).
You cannot speak.
You are cold blooded.
You have a weird mind.
You cannot open doors.
You cannot bash doors.
You are an animal.
You cannot be slept.
You are immune to fear.
You are immune to confusion.
You are immune to sleep.
You can terrify.
You can use confusion.
You can cast slow.
You can create darkness.
You are aquatic.
You are bleeding.
You are stunned.
Your eyes are sensitive to infrared light.
You can breathe underwater.
You have free action.
You are unlucky.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are completely fearless.
Your wisdom is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your weapon freezes your foes.
Your weapon strikes at animals with extra force.

Skills (points left: 0)
 - Combat                                        25.300 [0.600]
          . Weaponmastery                        36.400 [0.600]
          . Archery                              05.000 [0.400]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              01.000 [0.700]
          . Disarming                            02.500 [0.500]
 - Magic                                         05.310 [0.600]
          . Magic-Device                         12.000 [1.000]
          . Necromancy                           00.400 [0.200]
 - Spirituality                                  01.000 [0.500]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  07.820 [1.100]
          . Corpse-preservation                  21.700 [0.900]
          . Possession                           32.200 [0.800]


  [Fates]

You may meet a Giant black ant on level 1.
You may find a Sabre on level 7.


  [Character Equipment]

a) The Rapier 'Forasgil' (1d6) (+12,+19)
        It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon in the town of
    Gondolin .
b) a Shadow Blade (4d4) (+6,+10) (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to 
    dark.  It cannot be harmed by acid.  
c) a Shadow Blade (4d4) (+2,+7) (+1 to stealth)
    It increases your stealth by 1.  
    It provides resistance to dark.  It cannot be harmed by acid.  
d) a Dragon Horn (+2)
    It can
    be activated for large acid ball (300) every 100 turns if it is being
    worn. It increases your constitution by 2.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) a Ring of Ice [+14]
    It can be activated for ball of
    cold and resist cold every 50+d50 turns if it is being worn. It
    provides resistance to cold.  It cannot be harmed by cold.  
    You bought it from the Black Market.
f) a Ring of Flames [+12]
    It can be activated for ball of
    fire and resist fire every 50+d50 turns if it is being worn. It
    provides resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Black Market.
g) a Ring of Acid [+13]
    It can be activated for ball of
    acid and resist acid every 50+d50 turns if it is being worn. It
    provides resistance to acid.  It cannot be harmed by acid.  
    You bought it from the Black Market.
h) a Ring of Lightning [+15]
    It can be activated for ball of
    lightning and resist lightning every 50+d50 turns if it is being worn. 
    It provides resistance to electricity.  It cannot be harmed by
    electricity.  
    You bought it from the Black Market.
i) an Indestructible Ring of Damage (+12)
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
j) a Ring of Slaying (+12,+10)
    
    You bought it from the Black Market.
k) an Amulet of Searching (+9)
    It increases your searching by 9.  
    
    You bought it from the Black Market.
p) The Small Metal Shield of Brasta [3,+17] {100% off}
    It sustains your wisdom, dexterity
     and charisma.  It provides immunity to cold.  It provides resistance 
    to disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Black Market.
q) a Large Metal Shield of Resist Acid [5,+13]
r) a Small Metal Shield [3,+0]
    
s) a Jewel Encrusted Crown [0,+8]
    It cannot be harmed by acid.  
u) a Set of Cesti of Power (+1,+2) [5,+11] (+3)
    It 
    increases your strength by 3.  It provides resistance to 
    disenchantment.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
v) a Set of Cesti of Slaying (+1,+3) [5,+13]
    
    You bought it from the Black Market.
w) a Set of Leather Gloves [1,+0]
    
|) a Dwarven Shovel (+5,+8) (+3)
    It increases your ability to tunnel
     by 3.  


  [Character Inventory]

a) 11 Rations of Food
    
b) a Potion of Enlightenment
c) a Wooden Rod of Trap Location (10/10)
    
d) a Copper Rod of Door/Stair Location (20/20)
e) a Silver Rod of Capacity of Lightning Balls (200/200)
f) a Silver Rod of Recall (100/100)
g) a Rod Tip of Recall (80 Mana to cast)
h) a Hard Leather Cap [2,+3]
i) a Short Bow of Accuracy (x2) (+6,+11)
j) a Wavelord corpse
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Storm giant corpse


  [Home Inventory - Gondolin ]

a) a Mature multi-hued dragon corpse


  [Home Inventory - Lothlorien ]

a) Lloth's Ceremonial Dagger {Corruption}
    It can be activated for gain corruption.  
    You found it lying on the ground on level 36 of Submerged Ruins.
b) a Sprig of Athelas
    
c) a Potion of Cure Serious Insanity
d) 4 Potions of Corruption
e) a Potion of Curing
f) 4 Scrolls of Teleportation {25% off}
    
g) a Golden Rod of Nothing (125/125) {75% off}
    
h) a Mithril Rod of Capacity of Nothing (320/320)
    It can
    hold more mana.  
    You bought it from the Black Market.
i) a Ring of Aggravate Monster
j) a Ring of Speed (-5) {cursed}
k) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of The Sandworm lair.
l) Elven Metal Scale Mail (-2 to accuracy) [13,+18] (+3 to stealth)
    It 
    increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Law drake on level 35 of Submerged Ruins.
m) an Elven Cloak [4,+8] (+2 to stealth) {100% off}
    
    It increases your stealth, searching and luck by 2.  It cannot be
    harmed by acid, cold, lightning or fire.  
n) a Pair of Hard Leather Boots [3,+2]
    
o) a Dagger (1d4) (+3,+6)
    
p) a Heavy Crossbow of Power (x4) (+8,+23)
q) a Lizard king corpse
r) a Hill giant corpse
s) an Ettin corpse
t) a Mature red dragon corpse
u) a Cyclops corpse
v) a Wavelord corpse
w) a Lost soul raw meat



Posted on 7.5.2005 21:39
Last updated on 12.5.2005 16:00

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10635. on the Ladder (of 18953)
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Comments

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On 7.5.2005 21:39 therealmatrix@hotmail.com wrote:
Playing with Possessing - Why did I never try this before???
Began with an Agent of the Black Market, now after a few Dragons managed to snag a Lizard King corpse.

On 9.5.2005 15:18 therealmatrix@hotmail.com wrote:
Moved onto an Ettin ... took ages to kill him using Farmer Maggot's sling and a few hundred shots.
The Reward? 2 Heads 'are' better than one !!

On 9.5.2005 23:52 therealmatrix@hotmail.com wrote:
Speed +10, Good Hit-Points, Free-Action, Fast Regeneration and Resistances to : Poison, Fear, Confusion & Nexus!! Plus Ability to cast water Balls, water bolts & Ice bolts!!! Wavelords *rule*. The only downside being the inability to open or bash doors !!!

Hardly been in the dungeon yet except for one venture into the B'Downs and the top levels of Moria & Mirkwood. Living off the land using Angband 'bushtucker' skills, makes for a different game...


On 12.5.2005 14:49 therealmatrix@hotmail.com wrote:
Giant Octopusses are pretty useful for multiple weapons... although the lack of a light source is doing my head in.

On 12.5.2005 16:00 therealmatrix@hotmail.com wrote:
Doh!! Got greedy and went for a Kraken corpse. My Wavelord companions lasted only 2 attack rounds, leaving me to die via a long range curse before I had any time to escape.

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