[ToME 2.2.7 Character Dump] Name : Rarhm Age 7 STR: 30 Sex : Neuter Height 34 Int: 14 15 Race : DeathMold Weight 49 WIS: 26 Class : Possessor Social Class 6 DEX: 22 Body : Giant octopus CON: 27 God : Nobody CHR: 3 + To Melee Hit 33 Level 32 Max Hit Points 301 + To Melee Damage 56 Experience 513540 Cur Hit Points -23 + To Ranged Hit 21 Max Exp 513540 Max SP (Mana) 5 + To Ranged Damage 0 Exp to Adv. 580000 Cur SP (Mana) 5 AC 57+116 Gold 8445 (Miscellaneous Abilities) Fighting : Legendary[5] Perception : Very Good Blows/Round: 4 Bows/Throw : Superb Searching : Excellent Shots/Round: 1 Saving Throw: Good Disarming : Good Mel.dmg/Rnd: 4d6+224 Stealth : Legendary[2] Magic Device: Good Infra-Vision: 100 feet Tactic: confident Explor: running (Character Background) You were born in a corpse of a mighty hero, created by a corrupted apprentice. Since then you have given life to three foul offspring. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 11 (550') Mordor: Level 34 (1700') Barrow-Downs: Level 3 (150') Submerged Ruins: Level 38 (1900') Moria: Level 31 (1550') The Sandworm lair: Level 26 (1300') You have done something experimental. Your body was a Giant octopus. You have defeated 1562 enemies. You saved 5 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 23rd Quelle of the 2890th year of the third age. Your adventure lasted 37 days. Your Attributes: You are dead, killed by a Greater kraken in a deep water area southwest of Moria. You are very smart (INT +4). You cannot speak. You are cold blooded. You have a weird mind. You cannot open doors. You cannot bash doors. You are an animal. You cannot be slept. You are immune to fear. You are immune to confusion. You are immune to sleep. You can terrify. You can use confusion. You can cast slow. You can create darkness. You are aquatic. You are bleeding. You are stunned. Your eyes are sensitive to infrared light. You can breathe underwater. You have free action. You are unlucky. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are completely fearless. Your wisdom is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your weapon freezes your foes. Your weapon strikes at animals with extra force. Skills (points left: 0) - Combat 25.300 [0.600] . Weaponmastery 36.400 [0.600] . Archery 05.000 [0.400] - Sneakiness 01.000 [0.700] . Stealth 01.000 [0.700] . Disarming 02.500 [0.500] - Magic 05.310 [0.600] . Magic-Device 12.000 [1.000] . Necromancy 00.400 [0.200] - Spirituality 01.000 [0.500] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 07.820 [1.100] . Corpse-preservation 21.700 [0.900] . Possession 32.200 [0.800] [Fates] You may meet a Giant black ant on level 1. You may find a Sabre on level 7. [Character Equipment] a) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon in the town of Gondolin . b) a Shadow Blade (4d4) (+6,+10) (+1 to stealth) It increases your stealth by 1. It provides resistance to dark. It cannot be harmed by acid. c) a Shadow Blade (4d4) (+2,+7) (+1 to stealth) It increases your stealth by 1. It provides resistance to dark. It cannot be harmed by acid. d) a Dragon Horn (+2) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 2. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) a Ring of Ice [+14] It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It provides resistance to cold. It cannot be harmed by cold. You bought it from the Black Market. f) a Ring of Flames [+12] It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It provides resistance to fire. It cannot be harmed by fire. You bought it from the Black Market. g) a Ring of Acid [+13] It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It provides resistance to acid. It cannot be harmed by acid. You bought it from the Black Market. h) a Ring of Lightning [+15] It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It provides resistance to electricity. It cannot be harmed by electricity. You bought it from the Black Market. i) an Indestructible Ring of Damage (+12) It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. j) a Ring of Slaying (+12,+10) You bought it from the Black Market. k) an Amulet of Searching (+9) It increases your searching by 9. You bought it from the Black Market. p) The Small Metal Shield of Brasta [3,+17] {100% off} It sustains your wisdom, dexterity and charisma. It provides immunity to cold. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. q) a Large Metal Shield of Resist Acid [5,+13] r) a Small Metal Shield [3,+0] s) a Jewel Encrusted Crown [0,+8] It cannot be harmed by acid. u) a Set of Cesti of Power (+1,+2) [5,+11] (+3) It increases your strength by 3. It provides resistance to disenchantment. You found it in the remains of Bill the Stone Troll in the town of Bree . v) a Set of Cesti of Slaying (+1,+3) [5,+13] You bought it from the Black Market. w) a Set of Leather Gloves [1,+0] |) a Dwarven Shovel (+5,+8) (+3) It increases your ability to tunnel by 3. [Character Inventory] a) 11 Rations of Food b) a Potion of Enlightenment c) a Wooden Rod of Trap Location (10/10) d) a Copper Rod of Door/Stair Location (20/20) e) a Silver Rod of Capacity of Lightning Balls (200/200) f) a Silver Rod of Recall (100/100) g) a Rod Tip of Recall (80 Mana to cast) h) a Hard Leather Cap [2,+3] i) a Short Bow of Accuracy (x2) (+6,+11) j) a Wavelord corpse k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Storm giant corpse [Home Inventory - Gondolin ] a) a Mature multi-hued dragon corpse [Home Inventory - Lothlorien ] a) Lloth's Ceremonial Dagger {Corruption} It can be activated for gain corruption. You found it lying on the ground on level 36 of Submerged Ruins. b) a Sprig of Athelas c) a Potion of Cure Serious Insanity d) 4 Potions of Corruption e) a Potion of Curing f) 4 Scrolls of Teleportation {25% off} g) a Golden Rod of Nothing (125/125) {75% off} h) a Mithril Rod of Capacity of Nothing (320/320) It can hold more mana. You bought it from the Black Market. i) a Ring of Aggravate Monster j) a Ring of Speed (-5) {cursed} k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of The Sandworm lair. l) Elven Metal Scale Mail (-2 to accuracy) [13,+18] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Law drake on level 35 of Submerged Ruins. m) an Elven Cloak [4,+8] (+2 to stealth) {100% off} It increases your stealth, searching and luck by 2. It cannot be harmed by acid, cold, lightning or fire. n) a Pair of Hard Leather Boots [3,+2] o) a Dagger (1d4) (+3,+6) p) a Heavy Crossbow of Power (x4) (+8,+23) q) a Lizard king corpse r) a Hill giant corpse s) an Ettin corpse t) a Mature red dragon corpse u) a Cyclops corpse v) a Wavelord corpse w) a Lost soul raw meat